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Elber
Elber Oct 8 2013 replied:

Привет.
1. Уровни следуют один за другим - но есть куча больших ответвлений, в которых можно долго идти и в итоге например наткнутся на тупик, завал или закрытую наглухо дверь.
2. Работаем пока над этим.
3. Скорее ближе к шутерам старой школы, но с использованием некоторых фич как: размытое периферийное зрение и отсутствие прицела при наведении оружия, ствол можно уронить от сильного удара врагом или прижка с высоты.

П.С. Игра уже давно не является модом, но самостоятельной игрой.
Графическая оболочка значительно улучшена.

+2 votes   mod: Paranoia 2: Savior
Elber
Elber Sep 22 2013 replied:

It is Xash Engine

+4 votes   media: interlab K2
Elber
Elber Sep 22 2013 replied:

Unfortunelly won't, because original P is not my project, and I don't have rights on it. You should ask Mikhail Kadikov (BuZZeR) about it.

+1 vote   media: new render
Elber
Elber Sep 21 2013 replied:

How did you guess?)))

+1 vote   media: new render
Elber
Elber Sep 20 2013 replied:

Неправильно. Портировать - значит выдрать и оригинальные анимации к которым прикреплена оболочка модели. Портировать легко. Открываешь 3дс Макс, импортишь мдс, тоесть скелет со скином,сначала экспортишь сам референс смд, потом выбираешь анимацию, активируешь ее - и экспортишь в смд для халфы.

+1 vote   media: In Development
Elber
Elber Sep 20 2013 replied:

В этом пулумете можно менять сторону затвора и ленточного питания.

+1 vote   media: new render
Elber
Elber Sep 20 2013 replied:

Stand-alone game powered by Xash Engine (just install and play)

+6 votes   media: new render
Elber
Elber Aug 19 2013 replied:

And so what? As for me - I don't like mods on hl2 with old hl2 textures, sounds, models etc.
Remember, I is not easy to make a game with few guys.

+6 votes   mod: Paranoia 2: Savior
Elber
Elber Aug 12 2013 replied:

good question =)

+3 votes   mod: Paranoia 2: Savior
Elber
Elber Aug 6 2013 replied:

Just not to forget which of weapons is in using. Anyway - it is not final HUD

+1 vote   media: Enemy ahead!
Elber
Elber Jul 21 2013 replied:

Pay and play) Free porting on 15years old device - gives me nothing, only wasted time. Sorry.

+3 votes   mod: Paranoia 2: Savior
Elber
Elber Jun 20 2013 says:

The competition is finished. We will analyze all proposed campaigns.

+3 votes   mod: Paranoia 2: Savior
Elber
Elber Jun 18 2013 replied:

...in progress)

+1 vote   media: P2S
Elber
Elber Jun 18 2013 replied:

we don't use any of modes in the game

+2 votes   media: P2S
Elber
Elber Jun 18 2013 replied:

P2S will be stand-alone game with it's own creatures.
As for me personally - I hate Steam) That's why - I don't use it.
P.S. The next reason is: P2S may use some materials (some textures for ex.) from another developers. This situation is forbidden in Steam Greenlight.

+5 votes   mod: Paranoia 2: Savior
Elber
Elber Jun 1 2013 says:

the decal from Call of Duty: United Offensive)

0 votes   media: Xash3D 0.91 Built-in HiRes Decals Support
Elber
Elber May 16 2013 says:

the player will able to run and sprint. ironsight view will save paranoia style of gameplay - just at all.

+1 vote   media: P2S
Elber
Elber May 8 2013 replied:

Да оно наверное и не нужно.

+1 vote   mod: PARANOIA
Elber
Elber May 2 2013 replied:

There are will be original and added weapons

+3 votes   mod: Paranoia 2: Savior
Elber
Elber Apr 28 2013 says:

You can port original rtcw soldiers, from mds files. it is not difficult.

+4 votes   media: In Development
Elber
Elber Apr 28 2013 replied:

Nope

+4 votes   mod: Paranoia 2: Savior
Elber
Elber Apr 26 2013 replied:

Yes they are, but now Paranoia team does'nt exist.
Please - read attensionly the info about mod on the right site)

+2 votes   mod: Paranoia 2: Savior
Elber
Elber Apr 22 2013 replied:

When we made it)

Generally speaking - there are will be 3 trailers, about few aspects of the game. You'll see.

+1 vote   mod: Paranoia 2: Savior
Elber
Elber Apr 22 2013 replied:

Just better render on HL - the main idea of all activity)))

+1 vote   mod: Paranoia 2: Savior
Elber
Elber Apr 21 2013 replied:

It plays no role when and where I publish it. I started to work on it 5 years ago, just imagine your suffering that could be))

the second reason: I made 2 versions of this game... Pre-alpha was at patching to release, but later I decided to change everything...

+1 vote   mod: Paranoia 2: Savior
Elber
Elber Apr 21 2013 replied:

HL

+3 votes   mod: Paranoia 2: Savior
Elber
Elber Apr 20 2013 replied:

No, they don't.

+1 vote   media: P2S
Elber
Elber Apr 19 2013 replied:

Byc moze zkorzystam sie z silnika Xash 3D, ktory ma zwiekszone przestrzenia do tworzenia map.
Generalnie mowiac - na razie pracujemy nad Paranoia 2: Savior, niedlugo bede zakladal profil do tej gry. Zona - zostanie doopracowana pozniej.
pozdro

+5 votes   member: Elber
Elber
Elber Apr 12 2013 replied:

Zgadzam sie, z punktu widzenia rzeczywistosci - to widoczny blad, ale sens polega na tym zeby wykorzystac kontent autentyczny, np - jesli tak mialo byc w Oblivion Lost - u mnie bedzie tez. ;)

+2 votes   media: testing
Elber
Elber Apr 10 2013 replied:

Sprawa polega na tym ze ten silnik naprawde nie ma prawdziwych dynamicznych cieni, i dlatego zdecydowalem wykorzystac tkzw. stencil shadows. Mozesz to znalesc na wikipedii. Skierowalem je wertykalnie i tyle. Wyglada niezle niby..)

+2 votes   media: testing
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