Hi Jace!
At thirst, let me claim that I appreciate your efforts to improve JKA's sabercombat greatly. Long live EOC, long live SJE! Still, with all due respect I'd like to draw your attention on several importaint shortcomings of your system.
According to Original trilogy, to block a ranged attack you need a Force, not some weird Block Points (remember Luke's training with a drone on Millenium Falcon). So, basically, there's just ONE schale really (yeah, no that's true even to Swing scale or whatever). Like, you know, a Stormtrooper with a lightsaber should'nt be able to block ranged attacks (at least quite succesfully). To make a saber combat canon- or movie-like, you should really make everything cost Force and balance that cost (as well as regen rate, Force Powers colodown and sort of issues) very accurate - so that in-game you'll think twice how to use it. How you spend FP will determine your combat style, like a Warrior, a Forceuser or something mixed. But, let me notice again, that all is grounded on FORCE. It should be Really re-balanced to make a real Jedi or Sith playing experience.
Second. Let's have a look at saber damage. How many times a Jedi or Sith should hit an average opponent to kill him? Yeah, just one. One hit - one kill, basically. Another importaint canon thing (generally true to ranged attaks as well). Without it the whole saber combat doesn't look authentik at all.
Ok, I know that implementing such high damage scales is extremely EXTREME. Still there's one way to make it work right. Make the Force User units evade more often (the Player may do it automatically, like blocking) by the price of reducing their FP. So, in other words, the more FP you have the less likely you will be hit (still let's make like 30% chance at the 10% FP level). With no Force at all units are likely loose 90% of income attacks.
Hope you'll find my notes fair and reasonable enough to consider them for your future updates. That's all just about what we all know about a Galaxy far-far away...
P.S.: Erm, and did you remember that a Force Push is able to kill units like Battledroids if they hit a wall, according to canon Phantom Menace movie? Another issue worth to concider. At the moment Force Push in JKA is quite.. Silly, you know (yeah, will need another Force re-balance and maybe a short period of side-effects when you was hit at the wall).
DarthStiv
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