Look at him go!
Wow!
This is cleary just an initial test and I would really like opinions, should I start polishing this new approach to the attack, or do it in a different way? How's the camera movement?
Of note is that, I broke the hitting system by making this, so there's no slow motion anymore(and I think I'll be keeping that out) and enemies are currently killed only by the fact that you teleport on top of them, telefragging them(or similar), which is also something I'd need to fix if I'm to start polishing this.
Additonaly some stuff with cooldown and camera issues I'd have to work on as well as effects, assuming I'll be keeping the effect.
Anyway, the ability to comment is here for a reason, use it :D
I dig the movement speed and the camera has the perfect amount of drag, it's shaping up to be a fun looking concept!