Software Developer for Symbiant Technologies, full time web developer. Mapping and modding since the days of Doom 2. Sci-fi and cyberpunk fan. My most famous map was "co_angst", the first ever combat map for Natural Selection. I have developer a useful little app called "ModMaker" for working with the Source game engine. I am the Lead Developer for "Exterminatus - Rival Species 2" a Warhammer 40,000 mod for Source.

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Report RSS FGD Editor - Mod Maker (view original)
FGD Editor - Mod Maker
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Description

The latest addition to Mod Makers tools is this FGD editor. The idea being you don't need to learn another scripting language just to get your entity types to show up in Hammer.

If you have your entities already coded it can create and FGD entry from the C ++ DATADESC macros, which should save a whole lot of re-entry and typos.

Once you've defined an entity type in the editor you can export C++ .h and .cpp files containing all the boilerplate code you need to make your entities Properties, Flags, Inputs and Outputs work in-game. Again this should be a massive time saver if you need to add lots of entities for your mappers.