My name is Markus and I hail from Finland, the land of frost and snow! I am a cellist, artist, visualist and a true Pagan by heart. My talents are many and besides art and music, I have extended my skills mainly in game design and writing. I have experience in all these fields and creating something visual has always been close to my heart. I am currently working on with a huge module for Neverwinter Nights 2 called "The Moonlight Path". More info can be found from the link of my homepage as well as from modDB.com forums. Help me in my cause, and I am suren to return the favor.

Comment History  (0 - 30 of 352)
Azz`Taruth
Azz`Taruth Dec 17 2014, 5:21am replied:

NO! As far as I am concerned. Explanations of the dead-zone for the past 2½ years will come later in the coming update.

+1 vote   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Dec 17 2014, 5:20am replied:

Much obliged, sire! Glad you find the darker side tempting, for it is quite prominent all the way through the Prologue, "BETA" and the whole storyline afterwards set ~20 years after the events of the first two prologues. It won't be a happy happy joy joy ride, not at all, for the content WILL be rough and dark, 'tis for sure.
And as I stated in the description of the module, my influences are heavy on pre-2000 games, when cencorship didn't f-up everything yet. Thus, the content will be disturbing, to say the least. Thank you for your support! Hails!

+1 vote   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Dec 17 2014, 5:17am replied:

Good Heavens! Didn't really know people would get so wired about this - especially being NWN2 and to this day pretty old, yet beautiful game (graphically). I am STILL amazed to notice such positive comments and expectations of this mod becoming finally true, not just for myself, but for the sake of all faithful followers here on ModDB. I am working on with whatever remnants I have left of this module - due to an unfortunate dataloss event - and scrape out all the little details and force this damn module done! I aim to give a little update by the beginning of New Year, so stay tuned! And thank you once more for giving me more inspiration to plunge through the challenges this module sets before me.

+1 vote   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Nov 11 2014, 7:40pm replied:

Despite my two years' of absence, someone STILL believes in this project. I should break down in tears and wear a cloak of my shame to hide myself! I have utterly disappointed all those who have waited all those strenuous years of the completion of the remnants of The Moonlight Path. I will try to compose a news-letter in the near future, to explain all the wrongs that has fallen upon me and the project alike. Hope, however, is not lost. Not totally.... give me strength, my brethren, and I will strive to give you at least a glimbse of what it was that I wanted to create in a senseless magnitude!

My Pagan regards to you!

+1 vote   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Jul 17 2013, 9:02am says:

Heilza \o

+2 votes   member: Admiral_Skeybar
Azz`Taruth
Azz`Taruth Jul 17 2013, 9:02am says:

Heilza \o

+3 votes   member: Silent_Siren
Azz`Taruth
Azz`Taruth Jul 17 2013, 9:00am says:

Heilza \o

+2 votes   member: Héllalujah!
Azz`Taruth
Azz`Taruth Feb 27 2013, 1:41pm replied:

I am happy to deliver such a profound effect on you by what I've done thusfar! Only time will tell when I get to give out a demo/prologue for everyone to play. Keep fingers crossed, even if it might take a long while. This is a strenuous burden for me, with everything revolving around it and my personal life.

+3 votes   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Feb 25 2013, 9:51am says:

Thanks lad for your encouraging comment and enthusiasm directed towards my perpetual creation; The Moonlight Path :) . I am glad to see people still getting interested in it, despite the fact that it has been postponed numerous times due to personal and PC-oriented problems and difficulties. I cannot give any promises as of when there is a playable demo or the first part of the Prologue let loose for the crowd out there, but I will do my best to work things out ;)

+1 vote   member: JHDROCKER
Azz`Taruth
Azz`Taruth Dec 23 2012, 9:07am says:

Thank you! Though Xmas really isn't something I fancy, since I am a Pagan by heart. But thank you none-the-less =) .
Wish you well too and hopefully we are to talk soon again!
Speaking of which, do you use MSN/Skype by chance? It might be more
efficient rather than talking around here, which is somewhat inconvenient at times.

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 19 2012, 7:37pm replied:

Ahehe, indeed =) .

