After programming for 15 years, and making many games and utilities (including heading the dungeon master pro project) I have been dedicating myself to my biggest project yet: the procedurally generated RPG, Malevolence: the Sword of Ahkranox.

Comment History  (0 - 30 of 791)
CumQuaT
CumQuaT Jan 3 2014, 11:25pm says:

Just came back to check this out after several months away and it's looking awesome! Well done!

+2 votes   game: Dungeon Prospector
CumQuaT
CumQuaT Dec 25 2013, 11:30pm says:

I just saw this for this first time today. Just wanted to say that it looks great! Well done so far! I can't wait to see where this goes!

+1 vote   game: Pulsar
CumQuaT
CumQuaT Dec 21 2013, 4:13am replied:

Thinking about it, yes! :D We love gog

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 21 2013, 1:38am replied:

Shared! Thank you :)

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 21 2013, 1:33am replied:

We got Greenlit a couple of weeks ago! :D :D :D Dreams CAN come true :P

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 16 2013, 5:04pm replied:

WAAAAUUUGGHHH!!!! :D

+1 vote   article: Greenlit!
CumQuaT
CumQuaT Dec 12 2013, 3:55am replied:

Thanks Rhyl3yMaster! It always gives us a fuzzy feeling when people have been following it from way back when! :D

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 11 2013, 12:45am replied:

Wooooo!

+1 vote   article: Greenlit!
CumQuaT
CumQuaT Dec 10 2013, 8:59am replied:

Thank you! :D We're still giddy!

+1 vote   article: Greenlit!
CumQuaT
CumQuaT Dec 9 2013, 3:17am replied:

And we're very excited about it! WOOO!!!

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Dec 5 2013, 1:23am says:

Can I just say, guys, thank you SO MUCH for making a zombie survival game that only has shambler zombies in it. Every other FPS zombie survival I've found has been ruined by having mandatory runners, and it just totally ruins the game experience for me. What you guys are making is the makings of a masterpiece and you should be super proud of your work! I've been recommending your game to everyone I know!

Alex - Lead Developer - Malevolence: The Sword of Ahkranox

+5 votes   game: Contagion
CumQuaT
CumQuaT Jul 3 2013, 8:15am replied:

Not a problem! Sorry for the inconvenience :\

+1 vote   article: Yet another beta update!
CumQuaT
CumQuaT Jul 2 2013, 8:03pm replied:

Hi Fargo69! We've had a couple of odd video card compatability issues, but most of them seem to go away if you turn off Post Processing and Shadows, and set the Bloom level to zero!

Good luck!

+1 vote   article: Yet another beta update!
CumQuaT
CumQuaT Jul 2 2013, 8:02pm replied:

We actually have another potion type in the works that claimed the purple colour!

+1 vote   article: Yet another beta update!
CumQuaT
CumQuaT May 19 2013, 9:59pm replied:

Thank you :)

+1 vote   article: Another Beta Update
CumQuaT
CumQuaT May 19 2013, 9:59pm replied:

Not sure what the question is lol

+2 votes   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Apr 18 2013, 2:17am replied:

Thanks, booman!

+1 vote   article: Things, things, things!
CumQuaT
CumQuaT Apr 12 2013, 5:00am replied:

Does the file "images\banner_itemadded.png" exist?

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Apr 2 2013, 6:57am replied:

Yes indeed!

Next update is going to be even MORE awesome!

+1 vote   article: Update Time!
CumQuaT
CumQuaT Mar 14 2013, 5:20am replied:

Oops! You're right! Thanks!

+1 vote   article: Podcast ep4
CumQuaT
CumQuaT Mar 3 2013, 11:08pm replied:

Actually, you might find that it'll run really well on your laptop in shaderless mode :)

+1 vote   article: Update 2-Mar-2013 - What are we doing?
CumQuaT
CumQuaT Feb 22 2013, 10:04am says:

Awesome!

+5 votes   media: Depth
CumQuaT
CumQuaT Feb 21 2013, 10:18pm says:

This, my good sir, is AWESOME.

Gonna grab a copy when I get home from work!

+3 votes   game: Dungeon Prospector
CumQuaT
CumQuaT Feb 11 2013, 6:31pm replied:

Hi Booman,

The loading next area will always happen at the same rate. The world gets loaded in chunks. Check out the minimap in the corner of the screen. The red borders show the edges of a world chunk, and it will load the new area each time you cross them :)
As for performance, you can go into the config screen on the game's launcher and fiddle around in there. Doing things such as disabling shadows or lowering the detail level will increase performance.
In addition, fairly soon we're going to be adding a new optimization mode to the game which will allow it to be played without DirectX Shaders. It'll give the game more of an old-school look and also run it about 8x faster!

