I code stuff!
An overall pleasing mod, while not my kind of thing, it had me wanting for more when it ended, definitely well made.
Some things that did bug me where the train accident thing, when you start the mod, it basically shows you what happened after, lets you walk around a bit, then rewinds back time. I thought it was strange, even more so because later on you get to that bit again and you have to walk the same route iirc, the purpose of that seemed vague to me, I'd personally have liked it to just start at the start, no flashback stuff.
I also found the train accident somewhat unbelievable, in the sense that, you walk into the tunnel, then the train is pretty much right in front of you, there's no escape. And suddenly you are safe. Personally I'd like to stay in control like: there's a train coming? ****, run back! Jump up the platform! And whew "Safe!".
And if not that, it at least shouldn't look like there's no escape possible anymore, it makes it more dramatic, but I found it unbelievable, like an angel swiped in and saved me, which didn't really fit in the sitting in my opinion.
Other than that, a few minor bugs, like the helmet not attaching properly(usually does after a short while, so no biggie) after loading a game.
I expect good things out of the sequel, keep up the good work Iz!
Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.
Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.
Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.
Thumbs up :)
I've found UDK to be flexible, in the sense that you could easily make almost any sort of game for it with any sort of camera type, with some trial and error and tutorial help or past knowledge ofcourse.
It's also being updated monthly, sometimes with just fixes and minor feature updates, but sometimes like recently larger updates like adding a debugger to Kismet.
I have found UnrealScript to be a nice language to work with, if somewhat strange at times, I've also recently taken my first steps into developing Kismet related code and it seems Kismet is a really powerful tool for giving power to a level designer, requiring much less effort from the programmer to open up that power.
Overall, it's just a great engine and toolkit, updated monthly without being forced to update and with the right progamming knowledge at least you prototype a game much faster than anything I've ever worked with.
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