A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.

Comment History  (0 - 30 of 191)
SilentDarkness
SilentDarkness @ Perfected Doom 3

Tasty, tasty giblets!

Also, I just found this cover of the Doom 3 theme. Loving it.

Youtube.com

Good karma+1 vote
SilentDarkness
SilentDarkness @ Perfected Doom 3

I understand.

I expect nothing but brilliant greatness from this next update! o3o

Good karma+1 vote
SilentDarkness
SilentDarkness @ Perfected Doom 3

Well, so much for a February release.

March release, at the very least? I am hype o3o

Good karma+1 vote
SilentDarkness
SilentDarkness @ Ketchup v5 Gore Mod

Doesn't work in the newest GZDoom Dev Build.
(mind the spaces)
Script error, "ketchu pv5_nogibs_sp lattersonly.p k3:decor ate.blood.txt" line 545:
Expected ',', got 'l'.

Good karma+6 votes
SilentDarkness
SilentDarkness @ Perfected Doom 3

Middle ground is always good. My vote goes to 6x.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Perfected Doom 3

Do it. Sounds good to me.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Doomguy Sound Pack Trinity (PB)

HOW CONVENIENT. IT'S ALREADY HERE.

Good karma+2 votes
SilentDarkness
SilentDarkness @ Version 7 Completed Features Update 10-11-15

"Then on to getting this sucker ready for ROE."

NOOOOOOOOOO WAYYYYYY

HOLY BLEEP

I THOUGHT YOU'D NEVER EVEN CONSIDER PUTTING THIS ONTO ROE!

Ohhhh man! Better and better!

Looking forward to the december release.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Quake "Epsilon" Build

I tried that. It didn't fix the problem. Still flickery and glitchy with RT World Shadows on.

It's fine by me, just turning off RT World. It still looks really sweet with RT World off.

EDIT: Also, I couldn't help but notice that the HUD icon for the shotgun is still the default Quake shotgun icon. Nobody ever made a custom graphic for it?

Good karma+1 vote
SilentDarkness
SilentDarkness @ Quake "Epsilon" Build

Okay, I got it.

According to Quake Definitive, having both RT World and RT Shadows causes this flickering. It's a RT Lights problem. Can't be fixed, apparently.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Quake "Epsilon" Build

Okay, scratch that, I was wrong. The flickering is still there.

I managed to get my NVIDIA Control Panel up. Don't suppose there's any settings in there that might help the problem?

Turning off anisotropics and antialiasing has reduced the glitchyness of RT World Shadows somewhat, but it's still not perfect.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Doom : Infernal Skies

Normally, this is the part where I fling some **** because you based the storyline off of the Doom novels, but I can't. Because the everything else sounds awesome.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Quake "Epsilon" Build

EDIT: Weird. Turning on texture compression fixed it.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Quake "Epsilon" Build

So, I got the build working, and it's ***-kickingly fantastic, but I seem to be running into a little problem with it set to Ultra, where the RT shadows will glitch out randomly, pixellating into big squares.

I'm using a Geforce GTX 980 and I have a quad core CPU, so i'm not quite sure why this is happening.

Good karma+1 vote
SilentDarkness
SilentDarkness @ More features and changes in PD3 v7

-Shweet
-Double Shweet
-I always found the headlamp to be extremely lacking in both brightness and diameter. I hope you'll make it at least compare well to the flashlight.
-Nice. That'll be good for immersion.
-Naturally.

Looking forward to when this gets done, dude :D

Good karma+1 vote
SilentDarkness
SilentDarkness @ Version 7 Features So Far - 6-16-15

OH HELL YEAH. Spider Mastermind, here we come! WHOOOOOOOOOOO!

Good karma+1 vote
SilentDarkness
SilentDarkness @ Project Brutality 2.03

As in each reload cycle gives 2 ammo to the weapon clip, but you're only losing 1 unit of reserve ammo each time. It's practically an exploit, because you essentially have double-ammo forever. The shotguns are a prime example of this.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Project Brutality 2.03

Also, it seems as if ammo is only used when reloading 50% of the time, like in Doom 3. Is this intentional?

