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В этом пулумете можно менять сторону затвора и ленточного питания.
Stand-alone game powered by Xash Engine (just install and play)
And so what? As for me - I don't like mods on hl2 with old hl2 textures, sounds, models etc.
Remember, I is not easy to make a game with few guys.
good question =)
Just not to forget which of weapons is in using. Anyway - it is not final HUD
Pay and play) Free porting on 15years old device - gives me nothing, only wasted time. Sorry.
The competition is finished. We will analyze all proposed campaigns.
we don't use any of modes in the game
P2S will be stand-alone game with it's own creatures.
As for me personally - I hate Steam) That's why - I don't use it.
P.S. The next reason is: P2S may use some materials (some textures for ex.) from another developers. This situation is forbidden in Steam Greenlight.
the decal from Call of Duty: United Offensive)
the player will able to run and sprint. ironsight view will save paranoia style of gameplay - just at all.
Да оно наверное и не нужно.
There are will be original and added weapons
You can port original rtcw soldiers, from mds files. it is not difficult.
Yes they are, but now Paranoia team does'nt exist.
Please - read attensionly the info about mod on the right site)
When we made it)
Generally speaking - there are will be 3 trailers, about few aspects of the game. You'll see.
Just better render on HL - the main idea of all activity)))
It plays no role when and where I publish it. I started to work on it 5 years ago, just imagine your suffering that could be))
the second reason: I made 2 versions of this game... Pre-alpha was at patching to release, but later I decided to change everything...
No, they don't.
Byc moze zkorzystam sie z silnika Xash 3D, ktory ma zwiekszone przestrzenia do tworzenia map.
Generalnie mowiac - na razie pracujemy nad Paranoia 2: Savior, niedlugo bede zakladal profil do tej gry. Zona - zostanie doopracowana pozniej.
Zgadzam sie, z punktu widzenia rzeczywistosci - to widoczny blad, ale sens polega na tym zeby wykorzystac kontent autentyczny, np - jesli tak mialo byc w Oblivion Lost - u mnie bedzie tez. ;)
Sprawa polega na tym ze ten silnik naprawde nie ma prawdziwych dynamicznych cieni, i dlatego zdecydowalem wykorzystac tkzw. stencil shadows. Mozesz to znalesc na wikipedii. Skierowalem je wertykalnie i tyle. Wyglada niezle niby..)
Please my freund, give me the source of information that x-ray and gold-source are similar. GoldScrc - is heavily modded quake engine, just at all.
Any of these mods have not multiplayer or co-op at all.
The reason is: I don't have expirience in C++.
I hope that was a joke;)
Did you work with X-Ray? I did. And I know the difference..
yes, it is still modified gold-source engine
Yes it is.