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CommanderAppo
CommanderAppo Aug 27 2015 says:

Hey again, I did have another idea (this time most likely plausible in the game); the addition of the "Gamma-Class" Space Station. Actually the class of the station was never stated in Halo lore, however, the one on Earth and Reach were named Gamma Station, so it is most likely a "Gamma-Class" space station. The only stations other than these two known were the SMAC stations, Anchors, and the orbiting rings on Harvest(and other stations). Anyways, according to Halo wiki, the Gamma Station on Reach acted as a tactical space station, however, it was also used for civilian trade, communications via tightbeam to Earth, ensure working comm links to ground forces it orbits etc. However they were also used as a "repair yard". "Fighter hanger" and also known to have a civilian complex to it. THe only two known as stated were the ones on Reach and Earth, though one would assume a station this massive, with all the bells and whistles, would be found orbiting major UEG planets. For more info and pics here's a link: Halo.wikia.com

+2 votes   mod: Sins of the Prophets
CommanderAppo
CommanderAppo Aug 26 2015 replied:

#Epic
and
#Youjustmadeeveryonesday

+2 votes   media: For the fans...
CommanderAppo
CommanderAppo Aug 26 2015 replied:

Well, if they do that for "Easy" they should throw in cannon fodder, or for the hardest setting, Grand Admiral or "Arbiter"

+1 vote   media: GUI Changes
CommanderAppo
CommanderAppo Aug 23 2015 replied:

I agree, that would probably be the best way to do such an idea. I know the sins engine is limited, so I am amazed at what has been done already.

+2 votes   mod: Sins of the Prophets
CommanderAppo
CommanderAppo Aug 20 2015 says:

Love the detail to them, however I do have a suggestion. Perhaps the covenant slipspace portal should have a tinge of blue to it as it did in Reach and in Halo 3:ODST where you would see the covenant cruisers pop in. :P Just a thought.

+3 votes   media: Slipspace Showcase
CommanderAppo
CommanderAppo Aug 20 2015 says:

So, getting back onto ModDB after my last modding endeavor didn't go well, or so thought... Wanted to drop in and say that as a modder myself, specifically within detailing, skinning and such; I would like to say a job well done, the mod really looks great at the point it is now in it is current state of development and I am eager to see what will come of it. I did have a suggestion though, granted I know nothing of the sins engine other than that it's a pain at times; would it be possible to create a planet upgrade that would be called "Military Capital". I thought of this when playing the mod, and uncovering Reach, figured that there should be an option to make it a military capital. Could probably make it to where the upgrade gives a major boost in production, mining, and defense. My apologies for the wall text; but should you need another free hand with the project let me know.

-CommanderAppo

+2 votes   mod: Sins of the Prophets
CommanderAppo
CommanderAppo Aug 14 2015 replied:

Well, I know that some of the ONI ships did have minor EP weapons, however they weren't even 115 percent of what a covenant EP weapons was...

+1 vote   media: Infinity Versus Three Assault Carriers
CommanderAppo
CommanderAppo Aug 11 2015 replied:

I agree with you, it's not worth the risk, plus with the major security breach flaw in the OS mainframe, and its notability for hacks viruses and such..... I'm keeping 8.1 for now.

+1 vote   mod: Yuuzhan Vong at War
CommanderAppo
CommanderAppo Apr 21 2015 says:

Hey Thunder, I ran into an error with the mod; upon downloading the file, my computer read it as 4[1] file. A file my computer did not recognize. I run a Windows 8.1 Computer with an AMD A4 Quad Core processor with integrated AMD Raedon HD 8800 Graphics Card.

Not sure why this is happening. Any advice?

+1 vote   download: KotOR - Ultimate 0.4
CommanderAppo
CommanderAppo Jan 6 2015 says:

Just tried to download and it says the link is bad. Anyone else getting this? It might be easier for a lot of people to just put the download up on mod db

+2 votes   mod: Mass Effect at War V.1 2
CommanderAppo
CommanderAppo Nov 1 2014 says:

Would be a good idea to not let S-117 find this... these things tend to go.... nuclear.... when he's around them.

+1 vote   media: Halogazing
CommanderAppo
CommanderAppo Oct 27 2014 replied:

Maybe some real life thing came up? I really hope this mod isn't dead because I literally just got into the game this week and would love to have a halo mod.

+1 vote   mod: X3 Covenant Conflict
CommanderAppo
CommanderAppo Oct 26 2014 says:

Is there a way to make the installer win 8.1 compatible? For some reason the installer isn't recognized.

