I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 620)
C-zom
C-zom @ Triptych 1.1c Patch

Chapter 2 is going to undergo a rather serious makeover in the near future. I talked about it in the release article for 1.0 and I'll stick to my promises there. There are many visual inconsistencies that fell through with that design.

Unfortunately the development files for the cutscene are lost forever, I managed to pull that scene from the old public demo a while back and paste it back into the real game. I wish I could polish it, reduce the length by like 35% and stuff, but I can't.

As for the voice acting, I suppose that's subjective but I certainly respect your opinion on it. Dorian can sound preachy and detached at times, like a overly-eager stage actor, but 9/10 times he's okay and Jeremiah and Samael deliver a very somber, nuanced, focused delivery that I personally enjoy quite a bit in my narrative games.

Thanks for all your feedback. You should write up a list of pros and cons in your opinion and post a review here so others can see your thoughts! All criticism is welcome, good and bad. :)

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

1.1c patch is up, fixing the inability to move in Chapter 3 on rare instances and falling to your death on the load of Chapter 2. With all bugs out of the way, work has begun full steam on the 1.2 milestone edition.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych Post Release - Thoughts & Reflections

For now we've settled on Cryengine V. We're currently in the writing process, ironing out a new exciting story. The "Triptych" team entirely will be moving directly to work on it, so the momentum will be the same. If we decide we don't like CEV (it has some negative reviews, to say the least) we'll switch to Unity.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych Released -- Announcement & More

It actually was cancelled, for two years as well. I'm happy to say we changed our minds!

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

v1.1b is up.

[Gameplay]

Introduced book reading tutorial

[Audio]

Remove Candle Blowout
Normalized volumes of VA/Music

[Bugfixes]

Glowing Fence through stones
Removed all blinking fog artifacts

Reply Good karma+3 votes
C-zom
C-zom @ Triptych v1.1b Patch

Book reading tutorial re-introduced for confused players locked in the starting house. Tidied up some further audio inconsistencies.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych (v1.0)

I don't know what to say. Thank you. That is what we strove towards.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych (v1.1) Hotfix Patch

Sorry for the reupload, we had an issue with incorrect files. Fixed very quickly. The v1.2 patch should be here by the weekend and will be a rather large addressing of hotfixes and quality of life improvements, with a focus on optimization.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Patch v1.1 is uploading now. Should be done in a few minutes. Changelog;

[Music]
Removed music from last line in game
Restored Samael Music in Epilogue
Fadein added to main menu / loading music
Changed Credits Music

[Audio]

Fixed audio taking too long at Chapter 3 detonator

[Visual]
Chapter1 Fixed Lanterns Flashing Orange in some instances
Chapter2 Fade-in
ChapterEnding Fade-in

Reply Good karma+3 votes
C-zom
C-zom @ Triptych (v1.0)

I'm honored. I know you've been following us for a very long time. Thank you for your words of feedback, Mega. They mean the world to me.

Reply Good karma+5 votes
C-zom
C-zom @ Triptych

Triptych is live. We will take a short recess to celebrate our release and get used to the reality that the work is finally done. We'll gather all feedback now that it's out, both good and bad, and any request for fixing bugs or polishing elements then get to work on blueprinting patches in the very near future around all that information. v1.0 is not a "perfect" release, it is not akin to a flawless title that requires no patching, but then again what is? With the full understanding we'll deliver post-release support, we travel forwards.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych (v1.0)

We hope you guys take the time to enjoy our official release of Triptych, seven years in the making. It survived a total obliteration of all development files from years 1 through 6, making the last year a total reboot and reconfiguration of our dream to achieve this project. We've all worked tirelessly to make it as polished of a walking simulator horror narrative as Cryengine will allow.

Thank you for allowing us to share a little bit of our hard work with you, hope you like it. We will be online and easily reachable for any feedback, bugfixing or support you need -- don't hesitate to PM me. Have fun!

Reply Good karma+7 votes
C-zom
C-zom @ Our Lord, Samael

Triptych is here, releasing in a matter of an hour or so from this post.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych

Uploading! 80% done.

Reply Good karma+5 votes
C-zom
C-zom @ Triptych

Triptych is done.

