Hyp is a top-down shooter that focuses on intricate game design while offering a unique way to be immersed in the shooting culture.

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Raygoza
Raygoza May 29 2013, 3:50am says:

Seems like a great and hard feature to add.
I'm very confident that you'll succeed though

+2 votes     reply to comment
defragen1
defragen1 May 29 2013, 4:01am replied:

Haha, it was actually as simple as just changing a few numbers, but it does affect the gameplay plenty. You can now squeeze between objects you couldn't before and its easier to conceal yourself behind cover or series of posts against walls.

+1 tactical

+8 votes     reply to comment
SDKD
SDKD May 29 2013, 4:20am says:

Incredibly nice

+3 votes     reply to comment
AncientT
AncientT May 29 2013, 11:04am says:

Ohhh :3

+1 vote     reply to comment
Kamaz91
Kamaz91 May 29 2013, 2:30pm says:

how to play in newest version of hyp?

+1 vote     reply to comment
defragen1
defragen1 May 29 2013, 6:37pm replied:

it will be released some time soon

+1 vote     reply to comment
brandobin
brandobin May 29 2013, 8:09pm says:

So is the game becoming more tactical than the run-n-gun in hyp v1?

+1 vote     reply to comment
defragen1
defragen1 May 30 2013, 4:59pm replied:

The goal has been always been to capture the highs from both a tactical shooter and arcadey deathmatch game such as quake/hl/unreal.
You can expect the mechanics for either type of gameplay to be refined/changed as we release new versions.

+1 vote     reply to comment
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Description

Also walking speed has now been reduced. This results in the movement around doorways being much much more precise and less clunky or sloppy. It further nerfs the unwanted "fast peeking" gameplay which we are actively minimizing and adds greater emphasis to hipshooting.

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Date
May 29th, 2013
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