Hypovolemia is real time tactical shooter with chess like awareness and high skill ceiling. The game focuses on intricate game design while offering a unique way to be immersed in the shooting culture.
That music... Awwwwwhh yeaaaah!
You should have a mode where you have to scavenge and fight and if you do not execute them they turn into a zombie
In a such mode maybe a crafting system could be implemented, and wespon parts could be combined to upgrade some aspects of a weapon or to build specific weapon parts to combine with a weapon to create a new one, like an extension barrel for a minigun makes the autogun, and for other upgrades could be a bullet upgrade to increase damage and possibly some weapon parts to make turret parts which with secondary fire will deploy the autogun or minigun as a turret.
What's the ETA on the latest release? Been dying to get my friends into this, but no one is playing the old release. So I figured I'd wait for the latest update to come out.
I am so bloody ready for this game.
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