Biological Weapon xD

Comment History  (0 - 30 of 1,176)
dr_mabuse1981
dr_mabuse1981 Jan 30 2015, 1:01pm replied:

the map is from Ju[s]tice, i only made the ent file :o

+2 votes   media: TDM on Anstieg with entfile (READ DESCRIPTION!)
dr_mabuse1981
dr_mabuse1981 Jan 30 2015, 12:57pm replied:

coming soon.

+2 votes   media: TDM on Anstieg with entfile (READ DESCRIPTION!)
dr_mabuse1981
dr_mabuse1981 Jan 29 2015, 6:59am replied:

lol, funny to see that somebody remembers my old "wolfenstein" ripoff xD

+3 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Jan 28 2015, 2:08pm says:

Important Question:

Who is actually going to play this on PSP?
We are thinking to waste the PSP port because we dont really see a future in the psp scene (just look at the very low feedback of the xmas release of nzp)..
If we cant get more than 10 ppl togheter we are going to waste the psp version.
Jsut answer here.

+6 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Jan 27 2015, 7:13am replied:

yea, if you count "two and a half ppl" as community xD

+2 votes   article: Change of (Game)Plans
dr_mabuse1981
dr_mabuse1981 Jan 22 2015, 1:29pm replied:

3ds sux

+2 votes   media: Final Panzerfaust Ingame
dr_mabuse1981
dr_mabuse1981 Jan 21 2015, 9:32am says:

for MD2 models i always use this:

Moddb.com

+2 votes   media: Yet Another Upcoming Feature
dr_mabuse1981
dr_mabuse1981 Jan 21 2015, 6:40am replied:

yea, but its very difficult to handle... i dont even know how to set up a proper hud or menu since the csqc ******** is so badly documented -.-

+2 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Jan 20 2015, 10:33am says:

plz note that it wont have 22 rockets in the final build, it was just added for the lazy devs :p

+9 votes   media: Final Panzerfaust Ingame
dr_mabuse1981
dr_mabuse1981 Jan 13 2015, 12:03pm replied:

that was ScatterBox afaik xD

+2 votes   media: TDM on Graveyard
dr_mabuse1981
dr_mabuse1981 Jan 9 2015, 5:59am replied:

yes, PC version will be on Darkplaces with all its cool features :)

+4 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Jan 8 2015, 11:53am replied:

when exporting to q3 all textures are aligned wrong... any solution to fix this?

+1 vote   group: Jackhammer: My Favorite Level Editor
dr_mabuse1981
dr_mabuse1981 Jan 8 2015, 8:34am replied:

well i still cant get it to work...
what files are needed for setting up Q3 maps?
shaderfiles?

EDIT: lmao, my fault... i forgot to change the map type to Quake 3 xD

+1 vote   group: Jackhammer: My Favorite Level Editor
dr_mabuse1981
dr_mabuse1981 Jan 8 2015, 7:18am replied:

nobody said its dead :/
i hate those stupid comments -.-

+1 vote   media: TDM on Warehouse
dr_mabuse1981
dr_mabuse1981 Jan 6 2015, 4:47am replied:

"the textures were more pixelized would be nice" then just turn it on in the game settings?? its there

+1 vote   game: Nazi Zombies Portable
dr_mabuse1981
dr_mabuse1981 Jan 4 2015, 3:58pm says:

those bots are some bastards, they even hit me when i hide my *** behind the barrel xD

+1 vote   media: TDM on Warehouse
dr_mabuse1981
dr_mabuse1981 Jan 4 2015, 3:51pm replied:

Also dont forget Conscript, which is my 2nd side project.
It will have modern weapons xD

+2 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Jan 4 2015, 12:21pm replied:

I dont really like modern shooters, thats why i choosed ww2 xD

+3 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Jan 4 2015, 12:02pm replied:

when adding a jasbot to my team im loosing all the time xD

+4 votes   media: TDM on Warehouse
dr_mabuse1981
dr_mabuse1981 Jan 3 2015, 1:33am replied:

yes im on windows (i want to use it for Darkplaces) ;)
Thanks, seems to be alot easier than with Radiant :)

+1 vote   group: Jackhammer: My Favorite Level Editor
dr_mabuse1981
dr_mabuse1981 Jan 2 2015, 5:08pm says:

Can you post a basic tutorial hot to get started with Quake 3 Mapping in Jackhammer?

+1 vote   group: Jackhammer: My Favorite Level Editor
dr_mabuse1981
dr_mabuse1981 Dec 28 2014, 12:44pm replied:

oh thanks for the motivation :P -.-

+2 votes   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Dec 27 2014, 12:05pm replied:

this ^^...

texmex was mainly designed for Bakers old Quakeadapter and Worldcraft package.

+1 vote   game: Nazi Zombies Portable
dr_mabuse1981
dr_mabuse1981 Dec 26 2014, 2:17pm replied:

it was hidden for "you no authorize fast" xD

+1 vote   game: Nazi Zombies Portable
dr_mabuse1981
dr_mabuse1981 Dec 26 2014, 2:11am says:

yü nü ütürüzü füst?

+2 votes   game: Nazi Zombies Portable
dr_mabuse1981
dr_mabuse1981 Dec 23 2014, 6:26am replied:

its only enabled in developer mode.

+1 vote   media: Halflife / GoldSrc Model Rendering
dr_mabuse1981
dr_mabuse1981 Dec 19 2014, 6:37am replied:

oops lel, yea the hud still says Carbine, but it is infact the M1 Garand.

+1 vote   media: Halflife / GoldSrc Model Rendering
dr_mabuse1981
dr_mabuse1981 Dec 19 2014, 4:55am replied:

yea, thats something i always wanted because the quake formats are kinda ughly ;)

+1 vote   media: Halflife / GoldSrc Model Rendering
dr_mabuse1981
dr_mabuse1981 Dec 6 2014, 1:21am says:

plz remove this out of the psp section.

0 votes   game: Alpha Team Six
dr_mabuse1981
dr_mabuse1981 Dec 5 2014, 12:11pm replied:

this is a very pixelated subway :D

+3 votes   media: So much pixels...
dr_mabuse1981
dr_mabuse1981 Dec 3 2014, 12:32pm replied:

yea, texture was made with 3dsmax baking function and GIMP.
Model has around 1100 tris with hands.

+1 vote   media: Sten (Silenced version)
dr_mabuse1981
dr_mabuse1981 Nov 28 2014, 3:26pm says:

Before Meatbox complains again about the "looks like DS texture" texture:
The weapon shares a 256x256 texture togheter with the hands, and i disabled texture filtering in the editor beacuse its alot easier to UV map for me.
On the PSP you will not see any pixels because the texture gets filtered by the PSPGU.

+4 votes   media: Viper Final & Final Hands
dr_mabuse1981
dr_mabuse1981 Nov 6 2014, 3:35am replied:

im not jukki :P

+9 votes   media: Sten Ingame & Improved M1A1 Carbine
dr_mabuse1981
dr_mabuse1981 Oct 22 2014, 3:18pm replied:

no, a speed metal texture \m/

+2 votes   media: PzB 39 Anti Tank Rifle WiP
dr_mabuse1981
dr_mabuse1981 Oct 18 2014, 1:40am says:

The "black metal" texture is temp...

+3 votes   media: PzB 39 Anti Tank Rifle WiP
dr_mabuse1981
dr_mabuse1981 Sep 22 2014, 6:20am replied:

addendum: this video was recorded with an older compile which has a few bugs left.. one bug is the ridicilous fast botspeed and accuracy when the bot is in combat mode... the bot skill will be abit more casual in the final game.

+2 votes   media: Small gameplay video (DESCRIPTION)
dr_mabuse1981
dr_mabuse1981 Sep 22 2014, 1:53am says:

ignore the absent footstep sounds, they were just not assigned to the new playermodels yet.

