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Contact Info:
Markus ”Azz`Taruth” Elo: weltanschlauung@gmail.com

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"The Moonlight Path - Part I: Prologue:The Beginning of the End..." Game Information:
Here you find excerpts from the story, what the beginning is about
and what one might expect to happen further on. Reader learns
what the setting is and what time the world is living:

The story begins, and you very soon learn that your father is cold-bloodedly murdered and
after a series of strange events and revelations of the impending doom
around you, you set out to the night, escaping the City as your only
choice. You have a friend, the only one you know well enough to trust
him fully in the nearby town of Elturel.

You head towards the town to see your friends, traveling through
the night, only to bump into a horrible event and taken captive. You
wake up in a damp wagon, your limbs hurting and sickness catching up to
you.

For over a month you travel towards the unknown, fed feebly and beaten.

Suddenly the sound of swords and shields clashing together halts
the wagons...your journey stops to a place unknown... the journey has
taken over a month and you are weak.. you need help, lest your sickness
becomes the death of yours.

Oblivious to your surroundings and everything that engulfed you all those weary
days and nights, you are alone... broken, damned and drained. You set out to seek
your path, seek answers and learn why everyone and everything was betrayed...
and why was your father murdered.

...A faint, gentle wind rushes forth as you regain your consciousness.
The partially clouded sky looms above and you set out to seek answers,
to seek your own self...

* Player shapes the world and people around him/her depending on
actions, company and other things. Most of the deeds have impact
somewhere in the world, people change when they travel with you. Forget
linear gameplay, for there is none in The Moonlight Path.

* The path between alignments – and afterwards depending on your
actions taken – is made different, to make the game much more intense,
interesting and complex. This also adds a lot to replayability and
variation.

2D Art: Mikko Jokisalo
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3D Art: Antti Rantanen
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Concept Art: Markus Elo
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- Gameplay Info -

Gameplay hours:

25-35hours.

Single or Multiplayer:

Singleplayer.

Making it multiplayer/Persistent World module at the moment would risk many things, and it is not essential
at this point yet, as the story evolves the PC and her choises made. As stated above, we still got excessive plans
in making the module for Persistent World purposes, though with a different story line and dynamic for PW purposes.

Roleplaying:

Heavy, true Roleplaying. That's what you are rewarded the most for.

Not much to be added to that, I think.

Hack & Slash:

Medium or below average, depends on how you roleplay your way through.

Of course, it is a huge part of the adventure, confronting enemies in the hostile environments
where the module will take place, so you won't be left without vigorous battles, blood and gore!

Scope:

Huge.

Why? Because the story is like huge, simply put.
There are 50-100+ areas per Chapter, so you can expect many areas from wilderness to caverns, astral and what not.
Worry not, all the areas contain points of interest and well detailed environments, atmosphere and of course what makes them
the most vivid, our Original Score put to life!

Content Rating:

18+.

The module contains everything that the whole dark, Medieval Era of our world contained;
Blood, gore, battles, mutilation, rapes, excessive violence, certain drugs, alcohol, somewhat raw language (nothing modern though,
as they were not part of that age), graphical violence, disturbing scenes and oppressive atmospheres.
If you can't take it, don't play the module, or at least don't blame us. We are aiming for realistic view of the world played through a game,
just what it was and what the world is even today; brutal and filled with chaos.

This is not to inspire anyone to do what the game shows, we are not aiming to agitate anyone or inspire anyone in bad manner.
I take extensive inspiration from Fallout series / Planescape: Torment and other older games, when game designers had the balls to do something different.

Language:

English

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Joint Team:

Design:
Lead Designer / Founder: Markus Elo

2D Art:
Lead 2D-artist: Mikko
Concept Artist: Jenni
Second Concept Artist: Markus E.

3D Art:
Lead 3D-artist: --
Lead 3D-Animator:
3D-Concept Artist: Antti R.

Music:
Lead Music Composer: Marius
Music Composer 2: Adam
Music Composer 3: Steven

Ambient and SFX:
Ambient and SFX Lead composer and Producer: Miika
Ambient and SFX 2nd composer and Producer: Markus E.

scripting:
Lead scripter: "Dedo"
scripter 1:
scripter 2:

Solo Instruments and Live Music Performers:
Live Orchestra and Choir: -- (This MIGHT happen, don't count on it, it's just a thought IF we could manage to get an Orchestra/Choir.)
Solo Tenor/Baritone: Vladimir Lumi
Solo Cello: Markus Elo

Voiceactors and Actresses:
Domien DeGroot
Vladimir Lumi
Markus E.
Jay V
Edwyn Tiong
Brandon Cassinelli
Soini Amiot
Joni
Nicolas
Steven
Petro

Haku Kaen
"Kagome"

Guest appearances and Performers:
- Sami Boman composing the Credits Song for the Mod, from the band Silentium !
- Vladimir Lumi performing voiceacting and contributes his opera singing for the mod, from the bands Aberrant Vascular, (ex)Sinscription, (ex)Thaurorod !

Sponsors:
None at the moment

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2 comments by Azz`Taruth on Oct 13th, 2009 digg this super bookmark


<!-- ”...Underneath the ice, something was moving; shades and figures, but he didn't know as to what they were. Some of the smaller ponds were not frozen and he could gaze through the crystal clear water easily. But still, beneath the waters surface, something stirred...in agony.

