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Category_5_Hurricane
Category_5_Hurricane Sep 6 2013, 1:55pm replied:

RA2:AR is still under development and is not ready for release.

+1 vote   game: Red Alert 2: Apocalypse Rising
Category_5_Hurricane
Category_5_Hurricane Sep 7 2012, 6:12pm replied:

Thanks for the comment, NoSoldier. I'll make sure we keep those in mind as we go forward.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Aug 31 2012, 1:09am says:

Random question for you guys who read here:
What brings you to play APB?

and

What do you most want to see?

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Apr 21 2012, 12:43am replied:

Naval units (or rather, the maps that featured them) were only relatively recently removed. I believe any version older than 2.0.0 should be safe if you want to test it out.

You might learn more by just watching some of the old videos that featured them. You won't learn much flailing around by yourself.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Oct 20 2011, 5:09pm replied:

I'd ask Catalyst on the BHP forums. www.bluehellproductions.com/forum
I'm not sure the tools you downloaded will work for 2.0 or higher.

+2 votes   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Oct 11 2011, 6:44pm replied:

The MP-Gaming server is not run or administered by Bluehell Productions, and we have no control on how they moderate their server. Please take your complaint to their forums. Forums.mp-gaming.com

+2 votes   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Oct 5 2011, 4:31am replied:

As soon as we can. It's a unit we very much want to have to accomplish some balancing goals, but first we have to be able to make the unit work. Until then, the Phase Tank has been adjusted with the lack of the Chrono Tank in mind.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Oct 5 2011, 4:28am replied:

Depending on how you believe history would have been altered, France and the United Kingdom probably would still have a fair amount of their colonial holdings. In Red Alert, Turkey was represented as an Allied country. This would have opened the door to the French and British holdings in the Middle East and Africa. India (and Pakistan, as part of India) would have been close to the Soviet Union as well, depending on the allegiance of Afganistan. It seems Iraq started out as Soviet as well, which is somewhat odd considering Iraq's participation in the Commonwealth, but also somewhat historical because of Iraq's historical attempt to switch to the Axis. While I believe the most important part of the war would have been in Europe, this does not mean the Asian theatre would have been ignored.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Sep 27 2011, 8:05pm replied:

Because the game wasn't that well thought out.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Sep 21 2011, 10:40pm replied:

It's worth thinking about the fact that Germany and the Soviet Union signed a non-aggression treaty, and this treaty lined out what countries would be allowed what territory. Germany asked for certain sections of Poland and Latvia, while the Soviets were allowed the reminder of Poland and the Baltic states, plus Finland, with a guarantee that neither would attack the other in retaliation. It was only Germany's decision to toss aside that treaty that put the Soviets at war with the Axis. A Fascist (or even just autocratic) Italy or Japan would not necessarily be on the Allied side. "The enemy of my enemy is my friend" does not say which enemy is first. And, of course, they could simply ally with themselves and follow the creed "My enemy is the enemy of my other enemy."

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Sep 21 2011, 5:16am replied:

Unfortunately, I don't believe Westwood put that much thought on world affairs and the impacts their changes to history would actually cause. I believe they wanted a 1990s West vs Communism game and created a quick reason for the story, grabbed the units they created for the Tiberian Dawn game, and boom, job done. I have a hard time believing that they would have made all the unit choices they did if they thought about the fact that what they were making was a 1940-60s era game, and not something occurring in the 90s.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Apr 17 2011, 2:56am says:

We'd like one, but I have to admit that there is no work being done on one at this moment beyond a concept stage.

+2 votes   article: Gamma Tweaks, Fixes, Fixed Mirror
Category_5_Hurricane
Category_5_Hurricane Apr 11 2011, 2:50am replied:

Download link added: Moddb.com

+2 votes   article: RA: APB Gamma version released
Category_5_Hurricane
Category_5_Hurricane Apr 11 2011, 1:12am says:

The download on ModDB hasn't been authed yet. Go to www.apathbeyond.com for the download in the meantime.

+3 votes   article: RA: APB Gamma version released
Category_5_Hurricane
Category_5_Hurricane Nov 17 2010, 7:40pm says:

I'm not sure why they are missing from that shot, but this was taken specifically to test the new HUD. There are a couple reasons why they could be missing, but since I didn't take the shot, I'm not sure and I don't want to guess.