+2 votes   media: Small gameplay video (DESCRIPTION)
dr_mabuse1981
dr_mabuse1981 Sep 14 2014, 2:48pm replied:

it can alot more, but after looking at the screenshot i saw alot of crappy brushes (and probarly no func_wall, func_detail etc used) which will cause epic lag, especially the stairs and the shelf.

+2 votes   media: Forgotten (WIP)
dr_mabuse1981
dr_mabuse1981 Sep 13 2014, 1:26am says:

skybox will now "emit" maps fog and no longer look weird :D

+4 votes   media: Small Skybox fix
dr_mabuse1981
dr_mabuse1981 Sep 4 2014, 7:08am replied:

this is psp gameplay....

+4 votes   media: Final Muzzleflashes and Gunsmoke
dr_mabuse1981
dr_mabuse1981 Sep 1 2014, 11:30am replied:

So no Chucks? lel xD

+1 vote   media: Slammer ready for filming
dr_mabuse1981
dr_mabuse1981 Aug 24 2014, 2:26pm says:

forgot to say: it also has engineside bots based on engoo.

+1 vote   media: Kurok / Quartal Engine Improvement WiP
dr_mabuse1981
dr_mabuse1981 Aug 3 2014, 11:51am replied:

it works now perfectly, i adjusted the analog sensitivity when you are "zooming" in.

EDIT: Also my PSP analog nub is abit "used", my PSP was bought on the release day..

+2 votes   media: Scope Texture (PSP Version)
dr_mabuse1981
dr_mabuse1981 Aug 3 2014, 1:25am says:

Scoped weapons are: Gewehr 43, Kar98k and the Springfield M1903.

+4 votes   media: Scope Texture (PSP Version)
dr_mabuse1981
dr_mabuse1981 Jul 30 2014, 3:27pm says:

oh **** stupid fraps farted in my video :(

+5 votes   media: Scoped Weapons (WiP)
dr_mabuse1981
dr_mabuse1981 Jul 22 2014, 8:20am replied:

I dont see anything similar to Lara Croft and actually the "tits" are very detailed.

+3 votes   media: Axis Female Guard Playermodel
dr_mabuse1981
dr_mabuse1981 Jul 21 2014, 3:25pm says:

The skirt might get a entire new texture, this doesnt look good as i expected... And no, you cant look in her "Private Area" when shes dead... LOL

+8 votes   media: Axis Female Guard Playermodel
dr_mabuse1981
dr_mabuse1981 Jul 18 2014, 3:32am replied:

Yea for sure, this was just a "quick test"..

+2 votes   media: CoW1944 "HD" (Read description!)
dr_mabuse1981
dr_mabuse1981 Jul 16 2014, 9:07am says:

Info: That doesnt mean it will happen, its just a "Proof of Concept" running on a Samsung smartphone using a bluetooth controller (touch controls sucks ***) and alot of DP only features that are impossible on the PSP.
Also it has working Cross platform multiplayer which is not avaiable on the PSP.

+5 votes   media: CoW1944 "HD" (Read description!)
dr_mabuse1981
dr_mabuse1981 Jun 30 2014, 1:53pm says:

So this game turned from a "CoD clone" to a "Civil War game" and now to a "Steampunk robotfart Game"? lel xD

+6 votes   media: More Tank Robot concept!
dr_mabuse1981
dr_mabuse1981 May 27 2014, 1:52pm replied:

yea its a simple weapon :) only the metal textures needs some tweaks :)

+6 votes   media: M50 Reising SMG (WiP)
dr_mabuse1981
dr_mabuse1981 May 13 2014, 10:23am replied:

it needs to be "boxy", when the bullet chain gets added it gets alot of tris xD

+1 vote   media: M1919 Browning 30cal (WiP)
dr_mabuse1981
dr_mabuse1981 Apr 17 2014, 6:33am says:

this looks abit too "modern" maybe... And yes, its atm only avaiable for special class... what do you think?

+2 votes   media: Recon Plane (Test)
dr_mabuse1981
dr_mabuse1981 Apr 15 2014, 3:01am replied:

Here:
Github.com

+2 votes   media: Detail Mapping (PSP Version)
dr_mabuse1981
dr_mabuse1981 Apr 15 2014, 1:46am replied:

nope, ProQuake is unstable and buggy... This is based on DQuake.

+1 vote   media: Detail Mapping (PSP Version)
dr_mabuse1981
dr_mabuse1981 Apr 10 2014, 3:24pm says:

.. needs moar blood, corpses and **** :)

+4 votes   media: Slaughterhouse (WiP)
dr_mabuse1981
dr_mabuse1981 Apr 6 2014, 1:49am replied:

vom internet

+1 vote   media: Gameplay pictures
dr_mabuse1981
dr_mabuse1981 Mar 31 2014, 1:25pm replied:

actually its de_dust with smaller textures... Im using this map for testing team spawns and objective gamemode.

+2 votes   media: I have grown overnight (READ ZE TEXT YO)
dr_mabuse1981
dr_mabuse1981 Mar 28 2014, 7:42am replied:

yea... but you can see that blubs has way more skills in modeling than me xD

+1 vote   media: M1A1 Carbine Animated and in-game!
dr_mabuse1981
dr_mabuse1981 Mar 28 2014, 7:00am says:

omgwtfbbq... that looks better than mine xD

+2 votes   media: M1A1 Carbine Animated and in-game!
dr_mabuse1981
dr_mabuse1981 Mar 27 2014, 1:23pm replied:

"player suicides"
"Axisscore: -40"
player2: "OMG U FUXX0R LOOK AT OUR SCORE"
player: "problem?"
"player suicides"
"Axisscore: -48"
"player2 left the game"

+5 votes   media: Y U NO KILL URSELF !!11
dr_mabuse1981
dr_mabuse1981 Mar 24 2014, 6:55pm replied:

FG42

+1 vote   media: MG-42 Redone
dr_mabuse1981
dr_mabuse1981 Mar 16 2014, 7:07am replied:

that would be a heavy flashlight xD

+2 votes   media: Panzerfaust 30 klein (Rocket Launcher)
dr_mabuse1981
dr_mabuse1981 Mar 14 2014, 6:59am replied:

those are map files, so its useless.
I use model for my mapobjects.

+1 vote   media: Teamscore counter
dr_mabuse1981
dr_mabuse1981 Mar 12 2014, 9:30am replied:

yea, but theres not ONE map finished... all maps are just "omg one room to test ****"...

+2 votes   media: Teamscore counter
dr_mabuse1981
dr_mabuse1981 Feb 24 2014, 12:36pm replied:

around 5 - 7 maps, all designed for max 8 players :)

+6 votes   media: Factory MP Map (WiP)
dr_mabuse1981
dr_mabuse1981 Feb 16 2014, 1:02pm says:

ignore the messages on the left, it is just for debugging my enginecode.
and yes, the toilets are useable... no ******* just flushing xD

+3 votes   media: Small update(read the shite y0)
dr_mabuse1981
dr_mabuse1981 Feb 10 2014, 9:22am replied:

LOL xD

+1 vote   media: Harpers Ferry Armory
dr_mabuse1981
dr_mabuse1981 Feb 5 2014, 2:25pm replied:

it was fixed all the time, i just had a small error in sbar.c xD

Also i updated the maplist :)

+2 votes   media: Fartcraft MP Map (WiP)
dr_mabuse1981
dr_mabuse1981 Feb 3 2014, 3:15pm says:

I know the HUD is messed up, i just dont have motivation to fix all this xD
Also this is the first work i did with the new Epic Jackhammer map editor :)

+4 votes   media: Mansion MP Map (WiP)
dr_mabuse1981
dr_mabuse1981 Jan 25 2014, 5:31am says:

very bad qc... alot of quakestuff is still in there:

couldnt load sound ("randompath/randomname.wav")
gets spammed on the console...

