I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 564)
C-zom
C-zom Apr 26 2014, 12:48am replied:

Newport will get patched before this comes out. Traction was nonexistent, really put me in the "dumps" with my mood for this mod, not even Lovecraft eZine or RPS wanted to look at it. In short, no one wants this thing. It'll come out, solemn promise, but I don't know when. I suspect the summer, the dev build is rock solid but the ending ~2 hours need work.

At the moment I'm converting the narrative into tangible gameplay. Extending level length, adding lore ,books, easter eggs and ambient cinematics. I need to do a HUGE audio pass, adding custom audio and environmentals, I will use up the single digit days of May doing that.

Newport is gonna get a really great patch. That will come out first, expect a news post.

+4 votes     mod: Triptych
C-zom
C-zom Apr 15 2014, 1:36am says:

Very cool man.

+2 votes     game: Paralycid
C-zom
C-zom Jan 17 2014, 3:09pm says:

Triptych is still under development. Expect a news post soon. Honestly, our traction was almost zero with the demo -- we picked up 12 new subscribers, and only reached three digit downloads in over two months.

What I'm doing now is working up a media campaign to reinvigorate the interest in this mod ,rather than releasing it to a silent crowd. This gives me more time to hone and polish it.

+2 votes     mod: Triptych
C-zom
C-zom Jan 9 2014, 2:49pm replied:

It contains Chapter 1, 2, 3, and the Epilogue. The final release is about 2-3 hours long.

Subtitles, Gamepad support, and improved book reading for LCD/CRT is going to be in the final version.

+1 vote     mod: Triptych
C-zom
C-zom Dec 30 2013, 11:00pm says:

One of the rooms in the explorable Caulm house, a short but sweet segment in the third chapter. Interior rendering (Lighting, shading, and filters) is actually quite bad in Cryengine2, but I'm working hard to make our interior sections as good looking, and atmospheric, as possible.

+4 votes     media: Caulm House
C-zom
C-zom Dec 30 2013, 2:14pm replied:

We're still working daily on the mod, no worries. I figured since the demo was released to such a low amount of feedback and downloads/interest, I could scoot away with taking more time to bake it in the oven.

+2 votes     mod: Triptych
C-zom
C-zom Dec 1 2013, 6:16pm replied:

First up, it's not a "Crysis" game. It uses Cryengine2, that's literally it. It's a total conversion mod. No guns or suit or anything. Anyway, it's a playable story -- a visual novel of sorts. We're nothing like TheChineseRoom developmentally, and have been going at this genre for as long as they have, but it's most easily compared to Dear Esther or Machine for Pigs in genre.

+2 votes     mod: Triptych
C-zom
C-zom Nov 26 2013, 2:08pm says:

"The silhouette of the ghoulish dancers circle the flame, ascending still has the rain pours down."

Parallel to the main story of Triptych is actually a multi-faceted ritual -- an extended example of Pagan and Gnostic theology -- which takes place in the background at least four times for each level. Viewers can witness it in the "burning tree" segment in Chapter 1, for example, which tie into the brother's past.

The moral of the backstory should be made pretty clear by the end of Triptych, and still more can be learned from the subtle imagery and complex distant cutscenes. Observance and patience is rewarded in Triptych, unlike in Newport, where it was neglected.

+11 votes     media: Anywhere out of this world?
C-zom
C-zom Nov 26 2013, 1:45am replied:

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

+1 vote     mod: The Worry of Newport
C-zom
C-zom Nov 24 2013, 6:16pm replied:

I developed this using a GTX 480 with a seated target of 45fps. Your GPU is a good bit faster, so you should get about 50fps at 1080p just fine.

+1 vote     article: Triptych Demo Released
C-zom
C-zom Nov 13 2013, 11:25am replied:

We're working on optimizing the burning tree.

VA production is wrapped up. People will have to read them like in conventional horror games.

Lanterns aren't supposed to be picked up, but yeah, you can. Old Crysis bug. It even says in the readme not to bother with them. You get lanterns later on in the game in your inventory to use.

Pay careful attention to the mention of wind, specifically, the ba'al of wind, in the story. It appearing in the weirdest places is intentional.

+2 votes     article: Triptych Demo Released
C-zom
C-zom Nov 11 2013, 10:37pm replied:

Subtitles for the entire game are planned to be on release day.

+5 votes     mod: Triptych
C-zom
C-zom Nov 10 2013, 12:05am replied:

The demo is 30 minutes. The final game is like 2-4 hours depending on playstyle we've found. I will reply in further in a little bit. :)

+2 votes     article: Triptych Demo Released
C-zom
C-zom Nov 9 2013, 11:02am replied:

As a heads up, our previous project, The Worry of Newport, was released before Dear Esther even established itself as a steam game -- it was just a mod then. Triptych has been in development since before Dear Esther or Machine for Pigs came out either. Please don't associate us with Frictional Games or ChineseRoom. No one is ripping the other off. I've been at this a very long time.

