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2012 was a successful year for me in Deus Ex modding, we had great success with the 2MB mapping challenge, I released some very detailed multiplayer maps (perhaps some of the best looking maps seen in the multiplayer scene, that were actually playable!), I finally released Cozmo RPG v2 to the community and I even had time to convert a few of my 2011 maps to daytime versions and also release a fun zombie map thanks to mdoa's mod. Other things started in 2012 were a multiplayer map based on UT's Peak, lots of work completed on Cozmo RPG v3, and I also started the Hengsha City RPG map!
2013 will be a very busy year for me for Deus Ex mapping (nothing new there then). I've recently purchased a proper URL for my site which is now called DeusExOnline.com, here I will turn the site from mainly about maps by myself and the Deus Ex community to something that covers all aspects of Deus Ex. This site will include story and plot about the single player game, items and characters info as well as FAQ's and modifications both old and new. The multiplayer section I'm hoping to have how to guides for augged death-matches, information on past and present clans, current server information and also multiplayer mods.
Regarding fight maps for Deus Ex online multiplayer, this year will see me going through UT maps and picking out those I like to make a Deus Ex version of (started from scratch ofcourse). These maps I will trickle out every so often, I hope to get at least four out in 2013, I'm also considering making a conversion of Fast Line from Counterstrike Condition Zero.
Also this year (hopefully first quarter), will see the completion of the Hengsha City RPG map (and hopefully the full mod shortly after) - something that will resemble the Hengsha map from Deus Ex: Human Revolution (albeit within obvious limits). Already the map's basic layouts are approaching 40% complete, this giant map will be the biggest map ever seen in Deus Ex online multiplayer and will feature every area from Hengsha including the Hengsha streets with The Hive, Hung Hua Hotel, Hengsha Court Gardens, Alice Garden Pods, Limb Clinic, Sewers, as well as Tai Yong Medical, Construction Site, Harvester's Hideout and Hengsha Seaport!
Recently an old mod I have worked on back in 2009/2010 seems to have awoken again DXSM (online Deus Ex zombie mod) and TREM (a 3D recreation of Resident Evil). Resident Evil will always have a soft spot in my heart and so it was a pleasure to map out most of the areas from the original Resident Evil. So hopefully DXSM will see the light of day in 2013 and then afterwards TREM to follow suit, although I'll need to update these maps ;)
Another mod I've started from last year is Cozmo RPG v3, this is a revamped Cozmo RPG v2 and will hopefully include lots of missions as well as updated areas and an improved map. And finally another mod I began working with last year called Summer 101, here I am contributing one map so far, this I will complete in early 2013 at which point we can begin thinking about updating the community on it's status.
All in all I believe 2013 will be the year of the RPG mods in Deus Ex Online Multiplayer - Cozmo RPG v3, Hengsha City RPG, Undead Revolution and Facetown all in the works.
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This group is the exclusive group of people tasked with 'porting' Resident Evil 1 onto Deus Ex's Unreal Engine.
Love Deus Ex? Of course you do! Delve deeper into the world of conspiracies and revel the glorious Deus Ex series. So, join us!
This group has been formed for the fans of the Deus Ex Trilogy and for the players was waiting for one the most anticipated game of the years: Human revolution...
FGS is the oldest active clan in Deus Ex. Home to mappers and modders of all skills and abilities, FGS has been supporting the community for over eight...
A small but growing group with plenty of DX modding experience
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