Some maptextures has wrong palette.

Flashlight goes thru the floor sometimes.

Also why does Slender hoover over the ground? He doesnt seems to play aniamtions or any other stuff...

+2 votes   download: Slender PSP Release
dr_mabuse1981
dr_mabuse1981 Jan 24 2014, 1:50am says:

the south will rise again xD

+3 votes   media: Manor
dr_mabuse1981
dr_mabuse1981 Jan 24 2014, 1:42am says:

WEHEREZ BAZUKA? I ONLY SEE GRENAIDS? xD

+4 votes   media: Create a class (WiP)
dr_mabuse1981
dr_mabuse1981 Jan 20 2014, 1:09pm replied:

pspking.de, bin da aber nicht mehr unterwegs..

+1 vote   article: New Name + Release Date
dr_mabuse1981
dr_mabuse1981 Jan 19 2014, 2:16am replied:

**** OFF xD
After you told me that this Video looks like "Silent Hill WW2" xD

+2 votes   media: Let it snow...
dr_mabuse1981
dr_mabuse1981 Jan 19 2014, 2:01am replied:

Yes, crappy snow sprites xD

+2 votes   media: Let it snow...
dr_mabuse1981
dr_mabuse1981 Jan 18 2014, 11:48am says:

Keine schwarzen Eier mehr? xD

+2 votes   article: New Name + Release Date
dr_mabuse1981
dr_mabuse1981 Jan 15 2014, 10:12am says:

Sorry for bad quality - it was an animated GIF before but fartdb.com refused to host the big file :S

+2 votes   media: blubs on the run (read description!)
dr_mabuse1981
dr_mabuse1981 Jan 6 2014, 12:50pm replied:

they work 100%, the only thing they cant do is farting.

+2 votes   media: PSP Mainmenu (kinda final)
dr_mabuse1981
dr_mabuse1981 Dec 31 2013, 3:36am replied:

soon, this is just a test description xD
Also i need to remove the HUD when in observermode.

+4 votes   media: MP/Skirmish Class Selection (WiP)
dr_mabuse1981
dr_mabuse1981 Dec 31 2013, 3:06am says:

remove the sprite from the (inside3d) flashlight xD

+2 votes   media: Dock's crate system.
dr_mabuse1981
dr_mabuse1981 Dec 30 2013, 7:07am replied:

nope, messing around with sceGuDepthFunc and sceGuDepthRange :)

+2 votes   media: PSPGU Renderdepth Fail
dr_mabuse1981
dr_mabuse1981 Dec 25 2013, 5:12am replied:

both fat and slim

+3 votes   media: Detailmapping (Final)
dr_mabuse1981
dr_mabuse1981 Dec 11 2013, 8:47am replied:

those horrible voices ..

+6 votes   media: Forest Gameplay
dr_mabuse1981
dr_mabuse1981 Dec 10 2013, 1:04pm says:

its abit hard to see teammates in dark areas :p

+1 vote   media: Bot Teamplay Video
dr_mabuse1981
dr_mabuse1981 Dec 9 2013, 2:09am says:

video comes later when im home again :D

+3 votes   media: Bot Teamplay Sneak peek 2
dr_mabuse1981
dr_mabuse1981 Dec 7 2013, 3:41pm replied:

map is from frizzydude :)

+2 votes   media: Bot Teamplay Sneak peek
dr_mabuse1981
dr_mabuse1981 Dec 4 2013, 2:21pm replied:

actually remotejoy lite eats abit fps xD

+2 votes   media: Kar98k Ingame with Final Animations
dr_mabuse1981
dr_mabuse1981 Nov 22 2013, 9:11am replied:

yes i made all maps myself..
I keep the HUD clean and ramsaving, even my thompson doesnt have ammo to save ram xD (nah,i shoot it empty before taking the screenshot.)

+5 votes   media: Hospital / Asylum MP Map (WiP)
dr_mabuse1981
dr_mabuse1981 Nov 2 2013, 2:44pm says:

i know the stock looks too much like bought fresh from ikea, im going to add "looks like used by 1200 ppl" stuff later (and maybe a scope too :D)

+2 votes   media: FG-42 WiP
dr_mabuse1981
dr_mabuse1981 Oct 27 2013, 5:14pm says:

Firingsound is placeholder, couldnt find a good one :/

+2 votes   media: OMGWTFBBQ
dr_mabuse1981
dr_mabuse1981 Oct 25 2013, 7:07am says:

actually this would be cool to have for cows singleplayer (especially splitting up big maps ;))

+1 vote   article: Quake Multi-Map
dr_mabuse1981
dr_mabuse1981 Oct 13 2013, 3:25pm replied:

PSP_HRPM conrtol, but it has bugs

+1 vote   media: Real muzzleflashes (WiP)
dr_mabuse1981
dr_mabuse1981 Oct 10 2013, 6:13pm replied:

the name of the game is program xD

+2 votes   game: Time 2 Die
dr_mabuse1981
dr_mabuse1981 Oct 6 2013, 1:02pm says:

dquake??

+2 votes   media: 60fps
dr_mabuse1981
dr_mabuse1981 Sep 10 2013, 6:08pm says:

The "older gangster" Thompson with Type C drum magazine, more ammo but more recoil and less accurate than the regular WW2 one.

+3 votes   media: time to clean up this shit the oldshool way...
dr_mabuse1981
dr_mabuse1981 Sep 5 2013, 3:45pm says:

Ignore the "Baggy Pants", i will fix them xD

+1 vote   media: Player/Enemymodel Reduced
dr_mabuse1981
dr_mabuse1981 Sep 3 2013, 6:51pm replied:

this was actually super easy to add...
It just sits on the gound and when the player touch / walks over it it goes up and "BAM!"

+3 votes   media: Landmines
dr_mabuse1981
dr_mabuse1981 Aug 27 2013, 1:08pm says:

cool, you should make a new unique game with them :)

+1 vote   media: Team Amplitude FTW
dr_mabuse1981
dr_mabuse1981 Aug 23 2013, 6:22pm says:

as suggested by SeniorMeatBawks heres the right one ;)

+2 votes   media: Prologue map 2.0 (fixed video)
dr_mabuse1981
dr_mabuse1981 Aug 20 2013, 11:58am replied:

the md3 fire causes problems when fog enabled...

+2 votes   media: Preview of Prologue map and menus
dr_mabuse1981
dr_mabuse1981 Aug 18 2013, 6:45pm says:

ohh ****, that was the wrong video...
but who cares xD

+3 votes   media: Preview of Prologue map and menus
dr_mabuse1981
dr_mabuse1981 Aug 17 2013, 10:28am replied:

303 tris, nice ;)

+1 vote   media: Player model revised
dr_mabuse1981
dr_mabuse1981 Aug 13 2013, 7:02pm says:

nice :)

+2 votes   media: No Bugs Allowed Beta 2 Gameplay
dr_mabuse1981
dr_mabuse1981 Aug 12 2013, 7:28am says:

sexy ammobox is sexy

+4 votes   media: Ammobox ingame (still abit WiP)
dr_mabuse1981
dr_mabuse1981 Aug 8 2013, 10:35pm replied:

get a pc

+4 votes   media: New Anims part 1
dr_mabuse1981
dr_mabuse1981 Aug 8 2013, 9:37am replied:

the "ghost door" was caused by the bullet cases lol..
it will be fixed in the release xD

+2 votes   media: New Anims part 1
dr_mabuse1981
dr_mabuse1981 Jul 30 2013, 1:18pm replied:

nope, this isnt Project E-12

+1 vote   media: The "Disco Gun" (Bug lol)
dr_mabuse1981
dr_mabuse1981 Jul 26 2013, 11:59am replied:

the map has only 2 spawns for testing..
I was about to add that but i like the classic "telefragging" more so i added it back (plus a big amount of blood and gore lol)

+2 votes   media: botparty 2.0: STICK TOGHETER
dr_mabuse1981
dr_mabuse1981 Jul 18 2013, 11:59am replied:

just remove the played demo in the background..
you know how quake works?

