A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.
...That description is rather irksome.
If it works well in Vanilla, then it's really more of a Doom 2 map, not a Brutal Doom 2 map.
A Brutal Doom/Brutal Doom 2 map would utilize assets specific to Brutal Doom or one of it's addons.
Would be nice if you had provided a little bit more information on what this wad does. Such as, mentioning that it is intended to fix the advanced taunts and one-liners.
No, that's not the case. The music never STARTS playing. Nevermind changing the weapon.
And if so, isn't that a bug that needs fixing? Why would a deh file screw with it?
The fatalities and berserk pack are still rather bugged. Sometimes, the berserk pack music doesn't play, and other times, when doing a fatality, the camera will go back to first-person and Doomguy's fists kinda spaz out.
Sorry, Mojang, Microsoft, all of you. Sorry, I don't buy the starry-eyed vision. Because , I mean, it's not like big companies don't have PR firms to lie to everyone for them, right?~ ;-;
I put forth a vote of zero confidence on Microsoft. Notch, man, what can I say? I think you didn't put enough time to think on this, or you overthought it and overlooked what Microsoft is. An excessively monopolistic software giant.
Oh sure, Microsoft may spin you a web of happy diamond rain, how it's not going to drastically change the game, and development will go further, and everyone will live happily ever after. But, I know better than to trust them. Press officers and CEOs are quite good at lying.
But hey, who knows? Maybe Microsoft will accidentally *not* FUBAR Minecraft as we know it.
Quaker, there's a problem with the berserk pack. There's an Unknown Script warning upon picking it up.
Something wrong in the ol ACS, eh? And yes i'm using the latest version.
I don't think ZDL is capable of causing a crash in GZDoom.
Damn edit limits. At least for the intermission screen?
Also, your super-duper humongous text has replaced the regular text in the little text-screen intermissions, resulting in text not fitting so well.
Any chance of having the size reduced? It used to be too small, now it's too big.
Having trouble getting this to run on vanilla Doom 2 in zandronum 1.2.2.
I either get an error relating to GetFatality, or a syntax error type thing related to inventory.
Not half-bad. You need to put more ammo into the levels, though. Chainsaws don't cut it.
I like what you did with the security cams though.
I'd be more than glad to lend a hand with furthering this mod in the enemies department. Seems to me like just regular old demons seem out of place....and yet....it's not really Doom without them, is it?
Ohh ho ho ho. I have an idea. Terminus, buddy, we gotta talk in PM.
Yes to ALL of these, sir. YES.
Also, you have my permission to make zombiemen at least a LITTLE BIT tougher.
A you too to the whole "getting force-fed a Juggernaut in the Crusher where a Spidy Master should've been." thing.
You too, huh?
Uh, do you have Lose Keys on?
Fact is, the original wad has a centered version. :3
WOW. You are a natural!
I think I prefer the idea of the weapon literally unmaking the enemy. Vaporize into nothingness.
Tbh, I think the Wicked would be a better projectile-flinging flying enemy. The Afrit looks like it was meant to fly. The Cacodemon looks like it was meant to fly. The Wicked is a flying creature. The Volacubi.....no. That is a giant blob of fiery fat with small boosters on.
Seems too silly imo.
I think that having the Dual revolvers replace the single pistol would be best.
Pain, still think the Quad shotty is a bad idea. There should be a mutator to replace it with dual sawed offs.
And now we can rip and tap. :D
This is a workaround at best. Because now I get to choose between too big or unbearably small.
Ooooh. Prepare thyselves.
On higher resolutions. Turn your res down to the 1400 areas.
Font....too....small.....*blood leaks out of eyes*
The ingame rendering of the font for messages and inventory selection is microscopically small. That needs fixing.
But what about the dual SSGs?
Well, here's the question tho. How do you make it so that the quad shotgun can compete with dual sawed offs, or the Autoshotgun?
Painkiller, i'd really rather you not include the Quad Shotgun. Dual sawed offs is fine tho.
Latest stable version? You want the dev version, I believe.
What version of GZDooM are you using? What is your load order?
Also, guys, just had the most awesome idea on what to do fatality-wise with the phantasm.(Or whatever is that green variant of the Lost Soul)
Rip and Tear punching it weaponizes the poor fool. Think along the line of Shadow Warrior's Guardian Head. 3drealms.com