My name is Markus and I hail from Finland, the land of frost and snow! I am a cellist, artist, visualist and a true Pagan by heart. My talents are many and besides art and music, I have extended my skills mainly in game design and writing. I have experience in all these fields and creating something visual has always been close to my heart. I am currently working on with a huge module for Neverwinter Nights 2 called "The Moonlight Path". More info can be found from the link of my homepage as well as from modDB.com forums. Help me in my cause, and I am suren to return the favor.

Comment History  (0 - 30 of 348)
Azz`Taruth
Azz`Taruth Jul 17 2013, 9:02am says:

Heilza \o

+2 votes     member: Admiral_Skeybar
Azz`Taruth
Azz`Taruth Jul 17 2013, 9:02am says:

Heilza \o

+3 votes     member: Silent_Siren
Azz`Taruth
Azz`Taruth Jul 17 2013, 9:00am says:

Heilza \o

+2 votes     member: Héllalujah!
Azz`Taruth
Azz`Taruth Feb 27 2013, 1:41pm replied:

I am happy to deliver such a profound effect on you by what I've done thusfar! Only time will tell when I get to give out a demo/prologue for everyone to play. Keep fingers crossed, even if it might take a long while. This is a strenuous burden for me, with everything revolving around it and my personal life.

+3 votes     mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Feb 25 2013, 9:51am says:

Thanks lad for your encouraging comment and enthusiasm directed towards my perpetual creation; The Moonlight Path :) . I am glad to see people still getting interested in it, despite the fact that it has been postponed numerous times due to personal and PC-oriented problems and difficulties. I cannot give any promises as of when there is a playable demo or the first part of the Prologue let loose for the crowd out there, but I will do my best to work things out ;)

+1 vote     member: JHDROCKER
Azz`Taruth
Azz`Taruth Dec 23 2012, 9:07am says:

Thank you! Though Xmas really isn't something I fancy, since I am a Pagan by heart. But thank you none-the-less =) .
Wish you well too and hopefully we are to talk soon again!
Speaking of which, do you use MSN/Skype by chance? It might be more
efficient rather than talking around here, which is somewhat inconvenient at times.

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 19 2012, 7:37pm replied:

Ahehe, indeed =) .

Yes, I have read and experienced also some truly poor stuff, especially written dialog *ahem* Bethesda *ahem* and whatever weird twists and useless plot-lines. I have excelled my skills in writing both dialog and story-based writing over the years, and there my talents are on place. Of course I am fairly adequate with many other things, sure, but writing/storytelling is something I really think I execute quite well... and in certain unique style.

Thank you \,,/ together we rock to the max \,,/

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 19 2012, 7:08pm replied:

I give you the mantle of kindness rather than myself ;P

Yes, I don't understand why the Endings in games are always so similar to something that has been introduced 20years ago already. Yes, there are many kind of Goods and many kind of Evils and many kind of people who just randomly balance thing to their own allurement or anything else.

I don't want the end to be necessarely something that is obvious from the beginning or happens after an super-mega-epic battle/scene. It needs time after the final encounter (or whatever it will be, no way in hell I am going to tell what's the final scene before the actual end ;D).

I want the ending to be dramatically surprising and something the player never expected, no matter the actions and choices made. It needs to be something that really strikes at you and really opens up the final answer to the final question "why?". So basically I want to fool the player from the very start to draw whatever "obvious" conclusions and then just blast everything at his/her face.

Or then I am just a plain ******* and end the game with a sequence "You drift back from your final encounter and in your deep thoughts, you trip over to a small pebble, hitting your head against a huge stone. Your final moments of heroism ends to an embarrassing fate and death." muahaha.

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 19 2012, 6:30pm says:

I am glad that at least some of the supporters of what I try to create are actually talking to me on regular basis. Those people are quite few. Others just lurk in the shadows and silence, waiting for some epic blast to happen.
But it's more gratuitous to talk with the people who wish something to come at their way, than just give something to a mute audience.

Of course the Alignment is a factor in the end, but not in the usual sense of "because I am Evil, I become Lord of Destruction and rule the World with an iron fist, because I CAN!" or being good "I saved the World and now I retire to a cabin atop the Alps and have my life there in peace.... until a new Evil arises" or the clichés we have pretty much seen quite enough.

It is a matter or morals, your choices and actions taken, how you yourself perceive your actions to be Evil or Good, or something from between or around. It's not just the straightforward "**** you, I kill you" or "Lol I help you regardless of you being an *******, but since I am compelled 'cause I am Good" things, but more of a... deeper perspective and nature of dialog and actions chosen.

I am waiting forward even myself of how I will eventually execute the Ending sequences, though I pretty much already have them quite nicely knit together ;)

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 11 2012, 12:17pm replied:

I know... I'm your favorite character ;). Mwhahah.

Yeah well, people are prone to run away the tail between their legs when problem arises and when there is a slight pause in production phase. I don't scold them, though. I am much obliged of their dedication and the things they provided, especially the composers who are priceless.

Yes, there are possibility for multiple endings, but I think I will settle for 2 different ones, IF not for 3 (and this certainly doesn't mean the basic approach of Good/Neutral/Evil).

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 11 2012, 4:59am says:

Suffice to say, that what makes TMP, is what lies in my heart and thus reflects it as the visual entity that this project is. It might be no one ever realizes or understands the final message - depending on which ending the player oughts to pursue for -, but I will reveal it in time.
That is IF I ever get to the very end of the project itself, haha.