+2 votes   media: Menu Update
dr_mabuse1981
dr_mabuse1981 Jul 17 2013, 10:32am says:

get rid of the kurok content and models, you should use your own playermodels.

+2 votes   media: Menu Update
dr_mabuse1981
dr_mabuse1981 Jul 16 2013, 3:52pm replied:

This image failed to load.

+2 votes   media: Menu Update
dr_mabuse1981
dr_mabuse1981 Jul 16 2013, 3:47pm replied:

i dont see anything..

+2 votes   media: Menu Update
dr_mabuse1981
dr_mabuse1981 Jul 16 2013, 3:40pm says:

black screen?

+1 vote   media: Menu Update
dr_mabuse1981
dr_mabuse1981 Jul 14 2013, 6:39pm replied:

maybe ;)

+3 votes   media: Walther P-38 Ingame
dr_mabuse1981
dr_mabuse1981 Jul 12 2013, 6:28am says:

Use the usebutton to use the usual

+7 votes   media: Press Button to fart ? ...
dr_mabuse1981
dr_mabuse1981 Jul 9 2013, 2:21pm replied:

ask him, if hes interested i can send him the code.

+1 vote   media: Come to daddy...
dr_mabuse1981
dr_mabuse1981 Jul 9 2013, 1:01pm says:

Scope is WiP, it looks bad i know xD

+1 vote   media: Come to daddy...
dr_mabuse1981
dr_mabuse1981 Jul 9 2013, 9:17am replied:

1425 tris, but since we use MD2 its ok.

+3 votes   media: Walther P38 WiP
dr_mabuse1981
dr_mabuse1981 Jul 2 2013, 7:55am says:

generic model from the internet..

+1 vote   media: Some early looks
dr_mabuse1981
dr_mabuse1981 Jun 25 2013, 10:14am replied:

the walls had low "health" just for demonstration...

+2 votes   media: New Destroyable Environment
dr_mabuse1981
dr_mabuse1981 Jun 16 2013, 6:30pm says:

Before somebody asks: Video was done using PSP Phat, and the phat has a bug in rendering the water :/

+8 votes   media: New Artificial Intelligence in action
dr_mabuse1981
dr_mabuse1981 Jun 8 2013, 8:34am says:

Epic Screen"SHOTS" are epic!!

+3 votes   article: News Update 08 Jun. 2013
dr_mabuse1981
dr_mabuse1981 Jun 8 2013, 12:08am replied:

omg..

+1 vote   media: Test Chamber 0 is finished!
dr_mabuse1981
dr_mabuse1981 Jun 4 2013, 3:23pm replied:

nope ,less lag :D

+2 votes   media: Outdoor test (read description!)
dr_mabuse1981
dr_mabuse1981 Jun 4 2013, 3:23pm replied:

frizzydude made the base ;)

+2 votes   media: Outdoor test (read description!)
dr_mabuse1981
dr_mabuse1981 Jun 3 2013, 11:40am says:

Left: before barfight, Right: after barfight xD

+7 votes   media: Close enough!!
dr_mabuse1981
dr_mabuse1981 Jun 1 2013, 12:41am says:

this is PSP gameplay btw :)

+4 votes   media: n00b factory
dr_mabuse1981
dr_mabuse1981 May 28 2013, 6:12pm says:

It was a pain to get it out of Blender, but it was worth it ;)
And yes, the german soldier owned himself with the grenades, i need to fix that xD

+5 votes   media: DukeInstincts BAR Ingame
dr_mabuse1981
dr_mabuse1981 May 26 2013, 1:47am says:

Counterpart of the StG44 ;)

+5 votes   media: Browning Automatic Rifle by DukeInstinct
dr_mabuse1981
dr_mabuse1981 May 20 2013, 1:07am says:

01:04 ZE SOLDIER HAZ WALL HAX??? xD

+2 votes   media: Singleplayer (Allies Missions) Preview
dr_mabuse1981
dr_mabuse1981 May 20 2013, 12:42am replied:

LOL, absolutly not..

+1 vote   game: Beyond the Lines:RR
dr_mabuse1981
dr_mabuse1981 May 19 2013, 6:50pm says:

... and you wonder why the psp quake scene has a bad reputation?

+3 votes   game: Beyond the Lines:RR
dr_mabuse1981
dr_mabuse1981 May 19 2013, 12:33am replied:

4th... xD

+1 vote   media: Screenshot from a WiP Singleplayer map
dr_mabuse1981
dr_mabuse1981 May 19 2013, 12:20am replied:

2nd xD lol

+1 vote   media: Screenshot from a WiP Singleplayer map
dr_mabuse1981
dr_mabuse1981 May 16 2013, 11:11am replied:

lulz xD

+4 votes   media: trench gun - final by ceriux
dr_mabuse1981
dr_mabuse1981 May 13 2013, 5:59am says:

looks better than the old ones :)

+1 vote   media: New Bullet Holes
dr_mabuse1981
dr_mabuse1981 May 6 2013, 6:58am replied:

this is the last i will do.. lol

+1 vote   media: 101 FPS on PSP....
dr_mabuse1981
dr_mabuse1981 May 3 2013, 1:17pm replied:

LOL...

I fixed it already but it currently only works for real clients, not bots..

+1 vote   media: Hordemode WiP (i got raped, lol)
dr_mabuse1981
dr_mabuse1981 May 2 2013, 4:48pm replied:

nope, it still doesnt work...

+2 votes   media: Hordemode WiP (i got raped, lol)
dr_mabuse1981
dr_mabuse1981 Apr 29 2013, 12:11am says:

Thats my post-apocalyptic living room xD

+2 votes   media: Environmental Candies
dr_mabuse1981
dr_mabuse1981 Apr 26 2013, 12:36pm replied:

i will test that later ;)

+4 votes   media: PSP ADHOC
dr_mabuse1981
dr_mabuse1981 Mar 27 2013, 10:49am replied:

Totally new model.. The weapon was alerady coded in, but currently uses a placeholder only with thoo much tris...

+2 votes   media: New Gewehr 43 With Basic Texture - 646 Tris
dr_mabuse1981
dr_mabuse1981 Mar 26 2013, 7:03pm replied:

nope, pink ****** xD

+3 votes   media: New Gewehr 43 With Basic Texture - 646 Tris
dr_mabuse1981
dr_mabuse1981 Mar 26 2013, 5:34pm replied:

no, it fires bullets, not milk xD

+4 votes   media: New Gewehr 43 With Basic Texture - 646 Tris
dr_mabuse1981
dr_mabuse1981 Mar 22 2013, 8:42pm replied:

nope, GIMP xD

+1 vote   media: Cause of War 1944 Singleplayer Enemy test
dr_mabuse1981
dr_mabuse1981 Mar 21 2013, 9:56am replied:

wrong xD

its currently just a experiment, but the quake ai is too low for zombies...

+2 votes   media: New Classified map (WiP)
dr_mabuse1981
dr_mabuse1981 Mar 15 2013, 10:32am replied:

Moo... Oh **** wrong game xD

+1 vote   game: Fieldrunners
dr_mabuse1981
dr_mabuse1981 Feb 22 2013, 6:04am replied:

yeah, they dont eat much performance and are easy to make.
Also the maps current layout is cool and playable..

+1 vote   media: MP_Containeryard (WiP)
dr_mabuse1981
dr_mabuse1981 Feb 19 2013, 4:54pm says:

maybe because HLBSP has different HULL size..

