I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 577)
C-zom
C-zom @ Triptych Formally Revived

I hope that this latest narrative will impress you, old friend. I have some phenomenal VA talent attached this time.

Good karma+1 vote
C-zom
C-zom @ Triptych

Comments like this are what hold me together in this profession. Thank you, I am humbled.

Good karma+1 vote
C-zom
C-zom @ Triptych

Excellent, I shall be sure to subscribe and share there. Thank you. :)

Good karma+1 vote
C-zom
C-zom @ A Fleeting Memory

Indeed it has.

Good karma+7 votes
C-zom
C-zom @ Triptych

Triptych has been restored.

Good karma+5 votes
C-zom
C-zom @ Triptych Formally Revived

If it sounded confusing, this is a simplifcation:

Complete Chapter 1 (Without Narration/Post Production)
Complete Chapter 2 (Without Narration/Post Production)
Complete Chapter 3 (Without Narration/Post Production)
Tie Chapters Together (Gameplay, nodes, etc.)
Post Production
Media Campaign + Closed Beta
Release October 2016

Good karma+14 votes
C-zom
C-zom @ The Worry of Newport

TWON is released, and can be played at any time. It's final state needs only a micro patch to fix, but it has no demand and a lot of the root files have been corrupted over the course of multiple HDD transfers.

Good karma+2 votes
C-zom
C-zom @ Triptych Formally Cancelled

I won't stop what it is I do, but I will stop Triptych. You'll see more from my screenwriting or level design "talents" (Can't think of a different word.) in 2015.

Good karma+1 vote
C-zom
C-zom @ Triptych Formally Cancelled

If I didn't stop my momentum, it'd have met the last release window I had. It's about 85% done.

Good karma+1 vote
C-zom
C-zom @ Triptych Formally Cancelled

It looks phenomenal, Jason is working very hard on it, it will be out this year, and it will win him awards. All guarantees.

Good karma+1 vote
C-zom
C-zom @ The Worry of Newport

The Worry of Newport will not be receiving an update after all. Sorry guys. Complete edition will stand as the last.

Good karma+2 votes
C-zom
C-zom @ Edgar Gray

An artist interpretation of the character of Edgar Gray, from The Worry of Newport.

"If I give you Newport... will I see her again?"

Good karma+2 votes
C-zom
C-zom @ Triptych

Triptych has been canceled, officially. I will announce more by the weekend. Sorry guys, it's been an interesting ride.

Good karma+1 vote
C-zom
C-zom @ Triptych

Newport will get patched before this comes out. Traction was nonexistent, really put me in the "dumps" with my mood for this mod, not even Lovecraft eZine or RPS wanted to look at it. In short, no one wants this thing. It'll come out, solemn promise, but I don't know when. I suspect the summer, the dev build is rock solid but the ending ~2 hours need work.

At the moment I'm converting the narrative into tangible gameplay. Extending level length, adding lore ,books, easter eggs and ambient cinematics. I need to do a HUGE audio pass, adding custom audio and environmentals, I will use up the single digit days of May doing that.

Newport is gonna get a really great patch. That will come out first, expect a news post.

Good karma+5 votes
C-zom
C-zom @ Paralycid

Very cool man.

Good karma+2 votes
C-zom
C-zom @ Triptych

Triptych is still under development. Expect a news post soon. Honestly, our traction was almost zero with the demo -- we picked up 12 new subscribers, and only reached three digit downloads in over two months.

What I'm doing now is working up a media campaign to reinvigorate the interest in this mod ,rather than releasing it to a silent crowd. This gives me more time to hone and polish it.

Good karma+2 votes
C-zom
C-zom @ Triptych

It contains Chapter 1, 2, 3, and the Epilogue. The final release is about 2-3 hours long.

Subtitles, Gamepad support, and improved book reading for LCD/CRT is going to be in the final version.

