A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.
Is there a way to make it so that it isn't used immediately?
You need to make some maps first, and use these as entities.
No download on ModDB, and it appears that the forbiddenamnesia link is broken. Reupload please?
Ah, I remember Mark playing this one. Definitely going to give it a shot. Maybe you'll get an informative review if i can finish it :3
Hey, VGames. I decided to try your mod again after so long. The latest patch has finally FIXED the weird shadows bug. But the AI Retardation I mentioned previously is back again.....I dunno why.
Is it just me, or is there a ***-load of paranoia about this?
Very super-minor gripe. If V10 requires V9, wouldn't that make it a patch, rather than a full version? The categorization on this file calls it a full version. Just saying :P
I have another problem. In The Reckoning, the first level has a laser fence you're supposed to disable. If I run right into the laser field, the game crashes on me, as supposed to killing me outright.
Voted. BECAUSE THE BRUTALITY MUST BE RECOGNIZED BY ALL
Awkward position to be in. As far as Doom 1 and 2 go on BFG Edition, it's alright, except for the secret level censoring B.S.
As far as Doom 3 on BFG Edition goes, whether you think it's good or not depends squarely on how much in love you are with dark areas. The change to the flashlight is something that certainly simplifies everything, but....hell, idk.
Personally, I think that adapting PD3 to BFG Edition is something to put on the to-do list, if so, at the VERY BOTTOM of the list, but that's just me. Sounds like you aren't, and that's alright, I guess. Saves me $30 XD
Is there any way to merge the mod files together? Cuz i'd love to play it alongside the Enhanced Realism Mod...
Hardly any of the game geography is lit up by the flashlight. I'm stuck in a pitch-dark room now. Help?
I find this weird. The 1.4 update has 4 music tracks with....your name...in them...ruMpel......wth are you up to? :P
Problem. I installed Painkiller, patched it to 1.64, installed PK++. PK++ works fine. But, if I try to start normal Painkiller, everything is in FRENCH, no way to change it back to English. Any ideas how to fix this?
I've noticed something weird. Repeatedly switching from single pistol to double pistol causes me to lose my ammo every switch.
Dude, good news. I don't know what new code was added in the 6.2.1 patch, but the AI wandering seems to have fixed itself.
However, the funky lighting/shadow issues I mentioned last time are still there.
WOW......the Icon of Sin................incredible. I always enjoyed fighting that bastard in Doom 2.
I haven't played that far, still having the AI retardation problems, but it sounds VERY, VERY inticing. Another reason i'm redownloading the mod right now. Looking forward to telling you what I think.
It'd be nice if the server didn't have fits when I tried to download.
Yes. With the Expansion Pack, as well. Updated to latest version.
Ah! I see. Nice one! Very nice! Well played, indeed, good sir.
Righto. I will make sure to do that, good sir. I will also point out any other bugs I notice whilst playing.
I noticed something just recently. When using the pistol in single pistol mode, using the alt fire makes it fire off one round, but the entire clip empties. Is that on purpose, or a bug of some kind?
Ouch. I hope you have a good doctor, then. Wishing her the best of luck.
(Edit: Turning on Ambient Lights seemed to reduce the problem. Maybe you could look into it?)
Good news. I did as you said, and fiddled with the bloom and tonemapper settings. It's almost COMPLETELY gone. Except for some very small spots in the Mars City Underground Convergence Chambers, it's all good.
Anything on the AI script issue?
Umm.......Tonemapper settings? What do you mean? The HDR Tonemapping? Or is there something else i'm not seeing?
Not from what I saw. AI still tripping balls.
And......i'm not sure exactly what to change in the autoexc .cfg file. Perhaps it HAS something to do with Sikkmod? Either way. I really am not sure what to do.
seta r_hdrToneMapper "1"
seta r_hdrAdaptationRate "120.0"
seta r_hdrMiddleGray "0.36"
seta r_hdrWhitePoint "2.2"
seta r_hdrBlueShiftFactor "0.25"
seta r_hdrDither "1"
seta r_hdrDitherSize "4.0"
seta r_hdrLumThresholdMin "0.02"
seta r_hdrLumThresholdMax "0.18"
seta r_hdrBloomToneMapper "1"
seta r_hdrBloomMiddleGray "0.5"
seta r_hdrBloomWhitePoint "0.5"
seta r_hdrBloomThreshold "1.0"
seta r_hdrBloomOffset "3.0"
seta r_hdrBloomScale "1.0"
seta r_hdrBloomSize "1.0"
seta r_hdrFlareSize "3.0"
seta r_hdrFlareGamma "4.0"
seta r_hdrGlareStyle "10"
seta r_hdrGlareScale "0.5"
seta r_hdrGlareSize "2.0"
By the way, Perfected Doom 3 v5 worked just fine on this system, and there's a constant bug i've noticed also.
The NPCs just wander constantly, as if they can't detect the pathfinding that they're supposed to take. This is somewhat fustrating in the first level, where you're supposed to follow the sentry bot to the elevator exit.
Well, i've tried all the HDR settings. It didn't change a thing. Really confused. Without HDR, with HDR, with HDR and HDR Flare and with only HDR Flare.
If it helps, my system uses a Nvidia Geforce 7600 GS, driver version 188.8.131.5226.