This member has provided no bio about themself...
Just like the first game, Turok 2 was a mindblowing experience. I never thought my N64 could produce graphics this beautiful and atmosphere this thick. Turok 2 improves upon the original in nearly every way and has a ton of fun unique weapons. The port by Nightdive is just as high quality as the first one, featuring 60FPS, mod support and graphical & gameplay enhancements
Turok was a critical success on the N64 and was one of the first titles to prove how powerful the system was and that a "true" full FPS experience was possible on the console market. To this day it holds a lot of charm and tons of gameplay for anyone willing to invest into it. The Nightdive Remaster is almost perfect with mod support, 60 FPS, graphical enhancements, proper PC controls and an extended fog/view distance.
Gangsta Wars is an incredibly fun experience that combines elements seen in arcade style shooters like HL:DM and more realistic ones such as Counter-Strike.
It has a good number of maps split between a few gamemodes from classic DM to a variant of FFA CTF to a VIP mode. There exists a good handful of weapons which can be picked up from dead players or bought from a store.
The built-in bots are fun to fight against and its overall just a very enjoyable experience with only minor flaws, mostly in the graphical department.
Gunman Chronicles is basically the ultimate loveletter to Goldsource and the Half-Life creation scene. Just like other classics like Day of Defeat or Counter Strike it started out as a humble modification and blossomed into a full fledged release.
What makes Gunman so notable is just how big and ambitious it feels, I never really felt like I was playing a modification turned into small budget game. I really felt instead like I was playing the end of an era in terms of Half-Life. The maps are richly detailed with cool interactive elements, lots of enemies ranging from alien lifeforms, human soldiers and rampant AI, a ton of visual variety of both entire landscapes and smaller zones within an area. Honestly I was impressed with what they pushed with the engine in terms of how big and how varied everything felt, it really pulls off a sense of scale in terms of its outdoor environments that I don't see in other Goldsource games or modifications, which is honestly a testament to the developers' skill of world/level crafting.
The gunplay is solid, just as anyone should expect from a Goldsource based game with frantic action that rewards various playstyles from the cover based shooter to the jumpy quaker. But what really elevates it is the incredible depth of its weapon system. You can finetune your weapons to perform in a number of roles, the shotgun can be modified to work like a slugbased rifle or a multi-shot crowd control killer! But just when you think it couldn't get any cooler, you have the ability to operate tanks and for an engine so old, they honestly perform beautifully, giving an awesome spice to an already solid FPS experience.
You take some of the best this engine can offer, give it incredibly satisfying and solid gameplay with amazing weapon customization and the ability to drive vehicles and then tie it all together in a compelling highly cinematic story set in a unique universe that can best be described as "proto-firefly" and you got one hell of a game.
My only complaint is that Gunman has sadly been forgotten.
An excellent update to the base source of the game and an excellent effort to improve accessibility and quality of life for hearing impaired gamers. All the little updates and the ability to use this in other projects (as it is open source) is just a huge bonus on-top.
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.