Hey there! I'm a games developer from the Netherlands! I mainly am working on space games, as space is my passion.

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dirtbag007
dirtbag007 Aug 7 2014, 12:42pm says:

Time to try this one!

+1 vote     article: Alpha 1 Released
dirtbag007
dirtbag007 Jul 24 2014, 12:31pm says:

"This includes avoiding as many hard limits as I can (i.e. Planet population, fleet sizes, etc) instead working on game mechanics that encourage you to balance these things yourself."

That's what I've been looking for a loooong time ago.

+1 vote     game: Worlds Collide
dirtbag007
dirtbag007 Apr 9 2014, 7:39pm says:

Looking forward to it!

+1 vote     article: Like the Phoenix....
dirtbag007
dirtbag007 Feb 10 2014, 9:46pm replied:

Just having 3 ships total currently. The taxi cab is doing small trading runs. Got 2 banshees next to that.

Not had much issues so far. Main thing I'm still trying to figure out is how to let one of the banshees escort the cab.

For the rest, in my one other banshee im doing escort runs on AI's, making money with that. I want to acquire a jumpdrive soon.

+1 vote     article: Campaigns Coming in v1.4
dirtbag007
dirtbag007 Feb 9 2014, 2:15pm says:

Ooh! Sounds awesome!

N-squared algorithm. Haven't heard those terms since I was in university. Awesome!

Also, sometimes the UI is fairly unresponsive (IE: takes time to close or not).I noticed it has to do with the GUI window having focus at that moment. It can be annoying at times when you get into a tense combat situation. Any hints on how to lessen the problems around that without minimizing all screens through F5/6?

+1 vote     article: Campaigns Coming in v1.4
dirtbag007
dirtbag007 Feb 5 2014, 12:45am replied:

I noticed it in the comms menu indeed.

And that sounds awesome! So far I've been enjoying the game.

+1 vote     article: High Albedo: Twisted Skies - v1.3 Released
dirtbag007
dirtbag007 Feb 4 2014, 6:14pm says:

Been playing the game for a bit. Is there any place to view mission progress?

+1 vote     article: High Albedo: Twisted Skies - v1.3 Released
dirtbag007
dirtbag007 Dec 12 2013, 2:50am replied:

I'd rather say not so open minded people ;)

+3 votes     article: Weekly Update 38! Dina and Greenlight!
dirtbag007
dirtbag007 Dec 10 2013, 4:35pm replied:

Streisand effect pretty much :)

+3 votes     article: Weekly Update 38! Dina and Greenlight!
dirtbag007
dirtbag007 Oct 24 2013, 1:39am replied:

i assume then that what is mentioned in the Q&A and on the pledge page is correct :)

+2 votes     article: RimWorld Greenlit!
dirtbag007
dirtbag007 Oct 22 2013, 3:47pm replied:

Surprisingly my linux mint machine (with dirty hacks employed to make linux accept the AMD A10 6800K drivers without big issues) runs it very well with wine. I did not have to configure wine except for letting it install directX.

On a side note, about the only games I do not have working yet on my linux machine are XNA based. All the rest, ranging from Rome 2 till many others are working entirely fine.

So I suppose if your machine has enough muscle, you could run a linux VM which is allowed to call to the GPU directly (3d accelerated). Likely more people could test to see if that solution won't make it crash.

+1 vote     download: Haegemonia Legions of Iron Sound System Fix
dirtbag007
dirtbag007 Oct 22 2013, 3:36pm replied:

Well, sort of what sins advertised years later, but a bit smaller scale in terms of map size. But free movement between planets and more action-oriented than a full 4X game. Call it rather RT4X with 4X being the lite version of 4X.

+1 vote     member: dirtbag007
dirtbag007
dirtbag007 Oct 22 2013, 6:13am replied:

Which version are you running? (GOG, retail, etc)
Which OS do you run? (64 bit windows 7, windows 8, XP, whatever)
Which error message do you get? (or if none, just a CTD)
Do you use integrated gfx or have a dedicated GPU?

Known issues are with integrated graphics from intel (my laptop has trouble running vector prime, which has intel integrated gfx).

I got the game to work fine on dedicated nvidia GPU's, AMD GPU's and APUĊ› (including the A10 6800K). And on all of those also with both windows 7 x64 and linux mint.

What could also be causing problems is incompatibilities between different retail versions. Some of our packages for download here are incompatible with the GOg version for instance (GOG does not supply a serial key, and our game executable is based on the retail version which has a serial key requirement and as such needs one itself too).

I can not test windows 8 unfortunately, but if you are running that, it will likely be the major cause.

+1 vote     mod: Haegemonia - Vector Prime
dirtbag007
dirtbag007 Oct 22 2013, 6:08am replied:

Clones is something I can somewhat understand. Droids are good for the era this takes place in.

