• View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Windward WIP Dev video 1
Post comment Comments
cW#Ravenblood Apr 18 2011, 8:58am says:

Looking really nice!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


This is someone else's project I recently started working on.
First things I had to do was set up the third person camera properly and work on the basic combat system.

There are 3 combo attacks, the first attack uses the "come here" animation, the second uses the "slit throat" animation and the third uses the "pelvic thrust" animation.

All 3 combo attacks wll cause the player to move forward automatically and lose movement control. This creates an effect of stepping forward while attacking.

There's also a spin attack which uses the "hoola hoop" taunt, which hits all enemies in a certain radius around the player.

The attacks use a simple system used like in older adventure games(or to give a recent example, Pirates of New Horizons) to hit enemies, namely just hit a bunch of enemies in front of the attack, this isn't a realistic game.

We are looking for an animator, but also a modeller to take some workload of off euanc(the guy I'm working with)

Video Details
Apr 17th, 2011
18 (1 today)
Report Abuse
Report media
Add Media
Members only