I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 633)
C-zom
C-zom @ Through the Gates of Time

Triptych - Reverie of Sarcon is the official title of the patch and expansion for Triptych, due out November 1st, 2017. I have taken the time to optimize and polish each and every map, including the rewriting and recreation of Chapter 2 (Done by Ian and myself) and the retooling of the Dorian/Samael Chapter, pictured above.

Expect each level to house a swathe of new improvements to performance, detail, texture work, and atmosphere. A few new books have been added to flesh out the lore, and all shoddy or placeholder levels have been replaced entirely. An official changelog will be released along with a new revised trailer and reignited media push.

Reply Good karma+8 votes
C-zom
C-zom @ Transfigurations among the tombs

Above is a pre-alpha test build of one of the new maps. What it's replacing I will not say, just yet!

*Every level has been repainted with new textures, vegetation, lighting and optimized for more systems.

*Chapter Ending (Dorian + Samael) + Chapter 2 (Sarconian Chapter) have been entirely remade.

*Balance pass on all audio levels

*Subtitles for Samael

And some more tricks up my sleeve.

Reply Good karma+8 votes
C-zom
C-zom @ Triptych

Director's Cut has been well under way, but well behind schedule. I'm hard at work adding the finishing touches now to the remake of the ending chapters. It is also likely that all of chapter 2 will be re-recorded and rewritten! Stay tuned.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych Final Patch Live & Further News

We will have plenty of infographs and fun blog posts about this in the future. I'll put it concisely for you guys here. Amnesia cost 360k to make. Triptych (lets say "we made it" style) would be like 450k. We just don't have that kind of money. This will be our jumpstart, to future projects.

I am writing it and directing the team, and designing it. If that gives you any faith in the atmosphere, lore, and invoked feelings then I promise -- I'm on my A game. This won't be a Terraria, haha.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

SPOILERS

Subtitles are hilariously difficult to code into the engine, I apologize. I'm working on it for Samael only and if I can crack that nut, will release a hotfix patch for it.

So first off, Dorian is lost to us by the time of Chapter 2. In C3, he's captured by the Necromancers (We hear this over the radio, and then see the indoctrination into Samael's cult) in the 2nd to last ending sequence. Dorian isn't killed because Samael finds out that he knows where Sarcon is, and thus, where his body is.

In chapter 2, Dorian locates the body and it is revealed Dorian himself sabotaged the entire archeology crew too. At the end, in his tomb, Dorian pledges his mission complete; Samael, in turn, tells him he will rise from his shattered tomb and reap untold destruction, in which Dorian would be "Writhing in agony amidst a sea of despair" as reward for his loyalty.

Samael provides no hope. He pledges to be, "The last God." for humanity. Dorian twitches out, hard, tells him off and gets blasted back. Fun little easter egg time: He lives! What happens to Samael? The world? Dorian Caulm is a secondary antagonist in Worry of Newport, talked about in numerous diary entries, as the physical leader of the Necromancers. TWON takes place someodd 30-40 years after Triptych, but has nothing to do with Samael or the Brothers story. It is a shared universe situation.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych 1.1c - Full Final Release

There is a slider in the crysis graphics options on the bottom right, drag it all the way to the left. If this doesn't work PM me and I can send you a modified shader package that removes it just for you.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

Fantastic review, thanks so much for giving us such detailed feedback. I would have loved to make a puzzle oriented, multi-dimensional, and perhaps frictional games-esque monster encounter situation where monsters and AI could be hid from but, alas, you know as well as any crysis mod player how fickle the engine is. Doing such drastic coding on the Sandbox2 is just impossible! So I adopted a philosophy of walking simulator.

In regards to the AMD glitch, Crytek told me to pound salt. lol. Trust me, I get it too, and I'm the developer!

Some day, one day, Chapter 2 will be completely remade. I know that's where your niggles of bad attention to detail come into play. I am aware, and am not a fan of how that section looks. It was difficult to portray that substory -- Crysis can do winter, jungle, and forest. I would have loved to put it on a desert mountain, for example!

Most of all I'm glad that, from one LC fan to another, the insidious designs of the story got under your skin. Samael, the brothers fates, and some of the grander brush strokes are horrible truths and nothing positive can be found within the somber and melancholy narrative.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

Thanks for the feedback man, I really appreciate it. If you'd ever consider us dropping a review on here for others to read, it'd be awesome. We're starved for feedback.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

Thank you!

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

You and me both, it's beyond my control. It even happens in my last mod, Worry of Newport, now. Something since the 15-xx-x drivers onward from AMD introduced this Cryengine2 bug when SSAO is even remotely used. The solution is just to flip around the AA and vsync alternatively until it works. Sorry about that. It happens to me, too, since I have a RX 480.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Sadly not! It only works on Crysis 1, not Crysis Wars/Warhead or 2.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

The book is closed on Triptych development, with the final patch going live today and released as a full version to (re)download. Thank you everyone.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych 1.1c - Full Final Release

Triptych is playable from beginning to end with all the culumative patches added on top of the base engine, so we've reuploaded as a simpler release with everything combined for you already. If you have Triptych already, delete the old version and install this one.

Thank you for your patronage and I hope to see you all soon in the coming months with a potential announcement for a retail release. Maybe. Hopefully? The discussed 1.2 patch, which included a huge optimization pass, second brush of level design, and even rework of Chapter 2, will not be released.

We've garnered almost 5% of the traffic, downloads, ratings, feedback and interest from The Worry of Newport. Since no community exists to request the 1.2 patch, we've decided what we have is good enough to suffice. For those tried and true who have stuck with us and played, we thank you /so much/ for the kind words and enjoyment you've procured.

