Hi , My name is Jack-Allen Snodgrass, and i am proud to be just another dude. I am a huge halo fan and have read all the books. I think you should work hard, and play harder. I don't have much experience in moding, but i gain more and more ever day.

Comment History  (0 - 30 of 52)
BailOrgana3
BailOrgana3 Mar 3 2010, 1:52pm says:

Sweet stuff! Will there be more slots for capitol ship pilots, or at least more civilian capitol ships?

+2 votes   mod: Freeworlds: Tides of War
BailOrgana3
BailOrgana3 Feb 17 2010, 4:08am says:

In regards to the website: Pure, unadulterated BAD ***!!!
The only thing that i don't like is negligible, but is there a way to make the model viewer not be inverted. Its just a weird feeling(plus I'm a bit cdo which is ocd with the letters alphabetized, just like they should be....lol) Not a big deal, just a suggestion.

+2 votes   mod: Freeworlds: Tides of War
BailOrgana3
BailOrgana3 Jan 29 2010, 4:56pm says:

Good stuff guys keep up the good work! The ost seems to be coming along nicely(I am a big sound guy....)

+1 vote   mod: Covenant at War
BailOrgana3
BailOrgana3 Jan 21 2010, 12:06am replied:

Cool! Ill give the tut a read and get back to you asap!

+1 vote   article: A Look to the Future
BailOrgana3
BailOrgana3 Jan 19 2010, 3:45pm replied:

I Can Help. I've done a fair bit of sound work. Send me a pm if you want and I can see what you need and if i can do it.

+1 vote   article: A Look to the Future
BailOrgana3
BailOrgana3 Jan 18 2010, 11:59pm says:

(re typing cause the forum ate my post) So, I loved the original freeworlds, but found the rp community a little too much for me. Will there be less faction intensive, more casual servers running this? Also, will there be any context sensitive music in the game(i.e battle music during combat, but not during exploration)?

Sorry for the double post, i guess the forum didn't eat it lol

+2 votes   article: Freeworlds Tides of War: Fighter Combat
BailOrgana3
BailOrgana3 Jan 18 2010, 11:55pm says:

So, i love the original freeworlds, but found the rp community a little too much for me. Will there be more casual servers running this, or will it still be the factioned rp server that we have today?(its fine and all, but i dont like getting super locked into one faction) The community is great though, i got to give it that. Also, on a side note, will there be in game music like in your videos(i know you guys put that in the video later)? It would be soooo awesome to have a context sensitive soundtrack!!!

+1 vote   mod: Freeworlds: Tides of War
BailOrgana3
BailOrgana3 Jan 18 2010, 12:49am says:

This is EXACTLY what i was hoping for! Tel me though, are there any plans to replace the stock freelancer ai voices with more star wars like ones?

+1 vote   article: A Look to the Future
BailOrgana3
BailOrgana3 Jan 16 2010, 10:22pm says:

This is exactly what I was hoping for! Just out of curiosity, will you be redoing the stock freelancer voices?

+1 vote   mod: Freeworlds: Tides of War
BailOrgana3
BailOrgana3 Jan 12 2010, 12:14pm says:

Love the wing animations! Also, would it be possible to add an option that allows you to change a bit of the color scheme of your ship? I.E: the jedi star fighter shown above can have yellow highlights, or any other color from a list.

+1 vote   article: A Look Back in Time - Part III
BailOrgana3
BailOrgana3 Jan 12 2010, 12:11pm says:

Cushion Ride is gonna love this...

+1 vote   media: Moar Screenshots
BailOrgana3
BailOrgana3 Jan 11 2010, 12:22pm says:

So just out of shear hope, will there be a beta or a demo of this?(insert puppy face here)

+1 vote   article: A Look Back in Time - Part II
BailOrgana3
BailOrgana3 Jan 10 2010, 10:42pm replied:

sweet! ya i didn't think i'd have any toubles, but i just wanted to make sure. Thanks!

+1 vote   media: More tester screenies
BailOrgana3
BailOrgana3 Jan 10 2010, 4:03am says:

The deference and ammount of progress is staggering! Even the early stuff kicks the crap out of free worlds 1.66/1.68. To think that this all came from freelancer....

+2 votes   article: A Look Back in Time - Part I
BailOrgana3
BailOrgana3 Jan 9 2010, 2:19am says:

Sick dude! I just commented on what i THOUGHT was kuat, and this is even better!!! (p.s, what game is the screenshot you posted a link to from?)

+1 vote   media: Shots from around the galaxy
BailOrgana3
BailOrgana3 Jan 9 2010, 2:16am says:

Kuat drive yards?!?! You actually made a ring for it?!?!?!?

SWEET!

