Biological Weapon xD
the map is from Ju[s]tice, i only made the ent file :o
lol, funny to see that somebody remembers my old "wolfenstein" ripoff xD
Who is actually going to play this on PSP?
We are thinking to waste the PSP port because we dont really see a future in the psp scene (just look at the very low feedback of the xmas release of nzp)..
If we cant get more than 10 ppl togheter we are going to waste the psp version.
Jsut answer here.
yea, if you count "two and a half ppl" as community xD
for MD2 models i always use this:
yea, but its very difficult to handle... i dont even know how to set up a proper hud or menu since the csqc ******** is so badly documented -.-
plz note that it wont have 22 rockets in the final build, it was just added for the lazy devs :p
that was ScatterBox afaik xD
yes, PC version will be on Darkplaces with all its cool features :)
when exporting to q3 all textures are aligned wrong... any solution to fix this?
well i still cant get it to work...
what files are needed for setting up Q3 maps?
EDIT: lmao, my fault... i forgot to change the map type to Quake 3 xD
nobody said its dead :/
i hate those stupid comments -.-
"the textures were more pixelized would be nice" then just turn it on in the game settings?? its there
those bots are some bastards, they even hit me when i hide my *** behind the barrel xD
Also dont forget Conscript, which is my 2nd side project.
It will have modern weapons xD
I dont really like modern shooters, thats why i choosed ww2 xD
when adding a jasbot to my team im loosing all the time xD
yes im on windows (i want to use it for Darkplaces) ;)
Thanks, seems to be alot easier than with Radiant :)
Can you post a basic tutorial hot to get started with Quake 3 Mapping in Jackhammer?
oh thanks for the motivation :P -.-
texmex was mainly designed for Bakers old Quakeadapter and Worldcraft package.
it was hidden for "you no authorize fast" xD
yü nü ütürüzü füst?
its only enabled in developer mode.
oops lel, yea the hud still says Carbine, but it is infact the M1 Garand.
yea, thats something i always wanted because the quake formats are kinda ughly ;)
plz remove this out of the psp section.
this is a very pixelated subway :D
yea, texture was made with 3dsmax baking function and GIMP.
Model has around 1100 tris with hands.
Before Meatbox complains again about the "looks like DS texture" texture:
The weapon shares a 256x256 texture togheter with the hands, and i disabled texture filtering in the editor beacuse its alot easier to UV map for me.
On the PSP you will not see any pixels because the texture gets filtered by the PSPGU.
im not jukki :P
no, a speed metal texture \m/
The "black metal" texture is temp...
addendum: this video was recorded with an older compile which has a few bugs left.. one bug is the ridicilous fast botspeed and accuracy when the bot is in combat mode... the bot skill will be abit more casual in the final game.
ignore the absent footstep sounds, they were just not assigned to the new playermodels yet.
it can alot more, but after looking at the screenshot i saw alot of crappy brushes (and probarly no func_wall, func_detail etc used) which will cause epic lag, especially the stairs and the shelf.
skybox will now "emit" maps fog and no longer look weird :D
this is psp gameplay....
So no Chucks? lel xD
forgot to say: it also has engineside bots based on engoo.
it works now perfectly, i adjusted the analog sensitivity when you are "zooming" in.
EDIT: Also my PSP analog nub is abit "used", my PSP was bought on the release day..
Scoped weapons are: Gewehr 43, Kar98k and the Springfield M1903.
oh **** stupid fraps farted in my video :(
I dont see anything similar to Lara Croft and actually the "tits" are very detailed.
The skirt might get a entire new texture, this doesnt look good as i expected... And no, you cant look in her "Private Area" when shes dead... LOL
Yea for sure, this was just a "quick test"..
Info: That doesnt mean it will happen, its just a "Proof of Concept" running on a Samsung smartphone using a bluetooth controller (touch controls sucks ***) and alot of DP only features that are impossible on the PSP.
Also it has working Cross platform multiplayer which is not avaiable on the PSP.
So this game turned from a "CoD clone" to a "Civil War game" and now to a "Steampunk robotfart Game"? lel xD
yea its a simple weapon :) only the metal textures needs some tweaks :)
it needs to be "boxy", when the bullet chain gets added it gets alot of tris xD
this looks abit too "modern" maybe... And yes, its atm only avaiable for special class... what do you think?
nope, ProQuake is unstable and buggy... This is based on DQuake.
