Munib Ahmad. 22/12/1996. 3D Artist. Enthusiast of all things lacking movement.

Comment History  (0 - 30 of 88)
Blur.
Blur. @ AKM

Nope, the model is by a member called Frimenitnet on GameBanana.

Good karma+1 vote
Blur.
Blur. @ AKM

Thanks!

Good karma+1 vote
Blur.
Blur. @ AKM

Thank you! :)

Good karma+1 vote
Blur.
Blur. @ GSH-18

Marmoset!

Good karma+1 vote
Blur.
Blur. @ Spectre M4

Thanks! I still am somewhat inactive but we'll see what happens!

Good karma+1 vote
Blur.
Blur. @ This Week : Far Cry 3 Giveaway and new Locations

The trailer is pretty nice, one thing which would make it perfect is slightly more action within it and more momentum. Perhaps a stronger thrill effect? Idk. But it's really nice. The music really fits.

Good karma+3 votes
Blur.
Blur. @ PMC's Glove Version 2

Those gloves look really familiar...like, I've seen those textures elsewhere

Good karma+1 vote
Blur.
Blur. @ Far Cry 3 - Tales of the Undead Update #1

Drown, it looks bloody beautiful. I only have one nitpick and that's the logo. The main text: "FARCRY3" looks a little dark and hidden (unless that was the intention) but it would be nice if it was slightly brighter and look as if it was emerging from the smoke. Keep it up!

Good karma+1 vote
Blur.
Blur. @ Blur. Good karma+1 vote
Blur.
Blur. @ GSH-18 texturing

Damage is perfect imo, only thing I'd like to see is a darker base but then again, you have to follow references :/

Good karma+3 votes
Blur.
Blur. @ Zatar wetlands: updated lighting settings

Beautiful, the skybox looks beyond convincing.

Good karma+1 vote
Blur.
Blur. @ CZ-52 model

Looking awesome :)

Good karma+3 votes
Blur.
Blur. @ Blur.

Not sure how to do that :(

They're all uploaded to my Dropbox which I'll give the link to people as soon as I get the chance. Most of the time, if anyone needs them, they ask me for them through Steam or other means of communication.

Good karma+1 vote
Blur.
Blur. @ Blur.

Thank you so much! I'm sure you can, all it needs is a little bit of practice. And looking at your models, they look awesome and inspiring as well :)

Good karma+1 vote
Blur.
Blur. @ Textured Beretta

Hm, looking good, wondering which sexy ************ made this....

:3

Good karma+8 votes
Blur.
Blur. @ Blur.

Well....if someone puts them in the game...yeah why not? I'd be up for making shaders too.

Good karma+1 vote
Blur.
Blur. @ M37 Ithaca

Thank you everyone for the lovely comments <3

Good karma+1 vote
Blur.
Blur. @ Blur.

Thanks, appreciate it <3

Good karma+1 vote
Blur.
Blur. @ Sgt_Prof

Do you have steam?

Good karma+1 vote
Blur.
Blur. @ Sgt_Prof

Hey, are you capable of compiling custom model and texture for the cryengine? I'd love to see what my textures would look like in there. Thanks!

Good karma+1 vote
Blur.
Blur. @ Blur.

Seriously, I wish I could improve haha, but thanks for both: the comments and support! And awesome mods btw!

Good karma+1 vote
Blur.
Blur. @ Blur.

Man, I wish I could seriously do it consistently. I do good on some, bad on others. But thanks for the kind wishes, really, really appreciate it <3

Good karma+2 votes
Blur.
Blur. @ FN FNC model

Looking really nice. One thing that really, really bothers me is that this basically looks like B/W. In fact, it looks like a B/W filter was put over it. Always have blue as your base as it's usually what the environment is (the sky) and experiment. Parts such as the muzzle might have some heat distortion. But yeah. More colour please.

Good karma+3 votes
Blur.
Blur. @ Environments

The start of development on a level begins with the author note, then (if it's a large environment or production) we skecth it, then we have Concept artists draw interior and exterior, then we have something we call 'Polish momentum' - we all re-work our progress, then contact the environment team, wait three weeks for them to get-up from their bed so they can sit at their computer chair, then they are given all details necessary, they produce the map, then we re-work the map, polish detail and then release. Thank you.

Good karma+2 votes
Blur.
Blur. @ Environments

Hello, first. thanks for your input.

The choice of the hues was based from colour correction that hads not been added to the 'compile' of this map.

Thank you.

Good karma+2 votes
Blur.
Blur. @ G36C WIP

Edges seem slightly sharp. When it's been uv'd/baked, can we see the maps? :D

Good karma+1 vote
Blur.
Blur. @ MP7A1 - WIP #1

Still gotta send me the UVs to texture this.

Good karma+1 vote
Blur.
Blur. @ Blur.

In Borneo, South Asia

Good karma+2 votes
Blur.
Blur. @ Blur.

Thanks mate :)

Good karma+2 votes
Blur.
Blur. @ Crypt

Gotta say, your level design is VERY nice.

Good karma+3 votes
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