...he gazed deeper within the pond, reaching his hand carefully towards the moving shades underneath. Soon, a small child's figure appeared from the depths and rose towards the now appalled man. Her skin, it seemed, was pale and clothes torn so that she was almost naked. Several scars and stab-wounds were evident on the poor girl's desecrated, even eviscerated body. He also noticed that her facial aspects were horrendous and that they shifted between natural and unreal.

...Whatever became the gruesome fate of these children, this was no way to leave this world. A shrieking wail suddenly erupted in a chorus of torment from beneath the waters, forcing the man fall back in terror...”

                                    - The Mirror Waters


Darker, more brutal, violent and ridden with blood!
A new course of action has been taken with The Moonlight Path ALPHA module and the more violent side of the adventure is brought alive for all to see and feel! Oppressive mood and twisted sounds echoes throughout the damp and dismal halls that are filled with mutilated bodies of children and women alike, burnt corpses and hanged men! It is time to unleash the beast that has been in deep slumber for too long a time...

New content and updates:
* New profile page outlook
* 5 Wallpapers uploaded in 1920x1200 resolution
* 2 new music samples by Adam and Marius
* 4 New Interior Design screen shots
* Voice acting sample "Lament of Boromir" by Domien

It's been a long while since any updates occurred here, so it's time to give you something new to feast on with. It's been a hard time for me struggling with the ALPHA stage, for I did encounter new problems with my computer and it messed the whole Toolset and Neverwinter Nights both totally,
so I had to make many things again.

But now that I have won my battles, it's time to get back into the furious vortex of design work for the module and forging the ALPHA stage into a solid piece. We still do lack a coder/script maker, so if anyone has any idea for a valid person to hop in and make the world of Moonlight Path alive, feel free to tell him about it and direct him/her towards me! Otherwise everything is going well both for the design and actual building of the module itself.

I have gotten help from fellow Finnish friends and together it's much easier to think and create thing rather than through the internet. There will be much to be done still, but we are hard working and whipping ourselves towards the solid outcome.

More updates coming along this week, keep a vigilant eye open and wish us luck with our massive endeavor!

- Markus

“….and he would eventually walk through these halls; the Halls of Sin....”
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                                     "...where even Angels feared to tread.."

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The Dreadful Tale - An Excerpt II

The Dreadful Tale - An Excerpt II

Jan 05, 2009 Demo 0 comments

Downloadable PDF file. This small, 3 pages short excerpt from the Moonlight Path Novel to come (The Dreadful Tale) depicts the life and events of one...

The Dreadful Tale - An Excerpt

The Dreadful Tale - An Excerpt

Jul 29, 2008 Demo 2 comments

Downloadable PDF file. This small, 4 page short excerpt from the Moonlight Path Novel to come (The Dreadful Tale) depicts the life and events of one of...

Comments  (0 - 10 of 74)
sethfc
sethfc Nov 2 2009, 3:32am says:

Im looking forward to this *blows dust off of old NWN2 case* When its ready i'll be reinstallin the game.

PS. thanks for all your hard work and dedication to the project.

+1 vote     reply to comment
DonSpeedy
DonSpeedy Sep 26 2009, 5:10am says:

take yourself as much time as you need^^

+1 vote     reply to comment
Azz`Taruth
Azz`Taruth Sep 29 2009, 7:17pm replied:

Hahah, thank you but I'd rather not, because it's been in the making far too long now and I am sure people are running out of both patience and trust alike, so I better put some flame 'neath me arse, lest you all beat me with my own mod that is ;D . But thank you for the support, none-the-less!!

+1 vote     reply to comment
Azz`Taruth
Azz`Taruth Sep 25 2009, 9:38am says:

Thank you for the support people! I am having trouble with my PC once again, so ALPHA test is delayed for a moment, but I am working on with the design things for it at the moment.

+1 vote     reply to comment
hagen11
hagen11 Sep 18 2009, 4:12pm says:

Hi, congrats on this new mod, it looks great, but I'd like to now when is it going to be released. Thanks and bye

+1 vote     reply to comment
notdeadno
notdeadno Aug 6 2009, 10:59pm says:

Man this looks nice, may have to whip out NWN 2 when this releases. Keep up the good work guys

+1 vote     reply to comment
Azz`Taruth
Azz`Taruth Apr 12 2009, 8:32am says:

Well, I was planning on that for Part 2 or 3 (whenever we get those done apart from part 1), so for the first part I was only planning it to be a massive prologue to the whole storyline setting and all.

But let's see how things are coming up and done, but I am aiming for a similar thing for this project as well, since it would be quite nice asset to the gaming experience.

+1 vote     reply to comment
BoundlessApathy
BoundlessApathy Apr 12 2009, 6:58am says:

is this gonna have a castle part like the main nwn2 story cause i loved that bit and would love to see it again the whole training outfitting and building was very much appealing to the rts player in me

+1 vote     reply to comment
Azz`Taruth
Azz`Taruth Apr 2 2009, 1:24pm says:

Heartfelt thanks!
But you have seen nothing yet, for the soon-to-come update will contain some blasphemously awesome screenshots and other content! But I am glad you like what I've done, thus far =)

+1 vote     reply to comment
andrenilsen
andrenilsen Apr 2 2009, 10:08am says:

I have seen the screenshots, and they just looks stunnning.

+1 vote     reply to comment
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