I am a proffesional game developer, and I still love to work on mods. I have put a tremendous amount of time and effort into giving back to the scene that inspired me to pursue my career.

Comment History  (0 - 30 of 53)
cman2k
cman2k Dec 14 2012, 2:04am says:

It is because of you that we have come this far, and it is only with your help that we can go farther. Thanks so much for your support!

We've made it to the top 100 mods of the year, but there is still some steep competition out there. Help us win, vote for us and get other fans you know to vote!

+5 votes     mod: Black Mesa
cman2k
cman2k Jul 13 2009, 5:03am replied:

you never see Gordon in the trailer. That just a scientist with a beard. Doesn't make him Gordon.

+2 votes     mod: Black Mesa
cman2k
cman2k Jun 3 2009, 11:50pm replied:

We don't owe you or anyone else anything. Updates/Media releases are time consuming. We are busting our ***** to get this game done, and we really don't need to spend time putting more updates together to assure you we are alive.

As it is we are active on our own forums, and we've put out more media to date than most mods ever do.

Believe what you like. We'll stick to our goals and put our time where it's needed to so we can finish this thing.

Thanks.

+19 votes     mod: Black Mesa
cman2k
cman2k Mar 11 2009, 3:10pm replied:

We didn't change anything....?

+1 vote     mod: Black Mesa
cman2k
cman2k Dec 29 2008, 4:23am replied:

only for the magnum, only in singleplayer. just like hl1.

+1 vote     mod: Black Mesa
cman2k
cman2k Nov 30 2008, 7:06pm replied:

hay guys fap party *faps*

+2 votes     mod: Black Mesa
cman2k
cman2k Nov 20 2008, 12:37am replied:

You are correct. Let it be known that this is in our wallpaper section, NOT our screenshots section. We have a strict policy to NEVER photoshop our screenshots.

This being a wallpaper, we wanted to match the original as closely as possible and make it very photogenic. We did use a little photoshoppery for a few things, like the blur on the missiles, and a few touch ups. For the most part this is entirely in-game though. All the major elements are actually made and placed in a map.

+2 votes     article: A celebration of the last decade!
cman2k
cman2k Nov 20 2008, 12:34am replied:

A fair enough question. We actually decided that the benefits of better tools (hammer compiles way faster, we can make larger maps), the new particle editor (previously all effects were coded by hand and very inflexible), and the swath of new features were all worth the upgrade.

The particle editor alone has saved us a ton of time. Where previously a programmer would have had to try and program every effect themselves, us artists can now prototype, test, and iterate our own effects whenever we want. This not only saves us time, but lets have more, and better looking, effects in our game.

+1 vote     article: A celebration of the last decade!
cman2k
cman2k Nov 19 2008, 4:01pm says:

no. that is real 3d geometry, not a fake flat texture. It's made of displacements using some unique workflow & tools. You'll be able to tell even more in motion, since you see it from different vertical altitudes.

+4 votes     media: Surface Tension Promo
cman2k
cman2k Nov 19 2008, 2:10pm replied:

look closely at our released media and you'll see a female scientist in one of the shots. ;)

+1 vote     mod: Black Mesa
cman2k
cman2k Nov 19 2008, 6:03am says:

Interesting is it not that Eli & Chell both had similar leg struts? As did the combine assassin from the hl2 leak? Everything points to it having been a shared technology...and this is meant to be a most primitive form of it, built into the boot.

It's not from portal...it existed and has been used by many groups, and it originated in hl2 long before portal existed.

Just sayin.

+21 votes     media: Female Assassin
cman2k
cman2k Oct 5 2008, 7:22pm replied:

like free candy? I hear you man. Where all da candy at?

+2 votes     mod: Black Mesa
cman2k
cman2k Sep 25 2008, 9:36pm replied:

yeah, gordon definitely won't be sportin' the ponytail. sorry to purists, that thing was just silly. :P

+4 votes     mod: Black Mesa
cman2k
cman2k Sep 25 2008, 9:35pm replied:

there are some scenes that are completely new, but we try very hard to make it seem like they just fit in, so if we're good enough and your memory is fuzzy enough it won't even seem like there are new scenes.