.. needs moar blood, corpses and **** :)
actually its de_dust with smaller textures... Im using this map for testing team spawns and objective gamemode.
yea... but you can see that blubs has way more skills in modeling than me xD
omgwtfbbq... that looks better than mine xD
player2: "OMG U FUXX0R LOOK AT OUR SCORE"
"player2 left the game"
that would be a heavy flashlight xD
those are map files, so its useless.
I use model for my mapobjects.
yea, but theres not ONE map finished... all maps are just "omg one room to test ****"...
around 5 - 7 maps, all designed for max 8 players :)
ignore the messages on the left, it is just for debugging my enginecode.
and yes, the toilets are useable... no ******* just flushing xD
it was fixed all the time, i just had a small error in sbar.c xD
Also i updated the maplist :)
I know the HUD is messed up, i just dont have motivation to fix all this xD
Also this is the first work i did with the new Epic Jackhammer map editor :)
very bad qc... alot of quakestuff is still in there:
couldnt load sound ("randompath/randomname.wav")
gets spammed on the console...
Some maptextures has wrong palette.
Flashlight goes thru the floor sometimes.
Also why does Slender hoover over the ground? He doesnt seems to play aniamtions or any other stuff...
the south will rise again xD
WEHEREZ BAZUKA? I ONLY SEE GRENAIDS? xD
pspking.de, bin da aber nicht mehr unterwegs..
**** OFF xD
After you told me that this Video looks like "Silent Hill WW2" xD
Yes, crappy snow sprites xD
Keine schwarzen Eier mehr? xD
Sorry for bad quality - it was an animated GIF before but fartdb.com refused to host the big file :S
they work 100%, the only thing they cant do is farting.
soon, this is just a test description xD
Also i need to remove the HUD when in observermode.
remove the sprite from the (inside3d) flashlight xD
nope, messing around with sceGuDepthFunc and sceGuDepthRange :)
both fat and slim
those horrible voices ..
its abit hard to see teammates in dark areas :p
video comes later when im home again :D
map is from frizzydude :)
actually remotejoy lite eats abit fps xD
yes i made all maps myself..
I keep the HUD clean and ramsaving, even my thompson doesnt have ammo to save ram xD (nah,i shoot it empty before taking the screenshot.)
i know the stock looks too much like bought fresh from ikea, im going to add "looks like used by 1200 ppl" stuff later (and maybe a scope too :D)
Firingsound is placeholder, couldnt find a good one :/
actually this would be cool to have for cows singleplayer (especially splitting up big maps ;))
PSP_HRPM conrtol, but it has bugs
the name of the game is program xD
The "older gangster" Thompson with Type C drum magazine, more ammo but more recoil and less accurate than the regular WW2 one.
Ignore the "Baggy Pants", i will fix them xD
this was actually super easy to add...
It just sits on the gound and when the player touch / walks over it it goes up and "BAM!"
cool, you should make a new unique game with them :)
as suggested by SeniorMeatBawks heres the right one ;)
the md3 fire causes problems when fog enabled...
ohh ****, that was the wrong video...
but who cares xD
303 tris, nice ;)
sexy ammobox is sexy
get a pc
the "ghost door" was caused by the bullet cases lol..
it will be fixed in the release xD
nope, this isnt Project E-12
the map has only 2 spawns for testing..
I was about to add that but i like the classic "telefragging" more so i added it back (plus a big amount of blood and gore lol)
just remove the played demo in the background..
you know how quake works?
get rid of the kurok content and models, you should use your own playermodels.
This image failed to load.
i dont see anything..
Use the usebutton to use the usual
ask him, if hes interested i can send him the code.
Scope is WiP, it looks bad i know xD
1425 tris, but since we use MD2 its ok.
generic model from the internet..
the walls had low "health" just for demonstration...
