A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.

Comment History  (0 - 30 of 166)
SilentDarkness
SilentDarkness 22hours 17mins ago says:

Sorry, Mojang, Microsoft, all of you. Sorry, I don't buy the starry-eyed vision. Because , I mean, it's not like big companies don't have PR firms to lie to everyone for them, right?~ ;-;

I put forth a vote of zero confidence on Microsoft. Notch, man, what can I say? I think you didn't put enough time to think on this, or you overthought it and overlooked what Microsoft is. An excessively monopolistic software giant.

Oh sure, Microsoft may spin you a web of happy diamond rain, how it's not going to drastically change the game, and development will go further, and everyone will live happily ever after. But, I know better than to trust them. Press officers and CEOs are quite good at lying.

But hey, who knows? Maybe Microsoft will accidentally *not* FUBAR Minecraft as we know it.

+1 vote     article: Microsoft bought the whole Minecraft!
SilentDarkness
SilentDarkness Sep 16 2014, 7:11am says:

Quaker, there's a problem with the berserk pack. There's an Unknown Script warning upon picking it up.

Something wrong in the ol ACS, eh? And yes i'm using the latest version.

+1 vote     download: Quaker540's Sub-Mod V16 - UPDATE!!!
SilentDarkness
SilentDarkness Sep 13 2014, 7:14pm replied:

Mmmm, ZDL?

I don't think ZDL is capable of causing a crash in GZDoom.

+1 vote     download: Quaker540's Sub-Mod V16 - UPDATE!!!
SilentDarkness
SilentDarkness Sep 6 2014, 6:46pm says:

Damn edit limits. At least for the intermission screen?

+1 vote     download: Ultimate DoomVisor HUD v1.43a
SilentDarkness
SilentDarkness Sep 6 2014, 6:41pm says:

Also, your super-duper humongous text has replaced the regular text in the little text-screen intermissions, resulting in text not fitting so well.

Any chance of having the size reduced? It used to be too small, now it's too big.

+1 vote     download: Ultimate DoomVisor HUD v1.43a
SilentDarkness
SilentDarkness Sep 5 2014, 7:42pm says:

Having trouble getting this to run on vanilla Doom 2 in zandronum 1.2.2.

I either get an error relating to GetFatality, or a syntax error type thing related to inventory.

+1 vote     download: Ultimate DoomVisor HUD v1.43a
SilentDarkness
SilentDarkness Aug 25 2014, 9:34am says:

Not half-bad. You need to put more ammo into the levels, though. Chainsaws don't cut it.

I like what you did with the security cams though.

+1 vote     download: Titan
SilentDarkness
SilentDarkness Aug 22 2014, 9:30am says:

I'd be more than glad to lend a hand with furthering this mod in the enemies department. Seems to me like just regular old demons seem out of place....and yet....it's not really Doom without them, is it?

Ohh ho ho ho. I have an idea. Terminus, buddy, we gotta talk in PM.

+1 vote     mod: Metroid: Dreadnought
SilentDarkness
SilentDarkness Aug 21 2014, 1:01pm says:

Yes to ALL of these, sir. YES.

Also, you have my permission to make zombiemen at least a LITTLE BIT tougher.

+1 vote     article: What's next for development?
SilentDarkness
SilentDarkness Aug 6 2014, 7:38pm replied:

A you too to the whole "getting force-fed a Juggernaut in the Crusher where a Spidy Master should've been." thing.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 4:23pm replied:

You too, huh?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 12:50pm replied:

Uh, do you have Lose Keys on?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 11:43am replied:

Fact is, the original wad has a centered version. :3

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 11:42am replied:

WOW. You are a natural!

I think I prefer the idea of the weapon literally unmaking the enemy. Vaporize into nothingness.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 5 2014, 9:50pm replied:

Tbh, I think the Wicked would be a better projectile-flinging flying enemy. The Afrit looks like it was meant to fly. The Cacodemon looks like it was meant to fly. The Wicked is a flying creature. The Volacubi.....no. That is a giant blob of fiery fat with small boosters on.

Seems too silly imo.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 5 2014, 11:37am replied:

I think that having the Dual revolvers replace the single pistol would be best.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 5 2014, 9:54am says:

Pain, still think the Quad shotty is a bad idea. There should be a mutator to replace it with dual sawed offs.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 4 2014, 11:07am replied:

And now we can rip and tap. :D

+3 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 3 2014, 3:09pm replied:

This is a workaround at best. Because now I get to choose between too big or unbearably small.

+1 vote     download: Ultimate DoomVisor HUD v1.43a
SilentDarkness
SilentDarkness Aug 3 2014, 3:06pm says:

Ooooh. Prepare thyselves.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 1 2014, 9:33pm replied:

On higher resolutions. Turn your res down to the 1400 areas.

+1 vote     download: Ultimate DoomVisor HUD v1.43a
SilentDarkness
SilentDarkness Aug 1 2014, 9:24pm says:

Font....too....small.....*blood leaks out of eyes*

The ingame rendering of the font for messages and inventory selection is microscopically small. That needs fixing.

+2 votes     download: Ultimate DoomVisor HUD v1.43a
SilentDarkness
SilentDarkness Aug 1 2014, 8:35pm replied:

..... Dx

But what about the dual SSGs?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 1 2014, 9:26am replied:

Well, here's the question tho. How do you make it so that the quad shotgun can compete with dual sawed offs, or the Autoshotgun?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 1 2014, 8:44am says:

Painkiller, i'd really rather you not include the Quad Shotgun. Dual sawed offs is fine tho.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 31 2014, 12:58pm replied:

Latest stable version? You want the dev version, I believe.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 31 2014, 12:51pm says:

What version of GZDooM are you using? What is your load order?

Also, guys, just had the most awesome idea on what to do fatality-wise with the phantasm.(Or whatever is that green variant of the Lost Soul)

Rip and Tear punching it weaponizes the poor fool. Think along the line of Shadow Warrior's Guardian Head. 3drealms.com

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 31 2014, 9:38am replied:

OH LORD YES. Dual sawed offs.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 29 2014, 12:56pm says:

Yes please!

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
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