+1 vote     mod: Black Mesa
cman2k
cman2k Sep 25 2008, 9:34pm replied:

yes, we have gibbing working. it is wonderful.

+2 votes     mod: Black Mesa
cman2k
cman2k Sep 24 2008, 3:51am replied:

there was a post to the devblog. yesterday.

+5 votes     mod: Black Mesa
cman2k
cman2k Jun 17 2008, 12:54pm says:

for all of you so concerned about updates...seriously, read the devblog.

Blackmesasource.com

The devblog is meant SPECIFICALLY to be a way to informally update you, the fans. News is not informal, it's official, and updating the news has a whole slew of different expectations and preperation. When we want to throw up quick updates, we use the devblog.

+2 votes     mod: Black Mesa
cman2k
cman2k Mar 4 2008, 2:56am replied:

read our devblog, on our website. we update it pretty often.

+3 votes     mod: Black Mesa
cman2k
cman2k Feb 10 2008, 11:11pm replied:

I believe he is referring to older images of our weapons which are released, and do show older hands.

It is very true that all we show is WIP, and subject to change. the hands included.

+2 votes     mod: Black Mesa
cman2k
cman2k Jan 22 2008, 12:31am replied:

I can play the game on my ATI Radeon 9800. If you can play HL2 and/or the Episodes, you'll be able to play Black Mesa.

+1 vote     mod: Black Mesa
cman2k
cman2k Dec 31 2007, 1:35am replied:

No thanks. it's widely held that the urban camo is iconic of the series, and we won't be changing it for this reason.

+1 vote     mod: Black Mesa
cman2k
cman2k Dec 30 2007, 9:00pm replied:

This question doesn't really belong here. If you have more questions, please visit us on our forums at Forums.blackmesasource.com

As an answer to your question: We plan on doing a mix of the two. We will be recording new dialogue as well as using old audio that has been cleaned up. We are doing our best to keep things faithful yet fresh, and this is our best route to that.

+5 votes     media: Apprehension Ingame Shot
cman2k
cman2k Dec 29 2007, 2:52am replied:

oh yeah we do. cause we love shininess too.

LONG LIVE THE SHINY.

+4 votes     media: Lambda Core Ingame Shot
cman2k
cman2k Dec 29 2007, 2:49am says:

it may look small, but trust me, it works just fine. :)

+1 vote     media: Residue Processing Ingame Shot
cman2k
cman2k Dec 27 2007, 12:51am replied:

yeah you got it. the screenshot does make it look like he is moving quicker than he is, but he's just mid-stumble.

+1 vote     media: Blast Pit Ingame Shot
cman2k
cman2k Dec 27 2007, 12:49am replied:

right you are, I believe this is where you first meet the fem assassins. <3

+3 votes     media: Lambda Core Ingame Shot
cman2k
cman2k Dec 27 2007, 12:47am replied:

We've tried quite a bit at using the refractive water shader, but it ends up looking too transparent. We are purposely going for an opaque, thick look. If you can come up with something better, feel free to stop by our forums and share (http://forums.blackmesasource.com)

+1 vote     media: Residue Processing Ingame Shot
cman2k
cman2k Dec 27 2007, 12:44am replied:

lol perspective at work.

+1 vote     media: Forget About Freeman Ingame Shot
cman2k
cman2k Dec 27 2007, 12:43am says:

if you look closely, there's some gauss/egon ammo in the back there by the stairs. can you say sneak-peek? lolololol.

+1 vote     media: Subtransit Ingame Shot
cman2k
cman2k Dec 27 2007, 12:42am says:

subtransit is the DM level that has a tram which travels around the level all the time, and you can hop onto it.

+2 votes     media: Subtransit Ingame Shot
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