Biological Weapon xD
I heard of the "ReVITAlize" comp, but in my eyes this makes no sense because 90% of the Vita owners dont have a hacked device.
They should make a PSP comp again.
Also you can use PPSSPP on android (hopefully when i found the bug which causes PPSSPP to crash lol, it works fine on a real psp) :D
We have plans for a port using Darkplaces engine :D
The PSP version has alot of custom stuff that Darkplaces cant handle, so the DP port might be abit different.
Its currently not Darkplaces compatible because its a stand-alone game which uses a heavy modified id-tech 1 engine and not just a stupid quakemod.
Without help from ppl who have knowledge about compiling Darkplaces there wont be a port.
seriously stop asking the same ******* question over and over...
you can blame it on meatbox, its all his fault xD
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why is this unrealistic? Nobody puts medikits in airducts... LOL :P
when its done.
atm its only a dm simulator, but we are thinking to add a small SP too for a later release.
stop spreading lies, bitch.
note: a few bugfixes and then i will upload a public build here and on the forums :D
very nice, i never thought you can do such things in qc :D
because they are both double barrel shotguns? oO -.-
it is... which is a shame because the assets are very good :/
I bet your "bad taste in your mouth" will turn into cry when you get a letter from Nintendos lawyers :P
depends on the map... i focused to keep the maps clean and avoiding big open areas.. the max fps can be set by the player now (lowest is 30, max is 65).
The reason why it shows 53 is because i "freezed" their ai for making this screenshot xD
Actually its the mp3 music / ambient sounds which eats most space.
the game doesnt use impulse functions :P
this is the medikit pickup sound xD I recorded it myself using an old t-shirt xD
the current botlist has about 50+ names, some are already community members xD
this was epic haha xD
PC and Android maybe :D
it is atm :p
you can still turn off texture filtering and play the game in a "1998-ish" look :D
yea, but the texture gets abit "blurry" because of teh dxt compression. but i think its ok because it saves so much ram :D
as said before: its NOT SUPPORTED. i dont have a 2nd psp to test it. The PC version will have full online support.
online multiplayer is not supported right now for the PSP port.
crow_bar did a good job with DQuake, but sadly he also missed to fix some bugs (which are now all fixed by me and st1x51 in the last year).
To bad he didn't released the ADQuake he was working on.