+1 vote   download: Malevolence Beta (with demo!)
CumQuaT
CumQuaT Feb 10 2013, 9:34pm replied:

I count my blessings on that fact every time I start the game up and here that intro theme haha

+1 vote   article: The Art Books are In the Works
CumQuaT
CumQuaT Feb 10 2013, 11:27am replied:

Oh, but the goodies are so delicious! The official soundtrack is also nearly done! I thought it WAS done, but Nicolas came back and said "You know what? I have about 7 new tracks I want to add to it!"

+2 votes   article: The Art Books are In the Works
CumQuaT
CumQuaT Feb 10 2013, 2:15am replied:

In our latest blog post on here, there are instructions on how to manually install. That should bypass any issues you're having :)

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Feb 6 2013, 7:15am replied:

Most people playing it seem to have no problems... We will be doing optimizations as time goes on, though! We're on an eternal quest to make it run better and faster :)

+1 vote   download: Malevolence Beta (with demo!)
CumQuaT
CumQuaT Feb 6 2013, 7:13am replied:

:D we have a few people playing it through Wine!

+1 vote   game: Malevolence: The Sword of Ahkranox
CumQuaT
CumQuaT Feb 4 2013, 8:17pm replied:

Thanks Booman! We actually have a test team handling our errors for us. The game has an automatic updater, so as we fix things, everything will get sent out to you automatically :) You can see the list of what we're working on here: Malevolencealphatest.blogspot.com.au

+1 vote   download: Malevolence Beta (with demo!)
CumQuaT
CumQuaT Aug 17 2012, 10:00pm replied:

Yeah, our fingers are crossed!

+1 vote   article: A Loss
CumQuaT
CumQuaT Jul 31 2012, 8:19am replied:

We just wanted to make sure everyone had a good, easy starting dungeon to learn from :D

+1 vote   article: Sorry for the long delay...
CumQuaT
CumQuaT Jul 11 2012, 8:00pm replied:

End of the month :)

+1 vote   article: Raise your Voice!
CumQuaT
CumQuaT Jul 9 2012, 7:38pm replied:

French are more than welcome to do voices! It's one of the old-school medieval accents!

+1 vote   article: Raise your Voice!
CumQuaT
CumQuaT Jun 26 2012, 8:54pm replied:

lol pre-orders aren't too far off.

+1 vote   article: Getting the Right Model
CumQuaT
CumQuaT Jun 25 2012, 7:43pm replied:

lol gotta be careful with the zombies in Malevolence. They have a 1 in 10 chance of infecting you if they land a hit!

+1 vote   article: Getting the Right Model
CumQuaT
CumQuaT Jun 24 2012, 8:21pm replied:

Wait until you see the crypts!

+1 vote   article: Getting the Right Model
CumQuaT
CumQuaT Apr 23 2012, 7:54pm replied:

Oh, don't you worry :) the world of Ahkranox is infinite in size, and we plan to make use of all of it ;)

+2 votes   article: How Kevin Bacon Helped Make Malevolence
CumQuaT
CumQuaT Apr 23 2012, 7:54pm replied:

lol thank you :) there are more to come, too!

+1 vote   article: How Kevin Bacon Helped Make Malevolence
CumQuaT
CumQuaT Apr 16 2012, 1:36am replied:

Ahahahahaha very subtle! We can't wait to get you the demo! We hope you enjoy it as much when it comes out!

(We're playing Grimrock as well. What an awesome game!)

+1 vote   article: Two Pints Please!
CumQuaT
CumQuaT Apr 9 2012, 8:16pm replied:

Thanks, booman! Good to know that some of the fans get the vision!

+1 vote   article: It has to be done...
CumQuaT
CumQuaT Mar 21 2012, 8:11pm replied:

haha we're very glad that you think so! Thank you!

+1 vote   article: What on Earth are we up to?
CumQuaT
CumQuaT Mar 8 2012, 10:26pm replied:

haha yes indeed. Port cities will have docks where you can pay for rides on cargo ships to other towns. Via the waterways it's possible to travel HUGE distances!

