Yo I'm DragonOfDRingz look 4 me on youtube, revora, and DeviantArt. Also known as Rider of Rohan on the Revora Forums. =)

Comment History  (30 - 60 of 232)
RiderOfRohan
RiderOfRohan Apr 10 2014, 2:45pm replied:

no sure date at the moment, but no time soon as I'm very busy at the moment :(.

+1 vote   mod: The Battle for Narnia - A BFME Total Modification
RiderOfRohan
RiderOfRohan Jun 10 2013, 2:47pm replied:

Lol they get that on Heavy Armor :
Lh3.googleusercontent.com

+2 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Mar 18 2014, 9:46am replied:

it's on hold while I do exams :P

+2 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Mar 6 2014, 10:26am says:

Looking Good !

+1 vote   media: Bolg
RiderOfRohan
RiderOfRohan Mar 2 2014, 8:42am replied:

How did you install it just to be curious ? You can Message me and we can try to find a solution ;).

+1 vote   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Mar 1 2014, 9:50pm says:

It's been a pleasure helping you out Max :P, can't wait for the release !

+3 votes   mod: BFME: Classic Edition
RiderOfRohan
RiderOfRohan Mar 1 2014, 7:56pm replied:

Very Strange, so the campaign crashes right ?

+1 vote   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Mar 1 2014, 3:29pm replied:

The campaign doesn't work ? Strange, it was working fine for me. Do you have anything else installed that could be affecting it ?

+1 vote   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Mar 1 2014, 2:53pm replied:

yes, but I'd suggest starting on a new copy of your INI.big and we'll make is a Disable HouseColor patch,
So copy your INI.big file and rename the copied file to _DisableHC.big (so it works like a patch)
1.) Once you open your .big (I presume you know how to do this) look for the file data\ini\gamedata.ini
2.) Look for " EnableHouseColor = Yes"
3.) Change that to Yes to No.
4.) Save _DisableHC.big in your BFME Directory and enjoy your No HC game :)

+2 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Mar 1 2014, 9:52am replied:

I know of a solution to it, but it has to be done every time you go in game.
1.)When going into the game, go into options and into custom settings and check everything there is.
2.) When exiting the game go back into settings and change your custom onto Ultra High.
3.) When going back into game repeat the process.
It's how I get it to work personally ;)

+2 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Feb 28 2014, 7:17pm replied:

Thanks but I also had a some help for this project :P

+3 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Feb 28 2014, 3:48pm replied:

In order for my texture patch to work, no. But it is recommended that you do get unofficial patch 1.06 from T3A: Online, which requires patch 1.03 and unofficial 1.05 to work. It has bigfixes and more maps e.t.c.
So in short, you only need patch 1.03 and then you can drop the file into the game directory folder and it should work.

+2 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Feb 8 2014, 1:50pm replied:

Only pieces for some where found in-game, but me and Mathijs did our best to bring them as accurate as possible ! :P

+1 vote   media: A collection of new textures.
RiderOfRohan
RiderOfRohan Jan 26 2014, 4:54pm replied:

no not really, but I can tell you we're coming close, hopefully one of next few weeks !

+2 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Jan 25 2014, 8:38pm replied:

Thanks I really hope I can get something out for you this year :P !!

+2 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Jan 24 2014, 2:29pm replied:

Hey there, I'm glad you like it but I think you mis understood some things, This is supposed to be an addition for the future 1.06 patch, so the changes will be in the patch, this is just something to improve the textures.
But I can answer some things here :
- House Color will still be left in game but improved
- Golden armor will still be in as it is part of the game
- HD Graphics for units is an of course here :P
- Civilians and Patrols, Seige tactics, and town building system are in another one of my mods The Horse Lords (BFME 2), check it out if you want.
- Pop cap options aren't valid in bfme 1 :P

+2 votes   mod: ROR's BFME 1 HD Patch
RiderOfRohan
RiderOfRohan Jan 22 2014, 8:53pm replied:

wow 10 years, that's a long wait !

+4 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Jan 21 2014, 2:14pm replied:

Ring hero system is gone, the last alliance is not in the mod since it's not in the timeframe :P. Ents are currently under debate.

+4 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Jan 18 2014, 3:14pm says:

Looks pretty good in-game ;)

+3 votes   media: Lots of stuff + Close Ups
RiderOfRohan
RiderOfRohan Jan 18 2014, 10:20am replied:

It's a hope, I myself don't know how to do it, but maybe I can get my hands on someone who can. If not It will come with instructions on how to install manually :).

+1 vote   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Jan 13 2014, 2:20pm replied:

He'll be a medium type melee hero :P.

