After programming for 15 years, and making many games and utilities (including heading the dungeon master pro project) I have been dedicating myself to my biggest project yet: the procedurally generated RPG, Malevolence: the Sword of Ahkranox.

Comment History  (0 - 30 of 776)
CumQuaT
CumQuaT - - 776 comments @ Dungeon Prospector

Just came back to check this out after several months away and it's looking awesome! Well done!

Good karma+2 votes
CumQuaT
CumQuaT - - 776 comments @ Pulsar

I just saw this for this first time today. Just wanted to say that it looks great! Well done so far! I can't wait to see where this goes!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

Thinking about it, yes! :D We love gog

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

Shared! Thank you :)

Good karma+2 votes
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

We got Greenlit a couple of weeks ago! :D :D :D Dreams CAN come true :P

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Greenlit!

WAAAAUUUGGHHH!!!! :D

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

Thanks Rhyl3yMaster! It always gives us a fuzzy feeling when people have been following it from way back when! :D

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Greenlit!

Wooooo!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Greenlit!

Thank you! :D We're still giddy!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

And we're very excited about it! WOOO!!!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Contagion

Can I just say, guys, thank you SO MUCH for making a zombie survival game that only has shambler zombies in it. Every other FPS zombie survival I've found has been ruined by having mandatory runners, and it just totally ruins the game experience for me. What you guys are making is the makings of a masterpiece and you should be super proud of your work! I've been recommending your game to everyone I know!

Alex - Lead Developer - Malevolence: The Sword of Ahkranox

Good karma+5 votes
CumQuaT
CumQuaT - - 776 comments @ Yet another beta update!

Not a problem! Sorry for the inconvenience :\

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Yet another beta update!

Hi Fargo69! We've had a couple of odd video card compatability issues, but most of them seem to go away if you turn off Post Processing and Shadows, and set the Bloom level to zero!

Good luck!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Another Beta Update

Thank you :)

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

Not sure what the question is lol

Good karma+2 votes
CumQuaT
CumQuaT - - 776 comments @ Things, things, things!

Thanks, booman!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

Does the file "images\banner_itemadded.png" exist?

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Update Time!

Yes indeed!

Next update is going to be even MORE awesome!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Podcast ep4

Oops! You're right! Thanks!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Update 2-Mar-2013 - What are we doing?

Actually, you might find that it'll run really well on your laptop in shaderless mode :)

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Depth

Awesome!

Good karma+5 votes
CumQuaT
CumQuaT - - 776 comments @ Dungeon Prospector

This, my good sir, is AWESOME.

Gonna grab a copy when I get home from work!

Good karma+3 votes
CumQuaT
CumQuaT - - 776 comments @ Malevolence Beta (with demo!)

Hi Booman,

The loading next area will always happen at the same rate. The world gets loaded in chunks. Check out the minimap in the corner of the screen. The red borders show the edges of a world chunk, and it will load the new area each time you cross them :)
As for performance, you can go into the config screen on the game's launcher and fiddle around in there. Doing things such as disabling shadows or lowering the detail level will increase performance.
In addition, fairly soon we're going to be adding a new optimization mode to the game which will allow it to be played without DirectX Shaders. It'll give the game more of an old-school look and also run it about 8x faster!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ The Art Books are In the Works

I count my blessings on that fact every time I start the game up and here that intro theme haha

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ The Art Books are In the Works

Oh, but the goodies are so delicious! The official soundtrack is also nearly done! I thought it WAS done, but Nicolas came back and said "You know what? I have about 7 new tracks I want to add to it!"

Good karma+2 votes
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

In our latest blog post on here, there are instructions on how to manually install. That should bypass any issues you're having :)

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence Beta (with demo!)

Most people playing it seem to have no problems... We will be doing optimizations as time goes on, though! We're on an eternal quest to make it run better and faster :)

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

:D we have a few people playing it through Wine!

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence Beta (with demo!)

Thanks Booman! We actually have a test team handling our errors for us. The game has an automatic updater, so as we fix things, everything will get sent out to you automatically :) You can see the list of what we're working on here: Malevolencealphatest.blogspot.com.au

Good karma+1 vote
CumQuaT
CumQuaT - - 776 comments @ Malevolence: The Sword of Ahkranox

Yep, you got it. Microsoft being Microsoft :\

Good karma+3 votes