I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 648)
C-zom
C-zom @ The Shadow of the Ramlord

There's a large status update and February Development Diary ready to authorize whenever Moddb pushes it though, it talks a lot about our direction and plans.

Things have been going wonderfully in the studio, and Ramlord progress has been awesome.

Reply Good karma+2 votes
C-zom
C-zom @ In the distance...

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+2 votes
C-zom
C-zom @ A look outside

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+1 vote
C-zom
C-zom @ A Serene Evening

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+1 vote
C-zom
C-zom @ Quiet Evening

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

We're shooting for late Summer/Early Fall. We've been making tremendous progress in a short amount of time, expect this page to be fleshed out and detailed with more information in the next week or two!

Reply Good karma+1 vote
C-zom
C-zom @ Announcing The Shadow of the Ramlord

Thanks for the concern about Triptych. To be fully transparent, I have gotten very little interest and circulation in that project and my eyes are currently set on Ramlord. The 1.2 Patch, which includes an expanded ending two chapters and a suite of polish/bugfix patch notes, will be out soon. I can't say when, but I can say it won't take much more than two months to complete and ship.

The Expansion, Reveries of Sarcon, will wind up happening too unless I decide to leave Triptych at 1.2 and call it a night with that project. It all depends on how well received the renewed media campaign behind the gigantic patch is received. Honestly, no one is looking for horror mods in the Crysis 1 engine, and amnesia is a much more stable, polished and focused platform for my kind of vision of horror games.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 5

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 4

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 3

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 2

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Folder should be called mods. The triptych folder goes in there, and then the shortcut is modified with -mod triptych. Can you send me some screenshots via pm? I'd be glad to help and see how you have it structured

Reply Good karma+1 vote
C-zom
C-zom @ Changing of the Seasons

Triptych 1.2 will launch Christmas Eve or sooner, featuring well over 100 changes, bugfixes, polishing and QoL passes on all existing maps.

Unfortunately, Reveries of Sarcon has been delayed until early next year due to time constraints and engine difficulties. Chapter 2's complete and total makeover, doubling it's length and introducing a newly written and paced chapter, has proven to be a difficult challenge.

But before it releases we wanted the rest of Triptych to be polished up to a stable foundation. There will be a revamped ending map, too, for you all to enjoy inside of 1.2. A full changelog and potentially new trailer is due out in a week or two.

Reply Good karma+9 votes
C-zom
C-zom @ Triptych

Thanks so much for the kind words! I'd be honored if you would leave us some feedback in the reviews section, let us know what you liked and what you would prefer to see improved!

Reply Good karma+1 vote
C-zom
C-zom @ Through the Gates of Time

Triptych - Reverie of Sarcon is the official title of the patch and expansion for Triptych, due out November 1st, 2017. I have taken the time to optimize and polish each and every map, including the rewriting and recreation of Chapter 2 (Done by Ian and myself) and the retooling of the Dorian/Samael Chapter, pictured above.

Expect each level to house a swathe of new improvements to performance, detail, texture work, and atmosphere. A few new books have been added to flesh out the lore, and all shoddy or placeholder levels have been replaced entirely. An official changelog will be released along with a new revised trailer and reignited media push.

Reply Good karma+9 votes
C-zom
C-zom @ Transfigurations among the tombs

Above is a pre-alpha test build of one of the new maps. What it's replacing I will not say, just yet!

*Every level has been repainted with new textures, vegetation, lighting and optimized for more systems.

*Chapter Ending (Dorian + Samael) + Chapter 2 (Sarconian Chapter) have been entirely remade.

*Balance pass on all audio levels

*Subtitles for Samael

And some more tricks up my sleeve.

Reply Good karma+8 votes
C-zom
C-zom @ Triptych

Director's Cut has been well under way, but well behind schedule. I'm hard at work adding the finishing touches now to the remake of the ending chapters. It is also likely that all of chapter 2 will be re-recorded and rewritten! Stay tuned.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych Final Patch Live & Further News

We will have plenty of infographs and fun blog posts about this in the future. I'll put it concisely for you guys here. Amnesia cost 360k to make. Triptych (lets say "we made it" style) would be like 450k. We just don't have that kind of money. This will be our jumpstart, to future projects.

I am writing it and directing the team, and designing it. If that gives you any faith in the atmosphere, lore, and invoked feelings then I promise -- I'm on my A game. This won't be a Terraria, haha.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

SPOILERS

Subtitles are hilariously difficult to code into the engine, I apologize. I'm working on it for Samael only and if I can crack that nut, will release a hotfix patch for it.