+3 votes   media: Thranduil and his alternate skins
RiderOfRohan
RiderOfRohan Jan 11 2014, 10:26am replied:

Sometime this year :)

+1 vote   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Jan 10 2014, 4:46pm replied:

most animations will be bug fixes, but some new units will get new unique animations X)

+2 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Jan 5 2014, 11:26pm replied:

As with the other Telmarine models
Created by Nertea
(Binded and Modified by Rider of Rohan :P)

+2 votes   media: Telmarine Riders
RiderOfRohan
RiderOfRohan Dec 31 2013, 3:58pm replied:

Not the Riders from the inn, only the Riders from the Elven faction.

+3 votes   media: Rivendell Riders
RiderOfRohan
RiderOfRohan Dec 28 2013, 11:30am says:

Very nice !

+2 votes   media: Mirkwood Spearman
RiderOfRohan
RiderOfRohan Dec 19 2013, 7:20pm replied:

Yes, they will use a large two handed sword for now. My animator has not finished the new animations for the Shield and Sword unit, so they will not be in this release but will be in the others.

+6 votes   media: Gondor's Knights and Soldiers are in-game !
RiderOfRohan
RiderOfRohan Dec 18 2013, 10:28am replied:

Aragorn will have 3 different models each representing his status, when they are done I'll put em up for yah :P

+3 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Dec 18 2013, 10:26am replied:

I'm afraid not, Just vanilla BFME 2. Although there will be a version for BFME 1 later on, I don't have plans to make a ROTWK one.

+2 votes   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan Dec 17 2013, 4:00pm replied:

Hopefully I can get the alpha out on Christmas, if not I'll try for Jan 1st. :P

+3 votes   media: Gondor's Units on the field
RiderOfRohan
RiderOfRohan Dec 17 2013, 12:58pm replied:

If I can't do it for Christmas, It'll turn into a New Years gift :P

+2 votes   media: Gondorian Models Are On Their Way For the Alpha !
RiderOfRohan
RiderOfRohan Aug 14 2013, 10:57am replied:

I'll see if I can find some sources, but they'll have limited information.
Lotr.wikia.com
Tolkiengateway.net
I've already got them in my mod, hence why I'm asking XP.

+2 votes   article: The Road to Edain 4.0: Rohan
RiderOfRohan
RiderOfRohan Aug 13 2013, 2:15pm says:

Might I ask about the Helmingas division ? They were the only well known trained infantry division, so I wan't to know if you were to include them ? Overall, As a true Rohan critique, I can surely say I'm impressed.

+4 votes   article: The Road to Edain 4.0: Rohan
RiderOfRohan
RiderOfRohan Aug 4 2013, 3:11pm replied:

I can't wait either XD, Mapping is my only weakness :( !!

+2 votes   media: I'm not dead ! - Centaur WIP
RiderOfRohan
RiderOfRohan Jul 1 2013, 3:44pm replied:

Thank You !

+2 votes   media: The True Soldiers of Gondor
RiderOfRohan
RiderOfRohan Jun 22 2013, 8:54pm replied:

LOL, Were did that come from XD !

+2 votes   member: RiderOfRohan
RiderOfRohan
RiderOfRohan May 23 2013, 7:38pm says:

Sorry If I caused any confusion before guys, but yes this mod will have a BFME 1 and 2 version. BFME 2 will not cancel free-build but improve on it, and BFME 1 will not change from the camps/castle system. Thank You for Taking interest in THL though, can't do it without the fans :) !!

+1 vote   media: BFME 1 - The Horse Lords - Mordor Camp Preview
RiderOfRohan
RiderOfRohan May 15 2013, 4:31pm replied:

Thank You !

+1 vote   media: The Lindon Warriors Maybe? READ THE DESCRIPTION !
RiderOfRohan
RiderOfRohan May 10 2013, 3:34pm replied:

Thank You !
And Well, my name on Deviantart is the same as my Youtube name, I don't really use Deviantart much anymore though but here : Dragonofdringz123.deviantart.com

+1 vote   media: A Re-visited Heavy Armored Gondor Soldier !
RiderOfRohan
RiderOfRohan May 7 2013, 6:54pm replied:

Thank You !

+1 vote   media: Gondor Pikemen Re-Visited
RiderOfRohan
RiderOfRohan Apr 29 2013, 3:24pm replied:

I'm sure your referring to me :P? But thank you !

+1 vote   media: The Marchwardens of Lorien !
RiderOfRohan
RiderOfRohan Apr 11 2013, 12:21pm replied:

Of course Kwen, I didn't forget that little jumpscare you gave me :P

+1 vote   mod: The Horse Lords - A Modification for BFME 2
RiderOfRohan
RiderOfRohan May 4 2012, 3:09pm replied:

sure just once you give credit to me :)and it said Skyrim cause the MainMenu is based on it

+1 vote   mod: HD ROTWK
RiderOfRohan
RiderOfRohan Apr 29 2012, 5:24pm says:

What SKL File is needed with it ???

+1 vote   download: Mithlond Archers
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