I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 570)
C-zom Oct 3 2014, 4:07am replied:

I won't stop what it is I do, but I will stop Triptych. You'll see more from my screenwriting or level design "talents" (Can't think of a different word.) in 2015.

+1 vote   article: Triptych Formally Cancelled
C-zom Oct 3 2014, 4:07am replied:

If I didn't stop my momentum, it'd have met the last release window I had. It's about 85% done.

+1 vote   article: Triptych Formally Cancelled
C-zom Oct 3 2014, 4:06am replied:

It looks phenomenal, Jason is working very hard on it, it will be out this year, and it will win him awards. All guarantees.

+1 vote   article: Triptych Formally Cancelled
C-zom Sep 29 2014, 6:04pm says:

The Worry of Newport will not be receiving an update after all. Sorry guys. Complete edition will stand as the last.

+2 votes   mod: The Worry of Newport
C-zom Sep 29 2014, 6:03pm says:

An artist interpretation of the character of Edgar Gray, from The Worry of Newport.

"If I give you Newport... will I see her again?"

+2 votes   media: Edgar Gray
C-zom Sep 29 2014, 6:02pm says:

Triptych has been canceled, officially. I will announce more by the weekend. Sorry guys, it's been an interesting ride.

+1 vote   mod: Triptych
C-zom Apr 26 2014, 12:48am replied:

Newport will get patched before this comes out. Traction was nonexistent, really put me in the "dumps" with my mood for this mod, not even Lovecraft eZine or RPS wanted to look at it. In short, no one wants this thing. It'll come out, solemn promise, but I don't know when. I suspect the summer, the dev build is rock solid but the ending ~2 hours need work.

At the moment I'm converting the narrative into tangible gameplay. Extending level length, adding lore ,books, easter eggs and ambient cinematics. I need to do a HUGE audio pass, adding custom audio and environmentals, I will use up the single digit days of May doing that.

Newport is gonna get a really great patch. That will come out first, expect a news post.

+5 votes   mod: Triptych
C-zom Apr 15 2014, 1:36am says:

Very cool man.

+2 votes   game: Paralycid
C-zom Jan 17 2014, 3:09pm says:

Triptych is still under development. Expect a news post soon. Honestly, our traction was almost zero with the demo -- we picked up 12 new subscribers, and only reached three digit downloads in over two months.

What I'm doing now is working up a media campaign to reinvigorate the interest in this mod ,rather than releasing it to a silent crowd. This gives me more time to hone and polish it.

+2 votes   mod: Triptych
C-zom Jan 9 2014, 2:49pm replied:

It contains Chapter 1, 2, 3, and the Epilogue. The final release is about 2-3 hours long.

Subtitles, Gamepad support, and improved book reading for LCD/CRT is going to be in the final version.

+1 vote   mod: Triptych
C-zom Dec 30 2013, 11:00pm says:

One of the rooms in the explorable Caulm house, a short but sweet segment in the third chapter. Interior rendering (Lighting, shading, and filters) is actually quite bad in Cryengine2, but I'm working hard to make our interior sections as good looking, and atmospheric, as possible.

+4 votes   media: Caulm House
C-zom Dec 30 2013, 2:14pm replied:

We're still working daily on the mod, no worries. I figured since the demo was released to such a low amount of feedback and downloads/interest, I could scoot away with taking more time to bake it in the oven.

+2 votes   mod: Triptych
C-zom Dec 1 2013, 6:16pm replied:

First up, it's not a "Crysis" game. It uses Cryengine2, that's literally it. It's a total conversion mod. No guns or suit or anything. Anyway, it's a playable story -- a visual novel of sorts. We're nothing like TheChineseRoom developmentally, and have been going at this genre for as long as they have, but it's most easily compared to Dear Esther or Machine for Pigs in genre.

+2 votes   mod: Triptych
C-zom Nov 26 2013, 2:08pm says:

"The silhouette of the ghoulish dancers circle the flame, ascending still has the rain pours down."

Parallel to the main story of Triptych is actually a multi-faceted ritual -- an extended example of Pagan and Gnostic theology -- which takes place in the background at least four times for each level. Viewers can witness it in the "burning tree" segment in Chapter 1, for example, which tie into the brother's past.

The moral of the backstory should be made pretty clear by the end of Triptych, and still more can be learned from the subtle imagery and complex distant cutscenes. Observance and patience is rewarded in Triptych, unlike in Newport, where it was neglected.

+11 votes   media: Anywhere out of this world?
C-zom Nov 26 2013, 1:45am replied:

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

+1 vote   mod: The Worry of Newport
C-zom Nov 24 2013, 6:16pm replied:

I developed this using a GTX 480 with a seated target of 45fps. Your GPU is a good bit faster, so you should get about 50fps at 1080p just fine.

+1 vote   article: Triptych Demo Released
C-zom Nov 13 2013, 11:25am replied:

We're working on optimizing the burning tree.

