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Interesting, will follow.
Launcher does not work, "This application failed to start because it could not find or load the Qt platform plugin "windows" in "". I think you have not defined the location in the launcher.
And yet after I pointed out your errors you still can't get it right... This is why so many people despair for the world. And FYI I have looked at the post, and firstly you have not accurately commented what was posted, firstly the medium settings are to do with not overriding unit moral, secondly the medium unit size is only if your cpu is being maxed out causing the application to crash, which as I have monitored mine is not the case. Now the only interesting thing here is the idea presented that the 32bit save file is being converted into a 64bit save file, which a good question to put forward would be why is it doing this? As far as I am concerned it is something on the modders side, as other 32bit applications running on 64bit OS's have not had such problems as far as I am aware. P.S Even with all the suggested solutions it still crashes.
Well instead of being rude, perhaps you should learn some manners? Also try proof reading before you post, even if you don't speak English your comment hardly makes sense, "coz when you put higher IA" I assume you mean "Because when you put more AI". And I know game development, I've been studying it at university for 3 years, firstly this is not a 32x vs 64x problem, the problem lies in the fact that something after X number of turns is causing the game on the campaign screen to crash. If it was a matter of too many things for the AI to calculate, then it would have crashed on turn 1 as much as it would have on turn X.
P.S, For someone saying you should think and know before posting, you do an awful lot of guesstimating of battle crashes, pulling 60% and 30% from nowhere. I've played over 50 battles in NTW3 and had no crashes, it's only on the campaign that crashes occur.
Just because your men are elite does not mean they magically become 100x more accurate, accuracy sucks in this because its designed to be more realistic. The appropriate thing to do would be to charge with bayonets.
That's because its more realistic.
I don't see how that would help, as that would only happen if it was performance related and on the battle screen, which this is not, this is on the campaign screen.
Downloaded this mod, worked fine for a few days. Now it keeps crashing in my italy campaign, and now i cant even press the next turn button without it crashing... Reinstalled several times and reinstalled napoleon but its not fixed.
Running into a problem, installed correctly and reinstalled mod 3 times. Can play campaign fine but when entering battle after I press begin battle, the game encounters an unexpected error and crashes. This does not happen in custom battle so I think it is something to do either with Isenguard (faction im playing), ents (faction im fighting) or treebears hill (map being fought over).
His time is running out, soon as bannerlord comes out nobody will care about this mod.
Aye this is all on 3rd version of V4.0 beta.
Ok, so I noticed some weird things, after I made a kingdom, my vassals had loads of ""X name's army" patrolling around and having multiple of the same army name in their garrison, whilst the vassals themselves ran around with only 20 men give or take, plus they would ignore any call to gather for an attack.
Another glitch/bug is the pathing on the Mithridias siege map, at the point where you go down from the outer wall to the court yard before ascending to the next level, the steps off the wall seem to be a nightmare for the AI to handle.
As a final comment, Just wondering if there are any other diplomatic options such as sending a trade convoy to another kingdom, forming alliances etc, as these were not present under the diplomacy adviser.
I don't know, I'm just reporting what happened. Maybe the ENB was not disabled and applied itself to every game? Maybe the game had a component still left in GPU memory. Instead of insulting me without evidence to prove me wrong, why don't you actually do something constructive and look up potential causes and solutions.
Most recent release did something weird to my graphics card, IDK if it was the ENB, but after playing and changing game to World of Warcraft, I noticed a 20fps decrease, had to restart my computer to fix this.
In history, Byzantium was reformed by the Empire of Nicea, will we have a similar ability to reform the Byzantine nation if starting at the early time period as the Empire of Nicea or other successor nations except the Latin Empire?
An incomplete bare bones mod.
You've wasted your time, porting this over when the mod is not even complete yet..
Just because normal warband runs ok does not mean mods will, in the case of this mod, it is more intensive than native.
Does not work, I crashed on a battle. Not all battles, but some.
No time soon, if at all.
That basically means that the game has crashed due to an error.
Just keep reporting bugs and be patient guys, the dev's have done well to get so much done in such a short period of time.
Another glitch/bug to report, played campaign, first siege battle where I was sallying out to attack, endless loading screen. Tried to Tab out to close with task manager and black screen, mashed ctrl alt delete and nothing happend, alt f4'd to hell and nothing happend. Forced me to restart my computer.
P.S Also found another one where changing to cities in custom battle for sieges instantly crashes the game.
Its natural, when people want something, everything else they could be doing is no longer important compared to the thing they are waiting for.
Problem is its not just elite troops, its normal troops. And yes whilst you can go all the way back to a city to retrain that takes ages and should only be done if your army has been completely smashed, if you've won a battle but have taken a few losses, not enough to justify turning around and halting your advance allowing your enemy to get stronger again, allowing slight unit replenishment would be nice as a sort of infield replenishment, nowhere near as efficient as levying a new unit from a city, but you can easily march through a settlement, find willing men to join regiments and train them on the march.
Is there any way to implement a system that allows troops to regenerate over time in home territory? So for non undead factions it will be slower like 10 units per turn, undead factions get 20 or more per turn or whatever.
Nice, hope you got permission if using any assets from the COW mod. Also hope you optimize it as the COW mod is very unstable.
Apparently the guy who asked it, twit.
Historically accurate? Realistic? Are these really the terms you are using to describe a recruitment system in a game based off real life history? Of course its not realistic or any of the terms you used. And no I doubt they would be able to modify the recruitment of units as that would require reworking the game itself, the current system works fine.
You are truly putting banner-lord to shame :P.