Rider of Rohan Here, current leader of the Horse Lords Mod for BFME 2.
As of right now a passive level up, it's the same with the other dwarves as well.
King Dain and his soldiers will be buildable in Erebor after you attain the Arkenstone power.
We may try to include it in the next release.
Just curious, have you guys done any Orc models as yet?
If we can get proper animations in order yes!
Yes sir Thorin will get new animations.
Heya, if anyone still needs help, please go and post in our support forum topic so we can help out.
If you've got 2.02 with the resolution stuff, you should be able to play the mod with the fix.
It'll be on him in-game as a variation, we just didn't show it because it would block to much of the armor that we wanted to show.
The Current Gundabad Orcs currently use the movie's heavy armor look, for light armor they just use a stripped down version of it. The Bone armor Gundabad Orcs will be on the Warg Riders only.
Yes sir, the one on the right is the heavy armor version.
Most Likely yes.
Thanks mayne, and we don't have an release date yet. Also we already have enough testers, but should something happen, I'll be sure to remember the offer.
Thanks for the kind words, but are you sure you used to play the mod? I mean we never officially released until the demo.
The campaign may not work, it hasn't been tested as we plan to completely replace it later on.
It will be released in a map pack by Glorfindel soon, he still has some work to do on them before releasing.
Perhaps you are missing patch 2.02?
Heya, feel free to suggest anything in our forum's Genereal Discussion topics:
As for Inn units probably not as expansive as RJ's but I do want to improve it somewhat.
Batte Wagons will definitely be present for Dwarves!
I noticed that yea, maybe the WETA Team had some inspiration :P
HD Edition is more or less primarily intended to HD the Vanilla Game, so basically a mod intended for vanilla players.
THL is basically a mod that does what I want to see in a mod, so really it's up to you and your preference, I'd say get both :P!
That would be hard to implement, you could get the change, but as soon as he heals back up his arm would just bleep back on.
Download and install patch 2.02, disable any other mods before doing so as well.
Ok so it seems that Edain's new Elven Lord CAH is crashing other mods. It happens with the vanilla game too. Whenever you want to play something else than Edain, do this:
1) Go to your Users\[YourName]\AppData\Roaming\My The Lord of the Rings, The Rise of the Witch-king Files\Save folder.
2) Open up your MyHero_numbers.cah files with a text editor to see which ones have the data of the Elven Lords (the name of the hero is written at the beginning part of the file).
3) Rename those files into MyHero_numbers.cah.edain to temporarily disable them.
This should fix your game. When you want to play Edain with those Elven Lord heroes again, just rename the files back.
Not for skirmish, but if we get around to the campaign he'll lose his arm there.
Probably not, but we'll see.
Perhaps ask at the Revora Forums:
That's the skirmish mode bug. You were playing a mod before that has a faction that THL doesn't have. Either delete your skirmishstats.ini or load the other mod and switch to either Men, Mordor, or Isengard as your faction then try.
Alright so you got Edain working as well now?