Biological Weapon xD
texmex was mainly designed for Bakers old Quakeadapter and Worldcraft package.
it was hidden for "you no authorize fast" xD
yü nü ütürüzü füst?
its only enabled in developer mode.
oops lel, yea the hud still says Carbine, but it is infact the M1 Garand.
yea, thats something i always wanted because the quake formats are kinda ughly ;)
plz remove this out of the psp section.
this is a very pixelated subway :D
i only spend coffee, cigarettes and crisps for deving my game xD
yea, texture was made with 3dsmax baking function and GIMP.
Model has around 1100 tris with hands.
well, MAYBE this will be the weapons in the beta:
Pistols: Colt, P38
SMGs: MP40, Sten, Thompson
Rifles: M1 Carbine, Gewehr43
Assault RIfles: BAR, StG44
Heavy / Misc Weapons: TrenchGun, Viper, Panzerfaust
Non weapons: Knife, Grenades
no, i dont want to pay somebody for doing stuff for a free game. I think im going to reduce the amount of weapons and keep out the unfinished ones, especially the horrible bolt action rifles.
Im just sick doing everything alone... and my motivation is almost gone, especially wasting months of time just animating the weapons... Im not an animator, so everything looks like garbage...
Before Meatbox complains again about the "looks like DS texture" texture:
The weapon shares a 256x256 texture togheter with the hands, and i disabled texture filtering in the editor beacuse its alot easier to UV map for me.
On the PSP you will not see any pixels because the texture gets filtered by the PSPGU.
PC version will have alot more content than the "crappy" PSP version.
Since im getting almost daily messages about the platforms i decided to open a poll: Cow1944.forumotion.com
Make sure to give your votes, it will affect the future of the game.
atm i dont work on Solitude Reborn because Ghost is buse with other stuff.
you forgot 4)
just fack off and go home.
actually its inspired from the venom :D
I make the stock look more like an MG42 now.
it was just a general rendering fix xD
i already started on the Darkplaces build, mainly because there will be more ppl playing it (and yea, online too) and i can use skeletal animations. OFC it runs on Android too :)
Actually i have a totally new improved aicore ehich is already in cow1944, but i dont have the time to add it to solitude yet.
The new bots will no longer "spin" when loosing their waypoint goal, and they will strafe away when they get blocked by another player / bot :)
im not jukki :P
no, a speed metal texture \m/
open your eyes, its already in the video...
because its a british weapon and theres no british team??
i cant promize that the tank will be i nthe beta.. because he is very glitchy.
The "black metal" texture is temp...
it works, similar to my snow, but it lags.
Also the lighning simulator might be only used at one map sicne its tricky to set them up xD
at least i know i will play it :p
i made a long playtest last night, and the game is already very polished, the only thing i dont really like (and needs work) is the maps... TDM matches becomes too boring fast because sometimes you know where the bots came from xD