So first off, Dorian is lost to us by the time of Chapter 2. In C3, he's captured by the Necromancers (We hear this over the radio, and then see the indoctrination into Samael's cult) in the 2nd to last ending sequence. Dorian isn't killed because Samael finds out that he knows where Sarcon is, and thus, where his body is.

In chapter 2, Dorian locates the body and it is revealed Dorian himself sabotaged the entire archeology crew too. At the end, in his tomb, Dorian pledges his mission complete; Samael, in turn, tells him he will rise from his shattered tomb and reap untold destruction, in which Dorian would be "Writhing in agony amidst a sea of despair" as reward for his loyalty.

Samael provides no hope. He pledges to be, "The last God." for humanity. Dorian twitches out, hard, tells him off and gets blasted back. Fun little easter egg time: He lives! What happens to Samael? The world? Dorian Caulm is a secondary antagonist in Worry of Newport, talked about in numerous diary entries, as the physical leader of the Necromancers. TWON takes place someodd 30-40 years after Triptych, but has nothing to do with Samael or the Brothers story. It is a shared universe situation.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych 1.1c - Full Final Release

There is a slider in the crysis graphics options on the bottom right, drag it all the way to the left. If this doesn't work PM me and I can send you a modified shader package that removes it just for you.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

Fantastic review, thanks so much for giving us such detailed feedback. I would have loved to make a puzzle oriented, multi-dimensional, and perhaps frictional games-esque monster encounter situation where monsters and AI could be hid from but, alas, you know as well as any crysis mod player how fickle the engine is. Doing such drastic coding on the Sandbox2 is just impossible! So I adopted a philosophy of walking simulator.

In regards to the AMD glitch, Crytek told me to pound salt. lol. Trust me, I get it too, and I'm the developer!

Some day, one day, Chapter 2 will be completely remade. I know that's where your niggles of bad attention to detail come into play. I am aware, and am not a fan of how that section looks. It was difficult to portray that substory -- Crysis can do winter, jungle, and forest. I would have loved to put it on a desert mountain, for example!

Most of all I'm glad that, from one LC fan to another, the insidious designs of the story got under your skin. Samael, the brothers fates, and some of the grander brush strokes are horrible truths and nothing positive can be found within the somber and melancholy narrative.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

Thanks for the feedback man, I really appreciate it. If you'd ever consider us dropping a review on here for others to read, it'd be awesome. We're starved for feedback.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

Thank you!

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

You and me both, it's beyond my control. It even happens in my last mod, Worry of Newport, now. Something since the 15-xx-x drivers onward from AMD introduced this Cryengine2 bug when SSAO is even remotely used. The solution is just to flip around the AA and vsync alternatively until it works. Sorry about that. It happens to me, too, since I have a RX 480.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Sadly not! It only works on Crysis 1, not Crysis Wars/Warhead or 2.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

The book is closed on Triptych development, with the final patch going live today and released as a full version to (re)download. Thank you everyone.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych 1.1c - Full Final Release

Triptych is playable from beginning to end with all the culumative patches added on top of the base engine, so we've reuploaded as a simpler release with everything combined for you already. If you have Triptych already, delete the old version and install this one.

Thank you for your patronage and I hope to see you all soon in the coming months with a potential announcement for a retail release. Maybe. Hopefully? The discussed 1.2 patch, which included a huge optimization pass, second brush of level design, and even rework of Chapter 2, will not be released.

We've garnered almost 5% of the traffic, downloads, ratings, feedback and interest from The Worry of Newport. Since no community exists to request the 1.2 patch, we've decided what we have is good enough to suffice. For those tried and true who have stuck with us and played, we thank you /so much/ for the kind words and enjoyment you've procured.

Reply Good karma+7 votes
C-zom
C-zom @ Triptych 1.1c Patch

Chapter 2 is going to undergo a rather serious makeover in the near future. I talked about it in the release article for 1.0 and I'll stick to my promises there. There are many visual inconsistencies that fell through with that design.

Unfortunately the development files for the cutscene are lost forever, I managed to pull that scene from the old public demo a while back and paste it back into the real game. I wish I could polish it, reduce the length by like 35% and stuff, but I can't.

As for the voice acting, I suppose that's subjective but I certainly respect your opinion on it. Dorian can sound preachy and detached at times, like a overly-eager stage actor, but 9/10 times he's okay and Jeremiah and Samael deliver a very somber, nuanced, focused delivery that I personally enjoy quite a bit in my narrative games.

Thanks for all your feedback. You should write up a list of pros and cons in your opinion and post a review here so others can see your thoughts! All criticism is welcome, good and bad. :)

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

1.1c patch is up, fixing the inability to move in Chapter 3 on rare instances and falling to your death on the load of Chapter 2. With all bugs out of the way, work has begun full steam on the 1.2 milestone edition.

Reply Good karma+2 votes
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