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RSS Reviews
10

USS Darkstar

Mod review

I remember playing this mod way back when I was a kid, who found mods hidden in Counter-Strike pirated Anthology DVD with other mods to HL.
This mod still gives me those vibes I felt way back then, the textures and geometry with funny voice acts gives me a desolated and hopeless surroundings.
I noticed things that Black Widow liked putting Snarks everywhere, like they wanted to punish players for just breaking a crate.
Overall, perfect vanilla mod for hardcore fans of HL1.

6

Timeline Series

Mod review may contain spoilers

Timeline is weird, really weird. It's design aged very poorly and quality is questionable, maybe back then when it was released it was good or decent. I enjoyed the first one because of huge amount of "nazi" grunts with grenade launchers. Mod gives you enough health and ammo for other types of weapons. 2nd one I tried to complete it first on hard. First 3 chapters were really good. It felt like I was playing Resident Evil, because of how scarce the ammo. But after reaching London levels, things gone AWOL.
My main complaint is that enemy presence increased too much and ammo is way more scarce than before. I only got 12 magnum shots which i wasted on Alien Grunts and Controllers. The Assassins are out of place here, I used two barneys to proceed further and I lost both of them, real MVPs The teleportation portion is horrible, non-stop spawning Islaves and controllers distracting you from blasting them. After that, an awful section to reach a train with electrified!!! rails. Why? Also, assassins came back with respawning one on top of the crate. After barely reaching the train. I was left with only 1 shotgun ammo! and 11hp. The next chapter is supposed to be slaughterhouse, but not for aliens, but for me. Then, you've to find a way out from this place, and it's placed there you would never guess. After leaving this place without lights you finally encounter nazi grunts. They had to appear way earlier in London levels to diverse they enemy roster and give some gameplay variety plus ammunition. After that without having so many ammo, it's impossible to beat them with 30 hp and 4 glock ammo.
3rd one tried to play it on medium but I understood that it's a complete waste of time with such tedious backtracking with more than 60 levels, jesus. But the quality of maps have progressed way further, new textures and interesting designs. I played it on 1.1.0.6 WON - must have if you want "original" feel and BHOPS, btw bunnyhopping is recommended to pass through incredibly long distances. And use ladders when they're near with elevators. Elevators are too slow. Overall, if I could have played it years ago, I would've enjoyed it. But after being spoiled with such quality mods like Field Intensity, Echoes, Black Guard and etc. I can't find it enjoyable.

7

HALF-LIFE: Operation Rosenberg

Mod review
10

Half-Life: Crowbar-Deep in the Dead

Early access mod review

This demo is incredible, I liked that he kept all secret paths, and I liked the inclusion of OpFor enemies. Good job, waiting for full release!