After programming for 15 years, and making many games and utilities (including heading the dungeon master pro project) I have been dedicating myself to my biggest project yet: the procedurally generated RPG, Malevolence: the Sword of Ahkranox.

Comment History  (0 - 30 of 791)
CumQuaT
CumQuaT Jan 3 2014 says:

Just came back to check this out after several months away and it's looking awesome! Well done!

+2 votes   game: Dungeon Prospector
CumQuaT
CumQuaT Dec 25 2013 says:

I just saw this for this first time today. Just wanted to say that it looks great! Well done so far! I can't wait to see where this goes!

+1 vote   game: Pulsar
CumQuaT
CumQuaT Dec 21 2013 replied:

Thinking about it, yes! :D We love gog

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 21 2013 replied:

Shared! Thank you :)

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 21 2013 replied:

We got Greenlit a couple of weeks ago! :D :D :D Dreams CAN come true :P

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 16 2013 replied:

WAAAAUUUGGHHH!!!! :D

+1 vote   news: Greenlit!
CumQuaT
CumQuaT Dec 12 2013 replied:

Thanks Rhyl3yMaster! It always gives us a fuzzy feeling when people have been following it from way back when! :D

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 11 2013 replied:

Wooooo!

+1 vote   news: Greenlit!
CumQuaT
CumQuaT Dec 10 2013 replied:

Thank you! :D We're still giddy!

+1 vote   news: Greenlit!
CumQuaT
CumQuaT Dec 9 2013 replied:

And we're very excited about it! WOOO!!!

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 5 2013 says:

Can I just say, guys, thank you SO MUCH for making a zombie survival game that only has shambler zombies in it. Every other FPS zombie survival I've found has been ruined by having mandatory runners, and it just totally ruins the game experience for me. What you guys are making is the makings of a masterpiece and you should be super proud of your work! I've been recommending your game to everyone I know!

Alex - Lead Developer - Malevolence: The Sword of Ahkranox

+5 votes   game: Contagion
CumQuaT
CumQuaT Jul 3 2013 replied:

Not a problem! Sorry for the inconvenience :\

+1 vote   news: Yet another beta update!
CumQuaT
CumQuaT Jul 2 2013 replied:

Hi Fargo69! We've had a couple of odd video card compatability issues, but most of them seem to go away if you turn off Post Processing and Shadows, and set the Bloom level to zero!

Good luck!

+1 vote   news: Yet another beta update!
CumQuaT
CumQuaT Jul 2 2013 replied:

We actually have another potion type in the works that claimed the purple colour!

+1 vote   news: Yet another beta update!
CumQuaT
CumQuaT May 19 2013 replied:

Thank you :)

+1 vote   news: Another Beta Update
CumQuaT
CumQuaT May 19 2013 replied:

Not sure what the question is lol

+2 votes   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Apr 18 2013 replied:

Thanks, booman!

+1 vote   news: Things, things, things!
CumQuaT
CumQuaT Apr 12 2013 replied:

Does the file "images\banner_itemadded.png" exist?

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Apr 2 2013 replied:

Yes indeed!

Next update is going to be even MORE awesome!

+1 vote   news: Update Time!
CumQuaT
CumQuaT Mar 14 2013 replied:

Oops! You're right! Thanks!

+1 vote   news: Podcast ep4
CumQuaT
CumQuaT Mar 3 2013 replied:

Actually, you might find that it'll run really well on your laptop in shaderless mode :)

+1 vote   news: Update 2-Mar-2013 - What are we doing?
CumQuaT
CumQuaT Feb 22 2013 says:

Awesome!

+5 votes   media: Depth
CumQuaT
CumQuaT Feb 21 2013 says:

This, my good sir, is AWESOME.

Gonna grab a copy when I get home from work!

+3 votes   game: Dungeon Prospector
CumQuaT
CumQuaT Feb 11 2013 replied:

Hi Booman,

The loading next area will always happen at the same rate. The world gets loaded in chunks. Check out the minimap in the corner of the screen. The red borders show the edges of a world chunk, and it will load the new area each time you cross them :)
As for performance, you can go into the config screen on the game's launcher and fiddle around in there. Doing things such as disabling shadows or lowering the detail level will increase performance.
In addition, fairly soon we're going to be adding a new optimization mode to the game which will allow it to be played without DirectX Shaders. It'll give the game more of an old-school look and also run it about 8x faster!

+1 vote   download: Malevolence Beta (with demo!)
CumQuaT
CumQuaT Feb 10 2013 replied:

I count my blessings on that fact every time I start the game up and here that intro theme haha

+1 vote   news: The Art Books are In the Works
CumQuaT
CumQuaT Feb 10 2013 replied:

Oh, but the goodies are so delicious! The official soundtrack is also nearly done! I thought it WAS done, but Nicolas came back and said "You know what? I have about 7 new tracks I want to add to it!"

+2 votes   news: The Art Books are In the Works
CumQuaT
CumQuaT Feb 10 2013 replied:

In our latest blog post on here, there are instructions on how to manually install. That should bypass any issues you're having :)

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Feb 6 2013 replied:

Most people playing it seem to have no problems... We will be doing optimizations as time goes on, though! We're on an eternal quest to make it run better and faster :)

+1 vote   download: Malevolence Beta (with demo!)
CumQuaT
CumQuaT Feb 6 2013 replied:

:D we have a few people playing it through Wine!

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Feb 4 2013 replied:

Thanks Booman! We actually have a test team handling our errors for us. The game has an automatic updater, so as we fix things, everything will get sent out to you automatically :) You can see the list of what we're working on here: Malevolencealphatest.blogspot.com.au

+1 vote   download: Malevolence Beta (with demo!)
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