VA production is wrapped up. People will have to read them like in conventional horror games.

Lanterns aren't supposed to be picked up, but yeah, you can. Old Crysis bug. It even says in the readme not to bother with them. You get lanterns later on in the game in your inventory to use.

Pay careful attention to the mention of wind, specifically, the ba'al of wind, in the story. It appearing in the weirdest places is intentional.

+2 votes   article: Triptych Demo Released
C-zom Nov 11 2013, 10:37pm replied:

Subtitles for the entire game are planned to be on release day.

+5 votes   mod: Triptych
C-zom Nov 10 2013, 12:05am replied:

The demo is 30 minutes. The final game is like 2-4 hours depending on playstyle we've found. I will reply in further in a little bit. :)

+2 votes   article: Triptych Demo Released
C-zom Nov 9 2013, 11:02am replied:

As a heads up, our previous project, The Worry of Newport, was released before Dear Esther even established itself as a steam game -- it was just a mod then. Triptych has been in development since before Dear Esther or Machine for Pigs came out either. Please don't associate us with Frictional Games or ChineseRoom. No one is ripping the other off. I've been at this a very long time.

+6 votes   article: Triptych Demo Released
C-zom Nov 4 2013, 9:28pm says:

Tying up the loose ends for a Triptych demo to be released this Thursday evening. It'll be Opening Credits/Chapter 1/Doom of Sarcon scene, same build as last years, but with significant refinement.

+1 vote   mod: Triptych
C-zom Oct 23 2013, 1:13am says:

Lovely design continues every day, really fleshing out these levels. I intend on opening up a development blog soon.

+1 vote   mod: Triptych
C-zom Oct 23 2013, 1:12am replied:

It's a flying shot that leads into a setpiece. I designed this in about fifteen minutes so forgive me if it's not fully polishing yet, but I intend to add it as a bridge explaining why the player is doing what they're doing (more fully) in Chapter 2, which deals with the exploration of an ancient civilization in the desert. This scene is on the outskirts; an atmospheric piece, narration, and diary entry will clear up the mythos a bit.

+1 vote   media: Campsite
C-zom Oct 10 2013, 3:26pm says:

Post processing and effects being added to all finished levels. I particularly think the (finally finished) snow adds phenomenal atmosphere to this scene. December is getting closer still.

+6 votes   media: Sarcon
C-zom Oct 1 2013, 2:23am says:

You have no idea how long it took to perfect the lighting to have the silhouette in the middle of the fog appear the way it does. I'm going to enjoy the making the developer commentary track.

+6 votes   media: Crypt
C-zom Oct 1 2013, 2:11am replied:

You can't. That is to say, it's not out (yet.)

+1 vote   mod: Triptych
C-zom Sep 14 2013, 1:24am replied:

Chapter 1 will be released within the next week or two in all it's short, but polished, glory for the community to review, talk about, and decide whether or not they'd like to see more. The (new) Chapter 1 is arguably the best aspect of Triptych according to anyone who's played it.

+2 votes   article: Triptych in a coma; unlikely to wake up.
C-zom Jul 10 2013, 10:35pm replied:

Jeremiah has no model; his interactions with Dorian are all from the player's PoV. So yes, that is Dorian Caulm looking down into the tomb/crypt entrance.

+2 votes   media: Tomb Entrance
C-zom Jun 6 2013, 1:28am replied:

Download The Worry of Newport - Final from here, and then place the folder "Newport2" in your Crytek/Crysis/Mods folder. Then launch the game and select it in the mod list, or make a shortcut and add -mod Newport2 at the end of the target line.

+1 vote   mod: The Worry of Newport
C-zom Jun 1 2013, 11:16pm says:

Great news to see you're still trucking forward. I have faith the projects you make within the next decade will make you famous. Period.

+2 votes   article: Mystery Behind the Gloomy Clouds
C-zom Mar 7 2013, 12:27am says:

The Newport engine is not handling the advanced book reading code or lighting engine too well ported over from Triptych. We're struggling to get it to work, so that we can ship it as soon as possible. The programming is being rejected, as Newport Engine 2.0 is a very strict sub-engine of flowgraphs, ToD lighting, optimization and trigger-scripts. To gut it and put in the Triptych elements is turning into a nightmare of coding.

+1 vote   article: Worry of Newport Patch; Prequel
C-zom Nov 1 2012, 2:49am replied:

And thank you for your high review for Triptych. I have no idea why it has two thumbs down. You should play the demo and tell me what you think of the new story, the new level, the new VA, etc. I'm really excited to hear what you have to say. :)

+2 votes   media: Triptych Demo Coming soon
C-zom Feb 15 2012, 1:28pm replied:

You have an extremely good eye, I missed that. It is a collission issue with the vertical sun rays bouncing up and over the rocks, obviously highly unrealistic. I have already begun to solve this issue. Expect the same lighting in the final build, without the strange unfitting god rays over the rocks. :) Thank you.

