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Comment History  (0 - 30 of 79)
brandobin
brandobin 23hours 7mins ago says:

VERY nice, some of the ui is going off the paper though

+1 vote     media: Workbench, fixes and combos
brandobin
brandobin May 12 2013, 7:13pm says:

I remember reading once about a small cannon that samurai carried around. They would prop it against a wall or the ground, if you have that it would be pretty nifty.

+2 votes     mod: Bushido: Medieval Warfare
brandobin
brandobin Apr 29 2013, 4:48pm says:

well done, nice detail despite that players won't see it all that well

+2 votes     media: Gas Mask Progress Shots 1
brandobin
brandobin Apr 25 2013, 8:45pm says:

8^O d-d-d-dammmn

+2 votes     media: UFO Hangar
brandobin
brandobin Apr 22 2013, 5:17pm says:

1 looks much cleaner

+2 votes     media: Voting time!
brandobin
brandobin Apr 19 2013, 11:11pm says:

The amount of improvement I've seen in this game has made it one of my most anticipated for 2013, keep up the stupendous work!

+2 votes     article: No Heroes - Update #39
brandobin
brandobin Mar 30 2013, 6:14pm says:

This looks like it was made by professionals. Damn nice work

+1 vote     media: Terrain Enhanced
brandobin
brandobin Mar 22 2013, 10:37pm replied:

I certainly hope so, the crossbow was my favorite weapon in HL2 for this reason.

+3 votes     media: Marauder "Nailgun" Concept
brandobin
brandobin Mar 21 2013, 11:58pm says:

I'd like to hear more about the workbench :D

+2 votes     article: Update 41
brandobin
brandobin Mar 17 2013, 2:08pm says:

Wow, I didn't realize it was just you. That makes this great-looking scene even more impressive.

+3 votes     media: OverDose
brandobin
brandobin Mar 17 2013, 12:51am says:

$19,000 seems excessive for a 2-D game, particularly one made in game maker...

+2 votes     article: Kickstarting and a playable mini game?
brandobin
brandobin Mar 10 2013, 12:25pm says:

It's Wreck-it-Ralph xD

+3 votes     media: A workup of the larger engineer proportions
brandobin
brandobin Feb 21 2013, 10:34pm says:

I like it. A lot.

+1 vote     media: Colour... In OverDose...? Whatever next...?
brandobin
brandobin Feb 17 2013, 7:07pm says:

physics seem a bit floaty, which may have been the intention, but they're very nice all the same.

+2 votes     article: HOPE Developer Diary #18
brandobin
brandobin Feb 14 2013, 10:19pm says:

Upon further playing (which was quite enjoyable) I have come to the conclusion that the pop up text for barriers and such is way too intrusive. It goes right over the iron sights :( I'd suggest moving it to the far top or bottom of the screen.

+3 votes     mod: Aftermath:Source
brandobin
brandobin Feb 13 2013, 9:32pm says:

I laughed, also check out the zombie behind the one on the left

+4 votes     media: SFM Poses
brandobin
brandobin Feb 10 2013, 3:38pm says:

Looks swell! You seem to be a one man army of game design!

+2 votes     article: No Heroes - Update #34
brandobin
brandobin Feb 9 2013, 12:24am replied:

To clarify, by damage scaling I meant the amount of damage that zombies can take. Thanks for the response!

+1 vote     mod: Aftermath:Source
brandobin
brandobin Feb 8 2013, 6:13pm says:

Liking the progress made thus far, but I suggest you hotfix a few things:
-damage scaling from round to round is far too low, headshots were still instant kills around round 20(when I quit because it was too easy)
-the Katina animation looks kinda goofy, the swing should follow through rather than stopping mid way.
-zombies sometimes get stuck in spawns, not a big deal.
-I don't know if you can fix this, but on the translucent zombies you can see where the limbs are supposed to sever

+2 votes     mod: Aftermath:Source
brandobin
brandobin Feb 7 2013, 5:22pm says:

I've been playing Quake(1) recently with my friends, meaty chunks are nice :)

+1 vote     media: OverDose Gib Damage Models
brandobin
brandobin Feb 5 2013, 4:23pm replied:

you should just use the surgery simulator 2013 code for medics.

+1 vote     media: Head Shot Models
brandobin
brandobin Feb 5 2013, 4:17pm says:

hell yah! downloading now

+9 votes     download: Aftermath 0.2a
brandobin
brandobin Feb 4 2013, 6:26pm says:

Still don't know what you do, but it looks like the adventure will be pleasant on the eyes

+1 vote     media: FD
brandobin
brandobin Feb 4 2013, 6:25pm says:

the barrel seems to be recoiling rather than the slide on the pistol, but otherwise pretty neat

+2 votes     media: SFM Poses
brandobin
brandobin Feb 4 2013, 6:21pm says:

YES eyball gibs are my favorite flavor :)

+1 vote     media: Head Shot Models
brandobin
brandobin Jan 23 2013, 11:18pm says:

so all we're waiting for is the magapieman map? Maybe you could release it sepratly if that's all that's holding up the release.

+2 votes     article: Update 39
brandobin
brandobin Jan 22 2013, 8:14pm says:

wow, it's gorgeous!

+1 vote     article: Devlog - 1/17/13
brandobin
brandobin Jan 19 2013, 1:18pm says:

what happened to all the recoil?

+1 vote     article: [DLG] No Heroes Update #33
brandobin
brandobin Jan 19 2013, 1:18pm says:

what happened to all the recoil?

+1 vote     article: [DLG] No Heroes Update #33
brandobin
brandobin Jan 16 2013, 4:46pm says:

This is the best news I've heard all week, I remember catching 1.0 on it's way out, it was tons of fun when you could find players.

+2 votes     article: Open Beta Plans, Tools, and Communication
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