Creator and Game Designer of Dino D-Day. Check out the mod version of the game and give us some feedback. Commercial release is coming in 2010!

Comment History  (0 - 30 of 58)
c_b_fofep
c_b_fofep Dec 6 2010, 7:08pm says:

it's a long answer that I can't go into but suffice it to say that there will be shadows on players in the game, full reflections in water, etc.

+1 vote   media: New Trailer for Steam Release
c_b_fofep
c_b_fofep Dec 6 2010, 7:07pm replied:

still working on that...probably won't be in the game initially. We're trying to come up with some game modes that incorporate big dinosaurs in a fun and interesting way.

+1 vote   media: New Trailer for Steam Release
c_b_fofep
c_b_fofep Dec 6 2010, 7:06pm replied:

always looking for talented people... :)

+3 votes   media: New Trailer for Steam Release
c_b_fofep
c_b_fofep Dec 6 2010, 2:10pm replied:

Good thoughts. We'll make it look as good as we can, haven't focused much on visuals until recently. The game will look better than you see in the trailer...

+7 votes   media: New Trailer for Steam Release
c_b_fofep
c_b_fofep Dec 3 2010, 12:04pm replied:

We have British character on the Allied side. We also have a French girl, a Latvian partisan, and a German (drummed out of the Wehrmacht). Oh yeah, and dinosaurs.

+6 votes   mod: Dino D-Day
c_b_fofep
c_b_fofep Dec 3 2010, 12:02pm replied:

Yes, you will have to pay for this game. But the price will be reasonable!

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Dec 3 2010, 12:01pm replied:

Yes, you will have to pay for Dino D-Day when it is released on Steam. But it will be reasonably priced!

+2 votes   article: Dino D-Day: On Spike TV tonight!
c_b_fofep
c_b_fofep Dec 3 2010, 12:00pm replied:

it is now a standalone Source game.

+2 votes   article: Dino D-Day: On Spike TV tonight!
c_b_fofep
c_b_fofep Dec 2 2010, 10:49pm replied:

I suck at keeping you guys updated, sorry. Dino D-Day has been in continuous development for 2.5 years now...I swear I'll do more updates this time. I promise!

+3 votes   article: Dino D-Day: On Spike TV tonight!
c_b_fofep
c_b_fofep Dec 2 2010, 10:47pm replied:

The initial release on Steam will be multiplayer but we'll be resuming development of the singleplayer/co-op mode very soon. Story's written, maps are roughly blocked out, just need to get back to work on it and make it good.

+8 votes   article: Dino D-Day: On Spike TV tonight!
c_b_fofep
c_b_fofep Dec 2 2010, 10:44pm replied:

we're currently doing a closed beta but we might open it up...stay tuned.

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Dec 2 2010, 10:43pm replied:

very perceptive, we had to add the muzzle flash after the fact because it wasn't rendering properly.

+2 votes   media: Exciting new screen shots!
c_b_fofep
c_b_fofep Dec 2 2010, 10:41pm replied:

lol

+1 vote   media: Exciting new screen shots!
c_b_fofep
c_b_fofep Jun 17 2010, 8:22pm replied:

amen and amen :)

+1 vote   article: Dino D-Day: The Real Deal
c_b_fofep
c_b_fofep Jun 17 2010, 7:55pm replied:

Releasing Dino D-Day with the sort of SP/co-op experience I wanted to create was becoming increasingly difficult within the constraints of this project. Simply because I want the SP adventures to be totally satisfying stories in their own right that have lots of action, great writing, and storytelling. For this reason, we shifted to MP. We can build assets, build worlds, build characters that can all be the building blocks for a great adventure story while also being released to the public in a much more timely fashion.

We switched because I didn't want to toss off a singleplayer that I wasn't particularly proud of and had no hope of competing with triple-A releases. When SP comes its going to be big, exciting, and done right...just be patient people!

You're going to love it when we get there. :)

+1 vote   article: Dino D-Day: The Real Deal
c_b_fofep
c_b_fofep Jun 17 2010, 2:07pm says:

Thanks for the feedback everybody. Perhaps I could have phrased it better but don't construe this as abandoning SP. I'm kind of partial to SP stuff myself. The MP is simply a better foundation from which to grow the whole concept of Dino D-Day, which will include SP releases. Hopefully Dino D-Day will accomodate whatever your tastes in dinosaur killing are.

Can't go into it all right now but I hope to demonstrate that your fears are premature. There's more than enough room in Dino D-Day for great multiplayer action and absorbing, story-based adventures!

+1 vote   article: Dino D-Day: The Real Deal
c_b_fofep
c_b_fofep Jun 16 2010, 6:05pm replied:

Not on the back of the Desmatosuchus...but dinosaurs with human riders? Stay tuned!

+7 votes   media: Desmatosuchus
c_b_fofep
c_b_fofep May 28 2010, 1:12am replied:

workin on it. news coming soon...

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Feb 3 2010, 5:39pm replied:

probably not...not sure where you would even start outside the Steam environment. Anyone else know?

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Dec 2 2009, 8:20pm replied:

Hmm, that is really mysterious. The engine is running by that point, you're in the game. It sounds like it's crashing when the player "teleports" to the starting position. Do you have any crashing issues on other Source games?

+1 vote   article: Dino D-Day updated...now Dino D-Day-ier
c_b_fofep
c_b_fofep Nov 30 2009, 12:22pm replied:

If you don't have HL2:Ep2 try changing the AppId in gameinfo.txt to "218". That's the general Orange Box SDK Base.

+2 votes   mod: Dino D-Day
c_b_fofep
c_b_fofep Nov 28 2009, 8:05pm replied:

Unfortunately I can't due to some technical issues. Sorry, I know it's a pain...

+1 vote   download: Dino D-Day: The Mod v1.1
c_b_fofep
c_b_fofep Nov 28 2009, 8:03pm replied:

Try changing the AppId in gameinfo.txt to 218. That's worked for quite a few people.

+1 vote   download: Dino D-Day: The Mod v1.1
c_b_fofep
c_b_fofep Nov 27 2009, 1:54pm replied:

try AppId 218 in gameinfo.txt...that has worked well for a lot of people.

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Nov 23 2009, 5:31pm replied:

I've heard some other folks with Windows 7 having trouble, not sure if that's the culprit. Is the game generating error messages?

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Nov 23 2009, 12:16pm replied:

I'll try and get something up soon.

0 votes   download: Dino D-Day: The Mod v1.1
c_b_fofep
c_b_fofep Nov 21 2009, 2:55pm replied:

What sort of crashing issues are you having and at what point? There are several fixes out there for crashes -- haven't yet pinned it down to just one "bug."

+2 votes   article: Dino D-Day updated...now Dino D-Day-ier
c_b_fofep
c_b_fofep Nov 21 2009, 2:46pm replied:

You shouldn't, but I think you'll at least need an Orangebox game. Try AppId 218 in gameinfo.txt as it seems to work for most people.

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Nov 21 2009, 2:45pm replied:

I'll try and get something up soon...

+1 vote   mod: Dino D-Day
c_b_fofep
c_b_fofep Nov 21 2009, 1:06pm replied:

No multiplayer yet, can't work quite that fast. Just wanted to brush up a few things and release an update.

+1 vote   mod: Dino D-Day
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