Yo I'm DragonOfDRingz look 4 me on youtube, revora, and DeviantArt. Also known as Rider of Rohan on the Revora Forums. =)
Looking Good !
How did you install it just to be curious ? You can Message me and we can try to find a solution ;).
It's been a pleasure helping you out Max :P, can't wait for the release !
Very Strange, so the campaign crashes right ?
The campaign doesn't work ? Strange, it was working fine for me. Do you have anything else installed that could be affecting it ?
yes, but I'd suggest starting on a new copy of your INI.big and we'll make is a Disable HouseColor patch,
So copy your INI.big file and rename the copied file to _DisableHC.big (so it works like a patch)
1.) Once you open your .big (I presume you know how to do this) look for the file data\ini\gamedata.ini
2.) Look for " EnableHouseColor = Yes"
3.) Change that to Yes to No.
4.) Save _DisableHC.big in your BFME Directory and enjoy your No HC game :)
I know of a solution to it, but it has to be done every time you go in game.
1.)When going into the game, go into options and into custom settings and check everything there is.
2.) When exiting the game go back into settings and change your custom onto Ultra High.
3.) When going back into game repeat the process.
It's how I get it to work personally ;)
Thanks but I also had a some help for this project :P
In order for my texture patch to work, no. But it is recommended that you do get unofficial patch 1.06 from T3A: Online, which requires patch 1.03 and unofficial 1.05 to work. It has bigfixes and more maps e.t.c.
So in short, you only need patch 1.03 and then you can drop the file into the game directory folder and it should work.
Only pieces for some where found in-game, but me and Mathijs did our best to bring them as accurate as possible ! :P
no not really, but I can tell you we're coming close, hopefully one of next few weeks !
Thanks I really hope I can get something out for you this year :P !!
Hey there, I'm glad you like it but I think you mis understood some things, This is supposed to be an addition for the future 1.06 patch, so the changes will be in the patch, this is just something to improve the textures.
But I can answer some things here :
- House Color will still be left in game but improved
- Golden armor will still be in as it is part of the game
- HD Graphics for units is an of course here :P
- Civilians and Patrols, Seige tactics, and town building system are in another one of my mods The Horse Lords (BFME 2), check it out if you want.
- Pop cap options aren't valid in bfme 1 :P
wow 10 years, that's a long wait !
Ring hero system is gone, the last alliance is not in the mod since it's not in the timeframe :P. Ents are currently under debate.
Looks pretty good in-game ;)
It's a hope, I myself don't know how to do it, but maybe I can get my hands on someone who can. If not It will come with instructions on how to install manually :).
He'll be a medium type melee hero :P.
Sometime this year :)
most animations will be bug fixes, but some new units will get new unique animations X)
As with the other Telmarine models
Created by Nertea
(Binded and Modified by Rider of Rohan :P)
Not the Riders from the inn, only the Riders from the Elven faction.
Very nice !
Yes, they will use a large two handed sword for now. My animator has not finished the new animations for the Shield and Sword unit, so they will not be in this release but will be in the others.
Aragorn will have 3 different models each representing his status, when they are done I'll put em up for yah :P
I'm afraid not, Just vanilla BFME 2. Although there will be a version for BFME 1 later on, I don't have plans to make a ROTWK one.
Hopefully I can get the alpha out on Christmas, if not I'll try for Jan 1st. :P
If I can't do it for Christmas, It'll turn into a New Years gift :P
It's not out yet bro :P
What do you mean by movements ? If you mean the animations, then maybe you should also know that they'll be getting a new animation set as well :P !