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Looking very much forward to seeing this mod!
Oops I wasn't logged in, it's chinny!
Oh wow, how much of the Mansion will you make?
I've never seen anything quite like this before, awesome.
Thanks for the comment ;)
Late 2013 sounds good to me, looking forward very much, awesome.
Can I ask how big the map file is?
Wow, looks very nice indeed!
Would love to see something like this for multiplayer!
Hi Lurker, the Deus Ex community has a mapping challenge going on at the moment, there's still time to enter, details here if you're interested - Gravity-world.com
The Deus Ex community has a mapping challenge going on at the moment, there's still time to enter, details here if you're interested - Gravity-world.com
Good luck with this, look forward to more updates.
Man that was awesome, I really enjoyed watching that!
P-Type have you got your new computer yet? Are you back mapping these days?
I'm not sure the lighting balance is addressed correctly in these shots. The lights are very pretty but I feel the general playing area needs more illumination. Otherwise it looks great, keep it up!
As these are work in progress I guess It's not fair of me to critique the lighting, as really perfecting lighting is best left to the very end, I'm sure you will do whats best, awesome work.
Cool map Kalman, perhaps needs another route out of the helicopter area to really open up the map and gameplay.
Having a good study of this now!
I don't like the steps going all the way to the edge of the room, same goes for the main doorway hollow, perhaps make the arch hollow smaller in width, and then shorten the width of the steps?
Perhaps make the hollows for the pipe more hexagonal rather then circular?
The toilet could've been simply from one of Deus Ex's models, but I decided to put the extra effort in and make one from brushwork which matches the original from the Counterstrike version.
So you simply import the brushes into UnrealEd 1/2 then?
Jake Sully in a trekky outfit?
Looks great, lots of polys for DX, will it be scaled back?
Nice map, I was surprised to see how small the filesize was and so I knew you had shrunk Smuggler. Having played it there was some interesting joins from one part of the original map to another.
Can you tell me how many playerstarts it has as I couldn't see as I believe you protected the map, also can I stick this map on my site?
Personally I would've been tempted to fix the texture that is on it's side, there's a lot of poor texturing in the game that I would love to see corrected.
Much better, the Unatco HQ always looked too sterile in my opinion.
unrealed 3? a little confused here.
Personally I would add an electrified wire above the wall rather than barbed wire, just two wires with supports every few meters should do the trick. Also I would add in some warning signs.
Not much has changed since that screenshot, I've made the elevator area a little lighter and added a waterfall. But we are unsure at the moment whether or not we will have a waterfall in the final version.
Hmm I might add in some sort of helipad if there's space.
Nice work, I almost completely forgot about this mod.
I like the fact that you have to look after your character's health.
Someone pass me my beer and my V-Jolt chaser.
The more I look at this the more mesmerised I become. I love the bend you put in.
Cool story, bro.
Maybe add some more trash bags and a rat generator?
I can imagine your good self leading an ambush here.
Thanks, this is the biggest map I've ever made.
Damnit you just had to add pink DINT U :P
The main bulk part of the gun reminds me of a dinosaur skull, time for my pills...
I can literally smell the Communism, looks great!