Tech demo of the Existence 2.0 Engine, showing: - Per pixel lighting - Bumpmapped textures - OpenAL audio - Physics - Ingame editor - And more The engine...
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Greed, the eternal sin.
In the year 2054 Earth was dying planet. It's once lush forests
replaced with man made structures such as artificial life sustaining
plants, power plants and housing. Oceans drained, and used as building
zones. Earth was no longer a living planet but had become a dead
All of this because of the actions of 1 species, Mankind.
By 2060 even man's replacements of nature that made life on Earth
possible, failed. First, the artificial ozone layer started to fall
apart as a result of extreme solar flares. Without adequate protection
the flares ravaged the southern parts where the shield had crumbled.
Virtually everyone died. Next were power shortages caused by fact that
the solar cells simply fried because of the increase in exposure to the
sun. And without power, it seemed as if the end was near.
However, just hours later the sun became calmer and the solar
flares stopped. The damage to the shield was quickly repaired and life
continued like nothing had ever happened. The truth however was much
different. During the following days, strange diseases alien to
humanity swept throughout the entire planet killing millions on it's
path. In the time frame of 1 week nature's most violent yet most
successful creation had seen it's population decrease from 26 billion
to roughly 40 million.
Is this end of an era, the end of the reign of man?
Remorse will appear on Windows, Linux, Mac OSX
Remorse will be free for download
Remorse uses a home brew engine called "Existence 2.0" using OpenGL
and SDL which allows the engine to be cross-platform. The engine is
developed entirely by our main coder who will also stand in for the
More information about Existence 2.0 And Remorse can be found at Phenomenagames.com
It's been a long time since our last update so I'm very happy to be posting again. A lot of exciting things have happened over the past few months like:
-Real time shadow implementation
And the list goes on. Here's some new media:
Showcasing the new animation support (note: animated model+textures/animations are placeholders taken from doom 3 to showcase the animation system)