Before somebody asks: Video was done using PSP Phat, and the phat has a bug in rendering the water :/
Epic Screen"SHOTS" are epic!!
nope ,less lag :D
frizzydude made the base ;)
Left: before barfight, Right: after barfight xD
this is PSP gameplay btw :)
It was a pain to get it out of Blender, but it was worth it ;)
And yes, the german soldier owned himself with the grenades, i need to fix that xD
Counterpart of the StG44 ;)
01:04 ZE SOLDIER HAZ WALL HAX??? xD
LOL, absolutly not..
... and you wonder why the psp quake scene has a bad reputation?
2nd xD lol
looks better than the old ones :)
this is the last i will do.. lol
I fixed it already but it currently only works for real clients, not bots..
nope, it still doesnt work...
Thats my post-apocalyptic living room xD
i will test that later ;)
Totally new model.. The weapon was alerady coded in, but currently uses a placeholder only with thoo much tris...
nope, pink ****** xD
no, it fires bullets, not milk xD
nope, GIMP xD
its currently just a experiment, but the quake ai is too low for zombies...
Moo... Oh **** wrong game xD
yeah, they dont eat much performance and are easy to make.
Also the maps current layout is cool and playable..
maybe because HLBSP has different HULL size..
in case you ask: This map is part from a sidecampaign, and takes place outside of City17 ;)
WiP and inspired from Return to Castle Wolfenstein...
YAY for finish it and add it to the game or NAY i dont want that xD
in case you ask whats happened at the beginning:
I killed the bot with the frag, and then he respawned with the bazooka and killed me xD
This was supposed to be in the other video, but for some reason i forget it.. lol
the camera is a bit a bitch, BUT the only one who works perfect on the PSP ;)
grader? i use a Jackhammer.
Cool, what PSP Engine are you using?
If you use Kurok or ProQuake make use of the fog command :D
please note its not 100% done...
The basic code is done but it needs some finetuning xD
nope its just a command to run the game in wireframe view ;)
indeed, its getting annoying...
It doesnt eat much framerate, its ok...
yeah, i missed that at my last video xD
yes, its just a placeholder...
01:20 Moonwalk Zombie LMAO xD
yeah, the map is inspired by dod_kalt :D
i kinda love that map ;)
tits and red light xD
how is crashing? does it run stable?
can you release sources?
****, looks like moddb has screwed up my video again...
Its now preocessing since almost one ******* hour..
FIRST .... not....
And yes, the menu was slapped togheter with the nice Conscript artworks and my poor photoshop skillz0rs xD
Yes, the HUD was just slapped fast togheter from some old pics to test some stuff... Also the numbers were from the old unused CoW HUD xD
But i will make a unique HUD for Conscript, and not just a edited Quake HUD ;)
this is my fav weapon in the game btw ;)
And again moddb makes the audio total out of sync.... OMG...
all buttons can be assigned...
only menu navigation is hardcoded to jump and fire.
this nice new thing works now but also some new bugs are there like crippled weaponswitching and crashing thanks to my unoptimized code,
but at least it works xD
Cycling thru the classes is done with FIRE button, selecting with JUMP button...
yeah, they are just placeholders... also the coin thing was just added for testing some spritefunctions xD
1ZOMG !!11 FIRST !11111 LOLOKFIHEFGDFH xD
nice looking gun :D
Also for the mappers: if your map runs in Kurok or NZP it will run in my game too.. Also make sure your proportions are the same like in NZP/Kurok (not too big doors/buildings etc.) and dont add too much details..
maybe only coders will understand the picture title ... xD
does it work without crashing? And palette bug?
Post a tut how you did that on inside3d..
I kinda suck making outdoor maps, but it is looking really nice now..
also some buildings are enterable...
indeed, kurok or ProQuake should do the job..
He just needs a good third person cam, should not that hard.
plz note this is just a bonusmap xD
it doesnt fit the WW2 scenario, but i dont care xD
Also you can climb up to the windows like in blackops,
but when fraps is recording it doesnt work... lag...
Also dont worry about the mp3 spam, i will remove the annoying error messages from the engine..
Zombie BBQ xD
only happens on func_wall and func_glass brushes...
yeah, i was just too lazy to remove them...
When you activate the cheatcommand you will get all items and
the 2 keys...
But i will remove all old quakeitems in the game.
I kinda suck at making HUD gfx...
