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BalkanLuka
BalkanLuka @ Chaos Daemons Mod (Soulstorm)

Has anyone else encountered a problem with the Dawn of War 2 bloodletters, herald and the tzeench flamers and that is that they have no attack sound, it would be cool if you could hear the hellblades hitting, or the flame pouring, suprisingly the DoW 2 Bloodcrusher has a normal atack sound. Anyone know if this is an isolated issue or a in-game bug?

Good karma+1 vote
BalkanLuka
BalkanLuka @ RAGE: World Eaters Warband

Update 2- I redownloaded the mod just in case, but i still have no attack sound on the normal bloodletter and bloodletter herald, has anyone else encountered this issue to know if it is an isolated case?

Good karma+2 votes
BalkanLuka
BalkanLuka @ RAGE: World Eaters Warband

Uhh i didnt know that,thats great news!

Good karma+2 votes
BalkanLuka
BalkanLuka @ RAGE: World Eaters Warband

Love that this mod is getting more updates, but please can you give the dow2 bloodletters an attack sound, as curently when they start atacking something you cant hear anything, it is a small isue but it would greatly improve immeersion.

Good karma+3 votes
BalkanLuka
BalkanLuka @ Wars of Middle Earth

Yay, a new update, i always loved your portraits, doesnt matter if you take them from the movie or from bfme i like that you tinker with them and always get a consistent style,keep up the studies first and then the mod right behind :)

Good karma+2 votes
BalkanLuka
BalkanLuka @ Tyranid Mod

It looks similar, but it is still different and does not exist in the Tyranid mod version,so i was just suggesting to consider using a completly working model which wouldnt require that much effort to implement as new content for the Tyranid mod.

The biovore could be the 3 squad rapid fire artillery for harasing units
and the pyrovore/exocerine a single, slow, heavy hitting artilery for buildings.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Tyranid Mod

Here is a video clip from Boyar tactics showcasing the mod units,check from 0.53 second to see the model.

Youtube.com

Good karma+1 vote
BalkanLuka
BalkanLuka @ Tyranid Mod

I know this may sound not important with the new updated news about the mod but i just wanted to inform you that while I was checking Dauntles Eternal Confrontation mod, i noticed a new Tyranid unit in the army painter, he used it as a replacement for the biovore, most of his Tyranid models are DoW2 but this one isnt and i have never seen it in any other game, it doesnt look like a rip, its well animated and has a nice texture similar to sinbloods texture style, it could be used as a possible Pyrovore or Exocrene model as it looks quite nice and i think that this mod just needs a few more units. I can send you a screenshoot if you dont want to install the mod as it is quite big, if your mod team would like it you could contact Dauntles and im sure that he would give you his permission to use it.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Blood Angels Mod

The Blood Angels mod and the update to the Tyranid mod are my favourite mods that i'm eagarly avaiting to be released as they provide essential parts to the DoW Mod experience.

I hope that work on this mod hasn't stopped as i love the authors artistic and gameplay vision of his mod- Great UI, Icons and models and gameplay wise still similar to vanila dow as the author once mentioned, so please dont make this excellent work of modding fade and become forgoten.

Good karma+2 votes
BalkanLuka
BalkanLuka @ Edain Mod

You might consider changing the 4.3 update screen to - Of IRON HILLS and frost :)

Good karma+4 votes
BalkanLuka
BalkanLuka @ Edain Mod

Personaly i would like that they would update 1 of the black numenorian clases to be more like him, thus he can become a hero for Angmar and the other evil factions as well.
Check the link for a more detailed explanation of my idea.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Edain Mod

As for Sr_Darks request heres the link Moddb.com for the filepack and here is the asorted suggestion Forum.modding-union.com as a suggestion for an Angmar create-a-hero option.

Good karma+3 votes
BalkanLuka
BalkanLuka @ Edain Mod

Sr_Dark mentioned how he wanted to see Agandaur in some form in-game, i made a suggestion concerning him, his time period problem and how he could be implemented on the modding union and also included a portrait file and the english speaking Agandaur voice-lines for ET if they want to use them but i got no answer so far.
I posted the file pack on the addon section on moddb but also no answers if they saw it.

Good karma+4 votes
BalkanLuka
BalkanLuka @ Edain Mod

He posibly meant, that Gulzar should have the look of Wulfrun.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Edain Mod

Not conectected with Angmar, but check out this clip from the extras from the hobbit movies, especialy 4.20, to see how the costumes(Notice how the orc armors are more goblin fashioned) and the battle itself should have looked like if they hadnt scraped all of the costumed footage, a nice explanation why the hobbit BoFtA was a CGI, and story-vise mess.

Youtube.com

Good karma+4 votes
BalkanLuka
BalkanLuka @ Tyranid Mod

Ok thx for the reply, thats indeed great news!

Good karma+4 votes
BalkanLuka
BalkanLuka @ Wars of Middle Earth

I just want to say how awesome looking the vilager icon for the elves is, no , im wrong, every icon is great in your mod and thats one of the best things-visual apeal, so i hope you continue with this cool mod, also nice choice for the game soundtrack every song fits, well chosen and thumbs up for it!

