what you are suggesting is dropping a ****** awesome game just because you arent used to the psp controls ??? even if the controls kill this game we will revive it by getting used to them...
what you are suggesting is dropping a ****** awesome game just because you arent used to the psp controls ??? even if the controls kill this game we will revive it by getting used to them...
so far i only see a map and its not even textured...
wow really nice job with the maps... i am impressed and that doesnt happen a lot... especially in the source engine... everything seems perfect
if you managed to port it over to android or get it to work on it anyway (using glesquake or sth) it would be a huge blast... it probably involves a lot of work but it would be great...
a shotgun that has the following:
secondary fire-creates water decals wherever it aims instead of bulletholes
primary fire-kills any zombies that are touching the water decals and removes the decals
about the maps: i was talking in general, not only to you and also here it says this: "the Harbor map which has been handed over to Tingtom to wrap up and will soon have screenshots up. ".
btw are you guys maybe looking for any mappers ? coz i would like to make one or two but i have no examples of my work to show you... DONE FINALLY !!!
hey i got an idea... 2 ideas basically. first of all cod 5 had the wunderwaffe DG-2 and black ops has the thunder gun so why don't you make a new wonder gun for this mod ? also, since all the thunder guns have to do with electricity and the dg2 looks like a ww2 rifle and the thunder gun looks like a bazooka or sth, i suggest that the new wondergun looks like a shotgun... make an attachment that fires water (small water like looking decals on the walls or floor) and then when you primary fire it kills anything touching the water decals. and the second idea is how to make your maps far more interesting. you should put the player spawns in different rooms like in verruckt and make a random triggering mechanism (like the env_beam one on twhl but for hl2) that can trigger one of many sets of func_wall_toggles or sth to form the map. that way your map will look different every time
really good. looks so much better than the video i saw on youtube.. ****, now I need to buy a ram... see what you've done ???
thanks but that seems to only work for sohl and not normal hl... DAMN IT
looks way too big if you ask me. psp can take up to 1.5 mb and this is way over it... seriously i don't think it will actually work or it will be pc only
I prefer it from the real actual game you guys own and i don't need any release yet. what u've done until now is totally perfect and i like it that way so take your time and make it excellent... it is really cool seriously... just one thing... i am gonna make maps for it but i can't seem to find any good textures. does anybody have any suggestions to make ?
duuude please tell me how to bind keyboard keys to mapped entities... i really need it
is it possible to use these trail emmiters to make a good looking meteorite falling effect in a map ? like a meteorite rain or sth ? or the ring fire testing effect in halo ?
how do you bind a key to a multimanager ? coz that is really usefull for making like a door that opens when i press a key or sth...
sweet. it had nothing special at all and it was rly easy to make but it is cool for the psp... it is the only map that i passed round 3 on psp... in fact i reached 21 rounds on the first try. thanks man...
I would like to make maps for you. i am mapping 3 years now but i was experimenting so i don't have anything to show you... i haven't worked in any mod and also i haven't used spirit of half life but i can learn how to use it pretty easily if you accept me in the team.
I can be the mapper you are looking for. I have nothing to show you though... (I mean like a map I already made). now I am making a hotel for hl1 roleplay (not a mod, just map)
hey...nice job and nice idea (about making an MMORPG mod for hl1).
I am a mapper and I have some experience but I don't have any proof for that as I was just testing and trying instead of making full maps.
the only thing that I have to show you is a video of a quick map I made in 5 hours when I was noob...
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