I don't remember registering in 2010...
this is the first screen of this game I've seen that doesn't look very good. I think it's the red building mostly
You guys have certainly progressed a lot since the receiver-style graphics showcased previously. I'm pretty excited.
that was damned neat
woah, are you a /k/omrade defragen?
I am so bloody ready for this game.
Are these dishonorable weapons, since they are peasant tools?
Firearms, Underhell, and now this? I'm not sure whether to be happy for good games, or sad because I don't have time for all three.
It's not dead?! That's great news
Hey, my first torrent not from tpb!
is over the shoulder an aiming option now? Because that would be really nice. Also, damn nice fx
That pistol model is drop-dead sexy
Oh the creepy music was coming from here, that was freaking me out on its own, now I'm very excited for this game
I've been waiting for crawlers :D
They could make it a physics object. Characters in DoTA2 have plenty of them.
So you guys are trying to encourage duels? That would make me very happy. (Really excited for this game btw)
aren't these things supposed to be like 14ft long?
This is going to be a good game
This is singularly the most fluid fighting game I've ever played. I was really upset to find it's not buyable yet. Great stuff!
Finally a mod without the default source engine menu!
Damn that's good looking
I agree, if you guys made a 1080 wp of this it would be dope :D
this is really damn cool, especially since It's not even the main selling point of your game :D
So is the game becoming more tactical than the run-n-gun in hyp v1?
Will over the shoulder be an option in the full game?
this ranks among the greatest game models I've ever seen
VERY nice, some of the ui is going off the paper though
I remember reading once about a small cannon that samurai carried around. They would prop it against a wall or the ground, if you have that it would be pretty nifty.
well done, nice detail despite that players won't see it all that well
Actually, if humanity were to die off, nature would [quickly] take over. And I'm pretty sure this is part of the same map they've been showing with the vines and stuff everywhere.
As someone just getting into coding, I'm easily impressed, but I'm astounded by the fact that you're building an entire physics engine from scratch. On the subject of death anims v/s physics, Turok (the origional) has some of the most satisfying deaths in the fps genre because of the wide number of death animations/enemy;. My point in this is: my understanding is that you are not going to have death physics, which I think is fantastic as long as there are a lot of different animations.
8 shots... are those small bullets or is this a BIG revolver?
Nice job showing off the dynamic shadows! The barrel was a wee bit too flickery though.