Yes, I have read and experienced also some truly poor stuff, especially written dialog *ahem* Bethesda *ahem* and whatever weird twists and useless plot-lines. I have excelled my skills in writing both dialog and story-based writing over the years, and there my talents are on place. Of course I am fairly adequate with many other things, sure, but writing/storytelling is something I really think I execute quite well... and in certain unique style.

Thank you \,,/ together we rock to the max \,,/

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 19 2012, 7:08pm replied:

I give you the mantle of kindness rather than myself ;P

Yes, I don't understand why the Endings in games are always so similar to something that has been introduced 20years ago already. Yes, there are many kind of Goods and many kind of Evils and many kind of people who just randomly balance thing to their own allurement or anything else.

I don't want the end to be necessarely something that is obvious from the beginning or happens after an super-mega-epic battle/scene. It needs time after the final encounter (or whatever it will be, no way in hell I am going to tell what's the final scene before the actual end ;D).

I want the ending to be dramatically surprising and something the player never expected, no matter the actions and choices made. It needs to be something that really strikes at you and really opens up the final answer to the final question "why?". So basically I want to fool the player from the very start to draw whatever "obvious" conclusions and then just blast everything at his/her face.

Or then I am just a plain ******* and end the game with a sequence "You drift back from your final encounter and in your deep thoughts, you trip over to a small pebble, hitting your head against a huge stone. Your final moments of heroism ends to an embarrassing fate and death." muahaha.

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 19 2012, 6:30pm says:

I am glad that at least some of the supporters of what I try to create are actually talking to me on regular basis. Those people are quite few. Others just lurk in the shadows and silence, waiting for some epic blast to happen.
But it's more gratuitous to talk with the people who wish something to come at their way, than just give something to a mute audience.

Of course the Alignment is a factor in the end, but not in the usual sense of "because I am Evil, I become Lord of Destruction and rule the World with an iron fist, because I CAN!" or being good "I saved the World and now I retire to a cabin atop the Alps and have my life there in peace.... until a new Evil arises" or the clichés we have pretty much seen quite enough.

It is a matter or morals, your choices and actions taken, how you yourself perceive your actions to be Evil or Good, or something from between or around. It's not just the straightforward "**** you, I kill you" or "Lol I help you regardless of you being an *******, but since I am compelled 'cause I am Good" things, but more of a... deeper perspective and nature of dialog and actions chosen.

I am waiting forward even myself of how I will eventually execute the Ending sequences, though I pretty much already have them quite nicely knit together ;)

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 11 2012, 12:17pm replied:

I know... I'm your favorite character ;). Mwhahah.

Yeah well, people are prone to run away the tail between their legs when problem arises and when there is a slight pause in production phase. I don't scold them, though. I am much obliged of their dedication and the things they provided, especially the composers who are priceless.

Yes, there are possibility for multiple endings, but I think I will settle for 2 different ones, IF not for 3 (and this certainly doesn't mean the basic approach of Good/Neutral/Evil).

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 11 2012, 4:59am says:

Suffice to say, that what makes TMP, is what lies in my heart and thus reflects it as the visual entity that this project is. It might be no one ever realizes or understands the final message - depending on which ending the player oughts to pursue for -, but I will reveal it in time.
That is IF I ever get to the very end of the project itself, haha.

This requires blood and excessive physical whipping... and seriously, a team. Have had several teams over the years, but it seems people are so fragile that they run away as soon as the first problem occurrs...

let's see what the future brings with it, shall we? ;)

edit: oops, I was suppose to reply to your previous message, not just toss a new one here on top, oh well.

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 7 2012, 1:03pm replied:

I am much obliged :) . But the true love that lies beyond the love of making this game, is far greater than you might expect it to be. Eventhough the game will be excessively violent, dark-brooding and a blast of emotions, the message behind it all will be both heart-warming as well as breaking. THAT is the goal I aim for with The Moonlight Path :)

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Dec 7 2012, 1:00pm replied:

Indeed, indeed he is :)

+2 votes   media: Through the Gates of Arabel
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:58pm replied:

There was a theme composed before this, but Steven revised it with a full choral blast and used the former main melody in the end of this song. It was an honorable compliment to Marius and dramatically revised.