Good karma+1 vote
SilentDarkness
SilentDarkness @ Project Brutality 2.03

Congratulations on getting back on ModDB proper, painki113r! Hahaha, I like what I see in the screenies! I'll totally go and do playthroughs of this. : P

Good karma+2 votes
SilentDarkness
SilentDarkness @ Perfected Doom 3

Okay, found a bug to report already. The problem is either intermittent or tied to the fire extinguisher in the Mars city Lounge. I quicksaved and killed myself by punching the fire extinguisher. Save didn't load.

EDIT: Intermittent. Can't replicate it now.

"failed to load console" error message in the console. Quickload, manual load and even trying to start a new game at that point all did not work. Had to restart Doom 3 altogether.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Perfected Doom 3

Hey hey. Long time no see.

Looking forward to V7 : D

Also, I have a bawss new computer, so i'll see if the graphical and AI issues I had previously are still here.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Brutal Doom/Doom 2 Map - Shell v0.6

...That description is rather irksome.

If it works well in Vanilla, then it's really more of a Doom 2 map, not a Brutal Doom 2 map.

A Brutal Doom/Brutal Doom 2 map would utilize assets specific to Brutal Doom or one of it's addons.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Advanced Taunts and One liners *Update*

Would be nice if you had provided a little bit more information on what this wad does. Such as, mentioning that it is intended to fix the advanced taunts and one-liners.

Good karma+2 votes
SilentDarkness
SilentDarkness @ Quaker540's Sub-Mod V17C

No, that's not the case. The music never STARTS playing. Nevermind changing the weapon.

And if so, isn't that a bug that needs fixing? Why would a deh file screw with it?

Good karma+2 votes
SilentDarkness
SilentDarkness @ Quaker540's Sub-Mod V17C

The fatalities and berserk pack are still rather bugged. Sometimes, the berserk pack music doesn't play, and other times, when doing a fatality, the camera will go back to first-person and Doomguy's fists kinda spaz out.

Good karma+2 votes
SilentDarkness
SilentDarkness @ Microsoft bought the whole Minecraft!

Sorry, Mojang, Microsoft, all of you. Sorry, I don't buy the starry-eyed vision. Because , I mean, it's not like big companies don't have PR firms to lie to everyone for them, right?~ ;-;

I put forth a vote of zero confidence on Microsoft. Notch, man, what can I say? I think you didn't put enough time to think on this, or you overthought it and overlooked what Microsoft is. An excessively monopolistic software giant.

Oh sure, Microsoft may spin you a web of happy diamond rain, how it's not going to drastically change the game, and development will go further, and everyone will live happily ever after. But, I know better than to trust them. Press officers and CEOs are quite good at lying.

But hey, who knows? Maybe Microsoft will accidentally *not* FUBAR Minecraft as we know it.

Good karma+3 votes
SilentDarkness
SilentDarkness @ Quaker540's Sub-Mod V17C

Quaker, there's a problem with the berserk pack. There's an Unknown Script warning upon picking it up.

Something wrong in the ol ACS, eh? And yes i'm using the latest version.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Quaker540's Sub-Mod V17C

Mmmm, ZDL?

I don't think ZDL is capable of causing a crash in GZDoom.

Good karma+1 vote
SilentDarkness
SilentDarkness @ Ultimate DoomVisor HUD v1.84

Damn edit limits. At least for the intermission screen?

Good karma+1 vote
SilentDarkness
SilentDarkness @ Ultimate DoomVisor HUD v1.84

Also, your super-duper humongous text has replaced the regular text in the little text-screen intermissions, resulting in text not fitting so well.

Any chance of having the size reduced? It used to be too small, now it's too big.

Good karma+1 vote
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