So if you WANT to make some GOOD HUD GFX for me just write me a PM on moddb xD
PSP "Street", its the "99 €uro PSP", looks like a mix between the Vita and the Fat, but specs are the same like the slim.
That was kinda my fault, i set the max fps to the lowest settings xD
Nice work man :)
OMG A SINK? SO I CAN WASH MAH HANDS NAO?
news coming tomorrow ;)
yes, and it works without any problems on the PSP :D
i dont have a vita, and i dont have plans to buy one.
i dont want to have some of this "YAY USA PATRIOTIC WINS EVERYTIME EVERYWHERE MURDERTIME FUNTIME " kinda music,
so i started making the soundtrack kinda dark like in COD: WaW ;)
You should put miley cyrus on that pic xD
use trigger command to trigger your fog settings:
fog -250 1250 33 33 33 \n
or just experiment with the fogsetting to get your result :D
yeah, friends :D
and if i am getting an ******* again just shoot me, u got permission xD
Also i think my game should run with the Vita HBL.
Sadly i still dont have a Vita, but i will get one when they hacked it :)
You should get one again, i just bought the new PSP "Street Edition" for 90€ and got a memorystick free and a used game.
nice, can you post the qc?
afaik kurok and proquake supports fog on psp too
also we are not sure about a moddb page, but we already have alot of work done, including custom menus, selectable teams and classes.
yes, we will add the visible weapons in the final part of development...
they are bots xD
I did a lot of work for this game, and this time i wont dissapoint the ppl, i promise that :D
nice, you should help me with our current psp project if you want :)
thx :D This will be a little WW2 mod for PC/PSP, and it will use some code from my old "Wolfenstein failgame" xD
Also it will be class-based, rifleman/gunner/elite soldier etc, and feel different like quake/kurok.
crowbar should do a psp quake engine without crashing and bugs :D
i know he can do that xD
sadly it doesnt run on the psp ....
is this the DLC campaign?? xD
yeah, envenoms code is a good start for a resident evil mod :D
lol **** you xD
well, spawnpoints are inside, not stuck but i still spawn outside of the map.. its annoying...
Well, you should also write something about the PSP limits, my maps loads again onit, but now i dont spawn at the spawnpoints, i just spawn outside -.-
Yes, i give up ALL my PSP projects.
But i will still keep making maps for various (PSP) Quakemods...
yes, thats sad... But Kurok is also crashing for no reason sometimes... But i think im done with PSP modding, its not funny anymore, its just frustrating.
well, proquake is just crashing here, NOTHING works anymore..
and baker hasnt been seen for ONE month, so i think proquake is dead...
Nice... So you are using Kurok now?
I am thinking to switch back to kurok too, ProQuake is getting annoying for me...
good luck to the others, my map is far from finished and doesnt run on the PSP, so i am out :(
Details: HLBSP, compiled size atm: 2.1MB, runs on PSP? YES!!
You cant use TexMex for your WADs when using HLBSP, use Wally...
This is the PSP version, Bakers ProQuake and you can see the engine can not handle the lightmaps.... FUUUUUUU....
This is the PC version, HLBSP used... Everything looks ok...
yes, just a SCP-087 map with silent hill styled textures :D
no its not a joke, Shpulds "No Bugs Allowed" runs on the Wii too without problems ;)
lol, did you replaced the bugs with the playermodel? ;)
Maybe you can improve the monster spawn:
If the player is too far away the monster will "respawn" near the player and follow you.
well, this game should be noobfriendly xD
the "model" can also used for his "bazuka" xD
MAKE YOUR OWN MODEL, DONT USE THE QUAKEGUY.
Is this the new grenade? xD
i had to do it xD
Well, atleast my weapons are looking like WEAPONS, and not like toilets, eggs and bathtubs xD
Tetrisgun ftw!! xD
Yes, the M1 scope was NEVER centered:
Doom3 Engine on PSP...
If you really do that you will get 1000000000000000 cookies :)
This is PSP gameplay btw ;)
Step7b: flame others because the copy/pasted code did not work because he didnt add his own "W_FireWhatever" or own "Rippedmodel.mdl" to the code xD
waipoinz for serguant ronald jenkins xD
this looks more liek a "superduperfromspaceelectroplasmablastergrillgun" than a glock xD
yes the old models were taken from enemy territory.