Good karma+1 vote
C-zom
C-zom @ Caulm House

One of the rooms in the explorable Caulm house, a short but sweet segment in the third chapter. Interior rendering (Lighting, shading, and filters) is actually quite bad in Cryengine2, but I'm working hard to make our interior sections as good looking, and atmospheric, as possible.

Good karma+4 votes
C-zom
C-zom @ Triptych

We're still working daily on the mod, no worries. I figured since the demo was released to such a low amount of feedback and downloads/interest, I could scoot away with taking more time to bake it in the oven.

Good karma+2 votes
C-zom
C-zom @ Triptych

First up, it's not a "Crysis" game. It uses Cryengine2, that's literally it. It's a total conversion mod. No guns or suit or anything. Anyway, it's a playable story -- a visual novel of sorts. We're nothing like TheChineseRoom developmentally, and have been going at this genre for as long as they have, but it's most easily compared to Dear Esther or Machine for Pigs in genre.

Good karma+2 votes
C-zom
C-zom @ Anywhere out of this world?

"The silhouette of the ghoulish dancers circle the flame, ascending still has the rain pours down."

Parallel to the main story of Triptych is actually a multi-faceted ritual -- an extended example of Pagan and Gnostic theology -- which takes place in the background at least four times for each level. Viewers can witness it in the "burning tree" segment in Chapter 1, for example, which tie into the brother's past.

The moral of the backstory should be made pretty clear by the end of Triptych, and still more can be learned from the subtle imagery and complex distant cutscenes. Observance and patience is rewarded in Triptych, unlike in Newport, where it was neglected.

Good karma+11 votes
C-zom
C-zom @ The Worry of Newport

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

Good karma+1 vote
C-zom
C-zom @ Triptych Demo Released

I developed this using a GTX 480 with a seated target of 45fps. Your GPU is a good bit faster, so you should get about 50fps at 1080p just fine.

Good karma+1 vote
C-zom
C-zom @ Triptych Demo Released

We're working on optimizing the burning tree.

VA production is wrapped up. People will have to read them like in conventional horror games.

Lanterns aren't supposed to be picked up, but yeah, you can. Old Crysis bug. It even says in the readme not to bother with them. You get lanterns later on in the game in your inventory to use.

Pay careful attention to the mention of wind, specifically, the ba'al of wind, in the story. It appearing in the weirdest places is intentional.

Good karma+2 votes
C-zom
C-zom @ Triptych

Subtitles for the entire game are planned to be on release day.

Good karma+5 votes
C-zom
C-zom @ Triptych Demo Released

The demo is 30 minutes. The final game is like 2-4 hours depending on playstyle we've found. I will reply in further in a little bit. :)

Good karma+2 votes
C-zom
C-zom @ Triptych Demo Released

As a heads up, our previous project, The Worry of Newport, was released before Dear Esther even established itself as a steam game -- it was just a mod then. Triptych has been in development since before Dear Esther or Machine for Pigs came out either. Please don't associate us with Frictional Games or ChineseRoom. No one is ripping the other off. I've been at this a very long time.

Good karma+6 votes
C-zom
C-zom @ Triptych

Tying up the loose ends for a Triptych demo to be released this Thursday evening. It'll be Opening Credits/Chapter 1/Doom of Sarcon scene, same build as last years, but with significant refinement.

Good karma+1 vote
C-zom
C-zom @ Triptych

Lovely design continues every day, really fleshing out these levels. I intend on opening up a development blog soon.

Good karma+1 vote
C-zom
C-zom @ Campsite

It's a flying shot that leads into a setpiece. I designed this in about fifteen minutes so forgive me if it's not fully polishing yet, but I intend to add it as a bridge explaining why the player is doing what they're doing (more fully) in Chapter 2, which deals with the exploration of an ancient civilization in the desert. This scene is on the outskirts; an atmospheric piece, narration, and diary entry will clear up the mythos a bit.

Good karma+1 vote
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