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The singleplayer campaign are just bot matches to introduce the gameplay and some modes.
It got parts of several games and q3 is one for example.
ok its a link about motion blur, but what do you want to say with it?
try to move fast around narrow corner!
It requires skill. Its also easy to gain speed, but its even easier to lose it.
of course everyone got a different opinion on this topic. there are basically two groups, one who like the current direction and one who want more complex physics.
When you download the Xonotic preview version and go into the data folder there is a file xonotic-20101223-data.pk3 open it there are 29 physics.cfg you can play with. Just typ exec physicsNexuiz26.cfg for example.
Some server admins also dont like the new changes, so they will run a server with modified setting. When you take a look at the server information there is a point called gameplay. +5 changes means there are notable differences from the original settings.
But keep in mind its a preview so there will be changes on the physics.
if you mean dodging as in warsow, its already in a testing state. There is server using, which is using dodging so you can test it if you want.
the volume is fine for me.
How will it look like if the same deal is going to happen with Humble indie bundle 5 or 6?
i hope Frozen Synapse is going to in
aber immerhin hat die schweiz gegen spanien gewonnen
and you will be able to play a popular q3 modification in combination with minsta :)
there will be new maps and some remade maps and there will be only minsta.
im sorry for the late replay.
The icon isnt intented to be quake like, same goes for gameplay. Many developers are also quake players, so there are some similarities.
Dont compare the shotgun in quake and in nexuiz. In nexuiz it's a starting weapon and in quake its a pick up weapon. The shotgun isnt intended to be a highrange weapon. its only for close combat as in quake. The reason why its changed is that the secondary is used for massive spamming ,when you hit all 3 shots its nearly instant death.
Now the primary is as in quake3 and the secondary is a melee attack.
The shotgun as a starting weapon is one thing that made nexuiz unique and thats why its kept this way. More or less tradtion ;)
It was never intended to make a realistic game, then you can play simulations like americas army. The goal was and will be to make fast paced, fun and free shooter.
From your words i can understand that you havent tried the development version. Please try the development version first, or the first public beta which will be released soon.
The movement will be changed too. There will be also an normal mode and a pro mode. The pro mode will be similar to cpma phyics and the normal goes in the same direction as in nexuiz, besides you easier gain speed and strafing etc has slightly more effect.
very nice stuff.
a pretty atmospheric level and im looking forward towards the final mod.
If you need help with mapping contact. You can see the stuff i have done in my gallery.
Just a few people, because its better to manage and there arent many points of views so there will be less discussions which way the development should go.
realy nice one
so is this a bloodlines mod or a half life 2 mod?
because you love pink
the commercial engine is an polished version of the normal DP engine, its optimized for consoles and most important of all its closed source.
Alientrap.org use this link the other one didnt lead directly to nexuiz
sorry made a useless post :'-(
to a looking great game
indeed nice work, also a nice use of the trak texture set.
do you use a modified quake engine?
ja ist doch so :P
sequels age of empires 2
no there wont be real ragdolls
nett besser als die ganzen bilder mit essen da bekommt man nur selber hunger.
Its the Darkplaces engine, which is a highly enhanced quake 1 engine. BSP is supported.
probably the best jump and run ever, along with the first prince of persia
The goal is to get a standardized style, which means in general sci-fi/space.
The problem is to get satisfying settings for everyone, but thats a kind of impossible so we reduced it to the majority. Many people are influenced by other games like Q3 or UT, so argue in this direction. Same goes for the player physics.
There are some people, who want to remove the laser and add some like the UT dodging. There is also a discussion about the laser damage and its usability in game. For some people the laser is an annoying weapon, which totally breaks the game physics.
Same goes for the weapons, in the opinion of some persons every weapon should be equal to other, while other say go back to older nexuiz settings or quake settings, where nex and rocket-launcher do the most damage and the starting weapons not as strong as now.
I think its better if you get your own point of view on the situation, just go to the forum and read threads like: "Weapons function" "Xonotic's Direction? What do we have to do Learning from nexuiz's mistakes" and " EASY-TO-USE physics set from experimentation by frutiex and kojn"
These are the main threads about this problem.
The weapons which came with 2.5 aren't really integrated. The normal weapons also got polished in the wrong way. Shotgun and Crylink are extreme dangerous weapons in close combat, which is bad because the Shotgun is a starting weapon and so way to strong. The Mg and Rifle are also much better distance weapons then the Nex.
So you can see re-balancing the weapons will be one of the hardest parts.
hopefully it wont end up like the first release
wow looks better then Age of empires 3
it looks more like a addon then a seperate mod. a simple map modification like in counterstrike
the aiming could be improved, because its really hard to kill enemies with the mg