+1 vote   mod: Awakening of the Rebellion
CommanderAppo
CommanderAppo Jul 31 2014 replied:

yeah a lot of games have it; I know a lot of the games Lucas Arts and the company that made the Sins Series are particularly fond of hard coding. I personally hate it to death.

+1 vote   media: New Capital Ship Explosions
CommanderAppo
CommanderAppo Jul 31 2014 replied:

apparently rebels don't like speed limits...

+1 vote   media: No One Escapes the Empire
CommanderAppo
CommanderAppo Jul 31 2014 replied:

I'd like to add on to his comment, with the Star Forge are the prices for ships and such going to be well nearly free, or at least substantially reduced? Would be a thought if you ever did a GC space mode only ( I remember seeing a mod that did a space mode only GC only remember which I have around 25 installed).

+1 vote   mod: Old Republic at War
CommanderAppo
CommanderAppo Jul 31 2014 replied:

Oh the accursed 64-bit upgrade -.- Well the 64-bit upgrade worked. Sorry for the trouble Gero.

+1 vote   mod: Old Republic at War
CommanderAppo
CommanderAppo Jul 30 2014 replied:

and why it made me reply as a guest Im not sure.... continuing where I wasn't able to, I am currently copying all my game files and such from my vista to this system and seeing if that helps. It should.

+1 vote   mod: Old Republic at War
CommanderAppo
CommanderAppo Jul 30 2014 replied:

alright I just got this on another mod which previously worked as of 30 minutes prior to posting this....

+1 vote   mod: Old Republic at War
CommanderAppo
CommanderAppo Jul 30 2014 says:

Hey Geronimo I know 8 and 8.1 messes with a lot of games but I happen to have a decent gaming computer that allows me to use 98 percent of all my games and mods.... except this one for some reason- it loads to a white screen than a box pops up saying debug_error or something like that. I checked the file and it said there was an unknown pointer: hers the actual log minus the dump code: Exception in thread 18F4 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000018

Exception occurred at 0091D7FE - Unknown code pointer

Stack walk:
0091DF1C : Unknown

Any idea?

+1 vote   mod: Old Republic at War
CommanderAppo
CommanderAppo May 22 2014 replied:

I dont think it is bud, I've heard nothin but tat dont mean much so who knows

+1 vote   mod: Star Wars Battlefront II: Tides of War
CommanderAppo
CommanderAppo Jan 10 2014 says:

I still am unable to get the icons to appear.... any advice i have the Gold pack English, and i DO have RAW installed.

+1 vote   mod: Star Wars: Clone Wars Sub-Mod
CommanderAppo
CommanderAppo Jan 8 2014 replied:

yean Senior year sucks and stuff

+1 vote   mod: Star Wars Battlefront II: Tides of War
CommanderAppo
CommanderAppo Dec 30 2013 replied:

Iv'e seen this with other mods, it IS possible to conver Sins mods over to SW EAW FOC mods, but it's a tricky process, and i doubt many people would do that. But if that was done then yes the ships would fire but the mod would be for SW EAW FOC and not sins

+1 vote   media: Dawn of the Reapers Trailer
CommanderAppo
CommanderAppo Dec 30 2013 replied:

Hopefully thats possible, seeing as the quarians had no planets, that is until they came to terms with the Geth and they both, both being Quarians and Geth lived on the Quarian homeworld in peace...(not sure if thats canon just a possiblity if done right in ME3

+1 vote   mod: Dawn of the Reapers
CommanderAppo
CommanderAppo Dec 8 2013 says:

The icons aren'two rking for me... any one else have this problem

+3 votes   download: Star Wars-Clone Wars Sub-Mod Version 1.0
CommanderAppo
CommanderAppo Dec 8 2013 says:

Justinstalled, but the icons are not working.... any help?

+1 vote   mod: Star Wars: Clone Wars Sub-Mod
CommanderAppo
CommanderAppo Feb 15 2013 replied:

Yeah Nate thats me lol apologies i thought i had the right login turns out i used my old old account xD

+1 vote   mod: Star Wars Battlefront II: Tides of War
CommanderAppo
CommanderAppo Nov 30 2012 replied:

I believe theres already a mod like that out there.

+1 vote   news: Map Requests
CommanderAppo
CommanderAppo Nov 23 2012 says:

lmao never mind i wasnt payin attention

+2 votes   mod: Star Wars Battlefront II: Tides of War
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