Biological Weapon xD
kinda... there might be still bugs, but its playable... i didnt had any errors during my 1 hour stresstest on the psp :)
Also i need to finish some maps.
those are map files, so its useless.
I use model for my mapobjects.
yea, but theres not ONE map finished... all maps are just "omg one room to test ****"...
i cant facepalm anymore... my face already hurts.
i had a flamethrower, but the fps was going down to 5 - 10 so i removed it again
I just had milk.
sure? because i want to keep it too xD lel
yea, that weapon is a must have for me xD
hmmmmm.... shhhhh 2.0 xD
I never had problems with Quake Arena... Maybe its just you :p
Small update to the weaponlist and a bump...
I still dont understand why they accept all those commercial NON MODABLE PSP games here...
Exactly! Thats why i am not going to add regenerating health, low damage, Aim Assist/Lock on Enemy, Hints popping up every minute (Hint: You can use LB to throw Grenades) and all that noobshit..
thats why i have medikits to pick up -.-
after you finally got rid off your "problem" you should keeping focused on finishing this...
Try to ask on nzpmaps for a mapper maybe.
what is your problem? do you want bots laying on the floor screaming "O HEY KILL ME PLZ"??
around 5 - 7 maps, all designed for max 8 players :)
its called PRIVATE MESSAGE for a reason...
I like cars.
make place_model SOLID_NOT, and use CLIP texture for collision.. easy as cake xD
"....In this area, you should not stack boxes".
its getting all changed, i just want to show the new features and stuff.
blame it to FRAPS lel
cant, i ate them already lel
website is not dead lol
OMG why does moddb always ***** up the audio?
open your eyes
ignore the messages on the left, it is just for debugging my enginecode.
and yes, the toilets are useable... no ******* just flushing xD
looks good, but i dont think the psp can handle that much brushwork without massive framerate loss...
theres NOTHING close to finish..