A 854x480 resolution!!! Great to know you guys are not forgetting about the Xperia Play ;)
A 854x480 resolution!!! Great to know you guys are not forgetting about the Xperia Play ;)
Looking great - hope there will be enough players.
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How does this compare to Killing Floor?
P'haps Adorno would be so kind as to share his gfx / enbseries settings? And, yes, I believe this is an epic mod, played only 30 mins but what I saw already surpasses vanilla M&B by... (beyond words).
I just checked all the screenshots. I'm still crying ;).
Everything is looking top notch except for the hangar tex, but as you said, it's only the beginning of the hangar project, so I bet it will turn out great as well. Good luck!
OK, I'm officially sorry for being that rude. I thought my last comment would come through as positive enough. Is there a "good luck" at the end or what? Again: good luck to the devs!
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A more positive approach for you: Come on, I already know why the game is fun, now make it work ;) And thanks for pointing out it's not their vid, that changes things. Now I'm ****** at the fan for disturbing the devs while hard at work, and judging by their faces there's still a lot of work ahead... but good luck then!
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Yeah, sure, marketing is REALLY important, but I could live with one less semi-enthusiastic video, and perhaps you guys could optimise the game a bit more while you're not filming and editing the vid? Nice office btw.
What is the button for faking getting hit? And I sure do hope that standing behind some petty bush makes you invincible, like in REAL airsoft.
Why not include both versions in the release? Like, Styx 1984 and 2014 levels.
As usually with ENB, SSAO. color correction and per-pixel lighting are great additions, while the overdone blur effects - no so much. But this is coming from a guy who turns off blur even in modern games:)
I played several games yesterday night. With 2-3 players per team, the huge maps and gameplay type did not make for a fun experience. But I can see how it would be great for 8+ person teams. Are you going to add bots in the meantime?
He looks like a mix of Brad and Willem Dafoe to me. Nice cars!
Looks good, but please don't overuse the bloom and dof effects or give an option to reduce it for anti-bloom weirdos like me :)
The zeds could scream WAY MORE when they get the bumper ride, what do you think?
Will this mod work on other language versions? I have a polish version of the game...
That's more than I could ever ask for! If you created this page and said you were "planning" to do it I would not believe it coming to a success. But here you are, saying that most of that has already been implemented!
Will the vehicles be an addition to the existing fps gameplay, or will we be restricted to driving only? It would be cool to jump out of the vehicles, with guns blazing! :)
It's nothing major - the units in the recruit menu have [NULL] instead of all names and most descriptions. And the planets have names like "lfs.freeform.planetdesc.kor". Maybe I screwed up the patching sequence, as I installed the mod along with the 1.3 patch, then realized that there was a 1.2 unofficial patch I was not aware of, so I installed 1.2 and then installed the mod & 1.3 again :). Could be that.
It's a great mod, I'm on the 5th planet so far, gotta say the missions are far more engaging than the original campaign gameplay. One thing - some unit and planet names are not showing up on the campaign map/ recruit unit screen, they do show fine in-game though, is that normal?
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