I actually modded the Borg myself back in 1.0 - giving assimilation ability to all Borg ships and reducing their weapon damage. The results were... interesting. Half the Borg fleets comprised of neutral and pirate cruisers.
Question: Does this add-on give more Borg ships the ability to assimilate?
One thing I found a little strange is that right now if you want to assimilate a bunch of enemy ships you're probably best off playing Cardassians. The Janissary is a very effective capture ship available from the get-go, and when levelled up have two in your fleet can lead to a lot of captures.
The Borg are kind of missing this right now. In the mid-late game they get Assimilators and Assimilation Cubes, but don't seem as good at it as the Janissary.
Almost everything you pointed out there is intentional and in vanilla C&C3;.
-Radar is force-enabled in that mission.
-Technology is locked per-mission. If you can't build Zone Raiders anyway it really isn't an issue.
-I don't actually see a problem with building Hammerheads here, since you can Build Orcas anyway. They're still going to wrecked when the SAMs spawn.
-Engineers might be a special "mission" version. If that's the case they don't actually have these new abilities attached to them.
-That's intentional - the Venoms don't actually kill the Firehawks. They fly into a "kill zone" on the terrain and self-destruct. Looks strange but that's how EA did it.
-The AI is actually pretty smart with mods - they will build any unit available to them. You can do the same of course, so it's fair enough.
I would have actually liked the Klingon Titan to be similar to the Vo'Quv Dreadnaught from STO. Could serve the role as kind of a super carrier.
As in, less speed, agility and firepower than the other titans, but great hull and shields with a huge fighter compliment, and the ability to construct B'rel or B'rotlh Birds of Prey. For powers (besides firepower, armour and antimatter boosts) it could have build time reductions for BOP/fighters and hanger enlargements.
Alternatively this idea could be used for the Dominion titan (which I assume will be the Dreadnaught Carrier from DS9: Valiant).
Star Trek Online did pretty well with the Borg. On the basis that a large amount of research and upgrades have gone into anti-Borg tech, a Cube for example is almost on par with the battleships of other factions, such as the D'deridex, Typhoon and Neg'Var.
Pretty sure that's what your aim is based on this article, but if not it's worth considering.
I have to agree in seeing this as a positive thing. While it had potential as a Generals spin-off, it quite correctly was still not what the fans are looking for.
EA could have just pulled another C&C4 and released Generals 2 despite knowing it was bad for the sake of a quick money-grab. Instead they axed it. I congratulate them on this, and look forward to seeing what EA plans for the C&C franchise.
The links in the description are broken. They've been shortened and had a "..." added. For example "http://www.youtube.com/watch?v=80_x6b...", Youtube tells you the video doesn't exist.
1920x1080
Enterprise, Polaris and Excalibur and in a fleet together with all their AOE damage reduction buffs active.
Oh my...
I actually modded the Borg myself back in 1.0 - giving assimilation ability to all Borg ships and reducing their weapon damage. The results were... interesting. Half the Borg fleets comprised of neutral and pirate cruisers.
Question: Does this add-on give more Borg ships the ability to assimilate?
One thing I found a little strange is that right now if you want to assimilate a bunch of enemy ships you're probably best off playing Cardassians. The Janissary is a very effective capture ship available from the get-go, and when levelled up have two in your fleet can lead to a lot of captures.
The Borg are kind of missing this right now. In the mid-late game they get Assimilators and Assimilation Cubes, but don't seem as good at it as the Janissary.
Almost everything you pointed out there is intentional and in vanilla C&C3;.
-Radar is force-enabled in that mission.
-Technology is locked per-mission. If you can't build Zone Raiders anyway it really isn't an issue.
-I don't actually see a problem with building Hammerheads here, since you can Build Orcas anyway. They're still going to wrecked when the SAMs spawn.
-Engineers might be a special "mission" version. If that's the case they don't actually have these new abilities attached to them.
-That's intentional - the Venoms don't actually kill the Firehawks. They fly into a "kill zone" on the terrain and self-destruct. Looks strange but that's how EA did it.
-The AI is actually pretty smart with mods - they will build any unit available to them. You can do the same of course, so it's fair enough.
I know right.
Please stop.
Any nearby Ore Trucks are going to be very confused.
Interesting choice of words in that description.
^ This.
Stopping spamming my updates box with rubbish.
Could you give any details of how this titan (from a gameplay perspective)?
I would have actually liked the Klingon Titan to be similar to the Vo'Quv Dreadnaught from STO. Could serve the role as kind of a super carrier.
As in, less speed, agility and firepower than the other titans, but great hull and shields with a huge fighter compliment, and the ability to construct B'rel or B'rotlh Birds of Prey. For powers (besides firepower, armour and antimatter boosts) it could have build time reductions for BOP/fighters and hanger enlargements.
Alternatively this idea could be used for the Dominion titan (which I assume will be the Dreadnaught Carrier from DS9: Valiant).
- Copyright BigCheese256 Daydream Industries(tm). (c)
Mmm hmm.
As someone who never goes below 60 fps on max settings, this makes me sad.
I actually prefer the old one. Does this make me a bad person?
Star Trek Online did pretty well with the Borg. On the basis that a large amount of research and upgrades have gone into anti-Borg tech, a Cube for example is almost on par with the battleships of other factions, such as the D'deridex, Typhoon and Neg'Var.
Pretty sure that's what your aim is based on this article, but if not it's worth considering.
I found 100 spare Steamrunners lying around. Here, take them.
Red Alert 2, yeah. Happens on the Allied mission where you're trying to get help from Europe by blowing up the nuclear silos.
Tanya flips out when your Spies get killed. :v
I have to agree in seeing this as a positive thing. While it had potential as a Generals spin-off, it quite correctly was still not what the fans are looking for.
EA could have just pulled another C&C4 and released Generals 2 despite knowing it was bad for the sake of a quick money-grab. Instead they axed it. I congratulate them on this, and look forward to seeing what EA plans for the C&C franchise.
Pretty amazing track. Here's hoping the ShellMap attached to it is equally amazing.
The tanks were toys in RA3 and C&C4. Who says they can't be toys in Generals 2?
Sounds cool that the APA and EU will be taking each other on in campaigns.
This interviewing idea is neat. Keep them coming. :)
Can't help but feel this camera angle makes RA3 look even more cartoon-y than it already is.
The links in the description are broken. They've been shortened and had a "..." added. For example "http://www.youtube.com/watch?v=80_x6b...", Youtube tells you the video doesn't exist.
Try using the "youtu.be" shortened links.
EA *censored*
User has been banned.
"The Gattling Cannon, is ready."
Welcome back, Pathfinder/Humvee combo.
Can't complain with that.
GLA Hot Blonde General. She'll blow you away.
Sorry but someone had to do it.