Reply Good karma+7 votes
C-zom
C-zom @ Triptych 1.1c Patch

Chapter 2 is going to undergo a rather serious makeover in the near future. I talked about it in the release article for 1.0 and I'll stick to my promises there. There are many visual inconsistencies that fell through with that design.

Unfortunately the development files for the cutscene are lost forever, I managed to pull that scene from the old public demo a while back and paste it back into the real game. I wish I could polish it, reduce the length by like 35% and stuff, but I can't.

As for the voice acting, I suppose that's subjective but I certainly respect your opinion on it. Dorian can sound preachy and detached at times, like a overly-eager stage actor, but 9/10 times he's okay and Jeremiah and Samael deliver a very somber, nuanced, focused delivery that I personally enjoy quite a bit in my narrative games.

Thanks for all your feedback. You should write up a list of pros and cons in your opinion and post a review here so others can see your thoughts! All criticism is welcome, good and bad. :)

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

1.1c patch is up, fixing the inability to move in Chapter 3 on rare instances and falling to your death on the load of Chapter 2. With all bugs out of the way, work has begun full steam on the 1.2 milestone edition.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych Post Release - Thoughts & Reflections

For now we've settled on Cryengine V. We're currently in the writing process, ironing out a new exciting story. The "Triptych" team entirely will be moving directly to work on it, so the momentum will be the same. If we decide we don't like CEV (it has some negative reviews, to say the least) we'll switch to Unity.

Reply Good karma+5 votes
C-zom
C-zom @ Triptych Released -- Announcement & More

It actually was cancelled, for two years as well. I'm happy to say we changed our minds!

Reply Good karma+4 votes
C-zom
C-zom @ Triptych

v1.1b is up.

[Gameplay]

Introduced book reading tutorial

[Audio]

Remove Candle Blowout
Normalized volumes of VA/Music

[Bugfixes]

Glowing Fence through stones
Removed all blinking fog artifacts

Reply Good karma+4 votes
C-zom
C-zom @ Triptych v1.1b Patch

Book reading tutorial re-introduced for confused players locked in the starting house. Tidied up some further audio inconsistencies.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych (v1.0)

I don't know what to say. Thank you. That is what we strove towards.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych (v1.1) Hotfix Patch

Sorry for the reupload, we had an issue with incorrect files. Fixed very quickly. The v1.2 patch should be here by the weekend and will be a rather large addressing of hotfixes and quality of life improvements, with a focus on optimization.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Patch v1.1 is uploading now. Should be done in a few minutes. Changelog;

[Music]
Removed music from last line in game
Restored Samael Music in Epilogue
Fadein added to main menu / loading music
Changed Credits Music

[Audio]

Fixed audio taking too long at Chapter 3 detonator

[Visual]
Chapter1 Fixed Lanterns Flashing Orange in some instances
Chapter2 Fade-in
ChapterEnding Fade-in

Reply Good karma+4 votes
C-zom
C-zom @ Triptych (v1.0)

I'm honored. I know you've been following us for a very long time. Thank you for your words of feedback, Mega. They mean the world to me.

Reply Good karma+5 votes
C-zom
C-zom @ Triptych

Triptych is live. We will take a short recess to celebrate our release and get used to the reality that the work is finally done. We'll gather all feedback now that it's out, both good and bad, and any request for fixing bugs or polishing elements then get to work on blueprinting patches in the very near future around all that information. v1.0 is not a "perfect" release, it is not akin to a flawless title that requires no patching, but then again what is? With the full understanding we'll deliver post-release support, we travel forwards.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych (v1.0)

We hope you guys take the time to enjoy our official release of Triptych, seven years in the making. It survived a total obliteration of all development files from years 1 through 6, making the last year a total reboot and reconfiguration of our dream to achieve this project. We've all worked tirelessly to make it as polished of a walking simulator horror narrative as Cryengine will allow.

Thank you for allowing us to share a little bit of our hard work with you, hope you like it. We will be online and easily reachable for any feedback, bugfixing or support you need -- don't hesitate to PM me. Have fun!

Reply Good karma+8 votes
C-zom
C-zom @ Our Lord, Samael

Triptych is here, releasing in a matter of an hour or so from this post.

Reply Good karma+6 votes
C-zom
C-zom @ Triptych

Uploading! 80% done.

Reply Good karma+6 votes
C-zom
C-zom @ Triptych

Triptych is done.

We're submitting for approval within two hours of this post and going to be approved by Moddb admins on schedule, March 13th, at their leisure (Usually from 11am-5pm range EST time)

Reply Good karma+4 votes
C-zom
C-zom @ The Mutant Factor 2 is officially dead - no surprise

Crytek absolutely dropped the ball on CE3/Crysis 2 SDK. That's why we cancelled Sapience first and foremost.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

I appreciate your honest skepticism but seriously, Triptych has been in dev since 2011. It's now 2017. There are articles on here that reference it consistently, a cancellation flow along our social media, and it's been six astonishing years. I also lost The Worry of Newport development files, which rendered my planned patch obsolete. I could show you screenshots of my development builds with dates/times dating back the last two years when revival began again.

Again, I appreciate your prodding, but I don't make excuses for my own work. If I lost interest, I would have said so. Why remake every level from scratch, replace both VA's, the composer, re-edit and re-tool the story and essentially remake the game itself when I had all the old assets, files, maps, builds, etc ready to go? We were months away from a launch a few years ago. That build was 85% done; I'd be a fool not to use it and build off it.

I had my HDD's in RAID without a Cloud backup. Lightning storm, power surged and went out in my house (Never had a power outage?) and when I booted back up, OS/Windows/HDD total failure. Chkdsk revealed it was busted. Tried them in an alternate computer. Dead there, too.

Reply Good karma+2 votes
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