+1 vote   media: Scenic Screenies
BailOrgana3
BailOrgana3 Jan 6 2010, 9:04pm says:

stunning! is this maxed out graphics settings?(oh and btw, what specs do you recommend to run the game?)

+1 vote   media: More tester screenies
BailOrgana3
BailOrgana3 Jan 4 2010, 2:38am replied:

Sweet! Tell me though, is there any way to stop the view from spazing out and shoring the inside of the ship?

+1 vote   media: MC90 Battlecruiser
BailOrgana3
BailOrgana3 Jan 1 2010, 9:27am replied:

Thats absolutely brilliant! Great job! I look forward to trying out the hanger! Tell me, how much room do you have when flying through? Is it a fairly tight squeeze?

+1 vote   media: MC90 Battlecruiser
BailOrgana3
BailOrgana3 Jan 1 2010, 4:55am replied:

Well it's great to hear your working on it! By the way, what problems are you having with cap to cap collisions? Are they behaving like the fighters and caps used to?

On a side note, it would be soooo awesome if when a fighter crashed into the bridge of a capitol ship, or maybe even a turret, it would/could destroy it. Speaking of which, will there be area specific damage(i.e you get hit in a turret, so that turret is fried and no longer works anymore)?

Thanks for all the answers and good luck!(oh and Happy New Year!

Edit: right as i posted this I had an idea to solve your collision probloem. Could you have the capitol ship defined or labeled as a station, that way it doesn't move when hit, but at the same time make it fly like a ship.(basically i guess i mean make caps into stations)You'd probably have to mesh some code together, but maybe it will work. Ill se if i can code it to work on my own and ill get back to you guys, mmmkay?

+1 vote   article: Freeworlds: Tides of War - Prototype heads up display
BailOrgana3
BailOrgana3 Jan 1 2010, 4:49am replied:

Gasp!!!350 pieces!!!How long did this take?!?!?lol. Ive done some crazy hit boxes before, but this just about tops anything I've seen or done before(except maybe a custom model i made for a sins of a solar empire mod...Ill see if i can dig up a pic of it) Be sure to pat whoever did this on the back for me, lol.

+1 vote   media: MC90 Battlecruiser
BailOrgana3
BailOrgana3 Jan 1 2010, 12:12am says:

I can't even imagine the hit box work....Is it really accurate down to the last little curve? Amazing work guys!

+1 vote   media: MC90 Battlecruiser
BailOrgana3
BailOrgana3 Jan 1 2010, 12:10am says:

Ok, this is sort of a suggestion, and a request for a video. Is there(if there isn't, are you planning on fixing it?) a new ship to ship collision mechanic? I remember when you were in a capital ship, and got hit by a fighter, it would trow you way off course. It would be awesome if this could be fixed, and even more awesome if there could be accurate damage dealt in such an occurrence(i.e a fighter does no, or very little damage, but gets severely hurt itself or blows up; whereas a cap to cap collision would result in heavy amounts of damage to both ships.) This would open up a world of possibilities, such as ramming your ship in to another as a last ditch effort, or maybe even hitting the bridge of an ssd with an a-wing. Anyway, great job and keep up the great work! /long windedness

+1 vote   article: Freeworlds: Tides of War - Prototype heads up display
BailOrgana3
BailOrgana3 Dec 24 2009, 1:50pm says:

Got My vote! This is defiantly bringing me back to freworlds. Ah i remember the old days of 1.66, lol. GREAT MOD. I look forward to when you release something(I noticed the release has changed to TBD instead of March 2010. Hope you guys aren't to far behind, lol. Well good luck, and keep up the good work.

+1 vote   media: Epic Star Wars Space Battle
BailOrgana3
BailOrgana3 Dec 24 2009, 1:42pm replied:

Someone should nominate this for mod of the year just for the hell of it, lol.

+2 votes   mod: RenegadePlus
BailOrgana3
BailOrgana3 Sep 6 2009, 5:02pm says:

I can picture this playing while some epic silent action happens. Very powerful.

+1 vote   media: Zeitgeist Overture
BailOrgana3
BailOrgana3 Sep 4 2009, 2:13am says:

how do i get this, and is that the correct release date?

+2 votes   mod: The Rising
BailOrgana3
BailOrgana3 Jun 27 2009, 10:39am replied:

Sentinels have an anti-anything function, there just that awesome

+1 vote   media: Sentinel
BailOrgana3
BailOrgana3 Jun 27 2009, 10:37am says:

Private!!!! Stand Erect!!!(good job btw guys, looking forward to new update!)

+2 votes   media: The End
BailOrgana3
BailOrgana3 Jun 13 2009, 5:50pm replied:

I'm getting mini dumps as well. any tips guys?

+1 vote   mod: 7 DEADLY SINS 2.0
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