+1 vote   media: Decals
dr_mabuse1981
dr_mabuse1981 Feb 16 2013, 12:10pm says:

in case you ask: This map is part from a sidecampaign, and takes place outside of City17 ;)

+1 vote   media: Apartment map view from VHE
dr_mabuse1981
dr_mabuse1981 Feb 11 2013, 12:33pm says:

WiP and inspired from Return to Castle Wolfenstein...
YAY for finish it and add it to the game or NAY i dont want that xD

+1 vote   media: Super Mega Nazi Gatling Gun... Yay or Nay??
dr_mabuse1981
dr_mabuse1981 Jan 17 2013, 1:50pm says:

in case you ask whats happened at the beginning:

I killed the bot with the frag, and then he respawned with the bazooka and killed me xD

+2 votes   media: mp_standoff preview and final stg44 and sawnoff
dr_mabuse1981
dr_mabuse1981 Jan 6 2013, 4:21pm says:

This was supposed to be in the other video, but for some reason i forget it.. lol

+1 vote   media: AHHH MY EARS !!!
dr_mabuse1981
dr_mabuse1981 Jan 4 2013, 11:02am replied:

the camera is a bit a bitch, BUT the only one who works perfect on the PSP ;)

+2 votes   media: Resident Evil QuakeMOD "WiP"
dr_mabuse1981
dr_mabuse1981 Dec 30 2012, 12:30am replied:

grader? i use a Jackhammer.

+2 votes   media: New PSP Screenshots (L4Q Apartment)
dr_mabuse1981
dr_mabuse1981 Dec 26 2012, 4:01pm says:

Cool, what PSP Engine are you using?
If you use Kurok or ProQuake make use of the fog command :D

+3 votes   game: Slender: Flee in fear
dr_mabuse1981
dr_mabuse1981 Dec 23 2012, 2:49am says:

please note its not 100% done...
The basic code is done but it needs some finetuning xD

+2 votes   media: Iron Sights done
dr_mabuse1981
dr_mabuse1981 Dec 23 2012, 2:39am replied:

nope its just a command to run the game in wireframe view ;)

+4 votes   media: Conscript PSP from a "different" view
dr_mabuse1981
dr_mabuse1981 Dec 19 2012, 5:12pm says:

nice :D

+1 vote   media: 50 CAL Textured
dr_mabuse1981
dr_mabuse1981 Dec 12 2012, 12:36pm replied:

indeed, its getting annoying...

+1 vote   game: BreakQuest: Extra Evolution
dr_mabuse1981
dr_mabuse1981 Dec 12 2012, 6:14am replied:

It doesnt eat much framerate, its ok...

+6 votes   media: PSP shadows
dr_mabuse1981
dr_mabuse1981 Dec 9 2012, 12:04am replied:

yeah, i missed that at my last video xD

+2 votes   media: PSP gameplay, NewMap (BigHLBSPMAP!) on FATPSP
dr_mabuse1981
dr_mabuse1981 Dec 6 2012, 3:31am replied:

yes, its just a placeholder...

+2 votes   media: Env. footsteps, hlbsp, and grav gun fun
dr_mabuse1981
dr_mabuse1981 Nov 21 2012, 2:31pm says:

01:20 Moonwalk Zombie LMAO xD

+9 votes   media: Borealis PSP gameplay
dr_mabuse1981
dr_mabuse1981 Nov 9 2012, 4:33pm replied:

yeah, the map is inspired by dod_kalt :D
i kinda love that map ;)

+2 votes   media: dm_coldfear: bots dont care about icecold water xD
dr_mabuse1981
dr_mabuse1981 Nov 8 2012, 6:39pm replied:

tits and red light xD

+2 votes   media: Colored Lightning (READ DAT DESCRIPTION!)
dr_mabuse1981
dr_mabuse1981 Nov 5 2012, 1:10pm says:

how is crashing? does it run stable?

can you release sources?

+1 vote   media: Full HLBSP in Quartal
dr_mabuse1981
dr_mabuse1981 Nov 2 2012, 6:54pm replied:

****, looks like moddb has screwed up my video again...
Its now preocessing since almost one ******* hour..

+1 vote   media: FIST FIGHT The Movie
dr_mabuse1981
dr_mabuse1981 Oct 31 2012, 4:53pm says:

FIRST .... not....

And yes, the menu was slapped togheter with the nice Conscript artworks and my poor photoshop skillz0rs xD

+7 votes   media: Psp main menu with random backgrounds
dr_mabuse1981
dr_mabuse1981 Oct 23 2012, 7:55am replied:

Yes, the HUD was just slapped fast togheter from some old pics to test some stuff... Also the numbers were from the old unused CoW HUD xD

But i will make a unique HUD for Conscript, and not just a edited Quake HUD ;)

+2 votes   media: New psp screenshots
dr_mabuse1981
dr_mabuse1981 Oct 21 2012, 4:46pm says:

this is my fav weapon in the game btw ;)

+5 votes   media: New psp screenshots
dr_mabuse1981
dr_mabuse1981 Oct 19 2012, 12:37am says:

And again moddb makes the audio total out of sync.... OMG...

+2 votes   media: map browser and class selector video
dr_mabuse1981
dr_mabuse1981 Oct 19 2012, 12:11am replied:

all buttons can be assigned...
only menu navigation is hardcoded to jump and fire.

+1 vote   media: Class Selector :D
dr_mabuse1981
dr_mabuse1981 Oct 18 2012, 5:56pm says:

this nice new thing works now but also some new bugs are there like crippled weaponswitching and crashing thanks to my unoptimized code,
but at least it works xD

Cycling thru the classes is done with FIRE button, selecting with JUMP button...

+1 vote   media: Class Selector :D
dr_mabuse1981
dr_mabuse1981 Oct 12 2012, 9:17am replied:

yeah, they are just placeholders... also the coin thing was just added for testing some spritefunctions xD

+1 vote   media: Some new stuff (READ DAT DESCRIPTION!)
dr_mabuse1981
dr_mabuse1981 Oct 7 2012, 4:57pm says:

1ZOMG !!11 FIRST !11111 LOLOKFIHEFGDFH xD

+5 votes   media: A barrel? yes i am serious xD
dr_mabuse1981
dr_mabuse1981 Oct 7 2012, 4:30pm says:

nice looking gun :D

+2 votes   media: .44 Magnum Textured(PSP)
dr_mabuse1981
dr_mabuse1981 Oct 2 2012, 12:48pm says:

Also for the mappers: if your map runs in Kurok or NZP it will run in my game too.. Also make sure your proportions are the same like in NZP/Kurok (not too big doors/buildings etc.) and dont add too much details..

+2 votes   media: WANNA HELP?
dr_mabuse1981
dr_mabuse1981 Sep 29 2012, 7:27pm says:

maybe only coders will understand the picture title ... xD

+2 votes   media: void() idontunderstandthis = {remove(self);};
dr_mabuse1981
dr_mabuse1981 Sep 27 2012, 10:18am says:

does it work without crashing? And palette bug?
Post a tut how you did that on inside3d..

+1 vote   media: HLBSP in Quartal
dr_mabuse1981
dr_mabuse1981 Sep 24 2012, 4:10pm says:

I kinda suck making outdoor maps, but it is looking really nice now..
also some buildings are enterable...

+2 votes   media: still cold...
dr_mabuse1981
dr_mabuse1981 Sep 20 2012, 6:55pm replied:

indeed, kurok or ProQuake should do the job..
He just needs a good third person cam, should not that hard.

+2 votes   media: You Decide
dr_mabuse1981
dr_mabuse1981 Sep 20 2012, 11:10am says:

plz note this is just a bonusmap xD
it doesnt fit the WW2 scenario, but i dont care xD

Also you can climb up to the windows like in blackops,
but when fraps is recording it doesnt work... lag...

