Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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BigCheese256
BigCheese256 - - 2,241 comments

cool :D
nice big explosions and sound effects too ;)

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Lucífer
Lucífer - - 3,393 comments

How come only the first one had a tracer ?

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Category_5_Hurricane Author
Category_5_Hurricane - - 155 comments

The tracer (or flare, whichever you prefer to call it) is the secondary fire. It does no damage but better shows where your shell will land, so you can adjust accordingly.

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Description

Chronojam uses the new Artillery secondary to make a pointpoint follow-up. The Artillery will have this ability in the next version.