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Ok, was surprised at how the gun shot at first. Good mod!
Just played the game for a bit, I think the jumping is a bit high (I checked with the crosshair target distance thing, and the jump is 2units high). With the starting AK shooting in automatic, it's as quick as the fully-auto shotgun in vanilla. Is that what you meant by the rpm being minimalized?
The mod looks pretty good btw.
inside the 2.01 full version file, there is a file "ttt textures Copy".
Do i copy the contents over to textures file or just leave it there?
is there a manual for this already?
Just started playing, and this mod is great. For me it's pretty hard some of the vanilla HUD features were removed, but its good in that it adds more realism and fun. Good work!!
did you ever play Shadows of Chernobyl, the first STALKER game? modified weapons like those unique ones? if so, 149 variants sounds very awesome. cant wait for v2.0. awesome mod!
does this mod have new weapons and armors?
oh alright, cool. thanks for the info
yup, or at least some of the functions of the vanilla HUD.
Is there a way to put the HUD back on?
to confirm, this is the full english version of SGM 2,2? I'm just confused with the 'russian' translation part.
is the entire HUD disabled or is there a way to turn it back on? from the iamges, theres no HUD exept for the gas masks.
YESSSS!!! *calms down
thank you sir, for this wonderfuld download
you already have 1.50 and want to update to 1.51 for exp.
just extract the new;y downloaded 1.51 file to the PAK folder where you have the 1.50 stuff. When asked to overwrite hit yes to everything.
that would not not mess up your save file
that paladin is a a pretty new hero and is being worked on,
about my other post about the pet (my pet was the Spirit) being able to hold weapons: i upgraded to 1.51A and the weapon slots still show for me. The pet can still equip the weapons but then it doesnt show the Pet holding them, and the weapon doesnt work. The weapon had DoT on it buy it didnt show on monsters, so that means the pet can only equip the weapon buy not really use it.
did i say how awesome the mod is? :D
i have the 'Spirit' Pet, the floating ghost with the chains.
hi salan, i just downloaded and changed to v.1.51, my pets still have the hands slots for weapons and can still equip them
I removed weapons from all hands in all my profiles and made sure it was 1.51 that i upgraded to,
awesome mod btw :O
nevermind, the Diablo3 UI mod that is supposed to work with Synergies hides the slots,
i cannot see the equip slots for my pet for some reason, the pet background is all black, although its still able to equip thinngs.
how do you equip your pet, exactly?
nevermind, i should just read closely at the patch details more closely
yeah, because since you changed the skill lvl'ing back to normal setup, i thought why did it change back.
Is the latest version (1.47 non-lowpop) supposed to have that new Skill level thing? the old one being a new skill every 7 lvl's
you've only updated this mod the other day.
too much epicness =.x
moar awesomness ;D tyty
thanks alot, for the info and this mod :D
where can you all the stats and skills for the necromancer, and for the entire mod, like a wiki?