Post news Report RSS Game over man, game over

It is, with great regret, that I have to inform you guys; The end is nigh and we're sorry for letting you down on this. There is not much left to do than to say a few last words and explain a few things on how we came to the decision we made.

Posted by on

Hello guys.
So, recently (within the last 2 years) there has been no activity on our side.
Rather a lot of trouble getting things straight, keeping a team together, time management issues ...
the full programme.

We decided to stop trying to beat a dead horse and, for better or worse, I felt the need to stand up and to tell you guys about it, since there has been no official word about it.

Well, here it is.

We are deeply sorry to let you guys down and we're very very thankful for all your support, comments and feedback during the process. I can not say how much we're actually thankful for all the support we got from all of you.

Prison Island has been cancelled. But let me explain to you our reasoning.

The project has been an amazing adventure to us.
It went through several iterations of changes (of which the first was a simple combine-prison breakout scenario). However, there never really was a solid base to work on.
No one had a solid vision of how things should be. Suggestions were taken into account,
ideas and principles were thrown away and got replaced by others.
One day we would go left, the other we would go right.

So essentially we (or I if you will) failed to establish a basic concept, a basic game design everyone could understand and work with. That caused the whole project to bloat and feature creep was a thing that occured on an almost daily basis.
By the end of the day, there was this immensely huge mess of design documents virtually saying nothing.

We had a lot to work on, we were this large team of people, and yet we didn't know what to do or where to start. Large parts of the game logic were missing as there was no one with enough time on his or her hands to write all the game logic the concept required. The project went stale.

To compensate for the fact that we had practically nothing game logic wise (but admittedly a lot of other funky features such as sunbeams and headbobbing ...) we tried to at least dump the basic level structures and do the logic work later on. The results of that can be seen here on moddb.

So all in all, the whole concept was too much and there was not enough planning and bad organisation. The project derailed in scale badly and there was no going back anymore.

We could not keep going like this.
Personally, I was trying to get things straight, scrape off features, put the concept into a state where it can be worked with ... but to no avail. It would make more sense to start from scratch.

The Real-Life got us all and no one has the time or motivation anymore to bring this monster of game concept back to life.
So for now, this is the sad end of our adventure.

Lastly, I would like to make it very clear that I do not blame the (former) team for this, just in case you might got this impression. Each and everyone who worked on this is an exceptionally talented person and it was mostly me, who wasted their talent.
For that I am sorry.

It was fun while it lasted.

Thank you all again, for all of your support and patience.
It was a pleasure doing this together with you.

We will see each other again, somewhere else. I am sure of that.

Cheers,
df

Post comment Comments
Dune_Jumper
Dune_Jumper - - 1,586 comments

Aww. This looked like one of the better mods out there.
Any thoughts on at least uploading the maps? They look good enough to play in Gmod or something.

Reply Good karma Bad karma+10 votes
damagefilter Author
damagefilter - - 419 comments

Yes, I was thinking about that. Gotta tak to some people about that first though. I can't just throw them out there.

Plus, unfortunately, I do not have them all in the repository.
Some were concepts of which I only saw the same screenshots everyone else saw ^^

Reply Good karma+2 votes
MindRiot
MindRiot - - 1,843 comments

Such a shame this project met a demise i really enjoyed working on it.

Reply Good karma Bad karma+3 votes
Anderan
Anderan - - 137 comments

Well even things that end up like this can be their own learning experience.

Reply Good karma Bad karma+3 votes
SteveMcStevenson
SteveMcStevenson - - 140 comments

This is sad but is it possible you upload the existing asserts/content?

Reply Good karma Bad karma+2 votes
Coconutdoobie
Coconutdoobie - - 1,067 comments

I'm starting to think all of the HL2 mod out there are about to meet this same fate. Ever since Black Mesa came out, activity has been at an all-time low.

Reply Good karma Bad karma+2 votes
damagefilter Author
damagefilter - - 419 comments

In reality this was decided long before black mesa made a release.

Reply Good karma+1 vote
Coconutdoobie
Coconutdoobie - - 1,067 comments

Fair enough

Reply Good karma Bad karma+2 votes
cW#Ravenblood - - 6,703 comments

Due to the fcked up Hammer Editor it is no wonder...

Reply Good karma Bad karma+1 vote
LordDz
LordDz - - 225 comments

Release source files, etc? Would be neat to look at.

Reply Good karma Bad karma+1 vote
pulka103
pulka103 - - 65 comments

Release what you have done, maybe someone will continue this :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: