The updated, 7-mission CABAL campaign for Tiberium Essence.
To install this mission:
1.Make sure you have Tiberium Essence 2.0 installed.
2.Extract the mission folder from the .zip file.
3.Place the mission folder to AppData>Roaming>Command and Conquer 3 Tiberium Wars>Maps
The destination may vary upon which windows you are using e.g. for windows 10 it should be:
C:\Users\User\AppData\Roaming\Command and Conquer 3 Tiberium Wars\Maps
You may need to search for App Data as it can be a hidden file. If you are unsure how to access it, please look online.
4.Open Tiberium Essence and select Skirmish>Custom Maps, the mission title will be in the list.
CABAL has awoken to a broken Brotherhood of Nod.
Slavik and his Black Hand have taken over what is left of Nod, and sees CABAL as a critical component to the Brotherhoods survival.
CABAL has other plans...
With the "death" of Kane, CABAL sees Nod as evolutionary dead end.
He plots to use his cyborg army to crush human and mutant alike mercilessly, for humanity is the weakness of the Tiberium Earth.
To CABAL, there is only one favourable outcome...
They all die.
This is the newer version of the campaign to celebrate the new (Dec 2020) CABAL update. I've done this to bring this campaign up to standards with the Act I - Act III campaigns.
Updates include:
-Improved map quality
-Custom build lists
-Cloud Textures
-Improved Ion Storm atmosphere
This campaign is set during the FS (Firestorm Era).
Please note that, at the time of this campaigns first upload, the CABAL update hasn't been come out. This means there are no CABAL specific units. In this campaign, CABAL uses Nod and GDI he used in Firestorm, along with some unique TE unit and upgrades.
Update (29/11/21): This campaign will be 7 missions long when completed and is NO LONGER CANON with my main TE story.
Part 4 added
Update: (22/12/21): Part 5 added
Update: (08/03/22): Part 6 vs Nod added
NOTE: The vs GDI map has technical issues which DeltaV and I hope to fix. Therefore, it is unavailable as of this update. The Part 6 vs Nod map is the canon version for Year Zero. Part 7 is in development.
Update: (21/03/22): Part 6 vs GDI added
Update (01/04/22): Part 7 (Finale) added
PLEASE NOTE:
The first section of the mission will have the camera locked to a third-person view.
To rotate the camera, hold your middle mouse button and move your mouse. Alternatively, press 4 or 6 on your numberpad.
I have started a Patreon account! Feel free to donate if you wish (no pressure to do so).
Patreon Link
Average
9.58 votes submitted.
Finally! Welcome to the era of Artificial Intelligence !
It's surprising that this 12-year-old mod is still actively updating. I really admire the developers devotion on this, as a SWEAW/RA3 modder myself.
I didn't play Tiberian Sun before because of the outdated graphics and bad compatibility on Win10, but really interested in the mechanics and plots, lucky that TE mod gave me this opportunity. Thanks developers!
I'm also trying to replicate that controversial "CnC Rivals" game on RA3 with my friends, maybe we can work together at some time, since it could be the first time to make large scale naval battles in the Tiberium Universe?
Hey,
Just to clarify, I'm not the developer of Tiberium Essence, Carnius is.
I make unofficial missions/campaigns for the mod.
I appreciate the offer but I'm not a fan of RA3's mechanics and artistic style. Good luck with the project!
Alright i see. Thanks anyway.
You might need to remake these missions when Carnius comes out with the Cabal Faction...eventually.
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Great mission pack!
Thanks for making this.
Thanks for the big effort! It was fun as always! 😄😄😄😄😄
Mission 1:
Mission 2:
Mission 3:
Mission 4:
Mission 5:
Mission 6: (Vs Nod)
Mission 6: (Vs GDI)
Mission 7:
I.imgur.com
Bamboozled again. ;_;
Hahahaha
played it, just one bug, when i go with infantry to the second village where i have the war factory production, if i go with infantry to garrison the buildings nearest to the south, my infantry approach the buildings and garrisson them although the path is blocked and they normally need to go through the main road.
Not a big problem, but just in case, i wanted you to know.
I upgraded my PC recently and is still setting up my PC.
I will be playing Part 4 soon!
played mission 5 = enjoyed it so much. you are definitely improving your coding skills, every mission feels better and thank you for keeping the difficulty easy. i enjoy the mission and at the same time relax and the challenge is there but its manageable.
Hi! I have a question, how did you do in part 4 in the secret shine you have only cyborg squad and cyborg Reaper ? it's made by world builder or by using an SDK ?(if this is not a secret)
this real fun :D hehe
We play new map mission versions after Part three;
Part one:
Part two:
Part three:
part four:
Part five:
Part Six (vs Nod):
Part Six (vs GDI):
Part 7:
We done Part seven and due to part be release for some time, we share our part...
This campaign was real fun, first section of Part seven great idea though we got dizzy :D hehe
for some reason the maps vs gdi was not so fun. first of all a lot of assets or how they are called were dark like the whole river in north map corner and some veinhole textures although i played on tiberium essence 2.0 mod. gdi was very aggresive and when i stepped up my pace and wanted to enjoy destroying their base, the whole center enemy base got destroyed because of some chain reaction effect. and those nukes fire too often and too precisely. i played this at easy difficulty but was quite annoying. vs nod map was a bit forgiving at least.
Lore-wise, GDI are more resourceful than Nod towards the end of Firestorm. In terms of gameplay, it would have been boring to have vs Nod and vs GDI play out exactly the same way. The chain reaction was the only way to get the invulnerable Firestorm system to work (long scripting reasons I'm not going to bore you with). The nukes are very easy to take out and can be done quickly on any difficulty, it's even easier than vs Nod because you have bridge access to the 4 silos.
i had bridge on vs gdi map also. but i crossed it only with the supreme unit from the core defender, because the island was pretty defended. i tried to attack with venoms but was impossibile even after nuking one time their island. and no matter how fast i will be to destroy their nukes, they will fire at least 2 times.
I passed the mission on my second time because i changed my tactic but still was harder than vs nod. especially beating the mastodon upgraded to veteran
I'm saying you having bridge access on the vs GDI map makes it easy to take out the nukes; it's harder to cross on vs Nod because you have to build up on your side first (with limited space).
There's plenty of AA defences on the island, but going across the bridge with Cobras and support units is easy to do. There are only 2 Obelisks, 4 Scorpion Tanks and a few venoms that can be taken out with a handful of units.
Vs Nod and vs GDI are designed to be different, so it's natural one is going to be harder depending on your preferred strategy.
thank you nevertheless! and i miss seing missions for kanes wrath vanilla because tiberium essence is still in beta and seems carnius will leave it that way many years.
No worries. But remember that Carnius, like all of us, has a life outside of Tiberium Essence so it will take as long as it will take to update.
still, it not ok what carnius is doing. its teasing with 2-3 post per year with pictures then post a release maybe after 6 years. and this is if we're lucky. i know about the real life **** also but question: will you expect a mod i post pictures if i will tell you i will release it in 20 years? or maybe 10 years?
Thats why i said in previous posts its important to make mods or maps which you can handly/manage in a fair ammount of time. Otherwise the mod is dead!
I have to completely disagree with you on this one. This is a hobby, not a job. Carnius does not owe anybody anything, especially as he has delivered with 1.6 and 2.0. That's why your 10-20 year question has no relevance to this debate.
What you might consider 'a fair amount of time' may not be possible for some modders because, again, they have lives outside the mod. Mods do not die if they are not constantly updated. Look at Rise of the Reds, Hunter just posted an update after 6 years and there is a lot of interest there.
i know all of these. at least i thought that rotr mod is dead. that brought me peace. now i am even happier to know that he will resume the work
played the final mission(7) of the package, nice ending
This campaign was real fun, first section of Part seven great idea though we got dizzy :D hehe
thank you for great time :D hehe