A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.

Comment History  (0 - 30 of 158)
SilentDarkness
SilentDarkness 1hour 4mins ago says:

Yes to ALL of these, sir. YES.

Also, you have my permission to make zombiemen at least a LITTLE BIT tougher.

+1 vote     article: What's next for development?
SilentDarkness
SilentDarkness Aug 6 2014, 7:38pm replied:

A you too to the whole "getting force-fed a Juggernaut in the Crusher where a Spidy Master should've been." thing.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 4:23pm replied:

You too, huh?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 12:50pm replied:

Uh, do you have Lose Keys on?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 11:43am replied:

Fact is, the original wad has a centered version. :3

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 6 2014, 11:42am replied:

WOW. You are a natural!

I think I prefer the idea of the weapon literally unmaking the enemy. Vaporize into nothingness.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 5 2014, 9:50pm replied:

Tbh, I think the Wicked would be a better projectile-flinging flying enemy. The Afrit looks like it was meant to fly. The Cacodemon looks like it was meant to fly. The Wicked is a flying creature. The Volacubi.....no. That is a giant blob of fiery fat with small boosters on.

Seems too silly imo.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 5 2014, 11:37am replied:

I think that having the Dual revolvers replace the single pistol would be best.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 5 2014, 9:54am says:

Pain, still think the Quad shotty is a bad idea. There should be a mutator to replace it with dual sawed offs.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 4 2014, 11:07am replied:

And now we can rip and tap. :D

+3 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 3 2014, 3:09pm replied:

This is a workaround at best. Because now I get to choose between too big or unbearably small.

+1 vote     download: Ultimate DoomVisor HUD v1.41
SilentDarkness
SilentDarkness Aug 3 2014, 3:06pm says:

Ooooh. Prepare thyselves.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 1 2014, 9:33pm replied:

On higher resolutions. Turn your res down to the 1400 areas.

+1 vote     download: Ultimate DoomVisor HUD v1.41
SilentDarkness
SilentDarkness Aug 1 2014, 9:24pm says:

Font....too....small.....*blood leaks out of eyes*

The ingame rendering of the font for messages and inventory selection is microscopically small. That needs fixing.

+2 votes     download: Ultimate DoomVisor HUD v1.41
SilentDarkness
SilentDarkness Aug 1 2014, 8:35pm replied:

..... Dx

But what about the dual SSGs?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 1 2014, 9:26am replied:

Well, here's the question tho. How do you make it so that the quad shotgun can compete with dual sawed offs, or the Autoshotgun?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Aug 1 2014, 8:44am says:

Painkiller, i'd really rather you not include the Quad Shotgun. Dual sawed offs is fine tho.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 31 2014, 12:58pm replied:

Latest stable version? You want the dev version, I believe.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 31 2014, 12:51pm says:

What version of GZDooM are you using? What is your load order?

Also, guys, just had the most awesome idea on what to do fatality-wise with the phantasm.(Or whatever is that green variant of the Lost Soul)

Rip and Tear punching it weaponizes the poor fool. Think along the line of Shadow Warrior's Guardian Head. 3drealms.com

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 31 2014, 9:38am replied:

OH LORD YES. Dual sawed offs.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 29 2014, 12:56pm says:

Yes please!

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 28 2014, 6:47pm says:

Seems like the revolver got nerfed. Yes or no?

Also, i've been fence-sitting on this one, but I think the rocket sargeant needs serious nerfing. A low-level enemy that can knock you from 100 health to dead in one hit? What?....Not to mention, he can get a shot off at about the same rate a regular sarge with a shotgun can. I'd prefer a damage nerf, but barring that, make firing take longer. It was okay in BYHAE, where there was careful planning of where to put these guys, but random spawns? That ain't fun.

Another thing, another fatality idea. And this one can be applied to several enemies. Doomguy just rips all the skin off the poor sob's face and lets him flail around for a while before he dies.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 27 2014, 2:10pm replied:

Ooooh. :D

Also, hope you noticed the link I put up.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 26 2014, 5:08pm says:

Alright, here's a relatively simple monster on player fatality. Doomguy's head gets smashed in the same manner one might pop a balloon. Mediafire.com

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 26 2014, 4:33pm replied:

Also, I see you did include my Pain Elemental fatality. Yay :D

But the offsets on the last frame don't match. You may want to tweak that.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 26 2014, 4:24pm replied:

Haha, you flatter me.

No, I haven't, been busy with both irl things, and working on a project in RPG Maker. Although I suppose I ought to move onto something....hm....let me see what I can come up with.

AHA! A new Revenant on player fatality.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 26 2014, 11:21am says:

Another suggestion. Allow brutalization of burn-death imps. I'll get the sprites out right now.

EDIT: Oh...scratch that. Mehehehehehe.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 23 2014, 8:02pm says:

Yes to all of the above. 45 seems about right for the SMG. Also, consider a fragmentation bullet alt fire that goes through ammo 2x as fast? We don't need a scope for every two-handed rifle :P

The standard assault rifle already fulfills the "jack of all trades bullet-firing weapon" niche rather well. UAC41 is your dps rifle. SMG, I think, would make a good close-quarters room clearer.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
SilentDarkness
SilentDarkness Jul 23 2014, 3:37pm says:

The SMG seems weak, tbh...

About the same level as the dual pistols. Both of these guns are quite easy to get, so I don't see the point.

Simple way to fix this is to give it somewhat of a buff, a more complex manner would be giving it some neat function.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
Level
Avatar
Avatar
Offline Since
Aug 21, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
1
Mods
25
Articles
5
Media
2
Downloads
125