+2 votes   media: The Moonlight Path Choral Theme
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:55pm replied:

The execution of this very song is awe inspiring. So moody and calm that it almost makes all your worries drift away. But as always, there is something that wants to break the tranquility with relentless iniquity...

+1 vote   media: The Sleepy Hamlet
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:53pm replied:

Yes, this is one of my favorites of all the music made for this immense adventure (there is nearly 2½hours of usable music readied over the process), it gives me shivers, emotional rush and makes me think and remember all the things in my past. Beautiful beyond measure.

+1 vote   media: Memory of the World as it once was...
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:51pm replied:

You are very close on knowing the true secret of Griffon's Nest ;)

+1 vote   media: Griffon's Nest
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:47pm replied:

Lin'ar Ûnth is a place of intrigue and awe... and almost the last bastion of the very legacy of the Elves

+1 vote   media: Town Theme - Lin'ar Ûnth
Azz`Taruth
Azz`Taruth Dec 7 2012, 12:45pm replied:

Domien is an awesome man with an awesome voice, indeed :)

+1 vote   media: Voiceacting Sample
Azz`Taruth
Azz`Taruth Dec 3 2012, 7:32am replied:

Thank you so much! The project is currently on a forced halt, until I get my other necessities done and completed. I hope to deliver you people what promised for!

+2 votes   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Dec 3 2012, 7:27am says:

Thank you for the encouragement about The Moonlight Path mod!

+3 votes   member: Skymaid
Azz`Taruth
Azz`Taruth Oct 8 2012, 7:36pm says:

Hope my passion and effort takes me to prominent position in the future.
I have lost hope many a times for this particular project, but seeing people supporting and wishing it to become reality... I just cannot let go and throw it all away, neither from myself nor from you all great people.

I salute you all \o

+2 votes   media: Through the Gates of Arabel
Azz`Taruth
Azz`Taruth Oct 8 2012, 7:31pm says:

38 days in Zürich at the moment. Expect no updates for some while.
Got to seek inspiration elsewhere, since Finland doesn't really support my visualisation, or anything else for that matter.

+2 votes   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Sep 25 2012, 3:52pm says:

Even on these difficult times both me and the project goes through, I declare by this song and soon-to-come updates, that the project is not dead!

Enjoy the song and put faith on the project. It wont be put down as easily as one might think! Regardless of the truly long time this has been "in progress" here on ModDB.com.

+5 votes   media: Through the Gates of Arabel
Azz`Taruth
Azz`Taruth Sep 10 2012, 9:37am says:

Thank you Arbiter!

Yes, this mod has gone through some seriously failure-ridden phases and whatnot. I truly hope I can bring this to the final stage, once and for all.

+2 votes   media: The Moonlight Path Choral Theme
Azz`Taruth
Azz`Taruth Jul 5 2012, 3:26pm replied:

Uhm, thank you Vladomije!! Things look grim, to be honest, but I will try my best to get things back on track. I know it sounds like a perpetual promise, but we all just have to live with that gruesome fact ;( . Thank you for encouraging, anyway!

+2 votes   member: Azz`Taruth
Azz`Taruth
Azz`Taruth Oct 28 2010, 7:11pm says:

Pretty awesome stuff I see here! Got to try this out, definitely!
I wished my mod was as complete as this one..oh well~

+1 vote   mod: Ruiner
Azz`Taruth
Azz`Taruth Dec 6 2009, 10:20am replied:

Hardly! It's just taking its own while, since I am making most of the content alone, though of course I got help from my friend in what comes to plot, NPCs and quests alike. Updates following soon enough.

+1 vote   mod: The Moonlight Path
Azz`Taruth
Azz`Taruth Nov 27 2009, 2:34pm replied:

I got to confess that I cannot quite answer to that question since there are still so many a things still to do. But the ALPHA stage is coming along nicely, so rest assured, I am putting up some updates soon enough, within two weeks anyhow.

+1 vote   mod: The Moonlight Path
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