This member has provided no bio about themself...
Open Beta 2 is out now!
The bots see stealth no matter how far away you are and they cheat which spoils it.
None of the MP maps Ive played have any music in them, is this an error on my side or something else? My audio settings are fine and the intro and menu music plays ok.
What are your specs?
What do you guys think about the airstrikes?
I just gave this a quick play and the servers have a lot of activity on them with some games having 40+ people.
Playing Skirmish with the Bots is a dream come true, it feels natural and intelligent. I am shocked at the high quality of this release, it's simply amazing. Being able to play against Bots has always been a feature I most wanted and now it's here!
This game is a dream to any Command & Conquer fan, one I never thought would ever materialize until you guys started working on this.
Damn this is very exciting, what an accomplishment!
I played this at the weekend and it's the most fun Ive had in a game for ages. In my opinion, it rivals and surpasses current commercial fps games.
For those who grew up playing Tiberian Sun, there is just nothing like it. Watching a Titan stomp into the enemy base as you provide backup as infantry or another unit. It really feels like I have been transported right into the Tiberian Sun universe that I used to control, right into the midst of action!
Thanks for all of your hard work and dedication in creating this one, it is amazing!
Do you plan to add the GDI Wolverine and Titan units?
I am so excited for AI / Bot support, thanks for adding it guys!
I played a map with bots mixed with normal players, it was nuts, totally hectic.
I love the look of this mod but offline skirmish bots is the only thing I really want. I hope this is possible.
Great update. I have been playing this in campaign mode and it makes it so much more enjoyable, it's simply Epic!
I'm assuming you only meant for this to be played in Skirmish mode though?
As always, I appreciate your effort and I look forward to any other releases for this. Thanks for your time and effort, this game will live forever through mods like this.
To get around that, you can either run near the wall with your fanatic and dodge the anti vehicle gun being fired from the enemy allowing it to hit and weaken the wall before you blow the hole in it, or you can play through that level as normal, let it auto save and then load up the Mod and continue. It will pick up the auto save without problems and you will be able to play the Mod as normal.
I noticed that as well but I think it only happened in some missions. I don't remember how I got around that now but I mentioned that ages ago.
Add -ui to your games shortcut within Steam, when you run it select the mod. To install it, copy the folder to your Command and Conquer folder in Mydocuments. If a Mod folder doesn't already exist, create on and copy it there.
Ops, I replied but didn't realise I wasn't logged in. The Guest comment about the GDI + Fanatics was my response. All of the changes made are exactly why single player is so much greater!
I have always loved the engineer repair bots, structures are no longer made out of paper and missions in this update take so much longer, I have to be more careful of what units I create and the harvester times mean I can't spend credits frivolously like I used to.
I haven't played for long so I am sure there are more things I will notice later!
I know this mod wasn't designed for single-player but this is all I play. I have to say it is one of the best mods I have ever seen and it makes the game so much better. I can't thank you guys enough for all of your hard work and dedication. Thank you so much, I love it!
Which classic Tiberian Sun Map is that? I haven't played any Skirmish yet, Ive been too busy with the campaign and the new tactics this Mod brings to the table.
I don't know why anyone would uninstall CNC3 when we have such a huge number of epic Mods. That game will never be uninstalled!
Who would like to see a feature that is repair bots related?
I was thinking either the ability to build your own repair bots, or have the refiner come with a set of its own repair bots or have engineers able to be upgraded to have their own repair bots.
Has anyone else noticed that when they select one upgrade for the Avatar, for exampple 'Purifier Cannon', that all of the other possible upgrades become greyed out?
Must be a bug since ive only paid for one upgrade and it seems to either do all of them or just the one only.
I have played the Demo in skirmish for a while now and I absolutely love it. It gave me a real GDI feel which was a mixture of old units but they had a futuristic look and feel about them.
Remember guys, this is a Demo and many modders don't even bother to release one for us to test out.
Keep up this great work, never give up on this Mod. You guys have not only corrected the error of EA's ways, you have surpassed anything they ever did.
I am of course thankful to EA for releasing CNC3 but mods such as this, make it exactly how it should have been in the first place. I look forward to this in the future. Thanks for your time, it means a lot.
2.0 is the latest for the Kanes Wrath expansion and 1.4 is for the standard Command & Conquer 3 modded to include the KW units.
In the mean time, you could always get your tanks to Vetarin levels, then they repair by themselves.
I have so many Modded versions of Cnc3 that I no longer play any other game. All of my 2012 purchases are collecting dust...
I have noticed that the EMP station took down all of my jump jet infantry, maybe the Mobile Emp vehicle will do the same.
The only way I completed that mission without resorting to spamming jumpjets was to continually create Mammoth tanks remaining in defence and never attacking and never straying to far. So in other words, no longer being GDI. After a while, all of my Mammoth Tanks were Veteran level so even more powerful and self healing. That was the only way for me to win. I sent about 20 Veteran Mammoth Tanks to the base. Any other units I created were obliterated by Artillery or infantry. By the way, I found the key to winning was to create the Falcon to detect stealth and placing them around my base. I spent more time waiting for the damn Tiberium to grow!
Are you on version 1.9? Where did you place the Mod?
Am I the only one who misses how the Tiberian Sun Power Plants looked like? I wish they could look like that in this Mod. I know this Mod isn't a Tiberian Sun clone but I think it would be great if more buildings looked like they used to. I guess that's what the Tiberian Sun Rising Mod are doing but I fear they may never release.
Nah, I think a Nod redeemer, a giant Reaper or Cabal would be more fitting.