+1 vote   media: Heads Up Display
Category_5_Hurricane
Category_5_Hurricane Jul 28 2010, 6:48am replied:

After you log in to the launcher you see some news to the right. The bottom news story talks about how the server IP has changed. If you haven't ever done this change, you need to. The story includes instructions on how to make the change.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Jul 26 2010, 2:37pm replied:

For the time being it is multi-player only.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Apr 23 2010, 9:38am says:

I'd put basically a tarp over the top.

+1 vote   media: Ranger
Category_5_Hurricane
Category_5_Hurricane Apr 4 2010, 11:43am says:

That's the tracer shot, an alternate shot for the Artillery. Intentionally made green so the shooter has an easier time seeing where the shot goes. The effect obviously works in reverse as well, like all tracers.

+1 vote   media: Coil Death
Category_5_Hurricane
Category_5_Hurricane Apr 3 2010, 10:10pm says:

Note for Opera users (like me) the videos don't seem to be working properly in this news article. They should work fine if you visit the videos section or use Internet Explorer.

+3 votes   article: APB Update - April
Category_5_Hurricane
Category_5_Hurricane Feb 25 2010, 12:39pm replied:

Real artillery have that to dig in and keep itself from moving. I'm pretty sure it will be for looks only, but we'll find out for sure later.

+1 vote   media: Allied Artillery WIP
Category_5_Hurricane
Category_5_Hurricane Jan 6 2010, 12:18pm replied:

"Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert."

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane Dec 12 2009, 9:40am replied:

The unit will likely be called RPG Trooper.

+2 votes   media: Soviet RPG
Category_5_Hurricane
Category_5_Hurricane Oct 14 2009, 6:09pm replied:

Red Alert: APB is a standalone game and should not be installed in any other game folder.

+1 vote   game: Red Alert: A Path Beyond
Category_5_Hurricane
Category_5_Hurricane May 27 2009, 8:33pm says:

No, it's not an Allied unit, although I suppose it is possible that it could be stolen.

Yeah, the tank noise thing is something we've had to work on.

+1 vote   media: Soviet Union's Flying Circus (4)
Category_5_Hurricane
Category_5_Hurricane May 26 2009, 10:46pm says:

Last I recall, there won't be any changes save for perhaps a bug-fix or two.

+1 vote   media: Missile Silo Interior
Category_5_Hurricane
Category_5_Hurricane May 24 2009, 9:08pm says:

Sorry it took so long. I don't know why it wasn't working, nor do I know why it suddenly is, but hey, I'll take that.

+1 vote   media: Soviet Union's Flying Circus
Category_5_Hurricane
Category_5_Hurricane Feb 11 2009, 12:25pm replied:

I'm sure he setup the credits that way for quick testing purposes, and the negative points is because friendly fire was on and he just killed his own guard to show how that part works.

+1 vote   media: Domination Mode Demonstration (2)
Category_5_Hurricane
Category_5_Hurricane Oct 14 2008, 3:04pm says:

The tracer (or flare, whichever you prefer to call it) is the secondary fire. It does no damage but better shows where your shell will land, so you can adjust accordingly.

+2 votes   media: Artillery Tracers
Category_5_Hurricane
Category_5_Hurricane Oct 14 2008, 8:53am replied:

Yes, although the name of it escapes me right now...

+1 vote   media: Pistol changes Demo - CJ vs. PA!
Category_5_Hurricane
Category_5_Hurricane Oct 14 2008, 2:53am replied:

The four images of this map were originally made for our own website and sized to fit on it when put together, so they are a bit small.

+1 vote   media: To The Core
Category_5_Hurricane
Category_5_Hurricane Feb 2 2008, 7:32am says:

Poor Raz. I don't think you're gonna get this site to show off this trailer as good as it should.

+1 vote   media: Red Alert: A Path Beyond - Vengeance
Category_5_Hurricane
Category_5_Hurricane Aug 27 2007, 2:07pm says:

You put them in the wrong folder. The fanmaps go in */apathbeyond/Data just like all the rest of your maps.

+1 vote   member: John_1250
Category_5_Hurricane
Category_5_Hurricane May 22 2006, 4:12am says:

What are you talking about?

+1 vote   article: Zama...ah..Good Times.
Category_5_Hurricane
Category_5_Hurricane Apr 21 2006, 5:02am says:

KILLER MINE LAYER!!! WHOO!!!

+1 vote   article: .994 changes and 1.0 preview
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