Munib Ahmad. 22/12/1996. 2D Artist. Always looking for work even though I'm beyond lazy. Enjoy my profile.

Comment History  (0 - 30 of 83)
Blur. Jan 2 2014, 10:54pm says:

The trailer is pretty nice, one thing which would make it perfect is slightly more action within it and more momentum. Perhaps a stronger thrill effect? Idk. But it's really nice. The music really fits.

+3 votes   article: This Week : Far Cry 3 Giveaway and new Locations
Blur. Jan 2 2014, 10:52pm says:

Those gloves look really, I've seen those textures elsewhere

+1 vote   media: PMC's Glove Version 2
Blur. Dec 14 2013, 8:07pm says:

Drown, it looks bloody beautiful. I only have one nitpick and that's the logo. The main text: "FARCRY3" looks a little dark and hidden (unless that was the intention) but it would be nice if it was slightly brighter and look as if it was emerging from the smoke. Keep it up!

+1 vote   article: Far Cry 3 - Tales of the Undead Update #1
Blur. Nov 30 2013, 6:34pm replied: +1 vote   member: Blur.
Blur. Nov 29 2013, 7:00pm says:

Damage is perfect imo, only thing I'd like to see is a darker base but then again, you have to follow references :/

+3 votes   media: GSH-18 texturing
Blur. Nov 14 2013, 3:58am says:

Beautiful, the skybox looks beyond convincing.

+1 vote   media: Zatar wetlands: updated lighting settings
Blur. Nov 9 2013, 9:22pm says:

Looking awesome :)

+3 votes   media: CZ-52 model
Blur. Nov 4 2013, 8:41am replied:

Not sure how to do that :(

They're all uploaded to my Dropbox which I'll give the link to people as soon as I get the chance. Most of the time, if anyone needs them, they ask me for them through Steam or other means of communication.

+1 vote   member: Blur.
Blur. Nov 1 2013, 11:20am replied:

Thank you so much! I'm sure you can, all it needs is a little bit of practice. And looking at your models, they look awesome and inspiring as well :)

+1 vote   member: Blur.
Blur. Oct 31 2013, 10:05am says:

Hm, looking good, wondering which sexy ************ made this....


+8 votes   media: Textured Beretta
Blur. Oct 12 2013, 4:53am replied:

Well....if someone puts them in the game...yeah why not? I'd be up for making shaders too.

+1 vote   member: Blur.
Blur. Oct 10 2013, 9:25am says:

Thank you everyone for the lovely comments <3

+1 vote   media: M37 Ithaca
Blur. Oct 4 2013, 11:23am replied:

Thanks, appreciate it <3

+1 vote   member: Blur.
Blur. Sep 27 2013, 5:00am replied:

Do you have steam?

+1 vote   member: Sgt_Prof
Blur. Sep 26 2013, 5:46am says:

Hey, are you capable of compiling custom model and texture for the cryengine? I'd love to see what my textures would look like in there. Thanks!

+1 vote   member: Sgt_Prof
Blur. Sep 21 2013, 10:33pm replied:

Seriously, I wish I could improve haha, but thanks for both: the comments and support! And awesome mods btw!

+1 vote   member: Blur.
Blur. Sep 21 2013, 10:39am replied:

Man, I wish I could seriously do it consistently. I do good on some, bad on others. But thanks for the kind wishes, really, really appreciate it <3

+2 votes   member: Blur.
Blur. Sep 20 2013, 2:02am says:

Looking really nice. One thing that really, really bothers me is that this basically looks like B/W. In fact, it looks like a B/W filter was put over it. Always have blue as your base as it's usually what the environment is (the sky) and experiment. Parts such as the muzzle might have some heat distortion. But yeah. More colour please.

+3 votes   media: FN FNC model
Blur. Sep 13 2013, 11:35am replied:

The start of development on a level begins with the author note, then (if it's a large environment or production) we skecth it, then we have Concept artists draw interior and exterior, then we have something we call 'Polish momentum' - we all re-work our progress, then contact the environment team, wait three weeks for them to get-up from their bed so they can sit at their computer chair, then they are given all details necessary, they produce the map, then we re-work the map, polish detail and then release. Thank you.

+2 votes   article: Environments
Blur. Sep 13 2013, 7:03am replied:

Hello, first. thanks for your input.

