Hey guys, any chance you could donate the cover system to the community, or give a tutorial?
Hey guys, any chance you could donate the cover system to the community, or give a tutorial?
Yaaay! Thanks ModDB, Wolfire and Unkown Worlds!:D
Grats to everyone else who won!
Lol crap, accidentally did a reply post. Please just delete this one:P
Hey, echt kut dat 't weer op een gat ligt. We hebben een skinner+texturer nodig en dan kunnen we ook verder, hebben genoeg models+story is ook goed aan het progressen etc. Kun je misschien een post maken @ the forums hier? Je hebt namenlijk flink wat status. Oh, nog gevraagd of je naar Michiel mag?
Sorry, zag net pas je bericht.
Groupleader gemaakt :)
I absolutely love everything about V4!
Great job on it everyone :D
Thanks 7ty714 :D
@C4: That model is being used as a placeholder until we have our own models ingame.
"(note: animated model+textures/animations are placeholders taken from doom 3 to showcase the animation system) "
Thanks guys :D
@23: The video works fine here,
Full link: Youtube.com
@Johnson: Most probably yes :)
Waarom heb ik net een shitload in het engels geschreven als je belgisch bent?,
XD, foutje van de zaak:P,
Anyway, Ik ben 99% zeker dat we je hulp zeer hard kunnen gebruiken, k zal de leader informen als hij er weer is,
Dean.
Thanks for the compliment:D,
I think we would very much like your help :), The leader isnt online right now but I'll tell him when he's back.
About the engine:
-We do not have a projectile system implanted yet, this is planned for the next build.
(Techdemo 3)
-I'm not sure about the bloom, I'll ask SilencerEx
-To bring up the editor press ~ ingame, this will bring up a console,
Then you typ: " editor " and the editor appears, press escape to go back.
NOTE:: The editor is still in Alpha stage 1, you can mess about with it but it needs alot of work.
Dean.
@leilei: Those are all placeholders to demonstrate the capabilities of the current engine build,
These will be removed later ofcource:)
@Zirty: Thanks, We are currently very hard on the way to getting the content done :D
@Gibberstein: Thanks, you're right about the non origional models/textures, those are just placeholders and will soon be removed.
I'll have our engine coder (SilencerEx) (and leader) reply here on the lighting system.
@Mathis: Ty:D
@Piuneer: Thanks, yeah, it has some bugs atm but like you said, it's only in the first alpha stage.
I'll report that door bug to the coder :) (SilencerEx)
ChromeAngel is 100% right, those are all placeholders to demonstrate the capabilities of the current engine build,
These will be removed later ofcource:)
Thank all of you for your kind words,
This sure is a real boost for everyone on the development team,
D@rson, we'll get in touch this evening :)
Thanks again :D
p0ly
Dean joined
Hey!, My name is Dean Vaessen and I am an aspiring 3D (Character/Creature) artist, hoping to get into the game development industry one day. I've wanted to work in the industry since I was a little child and have always had a fascination for computers and games. In my spare time I work in the IT business, work on my art, drool over other peoples art and relax by playing a game.