Biological Weapon xD
this is the medikit pickup sound xD I recorded it myself using an old t-shirt xD
the current botlist has about 50+ names, some are already community members xD
this was epic haha xD
PC and Android maybe :D
it is atm :p
you can still turn off texture filtering and play the game in a "1998-ish" look :D
yea, but the texture gets abit "blurry" because of teh dxt compression. but i think its ok because it saves so much ram :D
as said before: its NOT SUPPORTED. i dont have a 2nd psp to test it. The PC version will have full online support.
online multiplayer is not supported right now for the PSP port.
crow_bar did a good job with DQuake, but sadly he also missed to fix some bugs (which are now all fixed by me and st1x51 in the last year).
To bad he didn't released the ADQuake he was working on.
yes, we are using Texture Compression to make them super small in PSP RAM. Too bad the older PSP Engines never had that feature.
fail kid is failing
it is... at least for my game... Every Android device has more power than 2 psps togheter, the other side is you need to use crappy touch controls.
Oh yea, i miss the good old days too :D ...
Hanging around for hours on nzpmaps chat, mapping or just playing
NZP (PC) with some dudes...
I even miss the daily "where can i download new maps" comments in the chat haha xD
this is dad
added a moddb forum since nobody uses the old forumotion once.
yea, but i kinda prefer the psp (it feels so weird on psv).
the map is from Ju[s]tice, i only made the ent file :o
lol, funny to see that somebody remembers my old "wolfenstein" ripoff xD
Who is actually going to play this on PSP?
We are thinking to waste the PSP port because we dont really see a future in the psp scene (just look at the very low feedback of the xmas release of nzp)..
If we cant get more than 10 ppl togheter we are going to waste the psp version.
Jsut answer here.
yea, if you count "two and a half ppl" as community xD
for MD2 models i always use this:
yea, but its very difficult to handle... i dont even know how to set up a proper hud or menu since the csqc ******** is so badly documented -.-
plz note that it wont have 22 rockets in the final build, it was just added for the lazy devs :p
that was ScatterBox afaik xD
yes, PC version will be on Darkplaces with all its cool features :)
when exporting to q3 all textures are aligned wrong... any solution to fix this?
well i still cant get it to work...
what files are needed for setting up Q3 maps?
EDIT: lmao, my fault... i forgot to change the map type to Quake 3 xD
yes im on windows (i want to use it for Darkplaces) ;)
Thanks, seems to be alot easier than with Radiant :)
Can you post a basic tutorial hot to get started with Quake 3 Mapping in Jackhammer?
i might disable external texures for fat so it wont crash...
but well, there is still a long way to release since i am doing most stuff alone :/
i think he means DarkQuake v0.88 ;)
Good luck with that bastard engine xD