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delarobe
delarobe 7hours 25mins ago says:

Why don't you work only in the steam version if this version is already set to be abandoned? I feel like it's pretty much a waste of effort to update it if once the steam release is done they will all switch to it.

Wouldn't it be better to focus on the steam version and release it early?

+1 vote     article: [UPDATE] Alpha 16 Released !
delarobe
delarobe Sep 28 2014, 4:18am says:

What mod is that in the first three screenshots of the description? The ones that the UI looks like bf3

+1 vote     mod: Battlefield2 ENB
delarobe
delarobe Sep 2 2014, 2:02pm replied:

im really happy for how things are going for mxthe, but im kind of worried about the future of underhell, he took years to make chapter 1, and now he is working on 2 games and chapter 2, if he takes 4 years to finish each chapter we will see the epilogue in 2026 lol

+7 votes     article: Underhell Chapter One - Anniversary
delarobe
delarobe Aug 25 2014, 10:55pm replied:

or he could simply have drawn it more to the center of the eye before mirroring, not making her look like a fish that way lol

+1 vote     media: Planet Explorers poster
delarobe
delarobe Jun 11 2014, 2:29pm replied:

yes, engineeers of both races worked on normandy

+1 vote     media: SSV Normandy
delarobe
delarobe May 23 2014, 1:40pm says:

holy baws, forgot this exists, its been more than a year lol

+2 votes     media: KRUM - Arena Fight
delarobe
delarobe May 7 2014, 2:13pm says:

elves with axes? ooooookay....

+1 vote     media: High Elves
delarobe
delarobe Apr 15 2014, 1:03pm replied:

i think he just got the sprite from doom and used it as texture, but i agree, he could revamp it a bit for better resolution

+1 vote     media: BFG finished
delarobe
delarobe Apr 1 2014, 11:33pm replied:

i wasnt saying that u were riping off arma, and i know its all physics based, sorry if it sounded like that

wish more games would implement bullet penetration, but devs are so lazy

+1 vote     article: Weapons/Ballistics Demonstration Video
delarobe
delarobe Mar 17 2014, 8:50am replied:

i think the objective tab needs a bit more work, but i agree with u, the health metter needs chemo

+1 vote     media: HUD 2.0 Proof of Concept
delarobe
delarobe Mar 16 2014, 5:34am replied:

u planning on basing on arma 2 towns like small contryside towns or big urban centers?

+1 vote     game: Dangerous Rays
delarobe
delarobe Mar 16 2014, 5:25am says:

i see the mod guys loves the arma series
this is a great replica of arma 3 ballistics
u probably got the idea from here Youtube.com
gj, very nice

+2 votes     article: Weapons/Ballistics Demonstration Video
delarobe
delarobe Aug 19 2013, 12:26pm says:

de_dust1 anyone?

+1 vote     media: Valanx trucks ingame
delarobe
delarobe Aug 15 2013, 1:33am says:

this is the best trail imo

+1 vote     media: custom Trails
delarobe
delarobe Jul 2 2013, 6:45pm says:

minecraft saplings?

+1 vote     media: Creative Liberties
delarobe
delarobe Jul 1 2013, 11:19am replied:

i think so, just like the old earth special forces

+1 vote     media: Picture of the Week. June 30, 2013
delarobe
delarobe May 20 2013, 1:21am says:

so, this happens cuz grass is coded to spawn on any flat horizontal surface?

-2 votes     media: Picture of the Week. May 19, 2013
delarobe
delarobe May 16 2013, 10:04pm says:

looks nice, even though 2 ppl said the old one was better, i think the old one is too simplistic, good job

+5 votes     article: Realm Explorer Update 5/16/2013
delarobe
delarobe May 10 2013, 4:51pm says:

too much lsd

+3 votes     mod: §∆ΛΛ₱ⱢΞ ₮ΞX₮
delarobe
delarobe Apr 18 2013, 12:24pm replied:

i really doubt it, most hl mods use hl content

+2 votes     article: Cry of Fear Release Date
delarobe
delarobe Apr 14 2013, 3:26pm says:

wow, that is the most high res grass i ever seen in a game
most grass is pixelated, even in modern games
but no this one

+2 votes     media: Picture of the Week. April 14, 2013
delarobe
delarobe Mar 19 2013, 10:05am says:

just a quick question about the development, u said once the arena system is done u r going to go beta and just polish the game for full release, that means the game wont have a campaign like lugaru?

+3 votes     article: New Overgrowth a198 video devlog
delarobe
delarobe Jan 14 2013, 7:53am replied:

ill rewrite his commet:

When i saw the title "we are now mapping" in updates i was like "when wasn't you mapping lol" But i get it

+1 vote     media: We are now Mapping
delarobe
delarobe Dec 6 2012, 11:48am says:

without the distortion effect looks much better imo

+1 vote     media: Ambush (featuring glass fx)
delarobe
delarobe Sep 30 2012, 12:06am says:

i didnt even remember this existed, i started tracking this so many years ago

+2 votes     media: demo
delarobe
delarobe Aug 25 2012, 10:29am replied:

they dont
u need a source engine game for the files (as far as i know)

+1 vote     mod: Grey
delarobe
delarobe Aug 21 2012, 10:43am replied:

what if u guys create a system: the player can press a button to raise the hand in front of the eyes to cover the flash light and not go blind that way

+1 vote     media: Marauder Burst Rifle - Animations
delarobe
delarobe Aug 21 2012, 10:40am replied:

i agree its nice to put ur own effort to create this stuff, but, since u guys are a small team trying to complete a big project, using an already codec physics system would save u alot of time

+4 votes     media: VERY Early Physics Test
delarobe
delarobe Aug 20 2012, 4:55pm replied:

still 3+ shots in the head is just stupid
even some low caliber pistols can disable u when shot at the head

+1 vote     game: Critical Point: Incursion
delarobe
delarobe Aug 6 2012, 11:03am replied:

DAT POLYCOUNT

seriously, what is the average model polycount?

+1 vote     media: Picture of the Week - August 05, 2012
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