This member has provided no bio about themself...

Comment History
dessertmonkeyjk May 19 2013, 11:04pm says:

I hope you back up your files after losing the assets for... the atlantis themed level, I think?

This also may be just me but it looks like as if Crash's eyes are going to pop out of his skull but I guess that's part of the whole cartoony thing.

+1 vote   game: Crash Bandicoot Returns
dessertmonkeyjk Sep 26 2012, 7:14pm says:

Weird, I never saw him as a buff man... more like an average kid in a costume.

+1 vote   media: Front View Of The Main Character
dessertmonkeyjk Sep 14 2012, 11:35am says:

My torrent a workin'. Just add a different tracker to the mediafire torrent.

Thanks whoever posted that.

+2 votes   mod: Black Mesa
dessertmonkeyjk Jul 15 2012, 9:58pm says:

I hope you're done engine hopping and now focused on developing the game in full. I like what I see so far and I hate to see this "gaamsavv" vanish. I might be able to do some 3d assets someday so... yeah.

+3 votes   mod: open Outcast
dessertmonkeyjk Jul 14 2012, 1:44am says:

I personally would call this on hold rather then cancelled but it's your show. We can't expect one man to do everything with a project like this...

Now are their any hands for a level designer, modeler, animator, programmer, and music composer? Anyone? You know you want to.

If only I wasn't still a rookie with 3DS Max...

+1 vote   game: Crash Bandicoot Returns
dessertmonkeyjk May 1 2012, 2:37am says:

That's too bad about the "lost level" but it seems like you guys can manage it. I'm assuming you have the layout still avaliable.

Recently got Crysis 1 for the mod as well.

+1 vote   news: Crash Bandicoot Returns is not dead!
dessertmonkeyjk Apr 26 2012, 11:19pm says:

Is there supposed to be walking Kiwi's in this Mod? They are really angry.

+3 votes   mod: AVATAR
dessertmonkeyjk Dec 5 2011, 2:56pm says:

There seems to be a few noticeable problems when using this. The outside area in I think the second level of Doom 3 has massive black particles flying about obscuring my view. I also notice the lighting on some NPCs can make them look plastic-like. Still, I loving this mod. Keep it up!

+1 vote   download: Doom 3 HD Mod (Please, download with update 2)
dessertmonkeyjk Nov 27 2011, 10:41pm says:

If only I had some good animation training since I'm still working on modeling with 3DS Max right now.

+3 votes   game: Crash Bandicoot Returns
dessertmonkeyjk Aug 28 2011, 8:18pm replied:

Okay... let's make this simple.

Crysis 1 = CryEngine 2
Crysis 2 = CryEngine 3

+1 vote   game: Crash Bandicoot Returns
dessertmonkeyjk Aug 28 2011, 8:14pm says:

Huh... when I mentioned the use of a rotating camera I meant that it would be automatic in which if you start going backwards it'll rotate behind Crash again to make backtracking easier. Unless there's a chase level or 2D section of course. Still, I do like the open multi-path areas.

Also... I was under the impression of the project switching to CE3 in some manner... but I might have read that wrong. Mind enlightening me?

+1 vote   game: Crash Bandicoot Returns
dessertmonkeyjk Aug 7 2011, 11:12pm replied:

You are bold to make a claim like that for the release date. Hope the team is up to it.

+2 votes   news: Get ready
dessertmonkeyjk Aug 7 2011, 11:10pm says:

I understand... I get sidetrack on my projects like everyone else.

+2 votes   news: Get ready
dessertmonkeyjk Jul 16 2011, 9:37pm says:

Why are you HERE? You seemed to insulted and shot down everything people say to you. You obviously have an issue with one or two individuals in particular.

Plus, anybody can fake their age on the internet.

I expect you got a witty remark.

+4 votes   member: moppop
dessertmonkeyjk Apr 26 2011, 11:42pm says:

Looks like progress so far. Too bad I'm still learning 3DS Max though as I would love to help out.

I notice that the HUD objects are treated as part of the game world (shadows, motion blur, lighting) so you might want to look into that.

+1 vote   media: Update April 2011 - New Crates and Tornado mode
dessertmonkeyjk Mar 23 2011, 11:17pm says:

Hey... maybe you can try doing a running boss battle? Wrath of Cortex had the right idea but it just didn't really strike home that well. Maybe you can do better.

+1 vote   game: Crash Bandicoot Returns
dessertmonkeyjk Feb 13 2011, 6:50pm replied:

You know it's possible to have a seperate facial animation rig and animation blending, right? That might get the result you're looking for but I'm still an amateur when it comes to 3D animation and modeling.

+1 vote   media: First video of the movements of Crash Bandicoot
dessertmonkeyjk Feb 13 2011, 6:47pm says:

Looks like Crash wants to headbutt something... but from what you said the animations from the Crysis dude are retargeted onto this model. Now to get the facial and body animations done as well as find a good looking spin attack that the model itself can't do alone. Also, try to control the gibs/fractures or whatever spawned by the boxes unless you like diving into a pile of splinters.

+1 vote   media: First video of the movements of Crash Bandicoot
dessertmonkeyjk Feb 13 2011, 1:28am says:

Dispite the requirement of having EP2 to play I'm using just the Source SDK 2007 and 2009 builds and it works fine. There is a problem though as many textures and models won't load so I guess you used some assets from EP2.

+1 vote   news: Human Error Released
dessertmonkeyjk Feb 5 2011, 9:35pm says:

Those fork in the road levels are always interesting so why not do something with that? Most levels usually have two roads going left and right but what about going from running toward the screen to going up or down on a wall with a hidden route at the bottom? Just a thought since you might as well take advantage of up, down, left, right, forward, and backwards and camera rotations...

+2 votes   game: Crash Bandicoot Returns
Offline Since
Apr 9, 2014
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day