I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 583)
C-zom
C-zom @ Triptych Summer Update

Tl;Dr Look at our trello for constant updates. We need six beta testers, interested? If you want Lets Play exclusivity, please don't hesitate to email me. Ongoing dev cycle for December Release. Trello.com My Email: Darkcraftstudios@gmail.com

Good karma+4 votes
C-zom
C-zom @ Triptych

We are aiming for a Q4/2016 release.

Good karma+2 votes
C-zom
C-zom @ Book Reading -- Final

Concise wording, proper formatting and hand designed pages see to the heralding of the final book reading system in Triptych.

Good karma+6 votes
C-zom
C-zom @ Triptych Formally Revived

Our release target is Fall/Winter of this year.

Good karma+1 vote
C-zom
C-zom @ Triptych

Development continues to excel, and a team has been finalized and formed. Expect more news Monday evening and new media too.

Good karma+3 votes
C-zom
C-zom @ Book Reading system

All objectives are denoted by a visual highlight and particle effect (Levers, Doors, Books) that will be demonstrated later next month in my first tech trailer. All that's left to do is mockup the tutorial controls on each page on the bottom spaces.

Good karma+3 votes
C-zom
C-zom @ Triptych Formally Revived

I hope that this latest narrative will impress you, old friend. I have some phenomenal VA talent attached this time.

Good karma+2 votes
C-zom
C-zom @ Triptych

Comments like this are what hold me together in this profession. Thank you, I am humbled.

Good karma+2 votes
C-zom
C-zom @ Triptych

Excellent, I shall be sure to subscribe and share there. Thank you. :)

Good karma+1 vote
C-zom
C-zom @ A Fleeting Memory

Indeed it has.

Good karma+7 votes
C-zom
C-zom @ Triptych

Triptych has been restored.

Good karma+6 votes
C-zom
C-zom @ Triptych Formally Revived

If it sounded confusing, this is a simplifcation:

Complete Chapter 1 (Without Narration/Post Production)
Complete Chapter 2 (Without Narration/Post Production)
Complete Chapter 3 (Without Narration/Post Production)
Tie Chapters Together (Gameplay, nodes, etc.)
Post Production
Media Campaign + Closed Beta
Release October 2016

Good karma+14 votes
C-zom
C-zom @ The Worry of Newport

TWON is released, and can be played at any time. It's final state needs only a micro patch to fix, but it has no demand and a lot of the root files have been corrupted over the course of multiple HDD transfers.

Good karma+2 votes
C-zom
C-zom @ Triptych Formally Cancelled

I won't stop what it is I do, but I will stop Triptych. You'll see more from my screenwriting or level design "talents" (Can't think of a different word.) in 2015.

Good karma+1 vote
C-zom
C-zom @ Triptych Formally Cancelled

If I didn't stop my momentum, it'd have met the last release window I had. It's about 85% done.

Good karma+1 vote
C-zom
C-zom @ Triptych Formally Cancelled

It looks phenomenal, Jason is working very hard on it, it will be out this year, and it will win him awards. All guarantees.

Good karma+1 vote
C-zom
C-zom @ The Worry of Newport

The Worry of Newport will not be receiving an update after all. Sorry guys. Complete edition will stand as the last.

Good karma+2 votes
C-zom
C-zom @ Edgar Gray

An artist interpretation of the character of Edgar Gray, from The Worry of Newport.

"If I give you Newport... will I see her again?"

Good karma+2 votes
C-zom
C-zom @ Triptych

Triptych has been canceled, officially. I will announce more by the weekend. Sorry guys, it's been an interesting ride.

Good karma+1 vote
C-zom
C-zom @ Triptych

Newport will get patched before this comes out. Traction was nonexistent, really put me in the "dumps" with my mood for this mod, not even Lovecraft eZine or RPS wanted to look at it. In short, no one wants this thing. It'll come out, solemn promise, but I don't know when. I suspect the summer, the dev build is rock solid but the ending ~2 hours need work.

At the moment I'm converting the narrative into tangible gameplay. Extending level length, adding lore ,books, easter eggs and ambient cinematics. I need to do a HUGE audio pass, adding custom audio and environmentals, I will use up the single digit days of May doing that.

Newport is gonna get a really great patch. That will come out first, expect a news post.

Good karma+5 votes
C-zom
C-zom @ Paralycid

Very cool man.

Good karma+2 votes
C-zom
C-zom @ Triptych

Triptych is still under development. Expect a news post soon. Honestly, our traction was almost zero with the demo -- we picked up 12 new subscribers, and only reached three digit downloads in over two months.

What I'm doing now is working up a media campaign to reinvigorate the interest in this mod ,rather than releasing it to a silent crowd. This gives me more time to hone and polish it.

Good karma+2 votes
C-zom
C-zom @ Triptych

It contains Chapter 1, 2, 3, and the Epilogue. The final release is about 2-3 hours long.

Subtitles, Gamepad support, and improved book reading for LCD/CRT is going to be in the final version.

Good karma+1 vote
C-zom
C-zom @ Caulm House

One of the rooms in the explorable Caulm house, a short but sweet segment in the third chapter. Interior rendering (Lighting, shading, and filters) is actually quite bad in Cryengine2, but I'm working hard to make our interior sections as good looking, and atmospheric, as possible.

Good karma+4 votes
C-zom
C-zom @ Triptych

We're still working daily on the mod, no worries. I figured since the demo was released to such a low amount of feedback and downloads/interest, I could scoot away with taking more time to bake it in the oven.

Good karma+2 votes
C-zom
C-zom @ Triptych

First up, it's not a "Crysis" game. It uses Cryengine2, that's literally it. It's a total conversion mod. No guns or suit or anything. Anyway, it's a playable story -- a visual novel of sorts. We're nothing like TheChineseRoom developmentally, and have been going at this genre for as long as they have, but it's most easily compared to Dear Esther or Machine for Pigs in genre.

Good karma+2 votes
C-zom
C-zom @ Anywhere out of this world?

"The silhouette of the ghoulish dancers circle the flame, ascending still has the rain pours down."

Parallel to the main story of Triptych is actually a multi-faceted ritual -- an extended example of Pagan and Gnostic theology -- which takes place in the background at least four times for each level. Viewers can witness it in the "burning tree" segment in Chapter 1, for example, which tie into the brother's past.

The moral of the backstory should be made pretty clear by the end of Triptych, and still more can be learned from the subtle imagery and complex distant cutscenes. Observance and patience is rewarded in Triptych, unlike in Newport, where it was neglected.

Good karma+11 votes
C-zom
C-zom @ The Worry of Newport

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

Good karma+1 vote
C-zom
C-zom @ Triptych Demo Released

I developed this using a GTX 480 with a seated target of 45fps. Your GPU is a good bit faster, so you should get about 50fps at 1080p just fine.

Good karma+1 vote
C-zom
C-zom @ Triptych Demo Released

We're working on optimizing the burning tree.

VA production is wrapped up. People will have to read them like in conventional horror games.

Lanterns aren't supposed to be picked up, but yeah, you can. Old Crysis bug. It even says in the readme not to bother with them. You get lanterns later on in the game in your inventory to use.

Pay careful attention to the mention of wind, specifically, the ba'al of wind, in the story. It appearing in the weirdest places is intentional.

Good karma+2 votes
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