Rider of Rohan Here, current leader of the Horse Lords Mod for BFME 2.

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RiderOfRohan
RiderOfRohan @ Fili's Royal Armor

As of right now a passive level up, it's the same with the other dwarves as well.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ Erebor Guardian

King Dain and his soldiers will be buildable in Erebor after you attain the Arkenstone power.

Good karma+2 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

We may try to include it in the next release.

Good karma+3 votes
RiderOfRohan
RiderOfRohan @ Total War: Rise of Mordor

Just curious, have you guys done any Orc models as yet?

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ Erebor Guardian

If we can get proper animations in order yes!

Good karma+3 votes
RiderOfRohan
RiderOfRohan @ The King of Carven Stone

Yes sir Thorin will get new animations.

Good karma+3 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - Demo - Version 0.3

Heya, if anyone still needs help, please go and post in our support forum topic so we can help out.
Forums.revora.net

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

If you've got 2.02 with the resolution stuff, you should be able to play the mod with the fix.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The King of Carven Stone

It'll be on him in-game as a variation, we just didn't show it because it would block to much of the armor that we wanted to show.

Good karma+4 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

The Current Gundabad Orcs currently use the movie's heavy armor look, for light armor they just use a stripped down version of it. The Bone armor Gundabad Orcs will be on the Warg Riders only.

Good karma+2 votes
RiderOfRohan
RiderOfRohan @ Watchers of the Golden Wood

Yes sir, the one on the right is the heavy armor version.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Thanks mayne, and we don't have an release date yet. Also we already have enough testers, but should something happen, I'll be sure to remember the offer.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ Watchers of the Golden Wood

Thanks for the kind words, but are you sure you used to play the mod? I mean we never officially released until the demo.

Good karma+4 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - Demo - Version 0.3

The campaign may not work, it hasn't been tested as we plan to completely replace it later on.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - Demo - Version 0.3

It will be released in a map pack by Glorfindel soon, he still has some work to do on them before releasing.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - Demo - Version 0.3

Perhaps you are missing patch 2.02?

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Heya, feel free to suggest anything in our forum's Genereal Discussion topics:
Forums.revora.net

As for Inn units probably not as expansive as RJ's but I do want to improve it somewhat.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Defiler

Batte Wagons will definitely be present for Dwarves!

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Defiler

I noticed that yea, maybe the WETA Team had some inspiration :P

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

HD Edition is more or less primarily intended to HD the Vanilla Game, so basically a mod intended for vanilla players.
THL is basically a mod that does what I want to see in a mod, so really it's up to you and your preference, I'd say get both :P!

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Defiler

Hopefully!

Good karma+2 votes
RiderOfRohan
RiderOfRohan @ The Defiler

That would be hard to implement, you could get the change, but as soon as he heals back up his arm would just bleep back on.

Good karma+2 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Download and install patch 2.02, disable any other mods before doing so as well.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Ok so it seems that Edain's new Elven Lord CAH is crashing other mods. It happens with the vanilla game too. Whenever you want to play something else than Edain, do this:

1) Go to your Users\[YourName]\AppData\Roaming\My The Lord of the Rings, The Rise of the Witch-king Files\Save folder.
2) Open up your MyHero_numbers.cah files with a text editor to see which ones have the data of the Elven Lords (the name of the hero is written at the beginning part of the file).
3) Rename those files into MyHero_numbers.cah.edain to temporarily disable them.

This should fix your game. When you want to play Edain with those Elven Lord heroes again, just rename the files back.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Defiler

Not for skirmish, but if we get around to the campaign he'll lose his arm there.

Good karma+2 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Probably not, but we'll see.

Good karma+4 votes
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Perhaps ask at the Revora Forums:
Forums.revora.net

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

That's the skirmish mode bug. You were playing a mod before that has a faction that THL doesn't have. Either delete your skirmishstats.ini or load the other mod and switch to either Men, Mordor, or Isengard as your faction then try.

Good karma+1 vote
RiderOfRohan
RiderOfRohan @ The Horse Lords - A Modification for BFME 2

Alright so you got Edain working as well now?

Good karma+1 vote
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