I code stuff!
This is someone else's project I recently started working on.
First things I had to do was set up the third person camera properly and work on the basic combat system.
There are 3 combo attacks, the first attack uses the "come here" animation, the second uses the "slit throat" animation and the third uses the "pelvic thrust" animation.
All 3 combo attacks wll cause the player to move forward automatically and lose movement control. This creates an effect of stepping forward while attacking.
There's also a spin attack which uses the "hoola hoop" taunt, which hits all enemies in a certain radius around the player.
The attacks use a simple system used like in older adventure games(or to give a recent example, Pirates of New Horizons) to hit enemies, namely just hit a bunch of enemies in front of the attack, this isn't a realistic game.
We are looking for an animator, but also a modeller to take some workload of off euanc(the guy I'm working with)