Work has slowly begun on a level design pass that involves an overall improvement to lighting on each map, plus a pass on scene depth. Primarily the lighting will be repainted entirely to present a more atmospheric, detailed look to replace most of the "blanket" lighting style from release.
I've sectioned off a moment in each level that could use some scenic depth; previously, only the Ballroom had a view "outside" the playable area, and this will be added to every map subsequently. I have some cool ideas in particular for the ending.
That's all. I've found myself with some free time, but don't want to commit to any new project, so I figured Ramlord could use a patch -- it never got one, afterall.
I don't want to type too much for a single picture, but I will note this patch will purely be visual. None of the codebase, gameplay, or mission design will be touched. It's been 3 years, and the entirety of the team has long since moved on.
Work has slowly begun on a level design pass that involves an overall improvement to lighting on each map, plus a pass on scene depth. Primarily the lighting will be repainted entirely to present a more atmospheric, detailed look to replace most of the "blanket" lighting style from release.
I've sectioned off a moment in each level that could use some scenic depth; previously, only the Ballroom had a view "outside" the playable area, and this will be added to every map subsequently. I have some cool ideas in particular for the ending.
That's all. I've found myself with some free time, but don't want to commit to any new project, so I figured Ramlord could use a patch -- it never got one, afterall.
I don't want to type too much for a single picture, but I will note this patch will purely be visual. None of the codebase, gameplay, or mission design will be touched. It's been 3 years, and the entirety of the team has long since moved on.