A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.
Yes to ALL of these, sir. YES.
Also, you have my permission to make zombiemen at least a LITTLE BIT tougher.
A you too to the whole "getting force-fed a Juggernaut in the Crusher where a Spidy Master should've been." thing.
You too, huh?
Uh, do you have Lose Keys on?
Fact is, the original wad has a centered version. :3
WOW. You are a natural!
I think I prefer the idea of the weapon literally unmaking the enemy. Vaporize into nothingness.
Tbh, I think the Wicked would be a better projectile-flinging flying enemy. The Afrit looks like it was meant to fly. The Cacodemon looks like it was meant to fly. The Wicked is a flying creature. The Volacubi.....no. That is a giant blob of fiery fat with small boosters on.
Seems too silly imo.
I think that having the Dual revolvers replace the single pistol would be best.
Pain, still think the Quad shotty is a bad idea. There should be a mutator to replace it with dual sawed offs.
And now we can rip and tap. :D
This is a workaround at best. Because now I get to choose between too big or unbearably small.
Ooooh. Prepare thyselves.
On higher resolutions. Turn your res down to the 1400 areas.
Font....too....small.....*blood leaks out of eyes*
The ingame rendering of the font for messages and inventory selection is microscopically small. That needs fixing.
But what about the dual SSGs?
Well, here's the question tho. How do you make it so that the quad shotgun can compete with dual sawed offs, or the Autoshotgun?
Painkiller, i'd really rather you not include the Quad Shotgun. Dual sawed offs is fine tho.
Latest stable version? You want the dev version, I believe.
What version of GZDooM are you using? What is your load order?
Also, guys, just had the most awesome idea on what to do fatality-wise with the phantasm.(Or whatever is that green variant of the Lost Soul)
Rip and Tear punching it weaponizes the poor fool. Think along the line of Shadow Warrior's Guardian Head. 3drealms.com
OH LORD YES. Dual sawed offs.
Seems like the revolver got nerfed. Yes or no?
Also, i've been fence-sitting on this one, but I think the rocket sargeant needs serious nerfing. A low-level enemy that can knock you from 100 health to dead in one hit? What?....Not to mention, he can get a shot off at about the same rate a regular sarge with a shotgun can. I'd prefer a damage nerf, but barring that, make firing take longer. It was okay in BYHAE, where there was careful planning of where to put these guys, but random spawns? That ain't fun.
Another thing, another fatality idea. And this one can be applied to several enemies. Doomguy just rips all the skin off the poor sob's face and lets him flail around for a while before he dies.
Also, hope you noticed the link I put up.
Alright, here's a relatively simple monster on player fatality. Doomguy's head gets smashed in the same manner one might pop a balloon. Mediafire.com
Also, I see you did include my Pain Elemental fatality. Yay :D
But the offsets on the last frame don't match. You may want to tweak that.
Haha, you flatter me.
No, I haven't, been busy with both irl things, and working on a project in RPG Maker. Although I suppose I ought to move onto something....hm....let me see what I can come up with.
AHA! A new Revenant on player fatality.
Another suggestion. Allow brutalization of burn-death imps. I'll get the sprites out right now.
EDIT: Oh...scratch that. Mehehehehehe.
Yes to all of the above. 45 seems about right for the SMG. Also, consider a fragmentation bullet alt fire that goes through ammo 2x as fast? We don't need a scope for every two-handed rifle :P
The standard assault rifle already fulfills the "jack of all trades bullet-firing weapon" niche rather well. UAC41 is your dps rifle. SMG, I think, would make a good close-quarters room clearer.
The SMG seems weak, tbh...
About the same level as the dual pistols. Both of these guns are quite easy to get, so I don't see the point.
Simple way to fix this is to give it somewhat of a buff, a more complex manner would be giving it some neat function.