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Comment History  (0 - 30 of 109)
black_cat
black_cat Jun 9 2013, 3:53pm says:

v1.3 out! Server up too

+6 votes   mod: Milk Carton
black_cat
black_cat Mar 19 2013, 5:06pm says:

Server is up

+3 votes   mod: Zombie Master Black Edition
black_cat
black_cat Mar 19 2013, 11:29am says:

There seems to be a problem with doors:

Door JumpDoorEntry using obsolete 'Start Open' spawnflag with 'Spawn Position' set to 'Open'. Reverting to old behavior.

+2 votes   mod: Zombie Master 2
black_cat
black_cat Mar 18 2013, 5:44pm says:

The game gets stuck at a black screen after the loading image (mouse pointer still working). How to fix that?
It is the same error as described here:
Zombiemaster.org

+1 vote   mod: Zombie Master 2
black_cat
black_cat Aug 25 2012, 9:39am replied:

Right now this only happens on head hits, and there are 5 different effects that play based on caliber, ammo and direction of the shot

+3 votes   media: 1.2 Gore FX
black_cat
black_cat Aug 20 2012, 6:18am replied:

There is usually up to 10-12 players long after midnight (central european time).

+2 votes   mod: Milk Carton
black_cat
black_cat Aug 17 2012, 9:07am replied:

There have been some "INVALID STEAM ID TICKET" errors which affected random players. Which appeared after the TF2 update.

+2 votes   mod: Milk Carton
black_cat
black_cat Aug 14 2012, 6:03pm says:

1.1 is out!

+3 votes   mod: Milk Carton
black_cat
black_cat Aug 14 2012, 5:37pm says:

BETA 1.1
14/8/2012
-----------------------------------
Gameplay changes
-----------------------------------
-Changed heavy barrel stats (-3rec, was -1rec)
-Removed accuracy penalty for glaser ammo
-Added + AP level to armor piercind ammo, P++ rounds, certain larger calibers
-Decreased armor cost (300/600 was 500/1000)
-Increase recoil penalty for standard frame (+1rec)
-Added suppressors
-Lowered special ammo cost (20-30%)
-Increased .22 damage to 16 (was 8)
-Added accuracy bonus to match grade ammo, also increased cost
-Increased accuracy resolution to 5 levels (was 3)
-Decreased rate of fire for standard frame
-Decreased heavy frame cost (-100$)
-----------------------------------
Fixes
-----------------------------------
-Fixed magazine upgrade cost (buy menu accidently calculated 2x of the price listed)
-Fixed audio bug (weapon sounds from other players now play correctly)
-Fixed glaser HP modifier not working (thx Lordguy)
-Fixed player speed not being set properly after switching from crowbar to GSPistol (thx braindawg)

DOWNLOAD AVAILABLE IN 1H

+2 votes   mod: Milk Carton
black_cat
black_cat Aug 14 2012, 4:38pm says:

Almost ready......

+2 votes   mod: Milk Carton
black_cat
black_cat Aug 14 2012, 1:02pm replied:

Almost finished the patch. Should be out in 2-4h.

+2 votes   mod: Milk Carton
black_cat
black_cat Aug 13 2012, 11:14pm says:

Server is having technical issues. Should be resolved in a few hours.
Also, a new patch is going to be out within the next 48h hours.

+3 votes   mod: Milk Carton
black_cat
black_cat Aug 11 2012, 3:51pm says:

The mod Milk carton is out!
Moddb.com

+2 votes   mod: Zombie Master Black Edition
black_cat
black_cat Aug 10 2012, 7:00am says:

Btw the mod prototype shown on some of the screenshots is on Moddb now:
Moddb.com
Going to be released within the next 2 weeks. Still looking for testers.

+1 vote   mod: Zombie Master Black Edition
black_cat
black_cat Jul 15 2012, 9:18am replied:

Possibly something wrong with the cache files of the SDK. Try verifying the files used by the mod (Source SDK I think).

That, or your pc is broken and overrun by trojans because of excessive downloading of pron.


,..,

+3 votes   mod: Zombie Master Black Edition
black_cat
black_cat Jul 15 2012, 7:55am says:

//Developer update
Spent the last two weeks working on a top secret feature that is going to change zombie fps games for-evah. It is going to be so hardcore that even the dayz developers might go "What the f#*%?!"

Reveal is going to be early next week probably.

+3 votes   mod: Zombie Master Black Edition
black_cat
black_cat Jul 4 2012, 6:05am replied:

The slide release is an entirely seperate animation. I could either have the slide release be part of the reload animation, but that would conflict with my concept of more interactive weapon use. Hopefully just a minor trade-off for the awesome gun handling.

+2 votes   media: Splatter FX / Ragdoll Test 2
black_cat
black_cat Jul 4 2012, 6:03am replied:

That is most likely clientside prediction. What you see on the client is predicted from what is supposed to happen on the server. Prediction basically smoothes out the server-client ping delay so that if you for example fire a weapon at a ping of 100ms, you would still see your weapon fire instantly after your keypress, even if teh actual firing is going to happen 100ms later. That can also cause slight differences in the actual hit location. So you might actually see a helmet hit, with the associated helmet hit fx but on the server it hit the head instead.

+2 votes   media: Splatter FX / Ragdoll Test 2
black_cat
black_cat Jul 4 2012, 5:56am replied:

The official server (v1.2f) is online.

+2 votes   mod: Zombie Master Black Edition
black_cat
black_cat Jun 25 2012, 5:12am replied:

The two green boxes combined are making up the top and back part of the helmet.

+4 votes   media: Helmet Hitboxes
black_cat
black_cat Jun 17 2012, 11:06am says:

Posted a poll on the forum. Also new video might appear today.

+4 votes   mod: Zombie Master Black Edition
black_cat
black_cat Jun 16 2012, 9:04am says:

What is the console command for displaying the bullet flight paths?

+2 votes   mod: OccupationCS: Source
black_cat
black_cat Jun 13 2012, 8:13am replied:

Going to record a video of this soon

+5 votes   media: Splatter FX
black_cat
black_cat Jun 13 2012, 7:39am says:

It is supposed to simulate a stream of blood shooting out of the wound.

+5 votes   media: Splatter FX
black_cat
black_cat Jun 10 2012, 2:10pm says:

Info: Go to the official Twitter channel for more frequent updates.

+4 votes   mod: Zombie Master Black Edition
black_cat
black_cat Jun 10 2012, 8:16am says:

Btw all info will be posted on the twitter channel first.

+3 votes   media: Splatter FX
black_cat
black_cat Jun 10 2012, 4:40am replied:

Nyet comrade, check media section.

+5 votes   mod: Zombie Master Black Edition
black_cat
black_cat Mar 17 2012, 9:32am says:

That IS3 looks like it is from MOW.

+1 vote   article: Eastern Front Patch 1.40
black_cat
black_cat Jan 26 2012, 10:19am says:

Currently fixing the mod to work with the latest patch.

+2 votes   mod: Carbide Mod
black_cat
black_cat Aug 19 2011, 8:32am says:

This is not exactly related to ZMBE:
I started my own ARMA2 webcomic in my blog:
Baserespawn.blogspot.com

+3 votes   mod: Zombie Master Black Edition
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