+6 votes     article: Triptych Demo Released
C-zom
C-zom Nov 4 2013, 9:28pm says:

Tying up the loose ends for a Triptych demo to be released this Thursday evening. It'll be Opening Credits/Chapter 1/Doom of Sarcon scene, same build as last years, but with significant refinement.

+1 vote     mod: Triptych
C-zom
C-zom Oct 23 2013, 1:13am says:

Lovely design continues every day, really fleshing out these levels. I intend on opening up a development blog soon.

+1 vote     mod: Triptych
C-zom
C-zom Oct 23 2013, 1:12am replied:

It's a flying shot that leads into a setpiece. I designed this in about fifteen minutes so forgive me if it's not fully polishing yet, but I intend to add it as a bridge explaining why the player is doing what they're doing (more fully) in Chapter 2, which deals with the exploration of an ancient civilization in the desert. This scene is on the outskirts; an atmospheric piece, narration, and diary entry will clear up the mythos a bit.

+1 vote     media: Campsite
C-zom
C-zom Oct 10 2013, 3:26pm says:

Post processing and effects being added to all finished levels. I particularly think the (finally finished) snow adds phenomenal atmosphere to this scene. December is getting closer still.

+6 votes     media: Sarcon
C-zom
C-zom Oct 1 2013, 2:23am says:

You have no idea how long it took to perfect the lighting to have the silhouette in the middle of the fog appear the way it does. I'm going to enjoy the making the developer commentary track.

+6 votes     media: Crypt
C-zom
C-zom Oct 1 2013, 2:11am replied:

You can't. That is to say, it's not out (yet.)

+1 vote     mod: Triptych
C-zom
C-zom Sep 14 2013, 1:24am replied:

Chapter 1 will be released within the next week or two in all it's short, but polished, glory for the community to review, talk about, and decide whether or not they'd like to see more. The (new) Chapter 1 is arguably the best aspect of Triptych according to anyone who's played it.

+2 votes     article: Triptych in a coma; unlikely to wake up.
C-zom
C-zom Jul 10 2013, 10:35pm replied:

Jeremiah has no model; his interactions with Dorian are all from the player's PoV. So yes, that is Dorian Caulm looking down into the tomb/crypt entrance.

+2 votes     media: Tomb Entrance
C-zom
C-zom Jun 6 2013, 1:28am replied:

Download The Worry of Newport - Final from here, and then place the folder "Newport2" in your Crytek/Crysis/Mods folder. Then launch the game and select it in the mod list, or make a shortcut and add -mod Newport2 at the end of the target line.

+1 vote     mod: The Worry of Newport
C-zom
C-zom Jun 1 2013, 11:16pm says:

Great news to see you're still trucking forward. I have faith the projects you make within the next decade will make you famous. Period.

+2 votes     article: Mystery Behind the Gloomy Clouds
C-zom
C-zom May 31 2013, 12:13am replied:

Only in name. The imagery in the distance is inspired by his descriptions of Kingsport (Marblehead IRL). Before release I'm going to sit down for hours and overhaul the town to be less minimalistic and artistic, and more 'real'.

+1 vote     media: Providence
C-zom
C-zom May 20 2013, 9:13am says:

An awful ceremony is discovered by the protagonist who can only view in resigned horror. Animated entirely using shadows, a ghoulish festivity unfolds on the citadel walls from the blazing fire.

Tidying up scenes like this is pretty much all I need to do before I go onto post-production phases!

+5 votes     media: Ceremony
C-zom
C-zom Apr 30 2013, 11:31am says:

Where is fix #2?

+2 votes     download: Fix #3
C-zom
C-zom Apr 23 2013, 10:34am replied:

Triptych isn't out, the Desura one is deactivated. In the mean time you can try to play The Worry of Newport, which was our last Crysis release and is fully patched/finished!

+1 vote     mod: Triptych
C-zom
C-zom Apr 22 2013, 10:08am replied:

Make sure you're on a clean install of Crysis, and it's properly synced to program files, Steam, Origin, or whereever. Patch it to 1.21 and make sure it is fully patched. Make a clean shortcut on your desktop to the 64-bit (or 32-bit, whichever your OS is) .exe. It should work. If not, reinstall?

+1 vote     mod: Triptych
C-zom
C-zom Apr 21 2013, 12:34am replied:

Monotheist is such a good album, I have drawn a lot of inspiration from their source material they used to write it. I don't think I will ever achieve such a sense of atmosphere and nuanced emotion, though.

Funny enough, after that ramble, the quote in the description isn't from it. I pulled that from the Gnostic Bible a little while ago and was fascinated with the context of it.

+1 vote     media: Forsaken
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