Good karma+1 vote
BalkanLuka
BalkanLuka @ Tyranid Mod

I know this is a stupid question but i have to ask it because its one of the most esential dow mods of them all:

-Are you continuing the development of the Tyranid mod, i know that you mentioned big plans for it including posible tactic brances like swarm, toxic, psyker and even a posible campaign, all this is fine but i would just like that you continue your work even if it means scraping some intended features just for the sake of making this mode still alive.

My Space Marine commander has killed many xenos but still he need fresh Tyranids slain to show his devotion to the Empraah and sit among his felow brothers in the golden halls off ....https://www.youtube.com/watch?v=Lp5A0YFQGEc

Good karma+5 votes
BalkanLuka
BalkanLuka @ Ultimate Apocalypse Mod (DOW SS)

Thx for the response.Now i know that this isnt an isolated case and i am happy that it can be fixed.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Salamanders Mod

Mod tracking showed that this mod has been updated 9 hours ago, i hope that this is a sign of the revival of this great DoW mod.
Anyone know whats has been updated?

Good karma+3 votes
BalkanLuka
BalkanLuka @ Chaos Daemons Mod (Soulstorm)

The files in the log
RENDER ANIM ../races/daemons/texture_share/oblitrtrs
RENDER ANIM ../races/daemons/texture_share/defiler_banner

Good karma+1 vote
BalkanLuka
BalkanLuka @ Chaos Daemons Mod (Soulstorm)

Hey has anyone else encountered an isue with this mod, and that is that the mutilator chaos unit doasnt have textures and is just a pink model ?

In the warnings log it tells me that it is a render animation error, unable to open file.
On the UA page they told me that others have the same problems as me concerning the daemons mod.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Ultimate Apocalypse Mod (DOW SS)

The files in the log
RENDER ANIM ../races/daemons/texture_share/oblitrtrs
RENDER ANIM ../races/daemons/texture_share/defiler_banner

Good karma+1 vote
BalkanLuka
BalkanLuka @ Ultimate Apocalypse Mod (DOW SS)

Hey has anyone else encountered an isue with this mod, and that is that the mutilator chaos unit doasnt have textures and is just a pink model ?

In the warnings log it tells me that it is a render animation error, unable to open file.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Azog the Defiler

Man this looks awesome indeed!

Good karma+3 votes
BalkanLuka
BalkanLuka @ Edain Mod

ThorinsNemesis comment gave me an idea for this suggestion, adding the ram riders as a permanent unit with the use of the expedition camp, by simply using the older system where you could get a failed expedition or sucsess by sending regular troops into the wildernes to get their mounts. In the curent version the dwarf camp has become a viable option to build only in later stages of the game, vhen you get lv2 baracks, adding this option would again add it as an early game option with sacrificing basic units with the posibility of backfiring, or as a safe-game option in later stages of the game with a guarantied elite unit for sacrificing the dwarf heavy units, thus giving more gameplay options- will you play it safe or try an early gamble, waiting for the heavy-hiter wariors and mithril or the early harass,speed and mobility units to aid you?
The models are ingame already, they just need anims and icons.

Good karma+2 votes
BalkanLuka
BalkanLuka @ Edain Mod

I think agandaur shoud be added as a create-a-hero option
this is very easy as the sorceror custom hero has his voice and similar apearance, they just need to update his portrait and add a helm variation similar to the black numenorian in the trubute camp and there you have him quite easily and no problems in the time-line.

Good karma+5 votes
BalkanLuka
BalkanLuka @ Space Wolves

Great and fun mod, enough changes to refresh space marine gameplay but still keep
their original gameplay style, just have some small isues.

-space marine squads start with 4 weapon upgrades avaliable, and upgrading the Adition weapons upgrade in the armory does not affect them and some squads like the devestator squads get 8 weapons per squad which is too much, 4 is optimal-2 with no upgrades+2 with upgrade

-The techmarine hero can not attach himself to other squads in order to efectivly use his rally ability and he has mising FX efects, when he is repearing something it causes purple boxes to appear.

-Better diferentiating between their final 2 squads the devestator and the other golden wolf squad, both have the same weapon upgrades, similar costs and description so you dont know whos the elite.

I hope that you continue working on this mod and that these small isues can be fixed so this otherwise great mod would become even more better.

Good karma+3 votes
BalkanLuka
BalkanLuka @ Ninja Turtles: Turtle Power!

Just accidentaly founD this mod while loking nostalgicly in google for things about FF, immediatly instaled it, man this mod is great!!!

I have just several questions, is this mod dead or still growing? I mean will there be more updates because its just plain awesome!!! I mean its a TMNT brawler! Pls somebody reply and tell me this mod isnt dead!!

If this gem is still beign worked on, it has a nice potential for more characters like Razar and Tokka and many others and maybe as the ultimate boss-SUPER SHREDERR!!

This game is great for having a big amount of colorful combatants, maybe you can use some characters from the TMNT 3 Manhatan Project game for the NES, they are unoficial but would fit nicely with the turtles.

Good karma+1 vote
BalkanLuka
BalkanLuka @ Edain Mod

Sombody posted a link a long time ago,for a tutorial for making the unit portraits BfME,can that persoson please post it in the comments again.
The link was to the lotr bfme the3rd age moding site, but on the tutorial page i there isnt anything conected to portrait making, so if someone has the link post as a reply or pricate message please do it.

Good karma+1 vote
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