+1 vote   media: Remastered Cliffs
C-zom Feb 3 2012, 1:31pm replied:

I'd fix the typo but it'd deauthorize the news post (any editting does) so I sent a support ticket into Moddb for them to fix the typo. Amusingly its the weekend so its probably there to stay for a while.

+2 votes   article: Triptych - Chapter I is finished.
C-zom Feb 2 2012, 1:22am says:

The ghost/spirit plot summary and the Lovecraftian artwork are kind of clashing right now, but its obviously way way way way too early to judge. Tracking, I can't wait to see what you make after White Night. It was brilliant. And moving to Source is a very good idea; I'm moving to it too after I wrap up Triptych.

+4 votes   game: Reflections
C-zom Dec 10 2011, 11:18pm says:

True about Lovecraft's characters. Their motivations are usually always inherited guilt or a pursuit of intellectual advancement, I haven't seen any emotional ties to the stories come to think of it. Not even his dream cycle ones.

Thanks, that is wonderful to hear. Gray's character certainly has love as his primary focus, and whilst the fate of Aoife is ambiguous (One can imagine him killing her as much as one can imagine him fleeing Germany without saying a word) I still think that, even to the end, his main goal was just to try and reconnect with the human side he lost--a side he connected directly with love, of all emotions.

I always considered that the greatest flaw of Lovecraft's work. Ironic that, given his name, an author could be so cold and loveless and emotionless in almost all of his stories.

Indeed. Writing will be with me forever, even if modding fails or if it advances to a game career. It is unlikely I will ever tackle a pursuit in this field without writing being a position, as I love to pen horror/mystery stories and am always seeking to improve my craft.

Triptych will be an interesting series. Chapter 1 is extremely artistic and minimalistic, and it will be fascinating to explore the "visual" side to a story whereas Newport explored the auditory side, much like an audiobook. Not to say Triptych is lacking in emotional power, or even in characters, but it just has much less to say and much more to show.

+1 vote   article: The beauty of simplicity.
C-zom Nov 23 2011, 4:41pm replied:

You're awesome. Just the kind of feedback I love to hear. Every one of those issues will be looked into. Yes! Enhanced Edition has lighting problems that are engine related, but I've since learned workarounds and they will be rolling out in the hotfixes like the flickering big sun and the houses being pitch black.

I'll see what I can do about the moving system but honestly, the area triggers are so densely packed that things misfire and go out of sync if you can just wander around with the books. I'll see what I can come up with.

Part 2 will have added polish to the lighting, sound, book reading and will have a save system. My promise.

+1 vote   article: Hotfix #1 Rolling Out Soon
C-zom Nov 8 2011, 4:16pm replied:

Trust me, we're totally independent from OM Studios. The only similarity we can possibly have is the Sci Fi genre. They're gonna both be very different mods. :)

+3 votes   mod: Sapience
C-zom Oct 9 2011, 7:42pm says:

Looks like poop.

Wait, today isn't backwards day? Ah hell.

Fantastic texturing and lighting. I can tell that job at Dice, was it? Is really helping you iron out lighting and texturing and its really bringing out the "wow" in Cry of Fear. Can't believe it's HL1, and I can't wait to play.

+10 votes   media: High res normals Part 2
C-zom Sep 21 2011, 11:52am replied:

What do you mean? For the mod itself? It did indeed come out on June 9th 2011 for the first time, think of this revision as a patch, or like how Witcher did it. :)

+1 vote   article: Enhanced Edition Released
C-zom Sep 6 2011, 12:37am says:

Nice artistic design, looks like Lovecraft Country or New England. I totally forgot Amnesia had skyboxes so you can render outside lighting and building props. This gives me some devilish ideas...

Anywho, props as always, this is gonna rock hard as hell. Even if it's terrible. I just know the story and direction is in amazing hands.

+2 votes   media: Last Level
C-zom Jul 31 2011, 5:54pm replied:

PM Me, I can help you get it to work. :)

I'm not worried about the comments, its people judging something too early. Its Pre-Alpha now, people shouldn't judge something so quickly.

+1 vote   mod: The First Stone
C-zom Apr 24 2011, 3:24pm says:

Dose freaking graphics.


+2 votes   article: Campaign Promises
C-zom Apr 3 2011, 5:32pm says:

Nice quality of polish. Atmosphere seems a little unrefined but as ponpat said, even if they're not finished, its great and rewarding already.

+1 vote   article: New Alaska map Screenshots
C-zom Feb 4 2011, 7:21pm says:

Sounds wonderful, nice work. GSC Should think about picking you up, the Firelake music is getting old. :P

+1 vote   article: One project ends, another begins
C-zom Jan 2 2011, 7:45pm says:

I like whoever gave it a 1 didn't even bother to review it. I also like how no one is giving me feedback...

I guess I'll wait until Voyage to see if I continue on with this side project.

Edit: He gave newport a 1 too, just looks like I have a troll on my hands. No big deal.

+2 votes   mod: Anthology of Horror
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