Do you think you could give the lords historical names? I might be wrong, but they seem kinda random atm. Takes away somewhat from the immersion.
Do you think you could give the lords historical names? I might be wrong, but they seem kinda random atm. Takes away somewhat from the immersion.
Hey, fantastic mod, I'm loving it! Just one question, though. While the AI troops arrange themselves in a line as they're supposed to, my troops always arrange themselves in a column. Any idea why this is, and how I can fix it? It's rather annoying.
This looks fantastic! I look forward to seeing the whole thing!
Still hoping to release before the end of the year? Or will we have to wait a little into 2021?
Yeah, I got this, and now I can't enable or disable mods at all. Really annoying.
The game crashes on most of these maps. Any way to fix that?
Please, please do this! Which characters were you thinking of doing?
It would be fun to have the Heroes v Villains game mod on Navarro have characters from the Mandalorian show, but I don't know if anyone's made models of them yet.
Will the Mandalorians be available on only Mandalore, or will there be a Mandalorian mode for more maps?
This is absolutely fantastic. I've wanted something like this for a really long time, and I'm so glad to see Rebels characters finally in the game. I'm looking forward to further Rebels content! Ideas for models could be Sabine with jetpack, Ezra with helmet and jetpack, Season 3-4 Kanan, etc. And maybe a Mandalore map, based on the battle in the first two episodes of Season 4. That would be fantastic, and it would also fit with the theme, I think.
Just gotta say. Downloaded this mod earlier this evening, played a few battles, and it is fantastic. The E-wing and TIE Viper are especially well done. It'd been a while since I played Battlefront, but this made me realize how much I enjoyed the space battles. Well done! Keep up the good work!
The Death Watch Era mod just puts one new map in, and that's the only one I can use to play with the Death Watch. I notice inside the "UW1" folder there's another "UW1" and "SIDE". Do I have to move the SIDE folder somewhere else, or what?
You still working on this? Got one for Zeb and Kallus?
I'm a big noob when it comes to script editing. Could you tell me exactly how to remove that?
EDIT: So I found a solution. Gamedata>data>lvl_pc. There were a bunch of custom scripts and user scripts in there. I just deleted them all, and now it works both with my other mods. Next time someone asks, try giving them this solution.
I'm having a really weird problem, and I'm fairly certain that it's because of this mod. When I load up a map, the units will start spawning in normally, and then within a minute, all the AI units just disappear. I'm also using the Conversion Pack and HarrisonFog's maps and sides, but after experimenting with one mod and then another (I have verified files so many times over the past couple days...) I've traced the problem to this mod. Which really, really sucks, cause without this mod my menus look like crap. So if you've got any ideas, maybe it overwrites some important files or something?
I'm the only unit that's spawning in. How do I solve this?
Okay, I verified the game files, redownloaded the map, and this time I was able to play an entire battle, including several flights in a Naboo starfighter, without the game crashing. So maybe that's the problem. Anyway, it worked, and it's an amazing map! Thanks for sharing!
This map is exactly what I've been wanted, but it keeps crashing in the middle of the battle. Well, not even in the middle. Towards the beginning. Any suggestions on what I could do to make sure it doesn't crash? It seems to be the Naboo starfighter, especially, that's problematic. Really good work, though! I've never seen a map on this huge scale before. I'm impressed, I truly am.
Go to the textures folder and delete the cursor.dds file
Think of it, though. There's actually very little reason for Calradian navy to be advanced. Only a few towns are on the coast, and as far as we know, there's no other continent on the entire globe (though I'd love to see a Calradian New World mod, that could be interesting). So yeah, the vast majority of travel is done by land, it makes sense they would have developed trains but not yet applied that same technology to ships. I think it's fantastic. The clashing technological levels remind us that this isn't our world, it's Calradia, and things have developed differently.
Is there anything in particular I need on my computer before I download this?
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