+2 votes   media: Small Nuketown remake video
dr_mabuse1981
dr_mabuse1981 Sep 19 2012, 10:35am says:

Also dont worry about the mp3 spam, i will remove the annoying error messages from the engine..

+4 votes   media: Thats what i wanted...
dr_mabuse1981
dr_mabuse1981 Sep 19 2012, 9:47am says:

Zombie BBQ xD

+1 vote   media: The Burning ring of fire!
dr_mabuse1981
dr_mabuse1981 Sep 18 2012, 6:51pm says:

only happens on func_wall and func_glass brushes...

+3 votes   media: NOOO, WHY?
dr_mabuse1981
dr_mabuse1981 Sep 17 2012, 6:34pm replied:

yeah, i was just too lazy to remove them...
When you activate the cheatcommand you will get all items and
the 2 keys...

But i will remove all old quakeitems in the game.

+1 vote   media: HUD WiP Part 2: U ARE A FAG WITH 2 FRAGS
dr_mabuse1981
dr_mabuse1981 Sep 17 2012, 1:59pm says:

I kinda suck at making HUD gfx...
So if you WANT to make some GOOD HUD GFX for me just write me a PM on moddb xD

+1 vote   media: HUD WiP Part 1 (read the description)
dr_mabuse1981
dr_mabuse1981 Sep 17 2012, 9:11am replied:

PSP "Street", its the "99 €uro PSP", looks like a mix between the Vita and the Fat, but specs are the same like the slim.

+1 vote   media: Ingame Menu WiP (Read dat description)
dr_mabuse1981
dr_mabuse1981 Sep 16 2012, 1:31am replied:

That was kinda my fault, i set the max fps to the lowest settings xD

+1 vote   media: mp_bombed preview
dr_mabuse1981
dr_mabuse1981 Sep 16 2012, 1:17am says:

Nice work man :)

+2 votes   media: Zombie Shootout Barriers
dr_mabuse1981
dr_mabuse1981 Sep 15 2012, 2:11am says:

OMG A SINK? SO I CAN WASH MAH HANDS NAO?

+3 votes   media: Sink
dr_mabuse1981
dr_mabuse1981 Sep 15 2012, 2:07am says:

news coming tomorrow ;)

+1 vote   game: Cause of War 1944
dr_mabuse1981
dr_mabuse1981 Sep 11 2012, 6:08pm replied:

yes, and it works without any problems on the PSP :D

+1 vote   media: One of the super Detailed Multiplayermaps
dr_mabuse1981
dr_mabuse1981 Sep 11 2012, 10:14am replied:

i dont have a vita, and i dont have plans to buy one.

+1 vote   media: WW2 mod with no name for PSP part 2
dr_mabuse1981
dr_mabuse1981 Sep 8 2012, 7:37pm says:

i dont want to have some of this "YAY USA PATRIOTIC WINS EVERYTIME EVERYWHERE MURDERTIME FUNTIME " kinda music,
so i started making the soundtrack kinda dark like in COD: WaW ;)

+2 votes   media: Cause of War 1944 Theme (Preview)
dr_mabuse1981
dr_mabuse1981 Sep 7 2012, 11:49am says:

You should put miley cyrus on that pic xD

+4 votes   media: Slender Darkplaces: Pictures
dr_mabuse1981
dr_mabuse1981 Sep 6 2012, 12:30pm replied:

use trigger command to trigger your fog settings:

fog -250 1250 33 33 33 \n

or just experiment with the fogsetting to get your result :D

+1 vote   media: Untitled Project 038G-5
dr_mabuse1981
dr_mabuse1981 Sep 5 2012, 3:32pm replied:

yeah, friends :D

and if i am getting an ******* again just shoot me, u got permission xD

Also i think my game should run with the Vita HBL.
Sadly i still dont have a Vita, but i will get one when they hacked it :)

+1 vote   media: WW2 mod with no name for PSP part 2
dr_mabuse1981
dr_mabuse1981 Sep 5 2012, 7:16am replied:

You should get one again, i just bought the new PSP "Street Edition" for 90€ and got a memorystick free and a used game.

+1 vote   media: WW2 mod with no name for PSP part 2
dr_mabuse1981
dr_mabuse1981 Sep 4 2012, 1:53pm says:

nice, can you post the qc?

+1 vote   article: Button Use Like a trigger part 2
dr_mabuse1981
dr_mabuse1981 Sep 4 2012, 11:41am says:

afaik kurok and proquake supports fog on psp too

+1 vote   media: Untitled Project 038G-5
dr_mabuse1981
dr_mabuse1981 Sep 4 2012, 8:54am replied:

thx... lol...

also we are not sure about a moddb page, but we already have alot of work done, including custom menus, selectable teams and classes.

+2 votes   media: WW2 mod with no name for PSP part 2
dr_mabuse1981
dr_mabuse1981 Sep 4 2012, 8:53am replied:

yes, we will add the visible weapons in the final part of development...

+1 vote   media: WW2 mod with no name for PSP
dr_mabuse1981
dr_mabuse1981 Sep 3 2012, 10:54am replied:

they are bots xD

+1 vote   media: AfrikaKorps map
dr_mabuse1981
dr_mabuse1981 Sep 2 2012, 2:18am replied:

I did a lot of work for this game, and this time i wont dissapoint the ppl, i promise that :D

0 votes   media: Custom Mainmenu
dr_mabuse1981
dr_mabuse1981 Aug 28 2012, 10:11am says:

nice, you should help me with our current psp project if you want :)

+1 vote   article: Button Use Like a trigger,,,,
dr_mabuse1981
dr_mabuse1981 Aug 19 2012, 11:02am replied:

thx :D This will be a little WW2 mod for PC/PSP, and it will use some code from my old "Wolfenstein failgame" xD

Also it will be class-based, rifleman/gunner/elite soldier etc, and feel different like quake/kurok.

+1 vote   media: PSP ProQuake engine modding
dr_mabuse1981
dr_mabuse1981 Aug 9 2012, 12:47pm says:

crowbar should do a psp quake engine without crashing and bugs :D
i know he can do that xD

+1 vote   article: PSP QuakeC Compiler
dr_mabuse1981
dr_mabuse1981 Aug 8 2012, 3:31pm replied:

sadly it doesnt run on the psp ....
totally dissapointing...

+1 vote   media: Nuketown "Deathmatch version"
dr_mabuse1981
dr_mabuse1981 Jul 19 2012, 7:35am says:

is this the DLC campaign?? xD

+3 votes   media: north korea best korea
dr_mabuse1981
dr_mabuse1981 Jul 17 2012, 8:07am says:

PC only!

+1 vote   media: NZP Villa remake WiP
dr_mabuse1981
dr_mabuse1981 Jun 29 2012, 4:58am replied:

yeah, envenoms code is a good start for a resident evil mod :D

+1 vote   media: RE Maps with fixed camera
dr_mabuse1981
dr_mabuse1981 Jun 9 2012, 1:29pm replied:

lol **** you xD

+1 vote   article: Goodbye PSP!
dr_mabuse1981
dr_mabuse1981 May 31 2012, 10:42am replied:

well, spawnpoints are inside, not stuck but i still spawn outside of the map.. its annoying...

+1 vote   media: This time for real.
dr_mabuse1981
dr_mabuse1981 May 31 2012, 10:33am says:

Well, you should also write something about the PSP limits, my maps loads again onit, but now i dont spawn at the spawnpoints, i just spawn outside -.-

+1 vote   media: This time for real.
dr_mabuse1981
dr_mabuse1981 May 31 2012, 9:32am replied:

Yes, i give up ALL my PSP projects.
But i will still keep making maps for various (PSP) Quakemods...

+1 vote   media: st1x51 's map
dr_mabuse1981
dr_mabuse1981 May 31 2012, 9:21am replied:

yes, thats sad... But Kurok is also crashing for no reason sometimes... But i think im done with PSP modding, its not funny anymore, its just frustrating.

