Blender, UT3, Art, Mapping, Writer, Idea and Creative. Skill need improvements. I like doing a movie video when I have the time. Mech, Anime, and Background Art drawings. Script Code:php,mysql,as3,unreal script -Beginner level

1 comment by Darknet on Nov 21st, 2009

UT3 Mech Build Test.

Mech build is not easy task. It is on going work and testing out some areas. The test will come out in simple models and animation and weapon fire that need to be sure if it work out well.

Vehicle Build and Class build.
      I am working on 8 parts that deal with legs,hands, weapons, and other body part to make class working as a mech vehicle build.
Class mesh attachment to the vehicle:
     Working the Mech part in class build to deal with basic part and control for them.
-working
Animations:
     
On going build to deal with test and build to compare the coding.

Controls: currently working ()
      Working different control and the default control to deal with driving the vehicle and weapon fire slots.
Weapon Fire:
      Custom build weapon system will be build but need to over ride the fire weapon.

     Weapon is harder than I thought. Looking a way to use utweapon or actor code to deal with weapon fire direction functions and coding.
-not stable.

Sounds:
It is not build yet. It from scrape codes.

Design Layout:
User Posted Image

Current Build or Test Build:
User Posted Image

Note:
It can be in any order. Add on stuff to deal with creating a stable code. There will be tons of extra file and testing to deal with the basic code and functions to make the mech work in unreal.
[update---]

Report abuse Never ending Mods Part_1

0 comments by Darknet on Oct 9th, 2009

There seem to be never ending mods. There crazy and bad that mix into our own world. We get idea from mods, movies, shows, and beyond.

Creating a working game mod is is never easy task that depend how long you want to build it or knowledge of how much you code to make it work.

There are always good and bad feed back on people talks from forum to forums. There are never ending talks.

Idea pop out people head and trying to recreate into a game that is workable. There are up and downs to making the game people really wanted to do. But some people never give up or trying some similar to get it working.

Creating ideas list then crossing off the list that does work and doesn't work with them. But testing them out are always fun and boring at the same.

Not all people have the same skills. That we are different not the same person to person.

Different engines can give different feedback in people good and bad building the mods. But there are never ending supplies in idea and people skills.

Hard part is that people have to work together to make a good mod. But there some who work and some who goes to to school to learn.

Do thing what you like to do until to try again. You have the skill even you don't. Learn it and if not try other. There is no right answers for building a mods until people how right idea how the game works.

Note: I am writing at night. Just got an idea.I have no idea until rewrite this again.

Report abuse never have time to do both

0 comments by Darknet on Mar 12th, 2009

It seem I don't have time to do both things at once. The more your into one thing. I get to lose track of time and trying things together. The thing is one is coding and the other thing art and 3D modeling. For beginner it would the hardest part to get it working. There tons of different ways to code to make a game. But it is nothing is impossible to code if you put your mind to it. Being creative to make something that is an idea or better but the ideas are never bad. Bad ideas can make something out of it if left in the pile.

If thing goes in the wrong direction when your start out the project. There are many road blocks. Start on a goal and take notes. Cross off which doesn't work and leave as other time.  If there many thing to build from the ground up or to mod off. Rethink and might get some thing new from new or old ideas.

The coding taking to get a playable game. Well coding kept me thinking a lot of design and tons of researching. Well I keep it simple. There are many way to make a collision depends on code and graphics. (2D /3D) Build with physic or not that depend on the coding and game play.

The art work and making models takes time out me. The art work comes story or not but it important to make part of the game play. To able to an idea for the goal. But which come first or last is total random.

Well planning or not planning depends on what you can do with your ways.

Level
Avatar
Avatar
Offline Since
Apr 23, 2014
Country
Canada Canada
Gender
Male
Member Watch
Track this member
Blog Statistics
Articles
3
Views
161
Views Today
0