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death_fly
death_fly Jan 9 2010, 2:11pm says:

This is a great advance. Steam has integrated some more support for mods, but not nearly enough. This could be the thing that helps mods continue to thrive in the age of auto-updating DLC and patches.

+1 vote   article: Introducing Desura
death_fly
death_fly Oct 22 2009, 1:59am replied:

owned

0 votes   article: Soft normal maps for fur
death_fly
death_fly Oct 13 2009, 2:09am says:

I really want to see your article about tangent space vs. object space, sounds interesting.

+1 vote   article: Character normal maps
death_fly
death_fly Sep 22 2009, 7:54pm says:

wow, somebody found colorcorrectionui!!

+1 vote   media: High Definition Tweaks: Comparison
death_fly
death_fly Sep 8 2009, 8:36pm replied:

No, not a bad thing. It's yet another reason to love your art direction. :) You seem to take inspiration from miyazaki and Maschinen Krieger which is just awesome in my books.

+1 vote   media: enemy fighter
death_fly
death_fly Sep 8 2009, 12:43pm says:

reminds me of Maschinen Krieger Maschinenkrueger.com

+1 vote   media: enemy fighter
death_fly
death_fly Sep 7 2009, 3:59pm says:

You should add somebody to write updates to the job listings because the writing here is awful. Go ahead and write like you would talk instead of just adding in "upon" "attain" and "thus". You look like a fool who is trying to act "professional". Also,"Welcome to another update from Anarchy Productions, in regards to the modification entitled as the Assassination Mod, which is currently in development by us." is probably the worst sentence I have ever read.

0 votes   article: Assassination Mod - Props, Explosion Effects & Level Design
death_fly
death_fly Sep 4 2009, 3:01pm says:

I love it! You guys really took a page from hayeo miyasaki, and it looks awesome.

+1 vote   media: and another one
death_fly
death_fly Sep 1 2009, 2:38am says:

I agree with what you're saying, but I think you've used bad examples. You've just presented a couple stories, but those aren't total ideas. I mean, executing on a story is important too, but I think it's just a foolish to be the idea man who says 'oh, we should have a gun with a rainbow laser on it and it can help you go through puzzles'. Stories are a dime a dozen. Full game ideas are a little more, maybe a cent a piece, but it's execution that is hard to come by. There you are right.

+2 votes   article: The value of game ideas
death_fly
death_fly Aug 21 2009, 8:17pm says:

Looks awesome! I though 'god, I have to buy this' then I realized I already have! YAY!

+1 vote   article: Leaf translucency
death_fly
death_fly Aug 21 2009, 4:22pm says:

yeah, the submarine seems hard. You can always make it more complex with adding slightly different levels and ladders, but that's not going to do your AI any favors. Good luck with that, can't wait to see what you come up with.

+1 vote   article: Radiator 1-3, Much Madness - Progress Report
death_fly
death_fly Jun 24 2009, 2:40pm says:

that's really tight!

+2 votes   media: 2009.04.29 - boosh (working, hopefully)
death_fly
death_fly Jun 19 2009, 8:16pm says:

this is what Valve did too. for all their voice actors they hired people who naturally talk like that, and then have them be themselves instead of getting people to put on a voice. that way it's much more natural and I think stuff can evolve from the script to sound less rigid and the charachter can come alive.

+1 vote   article: Lets get personal!
death_fly
death_fly Jun 8 2009, 8:40pm replied:

sick. i just have a bias against text because without explanation it usually means "unable to get voice actor". can't wait to see what's next. actually, if if I'm correct in what I think you're trying to do with text, I think it's a really awesome. Something I should consider in a project I'm doing...

+1 vote   mod: Radiator
death_fly
death_fly Jun 7 2009, 9:28pm says:

that was really great :) If you got good voice actors and some better sound design it would be amazing.

+1 vote   mod: Radiator
death_fly
death_fly May 24 2009, 2:49pm says:

the displacement looks really natural. good job!

+2 votes   media: Screenshot 13
death_fly
death_fly May 13 2009, 12:59am says:

Great looking map, love the Johnny Cash :)

+1 vote   article: Dead Before Dawn - Teaser & Chapter One
death_fly
death_fly Mar 27 2009, 6:41pm says:

the video is broken :(

0 votes   article: Overgrowth Gets Physics - HD Video
death_fly
death_fly Mar 24 2009, 3:43pm replied:

besides dear esther of course, right ;)

0 votes   mod: Dear Esther
death_fly
death_fly Mar 3 2009, 9:35pm replied:

Dude, play STALKER. That game is so amazing you will crap yourself.

-1 votes   media: apartment blocks
death_fly
death_fly Mar 3 2009, 9:32pm says:

Really good! Might want to round out some of those rocks in the foreground though.

+2 votes   media: Forest
death_fly
death_fly Mar 3 2009, 1:41am replied:

Thanks for the link. I love the soundtrack so I'll be sure to check out her stuff.

0 votes   mod: Dear Esther
death_fly
death_fly Mar 1 2009, 2:10pm says:

So badass. I am so buying medieval 2 now.

+1 vote   mod: Third Age - Total War
death_fly
death_fly Mar 1 2009, 2:02pm replied:

****, that happened to me too. That being said, I was trying to build the Petronas Towers. So then I just built Harry Potter on a broomstick out of Lego. That was sick. Also, what process are you using to build this? Are you doing it in source or making them props and importing the geometry? Thanks!

+1 vote   mod: everything dies
death_fly
death_fly Feb 22 2009, 1:04pm says:

It's in the boots a lot I'm sure. Plus, using squares has way fewer polys than triangles. very nice.

+1 vote   media: Comparing body's
death_fly
death_fly Feb 22 2009, 4:01am says:

looking really good.

+1 vote   media: Cry of Fear - Gameplay
death_fly
death_fly Feb 21 2009, 2:16pm replied:

Delta Sector. Some of the things they've done in that engine are up to Cry Engine 2 standards, except for the guns. It's all so consistent, I think it has it.

+3 votes   article: Editors' Choice: Best Original Art Direction in a TC
death_fly
death_fly Feb 17 2009, 10:34pm says:

The visor is straight out of Halo. I like the predatorish one better

+2 votes   media: In Our Neighborhood
death_fly
death_fly Feb 17 2009, 8:23pm says:

Wonderful. It's so dark and creepy yet with the hint of color. It doesn't detract from the creepiness, only adds to it because of the reminder that there is a brighter time.

+1 vote   media: Episode one. Environment, part I. 1
death_fly
death_fly Feb 17 2009, 8:10pm says:

Looks good. With a 3D sky box more detailed textures and ample amounts of props it will look great!

+2 votes   media: name
death_fly
death_fly Feb 16 2009, 3:42pm says:

More like Pripyat from STALKER but really great looking. Love it

+2 votes   media: apartment blocks
death_fly
death_fly Feb 2 2009, 11:33pm replied:

I wouldn't want it any other way. I think the "bright" (if you can call them that) visuals can only aid in making you feel uneasy when everything around you is insane.

+1 vote   media: SPM: October screenshot
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