I try to make my own models, but i think they suck xD
No, i will use good sounds for the weapons...
I dont like the CoD sounds, most of them sounds like farts..
The other fact about removing the silencer is realism:
the germans have cloned the sten in ww2 and it was the unsilenced version.
Well, i just removed the silencer because my overheating code is reserved to the MG34, and i am too lazy and i like the unsilenced Sten more, mine will work like the Sten in CoD.
EDIT: I also want to give the game something own, and copying everything from RtCW.
You will also see weapons you never seen in a Wolfenstein before like the MG34, GreaseGun and the G43.
The mp40 is from bart2o´s WW2 Quake mod btw ;)
Cool, MW3 survival has terminals too where you can buy weapons, ammo, grenades and claymores..
Is that "$" thing in the HUD the XP/Score you earn when you kill a bug?
I love the models btw, i could need a good modeler like you xD
yes, but it will be reduced to 128x128 or 256x256...
The skybox was done by Karatekäfer btw...
the hardest part was learning how QC works and i had many trial and error passages xD
The betty landmine adding cost me just 10 minutes of my life...
Ok, they are using a heavy modified "ThrowGrenade" code, but they do the job...
The final mine will not explode on the owner, but on the other side they will act realistic and can even blow up your teammates in multiplayer :p
No this is the PC version, but psp will look similar (it will even have the skybox!)
If you see somebody camping inside the basement throw some Frag´s inside and he will learn his lession ;)
The MP will be the same like in Quake:
Deathmatch, Team Deathmatch and Coop..
Yes, when you play throu the first 2 episodes and go to the 3rd map the PSP crashes with the "Out of RAM for textures" error...
It looks like ProQuake did not delete unused textures when you load a new map, and now i have 2 possibilities:
1: Forget the HLBSP support and move the entire game to the Kurok Engine.
2: Wait until Baker release a bugfixed ProQuake ;)
yes, i am a lefty xD
I play almost every PSP shooter with that stick configuration (Kurok, NZP, Quake and my game and some commercial games like Medal of Honor Heroes 1 + 2 etc..)
Also, the mapselector will have my own maps, and not the quake/kurok maps listed, and my weapons will have its own crosshairs, just like in kurok ;)
biodude has left the game xD
But seriously, this looks really nice man :)
I will do my own music for the game... maybe xD
Description for the lazy dudes who cant read the description (lol):
PSP Gameplay of the E1M1 Remake. Please note that the map is not 100% textured (some rooms have a nodraw texture, was a misstake lol)...
MP3 playback is fixed in the engine, the doors will have a other texture in the final map.
thats a part of the E1M1 remake map ;)
maybe later, but they will now look more "siver-ish" like the knife in the screenshot above.
Yes, i found a texture Pack for RtCW done by "The Snake", and it looks now much better :D
You should make some walls thicker, but it looks still awesome ;)
maybe i will do that, but i think i will keep 10 weapons atm to save memory on the psp, and serioulsy: nobody will use most of the rifles or pistols ;)
If you have played Wolfenstein 3D you will remember the scene ;)
The final map will be much darker btw... :D
campaign map, inside of a bunker... One of the places where you need the flashlight :)
And again the SAME F*CKING ****:
Did you ask for permission to use these maps?
screenshot is taken on the psp btw...
But they are real campers without waypoints... xD
sorry, but no..
The Kurok based MOD is outdated already and not really worth the upload.
Just wait for the new Quake based one ;)
sorry for the lag... This is on the PC using the Impulse Engine and FRAPS (crap) recording.
The Animations are looking crappy because of the recording lag.
Somebody can tell me what i am doing wrong here???
Also the map is now much smaller than as Q1BSP...
Looks nice :)
btw: all the pink will be transparent on the psp (flags, fences etc..)
lol, looks like the gameplay part of your video is broken..
Nice to hear, 1.2 will kick *** :D
BTW: Can you make some QuakeC stuff Tutorials as blog? ;)
Oh, another map ripper/stealer...
This isnt your map, its done by Norman!!!
STOP RIPPING OTHERS WORK YOUR 13 YEAR OLD F*CKING ***!!