+1 vote   media: st1x51 's map
dr_mabuse1981
dr_mabuse1981 May 31 2012, 8:45am replied:

well, proquake is just crashing here, NOTHING works anymore..
and baker hasnt been seen for ONE month, so i think proquake is dead...

+1 vote   media: st1x51 's map
dr_mabuse1981
dr_mabuse1981 May 31 2012, 8:41am says:

Nice... So you are using Kurok now?
I am thinking to switch back to kurok too, ProQuake is getting annoying for me...

+2 votes   media: st1x51 's map
dr_mabuse1981
dr_mabuse1981 May 27 2012, 5:52pm says:

good luck to the others, my map is far from finished and doesnt run on the PSP, so i am out :(

+4 votes   media: Mapping competition nearly ended
dr_mabuse1981
dr_mabuse1981 May 12 2012, 5:39pm says:

Details: HLBSP, compiled size atm: 2.1MB, runs on PSP? YES!!

+6 votes   media: A Look at the E1M1 Remake from the Mapeditor
dr_mabuse1981
dr_mabuse1981 May 10 2012, 9:34am says:

You cant use TexMex for your WADs when using HLBSP, use Wally...

+2 votes   article: Mapping Competition
dr_mabuse1981
dr_mabuse1981 Apr 28 2012, 4:28pm says:

This is the PSP version, Bakers ProQuake and you can see the engine can not handle the lightmaps.... FUUUUUUU....

+2 votes   media: PC vs. PSP
dr_mabuse1981
dr_mabuse1981 Apr 28 2012, 4:27pm says:

This is the PC version, HLBSP used... Everything looks ok...

+1 vote   media: PC vs. PSP
dr_mabuse1981
dr_mabuse1981 Apr 23 2012, 5:34pm replied:

yes, just a SCP-087 map with silent hill styled textures :D

+1 vote   media: oO....
dr_mabuse1981
dr_mabuse1981 Apr 4 2012, 2:21pm replied:

no its not a joke, Shpulds "No Bugs Allowed" runs on the Wii too without problems ;)

+2 votes   media: First "screens" from the Wii version
dr_mabuse1981
dr_mabuse1981 Apr 2 2012, 12:01pm says:

lol, did you replaced the bugs with the playermodel? ;)

+1 vote   media: you get to kill what?
dr_mabuse1981
dr_mabuse1981 Mar 20 2012, 10:31am says:

Maybe you can improve the monster spawn:
If the player is too far away the monster will "respawn" near the player and follow you.

+1 vote   article: Very quick guide to mapping for NBA
dr_mabuse1981
dr_mabuse1981 Mar 16 2012, 6:33am replied:

well, this game should be noobfriendly xD

-1 votes   media: Teh roflcopter killstreak
dr_mabuse1981
dr_mabuse1981 Mar 14 2012, 2:56pm says:

the "model" can also used for his "bazuka" xD

+1 vote   media: gock 18 hant guhn
dr_mabuse1981
dr_mabuse1981 Mar 14 2012, 8:21am says:

MAKE YOUR OWN MODEL, DONT USE THE QUAKEGUY.

+2 votes   media: Issac Clarke Updated Skins
dr_mabuse1981
dr_mabuse1981 Mar 14 2012, 8:21am says:

MAKE YOUR OWN MODEL, DONT USE THE QUAKEGUY.

+2 votes   media: Issac Clarke Updated Skins
dr_mabuse1981
dr_mabuse1981 Mar 7 2012, 4:56pm says:

Is this the new grenade? xD

+1 vote   media: What exactly this game is
dr_mabuse1981
dr_mabuse1981 Mar 6 2012, 4:46pm says:

i had to do it xD

+1 vote   media: OMG THIS GAME SUUUCKS??? Yes, it sucks!!
dr_mabuse1981
dr_mabuse1981 Mar 6 2012, 11:42am replied:

Well, atleast my weapons are looking like WEAPONS, and not like toilets, eggs and bathtubs xD

+9 votes   media: New gunm
dr_mabuse1981
dr_mabuse1981 Mar 5 2012, 4:16pm says:

Fack off...

+12 votes   media: New gunm
dr_mabuse1981
dr_mabuse1981 Mar 1 2012, 9:56am says:

Tetrisgun ftw!! xD

+2 votes   media: My first Gun Model :D
dr_mabuse1981
dr_mabuse1981 Feb 26 2012, 9:32am replied:

Yes, the M1 scope was NEVER centered:

I1112.photobucket.com

+3 votes   media: M1 Garand with scope
dr_mabuse1981
dr_mabuse1981 Feb 22 2012, 5:55pm says:

Doom3 Engine on PSP...
If you really do that you will get 1000000000000000 cookies :)

+1 vote   article: Hello people!
dr_mabuse1981
dr_mabuse1981 Feb 22 2012, 4:51pm says:

This is PSP gameplay btw ;)

+2 votes   media: Updated "Chemical" layout, improved bots and more
dr_mabuse1981
dr_mabuse1981 Feb 20 2012, 5:44pm says:

Step7b: flame others because the copy/pasted code did not work because he didnt add his own "W_FireWhatever" or own "Rippedmodel.mdl" to the code xD

+2 votes   media: Thommoboy's Work Flow
dr_mabuse1981
dr_mabuse1981 Feb 19 2012, 3:50pm replied:

waipoinz for serguant ronald jenkins xD

LOL

+6 votes   media: misson1
dr_mabuse1981
dr_mabuse1981 Feb 16 2012, 1:41pm says:

this looks more liek a "superduperfromspaceelectroplasmablastergrillgun" than a glock xD

+4 votes   media: guns
dr_mabuse1981
dr_mabuse1981 Feb 16 2012, 12:02pm replied:

yes the old models were taken from enemy territory.
I try to make my own models, but i think they suck xD

+1 vote   media: Gewehr G43 and Luger WIP
dr_mabuse1981
dr_mabuse1981 Feb 15 2012, 9:18am replied:

No, i will use good sounds for the weapons...
I dont like the CoD sounds, most of them sounds like farts..

The other fact about removing the silencer is realism:
the germans have cloned the sten in ww2 and it was the unsilenced version.

+2 votes   media: New MP40 and StenMK2 WIP
dr_mabuse1981
dr_mabuse1981 Feb 14 2012, 10:49am replied:

lol xD

Well, i just removed the silencer because my overheating code is reserved to the MG34, and i am too lazy and i like the unsilenced Sten more, mine will work like the Sten in CoD.

EDIT: I also want to give the game something own, and copying everything from RtCW.
You will also see weapons you never seen in a Wolfenstein before like the MG34, GreaseGun and the G43.

+3 votes   media: New MP40 and StenMK2 WIP
dr_mabuse1981
dr_mabuse1981 Feb 13 2012, 1:35am says:

The mp40 is from bart2o´s WW2 Quake mod btw ;)

+2 votes   media: Yes its survival ;) -READ DESCRIPTION!-
dr_mabuse1981
dr_mabuse1981 Feb 8 2012, 5:55pm replied:

Cool, MW3 survival has terminals too where you can buy weapons, ammo, grenades and claymores..

+1 vote   media: Got Shells?
dr_mabuse1981
dr_mabuse1981 Feb 8 2012, 1:23pm says:

Is that "$" thing in the HUD the XP/Score you earn when you kill a bug?

I love the models btw, i could need a good modeler like you xD

+1 vote   media: Got Shells?
dr_mabuse1981
dr_mabuse1981 Feb 4 2012, 5:56pm replied:

yes, but it will be reduced to 128x128 or 256x256...
The skybox was done by Karatekäfer btw...