+4 votes   article: Yours is the world, and everything in it.
CumQuaT
CumQuaT Mar 8 2012, 6:48pm replied:

This pleases us :) no questions for the Q&A post coming up?

+1 vote   article: The Mathematics of Infinity
CumQuaT
CumQuaT Feb 14 2012, 10:48pm replied:

Thank you! :D

+1 vote   article: But what IS Malevolence?
CumQuaT
CumQuaT Feb 13 2012, 7:03am replied:

Very glad to hear you liked it! :D

+1 vote   article: O RLY? YA RLY!
CumQuaT
CumQuaT Feb 12 2012, 7:22pm says:

Really great work, guys! You're putting us to shame! :P

+1 vote   article: [Blackreef Pirates] A year in review
CumQuaT
CumQuaT Feb 1 2012, 6:45pm replied:

All of the above ;)

+2 votes   article: Things Will Be Great When You're Downtown!
CumQuaT
CumQuaT Jan 24 2012, 6:26pm replied:

Thank you! Nothing can stop us!

+3 votes   article: A Halfway Point Retrospective
CumQuaT
CumQuaT Jan 16 2012, 8:02pm replied:

Yeah haha. Don't worry! If it ran that slow, we wouldn't show it until it was fixed!

+1 vote   article: Pretty Outdoors!
CumQuaT
CumQuaT Dec 8 2011, 8:40pm replied:

Oh, no disrespect taken. Just letting you know how it all worked :)

+1 vote   article: Procedural Weapon Generation
CumQuaT
CumQuaT Dec 8 2011, 6:20pm replied:

We're only in alpha at the moment. We put clues on how to get into the alpha across the various pages we operate so that only the really dedicated fans would get in. Since then it's been closed off and our alpha test has begun. When beta testing begins, the test team will be hand-picked by only the most trusted testers.

+1 vote   article: Procedural Weapon Generation
CumQuaT
CumQuaT Dec 8 2011, 6:17pm replied:

I575.photobucket.com

Thanks for the compliment! We're really excited about having these in the game!

+1 vote   article: Procedural Weapon Generation
CumQuaT
CumQuaT Dec 5 2011, 11:47pm replied:

There will be. Like we said in the blog post, this is just a rough indicative video.

+1 vote   article: New Attack Graphic
CumQuaT
CumQuaT Dec 3 2011, 12:10am replied:

Well we're really making this as our ideal game, and that is purely a homage to the old-school genre with a bit of a modern twist. The only people we're really aiming it at is ourselves, but we like to hear what people think from time to time, as others are saying they want to play it! But at the same time, we're trying to avoid having too long a development time. Having to model, texture and animate every single weapon type will push development back literally months :( we'll be posting a video soon with the swoosh graphic to show you what it would look like, so that way people will have something to compare to :)

+1 vote   article: Just Throwing This Out There...
CumQuaT
CumQuaT Nov 16 2011, 6:40pm replied:

The HUD you see in those screenshots is an optional HUD for old-school RPG players. It can be turned off to show a more modern looking one in the options.

+1 vote   article: First Impressions and Getting Your Opinion
CumQuaT
CumQuaT Oct 18 2011, 8:18pm replied:

Hahaha thank you! Good to see people getting the reference! We actually had someone test play it on the weekend who quite literally screamed out loud when they fell into a pit! Mission success as far as we're concerned!

+1 vote   article: Finished Manual Trap Disarming!
CumQuaT
CumQuaT Oct 9 2011, 10:01am replied:

Completely unconscious, I can assure you!

+1 vote   article: Incredible voice talent
CumQuaT
CumQuaT Sep 27 2011, 12:04am says:

Incredible looking project guys, well done! I can't wait to play it!

+2 votes   article: Renegade X - Beyond Black Dawn
CumQuaT
CumQuaT Sep 14 2011, 1:53am says:

Single player with mayyyyybe a multiplayer expansion later on ;-)

+2 votes   poll: Player-wise, your game is or will be
CumQuaT
CumQuaT Sep 7 2011, 11:13pm says:

Very cool! I look forward to seeing where this goes!

+1 vote   game: DarkLight Dungeon Eternity
CumQuaT
CumQuaT Aug 30 2011, 11:53pm says:

I'm practically giddy about having this running on my iPad... Awesome!

+2 votes   game: Legend of Grimrock
CumQuaT
CumQuaT Aug 20 2011, 12:55am says:

This looks incredible! Well done!

+2 votes   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
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