+1 vote     mod: Haegemonia - Vector Prime
dirtbag007
dirtbag007 Oct 22 2013, 6:07am replied:

You won't disappoint me. I know how hard it can be to make a game. Especially a 4X game. The closest I've been so far is a total conversion for Haegemonia (called Vector Prime). So I am happy that you at least take initiative to develop a game.

+1 vote     member: dirtbag007
dirtbag007
dirtbag007 Oct 22 2013, 5:07am says:

It is mentioned that the people who backed the game (in my case, influencer tier) get the game once the kickstarter ends. Would that be in about 10 days, or would it be in the few days after the kickstarter?

I am just wondering since I am eager to play it and I want to avoid having to decide between X Rebirth, Pandora First Contact and Rimworld as the new game I'm gonna play first.

+2 votes     article: RimWorld Greenlit!
dirtbag007
dirtbag007 Oct 21 2013, 6:44pm replied:

np :) I liked the intentions you have to take the game to. So gladly done :)

+1 vote     member: dirtbag007
dirtbag007
dirtbag007 Oct 18 2013, 3:15pm replied:

Nice one adding it in!

+1 vote     game: OreSome
dirtbag007
dirtbag007 Oct 16 2013, 9:04am says:

Video posted which is also included on the soundtrack download. I do have ingame stuff to show, but it is still very ugly looking actually. Consider it rather a working game engine demonstration than really something which looks nice.

+1 vote     game: Star Apocalypse
dirtbag007
dirtbag007 Oct 12 2013, 3:52am says:

awesome!

+4 votes     media: Seleucid "Romanized" Swordsmen
dirtbag007
dirtbag007 Sep 27 2013, 8:42am replied:

I'm lucky to have broadband in my apartment. It's not very stable, but hey, the price I pay for it is a steal. Hard to get it cheaper in my country.

+1 vote     game: Gender Bender DNA Twister Extreme
dirtbag007
dirtbag007 Sep 27 2013, 1:50am says:

I give this game one free internets. Love the way how this stuff just gets made and even published on Desura. Have yet to see that happening on Steam or similar.

PS: Also loving the openness just here. As a RL hermaphrodite, I struggle with the close-minded society generally seen AFK.

+6 votes     game: Gender Bender DNA Twister Extreme
dirtbag007
dirtbag007 Sep 18 2013, 5:03am replied:

I think best is to decide that once the game is further in development. With that especially I refer to multiplayer and general balancing stuff.

Honestly I notice that in this game if you dare to take big risks (quick save often!) you get great rewards. Was great fun to use stars as defensive weapons against space monsters!

+1 vote     game: OreSome
dirtbag007
dirtbag007 Sep 17 2013, 2:29pm replied:

nice :) It'd reduce annoyance of lags during autosaves while in combat.

Also, is it possible in any way to make the generation of new sectors be more graduately? Currently when you enter a new sector it lags between 1s (early game) and 10s (late game). Also, I noticed some severe lags on the CPU when a lot of NPC frames and bots are nearby. Could be areas to look into ;)

Also, one thing I must say: I heard many friends say it took too long to reach the 1000-research tier. I myself must say it is not so valid. I noticed that if you travel straight from the start to the unexplored areas, find yourself an area with a few pulsars and then kill a few monsters, you get enough stuff to build some brainer bots. After 4h of gameplay I was already almost at getting a refinery.

You kill the monsters without any techs by outmaneuvering them and letting them fly into stars or pulsars. Then you get science points and can grab any remaining materials. Am close to unlocking grav bombs now.

+1 vote     game: OreSome
dirtbag007
dirtbag007 Sep 16 2013, 1:13pm says:

Youtube.com

An hour of gameplay without edits. Lagbursts and such btw because of a faulty HDD. My notebook with an i7 (sandy bridge), 6GB of RAM and a functional 7200RPM HDD runs the same savegame without any lags.

A hint for the dev: maybe make the savegame frequency configurable in the options menu? I'd like that for instance to be less frequent. But at some moments you wanna adjust it. And everyone else wants them at a different moment.

+1 vote     game: OreSome
dirtbag007
dirtbag007 Sep 13 2013, 9:50pm says:

The moment you lose a large piece of source code due to stupidity. Really felt like a moron then!

+1 vote     game: Star Apocalypse
dirtbag007
dirtbag007 Sep 13 2013, 9:17pm says:

Saw the invite land right while I was playing Total War Rome 2. Coincidence.

+3 votes     group: Total War Game Series Fans !
dirtbag007
dirtbag007 Sep 2 2013, 9:49pm replied:

Put it into the site link here. Official forums ain't online currently, so that makes those pretty much the official ones :)

+1 vote     mod: Strangelove 2
dirtbag007
dirtbag007 Jun 26 2013, 9:48pm replied:

Challenge accepted :)

+1 vote     article: Game Released
dirtbag007
dirtbag007 Jun 26 2013, 9:42pm replied:

hey :)

+1 vote     member: dirtbag007
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