USS Darkstar takes place in 2066 on board a Zoological Research Vessel in which they study and investigate various aliens from unexplored sectors of the galaxy. You are Dr. Gordon Freeman, a brilliant researcher who has always had problems waking up on time...
Aaaah USS darkstar,it's a really ancient mod just like they hunger,and yet again it's quality is still great!Unlike most mods this one is set in a prety nice different style of level design and PC gamer loved this mod as much as they hunger tehehehehe.
Maps 9.5-Well,prety much maps in this mod try to do their own style,the ship feels crampt and there's not that much space to take cover in and yet it actually features huge paths.The issue is trying to find the correct path and it usually ends up with you geting lost sometimes,finding the right path could be hard but overall maps are good.
Models ...-Well...err...there's not allot to say about custom models,it's all mostly half-life/beta stuff in the mod.Not much to say here.
Textures 10-Even though i didn't see as many custom textures i have to say they did a very nice job of just texture placement compared to other mods,very well thought of places to put textures and just enjoying the way they've put them to try and create this ship-lab like style which was wonderfull!
Sounds ...-Again not much to say,not that much custom stuff and mostly good old classic sounds to hear.
Gameplay 10-DEFINETLY a 10 for the gameplay,unlike azure sheep this mod doesn't throw in badly looking maps,complex places and annoying puzzles making you not wanna play it again.The mod has a great re-play value and lenght wise it's over maybe 4/5 enjoyable hours if you enjoy it on a nice week end.
Overall this is a classic,not that much custom content as much of good maping and gameplay and that's what makes this mod so special.I hope you enjoy playing this
It has a great intro, you encounter many "cut" creatures of HL (such as the kingpin, mr. friendly), there is a great atmosphear, a good gameplay, some incredible sequences such as one where an Ichtyosaur is in an aquarium which breaks and floods the level, really Jaws-like, many fights...
It is from the same developer of They Hunger, if you know it. USS Darkstar doesn't have really any flaws : not too short/not too long, no impossible fights, some challenges here and then, diversity in sequences... Well, that's it.
As many of the reviewers already have pointed out the excellency of this mod among others stems from its overall quality of mapping as well as its smart and often surprising ways of placing enemies and events. But what I find particulary impressive is that USS Darkstar, being one of the first Half-Life mods, shows that sometimes it isn't all about new content but about using mostly original material with few additions and alterations in creative ways to also offer an unique experience.
From when the intro first started rolling I knew I was in for something special. The camera pans around the stunningly huge USS Darkstar (which in case you haven't realised is a spaceship), and it looks breathtakingly gorgeous. You'll get little peeks at the ship you see in the intro throughout the "experience", via various windows all over the massive ship. And it looks great right from the start. The story? Well its very similar to the Valve levels, well sort of anyway. You play Dr. Gordon Freeman, and in the readme is a letter simliar to the one in the HL manual offering a job. But this time its not at Black Mesa, but on the majestic USS Darkstar! Again you begin by running late, when a security guard awakens you by knocking on the door of your dormitory, and again after a little bit of wandering around in awe of the superb environment, the inevitable... I've already said that the architecture is quite simply some of the best you'll find, and the atmosphere is here in abundance too. Flashing lights, flames, explosions, huge rumbles as parts of the ship break away. There's also some great sounds used - incredibly atmospheric! Enemy placement is quality too. I just love the sequences where you admiring the architecture, thinking you are all alone then all of a sudden you are being slaughtered by hordes of zombies. For example the part where there is a scientist being toasted by a couple of zombies, who are easily despatched, but then after a few seconds of thinking how cool that is, you hear a few doors open, and are under attack from just about every angle possible!
Top gameplay is yet another plus of this map set. A true masterpiece, that you should most definately download now, if you're one of the few who hasn't already. You'll be amazed by looks of the ship in the intro sequence and even more amazed by the way the author (Neil Manke) maintains that excellent standards throughout.