We're submitting for approval within two hours of this post and going to be approved by Moddb admins on schedule, March 13th, at their leisure (Usually from 11am-5pm range EST time)

Reply Good karma+4 votes
C-zom
C-zom @ The Mutant Factor 2 is officially dead - no surprise

Crytek absolutely dropped the ball on CE3/Crysis 2 SDK. That's why we cancelled Sapience first and foremost.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

I appreciate your honest skepticism but seriously, Triptych has been in dev since 2011. It's now 2017. There are articles on here that reference it consistently, a cancellation flow along our social media, and it's been six astonishing years. I also lost The Worry of Newport development files, which rendered my planned patch obsolete. I could show you screenshots of my development builds with dates/times dating back the last two years when revival began again.

Again, I appreciate your prodding, but I don't make excuses for my own work. If I lost interest, I would have said so. Why remake every level from scratch, replace both VA's, the composer, re-edit and re-tool the story and essentially remake the game itself when I had all the old assets, files, maps, builds, etc ready to go? We were months away from a launch a few years ago. That build was 85% done; I'd be a fool not to use it and build off it.

I had my HDD's in RAID without a Cloud backup. Lightning storm, power surged and went out in my house (Never had a power outage?) and when I booted back up, OS/Windows/HDD total failure. Chkdsk revealed it was busted. Tried them in an alternate computer. Dead there, too.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych Trailer & Release Date

Thank you!

Reply Good karma+1 vote
C-zom
C-zom @ Triptych Official Trailer #1

Thanks to Luke Treacher for editing the video together for us, fully establishing the first Trailer for Triptych, due out March 13th.

Reply Good karma+3 votes
C-zom
C-zom @ Triptych

Set your calenders for March 13th, Triptych is coming.

Reply Good karma+3 votes
C-zom
C-zom @ Tombs

A look at Chapter 3. Triptych is complete, currently undergoing strenuous post production as we look to tie up loose threads accompanying our official, final, 100% release date -- March 13th, 2017.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych

Triptych is done. Triptych is DONE. Post Production begins; trailer in 10 days.

Reply Good karma+4 votes
C-zom
C-zom @ Triptych

The fan teaser is currently the interim before the real thing, due out in a week or two. We're currently mixing the music and tidying up the visuals for it to be specific to our needs. It'll be worth it!

Reply Good karma+1 vote
C-zom
C-zom @ Triptych Fan Trailer # - "L T"

Thanks so much to LT for making this fan trailer, which amusingly enough will precede the actual Triptych trailer due out in a week or two. I'm glad Samael got a proper, eerie introduction to the fanbase now at least.

Reply Good karma+4 votes
C-zom
C-zom @ Nearing Release: Private Testing

Post here, PM me here or email darkcraftstudios@gmail.com to take place in the testing phase. It's extremely appreciated. You would be privy to ChapterIntro, Chapter1 and the Sarconian History cutscene.

Reply Good karma+2 votes
C-zom
C-zom @ The Worry of Newport

RAID 0 failure due to a violent storm rendered those HDD's destroyed, as well as all TWON development files. I cannot patch what no longer exists sadly.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Triptych is alive and well. I'm ironing out an infinite amount of polish and level design directives in order to further the experience to my vision. The trailer has been delayed because the music from the composer has also been; without music, not much of a trailer, is there? A pre-release media post will follow when that trailer is done. Stay tuned for more in the next two weeks.

Reply Good karma+4 votes
C-zom
C-zom @ Our Lord, Samael

I believe knowledge comes with a burden unknown to all. A primal fear, a realization that all is not as it seems and that with each step towards consciousness comes consequence. To transgress to the true occult, the realm of truth, comes a stoic's worst nightmare; that you are alone, but yet, even your own soul cannot be trusted. You run on borrowed time, with a debt not paid off since the dawn of man.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

I am hoping to have a final update and the full story trailer to be done December 1st. Keep posted for a slew of media updates until then. An Episodic Release is being considered; I'd love your feedback on the previously denied idea.

Reply Good karma+4 votes
C-zom
C-zom @ Our Lord, Samael

The story in Triptych is cultivated within the embraces of Gnosticism, Occultism and Sumerian Mythology. An Ancient Civilization had summoned the Demiurge down from the Heavens aeons ago, and paid the ultimate price, but live on as Necromantic Cults that the Brothers Caulm accidentally found.

Triptych will direct a particular, and sinister, view of the underbelly of philosophy and lost theological ideas in a subtle and insidious story of familial betrayal and Lovecraftian undertones.

Reply Good karma+9 votes
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