+1 vote   media: Do you like snowy maps? ;)
dr_mabuse1981
dr_mabuse1981 Feb 4 2012, 5:41pm replied:

thx ;)

the hardest part was learning how QC works and i had many trial and error passages xD

The betty landmine adding cost me just 10 minutes of my life...
Ok, they are using a heavy modified "ThrowGrenade" code, but they do the job...

The final mine will not explode on the owner, but on the other side they will act realistic and can even blow up your teammates in multiplayer :p

+2 votes   media: Bouncing Bettys (experimental)
dr_mabuse1981
dr_mabuse1981 Feb 3 2012, 6:03am replied:

No this is the PC version, but psp will look similar (it will even have the skybox!)

+1 vote   media: Do you like snowy maps? ;)
dr_mabuse1981
dr_mabuse1981 Feb 3 2012, 1:31am says:

If you see somebody camping inside the basement throw some Frag´s inside and he will learn his lession ;)

+3 votes   media: Do you like snowy maps? ;)
dr_mabuse1981
dr_mabuse1981 Jan 30 2012, 5:46am replied:

The MP will be the same like in Quake:
Deathmatch, Team Deathmatch and Coop..

+2 votes   media: Multiplayer Map "Berlin" by mofu23 WIP
dr_mabuse1981
dr_mabuse1981 Jan 23 2012, 12:35am replied:

thx :D

+1 vote   media: PSP Video !!READ THE DESCRIPTION!!
dr_mabuse1981
dr_mabuse1981 Jan 22 2012, 2:09pm replied:

Yes, when you play throu the first 2 episodes and go to the 3rd map the PSP crashes with the "Out of RAM for textures" error...
It looks like ProQuake did not delete unused textures when you load a new map, and now i have 2 possibilities:

1: Forget the HLBSP support and move the entire game to the Kurok Engine.
2: Wait until Baker release a bugfixed ProQuake ;)

+1 vote   media: E1M1 Remake progress (PSP)
dr_mabuse1981
dr_mabuse1981 Jan 22 2012, 12:04pm replied:

yes, i am a lefty xD
I play almost every PSP shooter with that stick configuration (Kurok, NZP, Quake and my game and some commercial games like Medal of Honor Heroes 1 + 2 etc..)

Also, the mapselector will have my own maps, and not the quake/kurok maps listed, and my weapons will have its own crosshairs, just like in kurok ;)

+1 vote   media: Customize your PSP buttons !READ THE DESCRIPTION!
dr_mabuse1981
dr_mabuse1981 Jan 18 2012, 3:20pm says:

biodude has left the game xD

But seriously, this looks really nice man :)

+2 votes   media: Conscript DM 1
dr_mabuse1981
dr_mabuse1981 Jan 15 2012, 10:32pm replied:

I will do my own music for the game... maybe xD

+1 vote   media: PSP Gameplay of the E1M1 Remake
dr_mabuse1981
dr_mabuse1981 Jan 15 2012, 10:10pm says:

Description for the lazy dudes who cant read the description (lol):

PSP Gameplay of the E1M1 Remake. Please note that the map is not 100% textured (some rooms have a nodraw texture, was a misstake lol)...
MP3 playback is fixed in the engine, the doors will have a other texture in the final map.

+3 votes   media: PSP Gameplay of the E1M1 Remake
dr_mabuse1981
dr_mabuse1981 Jan 13 2012, 1:48pm replied:

thats a part of the E1M1 remake map ;)

+1 vote   media: Mauser Kar98k Rifle has now Scope
dr_mabuse1981
dr_mabuse1981 Jan 6 2012, 11:50pm replied:

maybe later, but they will now look more "siver-ish" like the knife in the screenshot above.

+1 vote   media: More PSP Screens from the E1M1 Remake
dr_mabuse1981
dr_mabuse1981 Jan 6 2012, 11:32pm replied:

Yes, i found a texture Pack for RtCW done by "The Snake", and it looks now much better :D

+1 vote   media: More PSP Screens from the E1M1 Remake
dr_mabuse1981
dr_mabuse1981 Jan 5 2012, 7:55am says:

You should make some walls thicker, but it looks still awesome ;)

+1 vote   media: Der Riese Alpha build for NZP :D!
dr_mabuse1981
dr_mabuse1981 Jan 4 2012, 2:10pm says:

Nice ;)

+2 votes   article: Models
dr_mabuse1981
dr_mabuse1981 Jan 4 2012, 2:08pm replied:

maybe i will do that, but i think i will keep 10 weapons atm to save memory on the psp, and serioulsy: nobody will use most of the rifles or pistols ;)

+1 vote   article: Another update summary
dr_mabuse1981
dr_mabuse1981 Jan 4 2012, 11:21am replied:

wrong... xD

If you have played Wolfenstein 3D you will remember the scene ;)

The final map will be much darker btw... :D

+1 vote   media: I remember this place...
dr_mabuse1981
dr_mabuse1981 Dec 22 2011, 6:25am replied:

campaign map, inside of a bunker... One of the places where you need the flashlight :)

+1 vote   media: Better Screen of the Teslagun
dr_mabuse1981
dr_mabuse1981 Dec 21 2011, 1:45pm says:

And again the SAME F*CKING ****:

Did you ask for permission to use these maps?

+5 votes   download: NZ:P Map-Pack WAR
dr_mabuse1981
dr_mabuse1981 Dec 20 2011, 2:52pm replied:

yes :)

+2 votes   media: Flashlight :)
dr_mabuse1981
dr_mabuse1981 Dec 20 2011, 9:25am says:

screenshot is taken on the psp btw...

+2 votes   media: Flashlight :)
dr_mabuse1981
dr_mabuse1981 Dec 17 2011, 5:24pm replied:

yes, frikbots..
But they are real campers without waypoints... xD

+2 votes   media: Screenshots from the PSP Version
dr_mabuse1981
dr_mabuse1981 Dec 15 2011, 4:32am replied:

sorry, but no..
The Kurok based MOD is outdated already and not really worth the upload.
Just wait for the new Quake based one ;)

+1 vote   article: Status so far.
dr_mabuse1981
dr_mabuse1981 Dec 15 2011, 4:28am says:

sorry for the lag... This is on the PC using the Impulse Engine and FRAPS (crap) recording.
The Animations are looking crappy because of the recording lag.

+1 vote   media: Weapon testing on some Quake Enemys ;)
dr_mabuse1981
dr_mabuse1981 Dec 14 2011, 10:33am says:

Somebody can tell me what i am doing wrong here???
Also the map is now much smaller than as Q1BSP...

+1 vote   media: HLBSP FAIL!!!111oneone
dr_mabuse1981
dr_mabuse1981 Dec 11 2011, 2:33pm says:

Looks nice :)

+2 votes   media: Combatshotgun Model with Hands
dr_mabuse1981
dr_mabuse1981 Dec 10 2011, 3:42pm says:

btw: all the pink will be transparent on the psp (flags, fences etc..)

+1 vote   media: Rainy day ;)
dr_mabuse1981
dr_mabuse1981 Dec 6 2011, 5:11am says:

lol, looks like the gameplay part of your video is broken..

+3 votes   media: Sewer
dr_mabuse1981
dr_mabuse1981 Sep 23 2011, 1:41pm says:

Nice to hear, 1.2 will kick *** :D

BTW: Can you make some QuakeC stuff Tutorials as blog? ;)

+1 vote   article: Un jour du develope
dr_mabuse1981
dr_mabuse1981 Jun 12 2011, 12:33pm says:

Oh, another map ripper/stealer...

REPORTED!!

+1 vote   download: NZ:P MAP ENTHALTEN
dr_mabuse1981
dr_mabuse1981 Jun 8 2011, 9:44am says:

This isnt your map, its done by Norman!!!
STOP RIPPING OTHERS WORK YOUR 13 YEAR OLD F*CKING ***!!

+1 vote   download: Nazi Fort
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