This requires blood and excessive physical whipping... and seriously, a team. Have had several teams over the years, but it seems people are so fragile that they run away as soon as the first problem occurrs...

let's see what the future brings with it, shall we? ;)

edit: oops, I was suppose to reply to your previous message, not just toss a new one here on top, oh well.

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 7 2012, 1:03pm replied:

I am much obliged :) . But the true love that lies beyond the love of making this game, is far greater than you might expect it to be. Eventhough the game will be excessively violent, dark-brooding and a blast of emotions, the message behind it all will be both heart-warming as well as breaking. THAT is the goal I aim for with The Moonlight Path :)

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Dec 7 2012, 1:00pm replied:

Indeed, indeed he is :)

+2 votes     media: Through the Gates of Arabel
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:58pm replied:

There was a theme composed before this, but Steven revised it with a full choral blast and used the former main melody in the end of this song. It was an honorable compliment to Marius and dramatically revised.

+2 votes     media: The Moonlight Path Choral Theme
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:55pm replied:

The execution of this very song is awe inspiring. So moody and calm that it almost makes all your worries drift away. But as always, there is something that wants to break the tranquility with relentless iniquity...

+1 vote     media: The Sleepy Hamlet
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:53pm replied:

Yes, this is one of my favorites of all the music made for this immense adventure (there is nearly 2½hours of usable music readied over the process), it gives me shivers, emotional rush and makes me think and remember all the things in my past. Beautiful beyond measure.

+1 vote     media: Memory of the World as it once was...
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:51pm replied:

You are very close on knowing the true secret of Griffon's Nest ;)

+1 vote     media: Griffon's Nest
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:47pm replied:

Lin'ar Ûnth is a place of intrigue and awe... and almost the last bastion of the very legacy of the Elves

+1 vote     media: Town Theme - Lin'ar Ûnth
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:45pm replied:

Domien is an awesome man with an awesome voice, indeed :)

+1 vote     media: Voiceacting Sample
Azz`Taruth
Azz`Taruth Dec 3 2012, 7:32am replied:

Thank you so much! The project is currently on a forced halt, until I get my other necessities done and completed. I hope to deliver you people what promised for!

+2 votes     mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Dec 3 2012, 7:27am says:

Thank you for the encouragement about The Moonlight Path mod!

+3 votes     member: Skymaid
Azz`Taruth
Azz`Taruth Oct 8 2012, 7:36pm says:

Hope my passion and effort takes me to prominent position in the future.
I have lost hope many a times for this particular project, but seeing people supporting and wishing it to become reality... I just cannot let go and throw it all away, neither from myself nor from you all great people.

I salute you all \o

+2 votes     media: Through the Gates of Arabel
Azz`Taruth
Azz`Taruth Oct 8 2012, 7:31pm says:

38 days in Zürich at the moment. Expect no updates for some while.
Got to seek inspiration elsewhere, since Finland doesn't really support my visualisation, or anything else for that matter.

+2 votes     mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Sep 25 2012, 3:52pm says:

Even on these difficult times both me and the project goes through, I declare by this song and soon-to-come updates, that the project is not dead!

Enjoy the song and put faith on the project. It wont be put down as easily as one might think! Regardless of the truly long time this has been "in progress" here on ModDB.com.

+5 votes     media: Through the Gates of Arabel
Azz`Taruth
Azz`Taruth Sep 10 2012, 9:37am says:

Thank you Arbiter!

Yes, this mod has gone through some seriously failure-ridden phases and whatnot. I truly hope I can bring this to the final stage, once and for all.

+2 votes     media: The Moonlight Path Choral Theme
Azz`Taruth
Azz`Taruth Jul 5 2012, 3:26pm replied:

Uhm, thank you Vladomije!! Things look grim, to be honest, but I will try my best to get things back on track. I know it sounds like a perpetual promise, but we all just have to live with that gruesome fact ;( . Thank you for encouraging, anyway!

+2 votes     member: Azz`Taruth
Azz`Taruth
Azz`Taruth Jun 17 2012, 1:12pm replied:

I am still thinking about it whether I will restrict the players race/gender/class. I can tell that the Evil storyline is restricted only for Male character, due to the storyline's continuation.

I will try to give at least some sort of impact depending on race/gender/class, for it brings lots more interest and vividness to the gameplay.

+1 vote     mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Jun 17 2012, 1:09pm replied:

Mod is alive!! I took off to China for 40 days, so I really haven't been working on anything for a while, as you might suspect :P

+3 votes     mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Jun 10 2012, 12:17pm says:

I definitely can get this nostalgic feel as of why I always played with the cleric ....ah the old days!

+1 vote     media: Cleric Concept
Azz`Taruth
Azz`Taruth Feb 14 2012, 8:02am says:

If there really is a God, he must HATE me from all his heart. How can it be that when I always make the project at full speed and get near the crossing point of actually getting something released and updated, my PC obliterates and leaves me blank. Though, this time it was a stupid scenario triggered by someone else than me and caused a power-surge/malfunction, which naturally jammed my HD ... so, it'll be some while AGAIN before anything happens, save for the brainstorming and endless paper-work.

And God, I HATE *YOU*!!... *******.

+3 votes     mod: The Moonlight Path
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