The choice of the hues was based from colour correction that hads not been added to the 'compile' of this map.

Thank you.

+2 votes   article: Environments
Blur. Sep 9 2013, 5:36am says:

Edges seem slightly sharp. When it's been uv'd/baked, can we see the maps? :D

+1 vote   media: G36C WIP
Blur. Aug 30 2013, 2:49am says:

Still gotta send me the UVs to texture this.

+1 vote   media: MP7A1 - WIP #1
Blur. Aug 28 2013, 5:35am replied:

In Borneo, South Asia

+2 votes   member: Blur.
Blur. Aug 27 2013, 7:31am replied:

Thanks mate :)

+2 votes   member: Blur.
Blur. Aug 15 2013, 8:08am says:

Gotta say, your level design is VERY nice.

+3 votes   member: Crypt
Blur. Aug 15 2013, 8:02am says:

I think it'll need to be a lot more sophisticated if you plan on catching a bear tbh...

+2 votes   media: Bear Trap WIP
Blur. Aug 14 2013, 3:42pm replied:



+2 votes   mod: BrainBread 2
Blur. Aug 13 2013, 2:53pm replied:

I want a surprise too :D

+2 votes   mod: BrainBread 2
Blur. Aug 11 2013, 9:50am says:

Loving the audio, really fits in well

+1 vote   mod: Darkside of Space
Blur. Aug 9 2013, 2:55am replied:

Full use of gloss maps, specular and diffuse. The compile also has this neat smoke trail. I think it's worth showing off I guess.

+3 votes   media: FN Browning in CS:S Source
Blur. Aug 2 2013, 11:14am says:

Looking very nice. Can we see a wireframe in the next post and a preview of the model standing?

+1 vote   media: Springfield XDM WIP
Blur. Aug 2 2013, 5:43am replied:

Thank you very much. It is not intended for any project but I'm commonly modding CS:S and CS:GO games in my free time. I'd love to take part in a mod and have been invited to several but half of them are dead and/or just aren't....good.

+1 vote   media: FN Browning 1906
Blur. Jul 30 2013, 4:53am says:

Naughty FreeFall you. Looking neat :P

+2 votes   media: Micro Desert Eagle
Blur. Jul 29 2013, 11:55am replied:

It's not my model, it's crash's. I only happen to do textures. The tricount however is around 3.6k It's been baked from a higher-poly model however and that's how I got most of my details.

+1 vote   media: browning
Blur. Jul 24 2013, 12:18pm says:

I must say, this is neat. I'd give criticism but I'm assuming that it's complete, so never mind.

+2 votes   media: DSOS Pistol Remake
Blur. Nov 11 2012, 2:11am says:

Looking good :P

+1 vote   media: Shotgun Texturing
Blur. Jul 23 2012, 2:41pm says:

Nice, but the shaders could use some work. I'd get Doneh to make them but idk if you'd want to.

+2 votes   media: vintorez sukz
Blur. Jul 7 2012, 2:45pm says:

You should learn how to bake and **** then you can get everyone to texture your modulololz.

+1 vote   media: vintorez wip
Blur. Jul 3 2012, 5:02am replied:


+1 vote   media: H&K Silencer.
Blur. Jun 27 2012, 5:21am says:

Looking pretty nice. Will you texture this yourself?

+5 votes   media: Mars 3D - The Mars Explorer
Blur. Jun 24 2012, 4:40am replied:

It was REALLY damaged at first so I took away for everything and made it clean/brand new. I also stated it in the second paragraph of the description.

However, thanks. :)

+4 votes   media: MP5K
Blur. Jun 21 2012, 8:20am replied:

Those didn't exist on the original Ithaca M37, so I guess Millenia didn't model them.

+1 vote   media: Ithaca M37
Blur. Jun 18 2012, 4:19am replied:

Yep, they are.

+3 votes   media: Mac 11.
Blur. Jun 18 2012, 3:17am replied:

This model was like impossible to find, and, this is painted lighting.

+1 vote   media: Twinke Masta's AK47
Blur. Feb 22 2012, 7:10am says:

I'm editing textures currently, so, expect better ones soon...

+2 votes   media: AMD65 Ironsights
Blur. Jan 7 2012, 2:11am says:

Mind-blowing, may I say?

+1 vote   media: pulse rifle
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Aug 17, 2014
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