EVERYTHING IS GLOWING
This Crash is so much better. I am seriously impressed. :D
Infiltrators can't capture enemy buildings, they blow them up. They can only capture tech buildings that haven't already been captured by someone else.
Years ago, me and my brother got super excited over this mod. And now, we are just plain thrilled to finally have it. We particularly enjoy how every faction has it's own strengths and effective strategies. Neither of us really got much use out of our infantry, though.
But one of the most enjoyable things about it was actually discussing between us how the story might progress. We figured that the Soviet's first priority in Australia would be to swing east and attempt to cripple our air capability by taking out Amberley Air Base. Then either try to push forward along the coast by force of numbers or attempt to use air superiority to shuttle their forces through the outback straight to Canberra (we couldn't agree on which).
I know the campaign's not for a long while yet. But it's something I'm really excited for. :)
I thought planeswalker mana came in five colours...
Wow~ the quality of this mod is simply amazing. Good work.
The camera seems to stick too close to Crash's back, though...
The main character was always an anthropomorphic bandicoot, so I think 'furry it up' might be a poor choice of words...
Oh this is brilliant! I love it!
Correct me if I'm wrong, but every Lovecraft source I've seen is very clear on the topic of the Necronomicon: Reading it drives you insane. Hell, just being near it isn't very healthy.
I worry if turning it into a prominent game mechanic will undercut its inherent menace.
I've bought this game and played it a few times, and I think I can say with reasonable certainty that it's really, really good, but not perfect. I liked the wide range of paths and possibilities, different choices and such. The characters are all well-developed, and the story is quite engaging, worth playing through multiple times.
I must confess some measure of disappointment, however, in the dungeons feature. I really, really like the concept, but the implementation is rather shallow. I felt that had the dungeons, and the methods used to escape them, reached a greater level of complexity, I would have been more satisfied.
Overall, I recommend this game to those who would like to see an well-made, well-presented visual novel with deeper gameplay than one might expect of that genre. But remember that is exactly what you're getting, nothing else.
Ah, I see. Thank you.
I'm sorry, I would love to buy your game, but could you make it possible to pay via Paypal?
That was awesome! I can tell it's a prototype, but I'm really pleased at what's in development here.
I would suggest changing the colours the bike is using, because the solid colours don't fit well with the HD environment. And I would also suggest renaming it- 'MotorSpeed' sounds a bit weird, and doesn't really tell me anything about it. Perhaps something more descriptive of what it is, like 'Grav-bike' would be better.
I remain awesomely impressed by this mod... :)
I love the level design!
I don't love that camera angle though.
Wow... okay. I would suggest altering the effect to make it so you can actually see Crash. And do you really need a flashy effect for invincibility? Usually you know you've got three masks when you get that awesome drum beat.
Having first-hand experience in the outback, I can safely say that this is freakin' awesome! I never expected accurate -road signs- to be in this mod; it really feels like Australia.
*Cheers loudly*
I'm so glad to hear it. Coders are hard as hell to find, to the best of my knowledge.
Lovin' the progress, and looking forward to the end result. If I may be so bold, could I suggest that your next bit of dev blog concern the mod's voice acting?
He was also raised by humans, is very smart, and is the Warchief besides.
He doesn't need to wear leather to prove he's got the chops.
Actually, I think it's called a Ravager. Still looks awesome though.
Wow, my suggestion mad it in. I'm honored :D
I like the right space far more. All the clutter in the left space just makes it look untidy.
I'm especially lovin' the feature wall in the right image. See how one wall is red, with the others white? It's a really visually pleasing effect, particularly in contrast to all that neutral colour.
Answer: I would like to see Van Gogh's painting, 'Starry Night', in AOP. It instantly adds class, and can easily be used to add character to a room, and the people that live in it.
Hmmm... yeah, you're right. I'll surely look better animated, so there's nothing to worry about, I suppose.
oh my god, his nose is HUGE. I can't take him seriously with a nose like that.
It's great to see that his animation skeleton is up and running, even if he is stuck with Nomad's 'stare at the ground while running' animation for the time being (although, that animation would be alright for a super-speed power, like he got at the end of Crash 3). I'd like to see Aku Aku animated, though.
But if there's one thing I must ask; please give him facial animations. Please. That frozen-face thing he's got going on now is horrifying.
Overall, this is looking really promising: I love what you've done with the crates and crystals.
I don't have a clue what it 'is', but I bet it 'was' once a human.
Someone with summat to do with the Old Gods, I think.
Two questions: What's happening to Aku Aku, and is he animated yet?
The HUD needs less bloom. A lot less bloom.
On the plus side, it's Crash! On the moon! Hell yeah!
I disagree. Crash is more about platforming than combat, so why make a new system for it when the ideal product wouldn't emphasise it's use?
Also, Lenox is really set on replicating the good Crash games as we know them, and not messing with them too much.
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