Hey!, My name is Dean Vaessen and I am an aspiring 3D (Character/Creature) artist, hoping to get into the game development industry one day. I've wanted to work in the industry since I was a little child and have always had a fascination for computers and games. In my spare time I work in the IT business, work on my art, drool over other peoples art and relax by playing a game.

Comment History
p0ly
p0ly @ Project: White

Hey guys, any chance you could donate the cover system to the community, or give a tutorial?

Good karma+4 votes
p0ly
p0ly @ 10 Copies of NS / OG to giveaway!

Yaaay! Thanks ModDB, Wolfire and Unkown Worlds!:D
Grats to everyone else who won!

Good karma+1 vote
p0ly
p0ly @ 10 Copies of NS / OG to giveaway!

Lol crap, accidentally did a reply post. Please just delete this one:P

Good karma+1 vote
p0ly
p0ly @ p0ly Good karma+1 vote
p0ly
p0ly @ Arxae

Hey, echt kut dat 't weer op een gat ligt. We hebben een skinner+texturer nodig en dan kunnen we ook verder, hebben genoeg models+story is ook goed aan het progressen etc. Kun je misschien een post maken @ the forums hier? Je hebt namenlijk flink wat status. Oh, nog gevraagd of je naar Michiel mag?

Good karma+1 vote
p0ly
p0ly @ Arxae

Sorry, zag net pas je bericht.
Groupleader gemaakt :)

Good karma+1 vote
p0ly
p0ly @ v4 is here. Your opinion is:

I absolutely love everything about V4!
Great job on it everyone :D

Good karma-3 votes
p0ly
p0ly @ After silence comes...well...uhm...an update!

Thanks 7ty714 :D
@C4: That model is being used as a placeholder until we have our own models ingame.
"(note: animated model+textures/animations are placeholders taken from doom 3 to showcase the animation system) "

Good karma+1 vote
p0ly
p0ly @ After silence comes...well...uhm...an update!

Thanks guys :D

@23: The video works fine here,
Full link: Youtube.com
@Johnson: Most probably yes :)

Good karma+1 vote
p0ly
p0ly @ Arxae

Waarom heb ik net een shitload in het engels geschreven als je belgisch bent?,
XD, foutje van de zaak:P,

Anyway, Ik ben 99% zeker dat we je hulp zeer hard kunnen gebruiken, k zal de leader informen als hij er weer is,

Dean.

Good karma+1 vote
p0ly
p0ly @ Arxae

Thanks for the compliment:D,
I think we would very much like your help :), The leader isnt online right now but I'll tell him when he's back.

About the engine:

-We do not have a projectile system implanted yet, this is planned for the next build.
(Techdemo 3)

-I'm not sure about the bloom, I'll ask SilencerEx

-To bring up the editor press ~ ingame, this will bring up a console,
Then you typ: " editor " and the editor appears, press escape to go back.

NOTE:: The editor is still in Alpha stage 1, you can mess about with it but it needs alot of work.

Dean.

Good karma+1 vote
p0ly
p0ly @ Engine Tech Demo 2

Forgot to thank Aeneas2020:P:

Thanks:D

Good karma+1 vote
p0ly
p0ly @ Engine Tech Demo 2

@leilei: Those are all placeholders to demonstrate the capabilities of the current engine build,
These will be removed later ofcource:)

@Zirty: Thanks, We are currently very hard on the way to getting the content done :D

@Gibberstein: Thanks, you're right about the non origional models/textures, those are just placeholders and will soon be removed.
I'll have our engine coder (SilencerEx) (and leader) reply here on the lighting system.

@Mathis: Ty:D

@Piuneer: Thanks, yeah, it has some bugs atm but like you said, it's only in the first alpha stage.
I'll report that door bug to the coder :) (SilencerEx)

Good karma+1 vote
p0ly
p0ly @ Engine

ChromeAngel is 100% right, those are all placeholders to demonstrate the capabilities of the current engine build,

These will be removed later ofcource:)

Good karma+1 vote
p0ly
p0ly @ Remorse

Thank all of you for your kind words,
This sure is a real boost for everyone on the development team,

D@rson, we'll get in touch this evening :)

Thanks again :D

Good karma+2 votes
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